PvE Minecraft server

Description

The PvE (Player versus Environment) server allows players to battle the environment and mobs while working with, instead of against, other players. The emphasis is usually on collaborative building and friendly competition. The entire map is PvE, without player-on-player damage, with limited exceptions for a few PvP-enabled arenas.

PvE is known for its large, active, and friendly community. Players often use Discord to coordinate building and events, such as spleef matches. The subreddit and wiki are used extensively by PvE players as well.

There's weekly events held on Fridays at 7:30pm EST and Saturdays at 1pm EST. They will be announced on Discord and in-game.

Rev 29

Introduction

At 5pm on Friday, October 7 Revision 28 will draw to a close. There will be a downtime of approximately 1.5 hours if all goes well, and we plan to launch Revision 29 on Friday, October 7 at 6:30pm Eastern time. We will be launching on 1.19.2! In this document we hope to lay out the information you’ll need in preparation for the new revision. Please read the following thoroughly, as while some of the information is a refresher, new policies, plugins, etc are described below.

Expectations

We strive to design each revision in a way that every player can enjoy playing in their own style. However, you must make sure to follow the server rules and be respectful players. Please read the rules at spawn, even if you have been around for many revs, a quick reminder doesn’t hurt! For restarts, always try to avoid logging out while on a minecart or horse, while flying, or with a chest open - just in case it results in a loss of items or life.

Staff reserve the right to take appropriate actions against any player in order to maintain server harmony.

Theme

This revision our general theme is English Countryside! Our custom currency will be $quids. As always, players are under no obligation to build within this theme, participate in any challenges or events, or collect collectibles.

The Follys

Once again we ran a build contest and this revision we chose 25 builds to pre-place across the map. When you find one of these builds, hunt for a sign to collect your prize.

Builds chosen were designed by NastyHabits, Smirkules, j4bble, R0b0tacus. Omegaeddon, Omega_Orion, OOOKKKi, CaptainShivy, ice&tict0c, TheRedCreeper, Solace, Andromeda2410, fawkes01, King_of_queso, chef_zuul, fazaden, TemporarilyAlive, Spook6, SquaresThere (with 3 winners!), Oxion, buzzie71, cujobear, and Carnivore_nds.

Bots

We understand that many players enjoy the benefits of having a bot/alt account sit idly at a grinder while playing on their main account. We also, however, want to make it clear that our goal is to have a playable server the whole community can enjoy. Please do not use bots for at least the first month of the revision. Starting November 7th, If you decide to use a bot we ask that you set up automatic logging, set to log out once per hour. Padmins reserve the right to kick any bot (or idle player) found with built up mobs/items at any time necessary to improve server performance.

Overworld

The overworld for this revision will be 8000 x 8000. We once again used Minecraft’s vanilla generation to allow the new biomes and structures to generate. Ores have not been plumped.

Spawn

Revision 29’s spawn was designed and built by TemporarilyAlive with help from cheezychicken & sprucing done by the moderation team. The spawn building houses a rail station, stables, a map room, a trading hall and much more! Once again we have spawn secrets hidden by staff. Make sure you explore every nook and cranny of spawn! If you would like to connect a rail line please /modreq and list which connection you want. Cardinal road builders please maintain access across them at all times!

Nether

This revision’s nether will be a 6000 x 6000 vanilla generated map. The nether spawn area has been left for players to develop. If you would like to take on the task of designing and building the nether spawn hub, make a claim request just as you would in the overworld.

Nether portals

There is a big change to Nether Portals this revision! We have created a hybrid system for nether portal placement. The revision will start with 9 preplaced nether portals, one at spawn and eight hidden around the map. The eight preplaced portals will be a hidden sign. If you find one of these signs out in the world, punch the sign and it will automatically create a modreq claiming the portal and announce in genchat that you have found a portal. (If multiple players hit the sign, the lowest numbered modreq will be counted as the owner of that portal) The portal frames for preplaced portals must be placed within 2 weeks of the modreq and within 100 blocks of the pillar. These portals will be lit by padmins for free. Still want your own portal? You can buy portal shards for 64 $quids each, this makes the smallest possible portal (2x3) 6 stacks of $quids to buy. Padmins encourage towns near each other to work together to create a portal hub towns can share. Padmins reserve the right to deny portals that may be too close or may interfere with previously placed portals. Click Here to see a list of the locations of the found portals

The End

Cheezychicken has, once again, custom generated the End. There are plenty of resources to gather spread across islands on this 5000 x 5000 map.

Dragon Fight

The dragon fight will be vanilla for the first month of the revision, and no elytra will be awarded. This will allow time for players to explore on foot. Following that, the custom dragon fight will return, with new stages and a guaranteed elytra drop.

End Mobs

Shulkers will continue to be a respawning mob throughout the end but the frequency will be adjusted slightly down!

Claims

We are continuing with the claims system we currently have in place. Once you have a rough claim fence installed (this doesn’t not have to be a solid border, but must be made from non-natural blocks (think fences or walls) and have 4 clearly marked corners) /modreq to have a moderator create your claim. They do not need signs or for the fence to form a continuous wall. A build-allow region will then be created for your claim, which will allow for everyone to gather resources from the area but also make it clear that someone intends to build in the area. Claims must be rectangles with 4 clearly defined corners, staff will not make oddly shaped claims. Remember claims do not protect your area, they are meant only to notify players of your intent to build there. If you want to find out if you are currently in a claim, use /rg i. Claims should not be excessively large and, while not required, we recommend a buffer of 3-5 blocks between claims. Claims must be used within a reasonable timeframe and cannot encompass other claims. Padmins reserve the right to resize or remove unused claims

Protections

Protections will continue to be granted and created under the same policies as previous revisions. Once your build is mostly complete /modreq to ask for protections and a mod will create a region around your completed build. Less complete builds in higher risk areas may be protected to prevent grief. We will NOT protect natural resources or unbuilt areas.

Iron Golem Spawners

With the relative ease that high speed golem grinders can now be created, we will continue allowing players to create their own vanilla golem grinders. Please be efficient with your villager usage and don’t use too many. The PAdmins reserve the right to convert any and all golem grinders to spawners if it is deemed that they are causing excessive lag.

Villagers

To help mitigate server strain caused by villagers, this revision will continue to offer perfect villagers. Perfect villagers are villagers which have all possible trades for their profession. For this rev the max trade limit will remain at 1000 so your villager will need to be able restock from time to time. The idea is to only need 1 villager of certain professions per villager market. Make sure to keep your villager safe, as those killed by natural causes will not be replaced and will need to be repurchased.

To get a perfect farmer you will need to train 5 farmers to expert level (1 carrot farmer, 1 beet farmer, 1 potato farmer, 1 wheat farmer, and 1 melon & pumpkin farmer. Place the farmers in an enclosure and include a chest with 5 stacks of emerald blocks nearby. Make a modreq that includes the location of where you would like the villager placed and what biome style you would prefer. A padmin will collect the payment and place 1 perfect villager.

To purchase a perfect cleric you will need to train 5 clerics to master level. Then place 3 stacks of emerald blocks in a chest near those clerics. Next make a modreq asking for a perfect cleric. Please include the location you would like the cleric to be placed and if you would prefer a biome type for your new trader.

To purchase a perfect butcher you will need to train 5 butchers to master level, 1 each of the 5 possible meat trades. Then place 3 stacks of emerald blocks in a chest near those butchers. Next make a modreq asking for a perfect butcher. Please include the location you would like the butcher to be placed and if you would prefer a biome type for your new trader.

For a Perfect-ish Mason you will need to train 10 masons up to their highest level (master). Each mason should have 1 of the 16 possible terracotta trades (for a total of 10 different color trades) When you have the masons trained, place 6 stacks of emerald blocks into a chest near the trained masons and make a mod request for 1 perfect mason. Please specify the location you would like the mason to to be placed and if you would prefer a biome type for your new trader . This Mason will not carry everything available by having multiple masons, but should cover 99.9% of what you would like a Mason to offer. The Perfect-ish Mason will have the following trades: 20 Stone → 1 Emerald 10 Clay → 1 Emerald 16 Granite → 1 Emerald 16 Diorite → 1 Emerald 16 Andesite → 1 Emerald 1 Emerald → 10 bricks 1 Emerald → 1 White Terracotta 1 Emerald → 1 Orange Terracotta 1 Emerald → 1 Magenta Terracotta 1 Emerald → 1 Light Blue Terracotta 1 Emerald → 1 Yellow Terracotta 1 Emerald → 1 Lime Terracotta 1 Emerald → 1 Pink Terracotta 1 Emerald → 1 Purple Terracotta 1 Emerald → 1 Gray Terracotta 1 Emerald → 1 Light Gray Terracotta 1 Emerald → 1 Cyan Terracotta 1 Emerald → 1 Blue Terracotta 1 Emerald → 1 Brown Terracotta 1 Emerald → 1 Green Terracotta 1 Emerald → 1 Black Terracotta 1 Emerald → 1 Red Terracotta 1 Emerald → 1 Quartz Block 1 Emerald → 1 Quartz Pillar LIMIT 1 PERFECT VILLAGER OF EACH TYPE PER TOWN. Additional vanilla villagers should NOT be added to markets once a perfect villager is in place.

Spawners / Grinders

While private farms/grinders are not in the spirit of PvE, we will be continuing with the established policies. You can set your vanilla mob or iron golem grinder to be private and you do not need to share any of the drops (please add a sign stating it is a private farm). The exception to this rule will continue to be for guardian grinders and blaze grinders which must remain 100% public at all times. We also encourage nether gold farms and bartering markets to be kept public.

This revision we are bringing back custom spawners with a twist! We have hidden markers across the map for five custom spawners! These overworld spawners include witch, shulker, evoker, goat, and chicken jockey! The markers will be on a block of bedrock with a clickable sign. The spawner will be awarded to the first player to click on the sign. Grinders made from these custom spawners are expected to be 100% public use.

We have also edited 6 dungeons across the map to include two spawners. There are 2 double zombie, 2 double skeleton, and 2 double spider spawners hidden in the overworld. While these dungeons have the spawners preplaced we expect grinders made at these locations to be public use. Click Here to see a list of the locations of the found spawners

HeadMart

We have made a huge change to this revision’s Headmart! The physical store has been closed and you can now buy your decorative skulls remotely. There are now around 50,000 skulls to choose from! You will still need to purchase Custom Skull Tokens from the traders at spawn. Once you have a Skull Token in hand type /headmart to open the shop. A menu will pop up and you can browse through categories or search by clicking the compass. Do not click on a skull until you are ready to purchase it. If you would like to see a skull before buying, we suggest you hop over to the Creative server which will also be running this new plugin. Padmins will not refund any purchases.

Events

Weekly Events

When we created the weekly events we were hoping to encourage more player run games with staff in attendance to help out. Over the last few revs it has come down to staff running the events each weekend. While we have the regular event times (Friday Night @ 7:30pm Eastern and again on Saturday @ 1pm Eastern) we encourage players to develop and host games at other times as well. To host an event make a modreq and a padmin will contact you for more information. Arena builders will be given 3 event tokens for building the arena and 3 extra tokens if they host the event. Participants at the weekly events will earn an event token and a collectible, winners will be given trophies.

Collection Challenges

Microblocks

Even though we have updated the headmart remote store, we will continue to offer the Microblocks Collection through Wandering Traders. This collection will be just for fun and no rewards will be given for collecting them all. Microblocks will also keep the same price of 1 diamond and 1 block.

Pokemine

New this revision we are introducing Pokemine Cards. You can find pokemine cards while mining, harvesting, and killing mobs. There are 100 total cards (items) to collect: 20 sets of 5. Each set contains a common, uncommon, rare, unique, and legendary, and the chance of a card dropping correlates with its rarity. When you complete a full set, place the items in order(common in the upper left) in an undyed shulker box and trade them in at spawn for a prize! You are encouraged to trade duplicate cards with other players. A few weeks into the revision a trader in spawn will buy duplicates from you.

Livemap

We’re continuing the recent practice of having the livemap available from day one, but not having the terrain visible at the start. The live map will become available after 2 weeks or once players can provide a full map either on the subreddit or in the map room at spawn. Want your town/build added to the live map as a marker? Make a modreq. We will now add more builds and towns to the live map, even if they do not qualify for a /place.

edit:

The livemap plugin is currently causing severe lag on the server and has been disabled until this is fixed by the developers. We have no ETA on when this will return.

Mapworld

Mapworld has once more been carried over from the prior revision! You can teleport to mapworld from the carriage in spawn. We will be continuing to do some maintenance early rev, but feel free to use map world at any time. Please remember that you must have an empty inventory to enter and leave mapworld. We have placed an enderchest near the entrance for your convenience. We have also added a command to mapworld's exit to automatically clear your inventory.

Plugins

We will continue to run our current plugins. To see a full list of plugins visit http://wiki.nerd.nu/wiki/Plugins

Server Admins

  • Avatar for cujobear
  • Avatar for i_c_e_
  • Avatar for TemporarilyAlive
  • Avatar for cheezychicken
  • Avatar for tict0c