<?xml version="1.0"?>
<rss version="2.0"><channel><title>PvE Latest Topics</title><link>https://nerd.nu/forums/forum/52-pve/</link><description>PvE Latest Topics</description><language>en</language><item><title>Revision 30 Suggestion Box Responses</title><link>https://nerd.nu/forums/topic/7397-revision-30-suggestion-box-responses/</link><description><![CDATA[<ul>
	<li>
		
		<strong><span style="font-size:10pt;">Allow anyone to place private shulker boxes in player protections. It is not fun walking ages and searching around to place one. Shulker areas are commonly missing, full, or just ugly. Grief would be obvious (locked chest)</span></strong>
		<ul>
			<li>
				<strong><span style="font-size:10pt;"><font color="#2980b9">We do not plan on implementing this. Too often, shulkers are placed and left behind with no way for the region owners to move them. Shulker spots are created to limit where in protected areas other players are allowed to place boxes, otherwise there would be shulker box spam everywhere. If you do not see a shulker spot in an area that you would expect to need one (like a villager market) please reach out to the region owners and inquire about where one is or adding one. </font></span></strong>
			</li>
		</ul>
	</li>
	<li>
		 
	</li>
	<li>
		<strong>
		
		<strong><span style="font-size:10pt;">Play an anvil sound on your fist block break in a claim you are not a member off</span></strong></strong>
		<ul>
			<li>
				<strong><strong><span style="font-size:10pt;"><font color="#2980b9">Players are allowed to harvest resources inside claims, so having a sound play upon breaking a block inside a claim we feel would be ignored. It is the payers responsibility to check for claim areas before building in an area, not while collecting resources. We also know a number of players that play without sound, which is why there is a message sent to the player in chat when entering a claim.</font></span></strong></strong>
			</li>
		</ul>
	</li>
	<li>
		<strong><strong><span style="font-size:10pt;">never reset /lastseen</span></strong></strong>
	</li>
	<li>
		<strong><strong><span style="font-size:10pt;">don't reset /seen</span></strong></strong>
		<ul>
			<li>
				<strong><strong><span style="font-size:10pt;"><font color="#2980b9">Yes we all miss our friends from past revs, but we do not feel the need to have every player profile ever kept just to check on those that no longer play on the server.</font></span></strong></strong>
			</li>
		</ul>
	</li>
	<li>
		<strong><strong><span style="font-size:10pt;">now that horses aren't trainable, it's really hard to get good skele/zombie horses. it would be cool if we could request with a good horse &amp; a skele/zombie horse to have the stats transferred</span></strong></strong>
		<ul>
			<li>
				<strong><strong><span style="font-size:10pt;"><span style="color:#2980b9;">We will discuss some ideas and see if we can come up with a way to allow skele/zombie horses to get better stats. </span></span></strong></strong>
			</li>
		</ul>
	</li>
	<li>
		<strong><strong><span style="font-size:10pt;">strikethrough text command</span></strong></strong>
		<ul>
			<li>
				<strong><strong><span style="font-size:10pt;"><span style="color:#2980b9;">While having more chat options can be seen as fun, right now we do not plan on adding more editing options to chat.</span></span></strong></strong>
			</li>
		</ul>
	</li>
	<li>
		<strong><strong><span style="font-size:10pt;">use a plugin where cured villagers work for everyone</span></strong></strong>
		<ul>
			<li>
				<strong><strong><span style="color:#2980b9;"><span style="font-size:10pt;">We will be keeping the cured villagers as they are for now.</span></span></strong></strong>
			</li>
		</ul>
	</li>
	<li>
		<strong><strong><span style="font-size:10pt;"> disable phantoms cuz there is no reason for them to exist other than slow falling potions</span></strong></strong>
		<ul>
			<li>
				<strong><strong><span style="font-size:10pt;"><font color="#2980b9">NO</font></span></strong></strong>
			</li>
		</ul>
	</li>
	<li>
		<strong><strong><span style="font-size:10pt;">update the /map command to take off the carto link (403 error)</span></strong></strong>
		<ul>
			<li>
				<strong><strong><span style="font-size:10pt;"><font color="#2980b9">Done</font></span></strong></strong>
			</li>
		</ul>
	</li>
	<li>
		<strong><strong><span style="font-size:10pt;">Pls add /tableflip and /unfliptable <span class="ipsEmoji">😛</span> similar to the /shrug text thingy</span></strong></strong>
		<ul>
			<li>
				<strong><strong><span style="font-size:10pt;"><font color="#2980b9">We have asked the techs to add a few new emoticons. Please note, staff has the right to ask players overusing emoticons to stop if it becomes too spammy</font></span></strong></strong>
			</li>
		</ul>
	</li>
	<li>
		<strong><strong><span style="font-size:10pt;">pls /clanchat mute [clanchat group] sometimes I really can't be bothered to keep up with a clanchat but also don't want to leave...</span></strong></strong>
		<ul>
			<li>
				<strong><strong><span style="font-size:10pt;"><span style="color:#2980b9;">Please add this as a suggestion on the github page of the plugin. This way it goes directly to the techs who manage the plugins</span></span></strong></strong>
			</li>
		</ul>
	</li>
	<li>
		<strong><strong><span style="font-size:10pt;"><span style="color:#2980b9;"> </span>Please can you add custom recipes to use normal deepslate to make its varients (instead of having to use cobbled deepslate, mojang is dumb)</span></strong></strong>
		<ul>
			<li>
				<strong><strong><span style="font-size:10pt;"><span style="color:#2980b9;">No, this is a vanilla mechanic and it is really not difficult to take 2 picks mining, or remine blocks at home to make the deepslate cobbled</span></span></strong></strong>
			</li>
		</ul>
	</li>
	<li>
		<strong><strong><span style="font-size:10pt;">boat trains</span></strong></strong>
		<ul>
			<li>
				<strong><strong><span style="font-size:10pt;"><span style="color:#2980b9;">We can dream, but we do not think this is possible at this time</span></span></strong></strong>
			</li>
		</ul>
	</li>
	<li>
		<strong><strong><span style="font-size:10pt;">just want to thank you for the no-safebuckets thing! It's such an amazing quality of life update for us normies. <span class="ipsEmoji">🙂</span></span></strong></strong>
		<ul>
			<li>
				<strong><strong><span style="font-size:10pt;"><span style="color:#2980b9;">Glad the flowing water and lava has worked out this revision. We are happy with the game as well <span><span class="ipsEmoji">🙂</span></span></span></span></strong></strong>
			</li>
		</ul>
	</li>
	<li>
		<strong><strong><span style="font-size:10pt;">There<span style="color:#2980b9;"><span> i</span></span>s no current info about HOW to build a padmin dopple, please add to the rev 30 info post</span></strong></strong>
		<ul>
			<li>
				<strong><strong><span style="font-size:10pt;"><span style="color:#2980b9;"><span>If this has not been done as of this post, it will be added soon. Sorry for the inconvenience, we sometimes forget that are community may include newer players that were not around when padmin dopples were introduced</span></span></span></strong></strong>
			</li>
		</ul>
	</li>
	<li>
		<ul>
			<li>
				 
			</li>
		</ul>
	</li>
</ul>

<p>
	 
</p>

<p>
	~the padmins
</p>

<p>
	<span style="font-size:10pt;"><span style="color:#2980b9;"><span></span></span><font color="#2980b9"></font></span>
</p>
]]></description><guid isPermaLink="false">7397</guid><pubDate>Mon, 29 Jul 2024 03:15:26 +0000</pubDate></item><item><title>If possible please make Ban Shorter :(</title><link>https://nerd.nu/forums/topic/7737-if-possible-please-make-ban-shorter/</link><description><![CDATA[<p>
	Now, i dont know if i am anoying any admins with this, but is there any possible way to make my ban shorter? maybe like Pay money irl or, helping with something? please i just want to see my friends again and i swear ill never X-ray Again <span><span class="ipsEmoji">😞</span></span>
</p>
]]></description><guid isPermaLink="false">7737</guid><pubDate>Sat, 27 Sep 2025 11:03:23 +0000</pubDate></item><item><title>Cave List</title><link>https://nerd.nu/forums/topic/7355-cave-list/</link><description><![CDATA[<p>
	To make a long story short, I enjoy building cave bases and colonising worlds. If anyone knows of caves with mineshafts / dungeons in them I'd like it if someone posted coords.
</p>
]]></description><guid isPermaLink="false">7355</guid><pubDate>Sat, 22 Jun 2024 17:48:12 +0000</pubDate></item><item><title>When will rev 30 be released?</title><link>https://nerd.nu/forums/topic/7218-when-will-rev-30-be-released/</link><description><![CDATA[<p>
	Im wondering when rev 30 for pve will be released
</p>
]]></description><guid isPermaLink="false">7218</guid><pubDate>Tue, 12 Sep 2023 00:07:07 +0000</pubDate></item><item><title>Nerd.nu PvE Map Tutorial!</title><link>https://nerd.nu/forums/topic/7185-nerdnu-pve-map-tutorial/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/BwVQB11LCXU?feature=oembed" title="Nerd.Nu Tutorial | Map Art!" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">7185</guid><pubDate>Sat, 22 Apr 2023 21:19:59 +0000</pubDate></item><item><title>On the topic of an "english only" general chat</title><link>https://nerd.nu/forums/topic/7115-on-the-topic-of-an-english-only-general-chat/</link><description><![CDATA[
<p>
	On a practical level, i understand the concern that if everyone is speaking random languages in general, no one is actually communicating.
</p>

<p>
	My chief concern is that i have personally witnessed some rudeness from other <em>players </em>telling their peers that they cannot speak other languages in General Chat. Staff have been silent in this because, i presume, they lack the tools to moderate non-native languages easily. I have seen multiple admins complain about how non-english moderation detracts from their enjoyment of server participation. This does not engender a community spirit or encourage new players.
</p>

<p>
	If nerd is an international charity (how the last fundraiser was communicated, along with current player base and network access statistics), then we should be welcoming players of all languages. Players and staff alike should be patient with English as Second Language speakers, and not be so quick to coldly tell them to take it to DM. Before the Mr. Epic video, new players RARELY joined nerd.nu, and were even more reluctant to stay. This is a challenging community to enter and thrive in. If our goal is to a) raise money to keep the server online and b) raise money for a charity, we should be working WITH our community's interest.
</p>

<p>
	What i would have preferred to see this evening is a friendly guidance of the german speakers to find each other, reminding them that this is an *international community* and English is the *current* lingua franca. I am glad we have backed away from banning people for simply speaking their native languages in chat. I think we need to take another step forward towards embracing a neighborhood that supports a variety of languages. The current lack of leadership (and response to community engagement in the previous thread) is not sustainable in the long term and is observably harming the server.
</p>

<p>
	1) Tech admins could investigate a moderator chat feed that includes automatic translation of non-english chat via API call to one of the many cloud translation services. This should allow the admins to more easily moderate chat.<br />
	2) In-game player preferences to help different language communities find each other. If we're going to tell players to join a special language clan-chat, we better have that chat already created and populated with some people, otherwise we're just leaving them hanging.
</p>

<p>
	I wrote those two points BEFORE reading this post from 2014 - Please follow up on the FABULOUS suggestions mentioned <a href="https://nerd.nu/forums/topic/2125-other-languages-than-english-on-global/?do=findComment&amp;comment=15046" rel="">here </a>and <a href="https://nerd.nu/forums/topic/2125-other-languages-than-english-on-global/?do=findComment&amp;comment=15057" rel="">here</a>. Yes, i know the linked plugins are likely dead - however, we should be pursuing replacements, not running from them.
</p>
]]></description><guid isPermaLink="false">7115</guid><pubDate>Sun, 20 Nov 2022 05:55:09 +0000</pubDate></item><item><title>cool screen shots</title><link>https://nerd.nu/forums/topic/7156-cool-screen-shots/</link><description><![CDATA[
<p>
	put your cool screenshots here
</p>
]]></description><guid isPermaLink="false">7156</guid><pubDate>Mon, 06 Feb 2023 05:11:38 +0000</pubDate></item><item><title>build and long-term projects</title><link>https://nerd.nu/forums/topic/7154-build-and-long-term-projects/</link><description><![CDATA[
<p>
	share your builds and projects here
</p>
]]></description><guid isPermaLink="false">7154</guid><pubDate>Wed, 01 Feb 2023 23:59:36 +0000</pubDate></item><item><title>Revision 29 Suggestion Box Responses</title><link>https://nerd.nu/forums/topic/7073-revision-29-suggestion-box-responses/</link><description><![CDATA[
<p>
	<span style="color:#2980b9;"><em><strong><span style="font-size:18px;">Suggestions Pulled 16 Oct 2022</span></strong></em></span>
</p>

<ul><li>
		<strong>I'm not for custom sacks/bags of holding/whatever, but it would be nice to have something that held all the custom items (like pokemine cards)</strong>

		<ul><li>
				<span style="color:#2980b9;"><strong>Not sure of anything we could add that we be much different than shulker boxes. We suggest using those! Maybe soon someone will find that hidden shulker spawner in the overworld and shells will be plentiful!</strong></span>
			</li>
		</ul></li>
	<li>
		<strong>there should be more suggestions</strong>
		<ul><li>
				<strong><span style="color:#2980b9;">We agree! Keep sending in your suggestions</span></strong>
			</li>
		</ul></li>
	<li>
		<strong>I would love it if players could request a full rollback on a build they've done if they are planning on abandoning it completely</strong>
		<ul><li>
				<span style="color:#2980b9;"><b>If a player decides to move away, they should tear down their own build before leaving. Incomplete builds that are not in a region can be modreq'd as an abandoned build. If the player has not logged in for 30 days we will move the build upon request. Again this is for INCOMPLETE builds in an area you would like to build. We DO NOT remove completed builds that are protected. </b></span>
			</li>
		</ul></li>
	<li>
		<strong>give regen effect at spawn</strong>
		<ul><li>
				<strong><span style="color:#2980b9;">We give away free food at spawn to get you started. If you are looking for regen for spawn secrets, we suggest coming prepared. If you are not quite geared up (food wise) maybe work on farms before hunting spawn secrets</span></strong>
			</li>
		</ul></li>
	<li>
		<strong>it would be neat to be able to check if a bed is anyone's current bed, I'm always worried I'm moving a bed 10 people are using</strong>
		<ul><li>
				<span style="color:#2980b9;"><strong>You should never move a bed you did not place, and we do hope that town mates discuss sleeping arrangements before moving a town bed. However, we do think that there could be some benefit in having such a command. We will bring this up to a discussion with techs. </strong></span>
			</li>
		</ul></li>
	<li>
		<strong>let us ride phantoms</strong>
		<ul><li>
				<span style="color:#2980b9;"><strong>For now such things would only be used for very special occasions. The best we can offer is a phantom disguise saddle, coming SOON™. </strong></span>
			</li>
		</ul></li>
</ul>]]></description><guid isPermaLink="false">7073</guid><pubDate>Wed, 19 Oct 2022 22:50:32 +0000</pubDate></item><item><title>XeTrain</title><link>https://nerd.nu/forums/topic/6310-xetrain/</link><description><![CDATA[
<p>
	Never thought id say this but...  XeTrain
</p>
]]></description><guid isPermaLink="false">6310</guid><pubDate>Fri, 09 Jul 2021 15:40:25 +0000</pubDate></item><item><title>When will the Rev 26 map be available for download?</title><link>https://nerd.nu/forums/topic/6455-when-will-the-rev-26-map-be-available-for-download/</link><description><![CDATA[
<p>
	It's been two months since Rev 26 ended. Will the map download be available soon?
</p>

<p>
	 
</p>

<p>
	Thanks!
</p>
]]></description><guid isPermaLink="false">6455</guid><pubDate>Fri, 03 Sep 2021 01:54:52 +0000</pubDate></item><item><title>Revision 28 Suggestion Box Responses</title><link>https://nerd.nu/forums/topic/6667-revision-28-suggestion-box-responses/</link><description><![CDATA[<ul><li>
		<strong><span style="color:#8e44ad;">Can collision be turned off in the lobby? I'm tired of being pushed by someone last second every time the portal opens.</span></strong>
		<ul><li>
				<span style="color:#27ae60;">We will pass this onto the heads since it concerns the lobby and not PvE. Thank you</span>
			</li>
		</ul></li>
</ul>]]></description><guid isPermaLink="false">6667</guid><pubDate>Fri, 28 Jan 2022 23:25:59 +0000</pubDate></item><item><title>Rev 28 North road connections</title><link>https://nerd.nu/forums/topic/6677-rev-28-north-road-connections/</link><description><![CDATA[
<p>
	Hi all, as you may know, Bluuefuzzy and I are working on the north road this rev, if you're along this line please let us know if youd like us to build a connection to your town/base, you can reply here or just /mail us ingame!
</p>

<p>
	 
</p>

<p>
	Thanks <span><span class="ipsEmoji">🙂</span></span>
</p>
]]></description><guid isPermaLink="false">6677</guid><pubDate>Fri, 04 Feb 2022 17:07:12 +0000</pubDate></item><item><title>Revision 27 Suggestion Responses</title><link>https://nerd.nu/forums/topic/6293-revision-27-suggestion-responses/</link><description><![CDATA[
<ul><li>
		<strong><span style="color:#8e44ad;">Entirely disable poision potato drops from mining potatoes, only have $pudcoins (perhaps slightly larger than other comparable sources?)</span></strong>
		<ul><li>
				<strong><span style="color:#27ae60;">If we removed poison potatoes from mining potatoes, then what would happen to the counterfeit $pudoin market?!?!</span></strong>
			</li>
		</ul></li>
</ul><p>
	 
</p>

<ul><li>
		<strong><span style="color:#8e44ad;">Make a user poll to see if region protection policies should be changed to allow protections more easily</span></strong>

		<ul><li>
				<strong><span style="color:#8e44ad;"></span><span style="color:#27ae60;">We feel that it is already pretty easy to be granted a protection. There just needs to be significant work done on the build or in the terraforming of the land. We will not protect large amounts of land that have no builds, which is why we have started the claim regions this revision. Feel free to submit another suggestion explaining in more detail what you want to see made easier.</span></strong>
			</li>
		</ul></li>
</ul>]]></description><guid isPermaLink="false">6293</guid><pubDate>Mon, 05 Jul 2021 19:40:56 +0000</pubDate></item><item><title>mods are toxic</title><link>https://nerd.nu/forums/topic/6245-mods-are-toxic/</link><description><![CDATA[
<p>
	mods are toxic
</p>
]]></description><guid isPermaLink="false">6245</guid><pubDate>Fri, 25 Jun 2021 00:12:13 +0000</pubDate></item><item><title>Rev 27 Is Coming!</title><link>https://nerd.nu/forums/topic/6186-rev-27-is-coming/</link><description><![CDATA[
<p>
	 
</p>

<p dir="ltr">
	<span style="font-size:18px;"><span style="background-color:transparent;color:rgb(0,0,0);vertical-align:baseline;">Hiya Nerds!!!</span></span>
</p>

<p>
	All good things must come to an end, and Revision 26 is no exception,
</p>

<p>
	 
</p>

<p>
	As you may be aware, Mojang has split the 1.17 update into 2 parts. 
</p>

<p>
	<span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">This, unfortunately, threw our original plans for Revision 27 for a loop. Without the new blocks and terrain we had been expecting, we had to go back to the drawing board.</span>
</p>

<p>
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;"> </span></b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Rather than waiting on a release date for the 1.17 update, we have decided to move forward with a new revision, but with a bit of a twist!</span>
</p>

<p>
	This revision will be a bit different than the recent revisions we have hosted on nerd.nu.
</p>

<p>
	To start, we plan on Revision 27 to last <strong>4-6 months</strong> instead of the 6-8 month revisions we have hosted in recent years. We are hoping that this will help to get back in sync with Mojang updates. 
</p>

<p>
	Because we expect the revision to be shorter than usual. this will be a simplified revision.  We have opted out of an overarching revision theme, instead the spawn will be simplified and custom mobs, drops, and dragon fight will be omitted or simplified.
</p>

<p>
	As part of the changes due to the shortened length, we would like to use Revision 27 as a test for implementing some changes to our usual policies. Examples of some of the changes we are looking at are personal nether portals and changes to how claims are marked. (see below for more details) <strong>However; please understand that no decisions have been made final and all final decisions will be announced in the info post that is released 24 hours before revision launch.</strong>
</p>

<p>
	We have made the decision to announce the launch date a bit early with the hopes that the community can also offer suggestions and input in any changes they want to see us try. 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>PvE Revision 27 will launch on June 25th (5 weeks from this Friday)</strong></span> 
</p>

<p>
	 
</p>

<p>
	<strong>Some of the policies we are looking at updating:</strong>
</p>

<ul><li>
		 Allow portal placements by any player. 
		<ul><li>
				The connection radius of portals can be reduced and would lessen crossed wiring
			</li>
		</ul></li>
	<li>
		Personal PvP toggle 
		<ul><li>
				We are still discussing the implications of this idea
			</li>
		</ul></li>
	<li>
		The Not Quite SOOO Perfect Villagers
		<ul><li>
				Looking into changing the villager trade setting so that they are not as OP
			</li>
		</ul></li>
	<li>
		Usable region flags
		<ul><li>
				We will create a list of region flags we will allow players to request on their protected area. 
			</li>
			<li>
				Current flags include vine growth deny and trap door use deny (for decorative trap doors) we hope to expand this list
			</li>
		</ul></li>
	<li>
		New claims system
		<ul><li>
				This is the biggest one. Please read the<a href="https://docs.google.com/document/d/1XkCfOnLdH_RbrMyUS3jvqxqdCL5vY1ojlnNaNFHgErU/edit?usp=sharing" rel="external nofollow"> Region Changes Document</a> for more detailed information. This was a proposal written by zburdsal.
			</li>
		</ul></li>
	<li>
		Sleep vote
		<ul><li>
				A game rule will be added to 1.17 to handle sleep voting on a server. At this time we will wait for the vanilla gamerule rather than adding a plugin.
			</li>
		</ul></li>
</ul><p>
	Please feel free to offer any other suggestions or input of ideas you would like to see discussed. 
</p>

<p>
	We look forward to another exciting revision!
</p>

<p>
	~ the padmins
</p>
]]></description><guid isPermaLink="false">6186</guid><pubDate>Thu, 20 May 2021 00:20:10 +0000</pubDate></item><item><title>s.nerd.nu</title><link>https://nerd.nu/forums/topic/6054-snerdnu/</link><description><![CDATA[
<p>
	Hi,
</p>

<p>
	Hope everyone is well. I'm an old s.nerd.nu recently returning to the game, and was wondering if anyone else from that server still plays on the PVE server and would want to team up! Also, if anyone has any details on where any of the old players from the community migrated to if they're not here, would love to hear.
</p>

<p>
	My apologies if this post is in the wrong place and looking forward to being back.
</p>

<p>
	Blagob
</p>
]]></description><guid isPermaLink="false">6054</guid><pubDate>Mon, 08 Feb 2021 23:03:13 +0000</pubDate></item><item><title>Redstone</title><link>https://nerd.nu/forums/topic/6036-redstone/</link><description><![CDATA[<p>
	Hmmm Redstone contraptions that can help people......
</p>]]></description><guid isPermaLink="false">6036</guid><pubDate>Wed, 27 Jan 2021 06:34:38 +0000</pubDate></item><item><title>Frontier Creeper farm</title><link>https://nerd.nu/forums/topic/6084-frontier-creeper-farm/</link><description><![CDATA[
<p>
	Hi all! Just wanted to let you know we have a public creeper farm that is located in Frontier!
</p>

<p>
	Cords are: -2537 -1992
</p>

<p>
	And not to toot my own horn, but drops are quite good <span><span class="ipsEmoji">😛</span></span>
</p>
]]></description><guid isPermaLink="false">6084</guid><pubDate>Sat, 27 Feb 2021 16:54:34 +0000</pubDate></item><item><title>Villager Trading Hall For Protection?</title><link>https://nerd.nu/forums/topic/6007-villager-trading-hall-for-protection/</link><description><![CDATA[
<p>
	Hello, I am planning on building a villager trading because we have bred many villagers and are planning to move them to a trading hall. I wanted to get a protection on the trading hall to prevent players from killing or taking the villagers, or just grieving. My only concern is that our base a bit lackluster compared to other bases with protections. I live in a small town called HIllVille with a few other players. Me and Jax_Games28 are the current leaders.
</p>

<p>
	Here are some pictures of my base.
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					i dont know how to get rid of this oops.
				</p>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	<a href="https://imgur.com/a/S2SwI3H" rel="external nofollow">https://imgur.com/a/S2SwI3H</a>
</p>
]]></description><guid isPermaLink="false">6007</guid><pubDate>Sun, 10 Jan 2021 12:27:06 +0000</pubDate></item><item><title>PvE Revision 26 Suggestion Box Responses</title><link>https://nerd.nu/forums/topic/6004-pve-revision-26-suggestion-box-responses/</link><description><![CDATA[
<p>
	</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:30pt;vertical-align:baseline;">Rev 26 suggestion box</span></b>
</p>

<p>
	Sorry for the lateness! We'll try and get the next batch done faster.
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">A command that ignores public chat, but that keeps clanchat and whispers. Preferably that doesn't reset every server restart.</span></b>
</p>

<ul><li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">We’ll pass this on to the techs and see if this can be added to the server.</span></b>
		</p>
	</li>
</ul><p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">add trader to spawn that sells shroomlights and blackstone</span></b>
</p>

<ul><li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">We’re adding these to the spawn traders!</span></b>
		</p>
	</li>
</ul><p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">We should be able to modreq Knockback books be applied to sticks for use in Spleef arenas to play EXTREME SPLEEF!!!</span></b>
</p>

<ul><li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">Keep an eye on the spawn traders, a wacky stick will be available soon!</span></b>
		</p>
	</li>
</ul><p>
	<br />
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Make a "quick relog" command that teleports you to the lobby and then back to PvE so that you can relog to fix chunk errors and whatnot quicker</span></b>
</p>

<ul><li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">Relogging doesn’t take long, and most of the time is loading the world, so we don’t feel this is worth the development time.</span></b>
		</p>
	</li>
</ul><p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">use doppelganger plugin to do a custom structure to summon a squad of brutes, one of which will drop pigstep disc</span></b>
</p>

<ul><li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">We’ll try and have an event where there are mobs that drop pigstep.</span></b>
		</p>
	</li>
</ul><p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">drachnerds for haste II potions</span></b>
</p>

<ul><li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">We’ll look into adding a potion seller to spawn, but the more powerful ones will likely be event token or dragon heart trades.</span></b>
		</p>
	</li>
</ul><p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">wonder 20 steve head should be enchanted, if that does indeed cause a glow effect</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">glowing splash potion (65536 minutes)</span></b>
</p>

<ul><li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">Sadly we can’t find a way to enchant skulls.</span></b>
		</p>
	</li>
</ul><p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">bugfinder prize: bane X on your own head (you thought about smashing bugs!)</span></b>
</p>

<ul><li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">We’re working on a reward for the people who have stumbled into our snafus and reported them - More on this soon!</span></b>
		</p>
	</li>
</ul><p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">don't fall for the siren song of enabling gilded blackstone to be obtained elsewhere - there are still bastions all over</span></b>
</p>

<ul><li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">We’ll keep this in mind!</span></b>
		</p>
	</li>
</ul><p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">implement a max height on the dragon fight in addition to the outer limit for bosses, zeus gets real fuckin high</span></b>
</p>

<ul><li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">We’ll look into this, for the moment be sure to not use a punch bow to help him stay grounded.</span></b>
		</p>
	</li>
</ul><p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">I think we should remove the rankings of the horse stats. At least health. It contributes to lag as people get into an arms race to get the highest horse health</span></b>
</p>

<ul><li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">There’s no contribution to lag from people feeding horses golden carrots.</span></b>
		</p>
	</li>
</ul><p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Please add a small level of difficulty to the perfect villager system: Should have to "recharge" your villager once a month by giving a large sum of emeralds to padmins, otherwise this is far too easy to get. Emeralds increase as rev go on</span></b>
</p>

<ul><li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">This is great feedback. Villagers continue to be the main source of ticks in game. The latest timings report from totemo showing villagers taking up 18.5% of the total tick and dropped items (mainly at overly large pumpkin farms) coming in second place at 3.18% of the tick. As such, we don’t want to discourage people from using the perfect villagers as they do help with server lag.</span></b>
		</p>
	</li>
</ul><p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">nerd.nu should have its own Matrix room, Matrix being a privacy oriented chat protocol</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">.</span></b>
</p>

<ul><li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">We’ll pass this to the heads, but I think as we already have the forums, reddit, discord and in game as ways to communicate there isn’t much worth in adding another.</span></b>
		</p>
	</li>
</ul><p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">pipe dream: a 'timezones' plugin? it'd be kinda neat to have folks be at different times of day across the server heh</span></b>
</p>

<ul><li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">This is an interesting idea, but is a lot of work for something that will likely not add to the gameplay experience. Most people stay in one place most of the time, so won’t see much of a change.</span></b>
		</p>
	</li>
</ul><p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">change the '--- was granted citizenship of Pompeii' to '--- was elected mayor of Pompeii' <span class="ipsEmoji">😛</span></span></b>
</p>

<ul><li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">Message added!</span></b>
		</p>
	</li>
</ul><p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">move the shulkers spots in spawn to somewhere you can actually find and use them without having to just leave spawn instead</span></b>
</p>

<ul><li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">I’ve added some more spots next to the north and south exits.</span></b>
		</p>
	</li>
</ul><p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">so like, you know how if you fall through the end void, you TP to the top of the overworld? Make it so if you fly high enough in the overworld, it teleports you to a random spot in the end</span></b>
</p>

<ul><li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">We’ll see if this can be implemented, it sounds like fun!</span></b>
		</p>
	</li>
</ul><p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Create a spawn trader that sells "Disguises" for your villagers that can change what biome clothes your villager looks like</span></b>
</p>

<ul><li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">We’ll look into how much work this will be to implement.</span></b>
		</p>
	</li>
</ul><p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">In the Bedrock Edition, jukeboxes disable adjacent hoppers when a music disc is playing inside them. Because the hoppers are re-enabled when the song ends, a system of hoppers can be used to automatically eject and reinsert the disc when it</span></b>
</p>

<ul><li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">We don’t think this is something worth creating a plugin for, as it will likely just lead to laggy autoloading mechanisms.</span></b>
		</p>
	</li>
</ul><p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">i want to nominate Nolanater (forgot the numbers after his name) as a moderator. I feel he is mature enough to handle the position and smart enough to use the power wisely and continue to keep nerd.nu as great as it is already.</span></b>
</p>

<ul><li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">Submit moderator nominations at </span><a href="https://nerd.nu/applyformod/" rel=""><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">https://nerd.nu/applyformod/</span></a></b>
		</p>
	</li>
</ul><p>
	<br />
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Death messgae suggestions: Drowned: [Player] drowned. Sweet Berries: [Player] experienced a berry painful death.</span></b>
</p>

<ul><li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">Thanks for the suggestions, they have now been added!</span></b>
		</p>
	</li>
</ul><p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Bring back the global end dragon death sound!</span></b>
</p>

<ul><li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">When the sound was global there were a lot of complaints about it. We think that the current chat notification is a decent compromise between destroying people’s ears and celebrating the dragon being killed.</span></b>
		</p>
	</li>
</ul>]]></description><guid isPermaLink="false">6004</guid><pubDate>Sat, 09 Jan 2021 23:24:09 +0000</pubDate></item><item><title>Two rule sets</title><link>https://nerd.nu/forums/topic/5896-two-rule-sets/</link><description><![CDATA[
<p>
	Hi friends,
</p>

<p>
	I've returned from a several-week absence from the server to find the entrance and porch of my house blocked up and protected. As I was not added to the region, my porch became a player trap (i.e. I could not escape without being TP'd out by staff). I must give this particular griefer some credit, as they actually /mail'd me to let me know they were about to grief my build, though they didn't let me know about the player trap I would spawn into. Regrettably I couldn't read their /mail from my hospital bed.
</p>

<p>
	Ordinarily this thing would be easily sorted by a /modreq, and my experience here has been pretty uniformly positive over the last few years. I usually trust in the effectiveness of the staff to remove grief so I don't have screenshots of my completed porch (pre-grief).
</p>

<p>
	Here's my land claim:
</p>

<p>
	<img alt="ZD22zaX.png" class="ipsImage" data-ratio="53.39" height="533" width="1000" src="https://i.imgur.com/ZD22zaX.png" />}
</p>

<p>
	Note that while this claim abuts spawn, it is not <em>in</em> spawn (as confirmed by /rg i). And while it looks like a mess here, I matched the east roads blocks in further development of my build. The area is perfectly passable and was visited by several staffers before the griefer set their sights on it.
</p>

<p>
	And here's the joyous scene I spawned into today:
</p>

<p>
	<img alt="htx6evI.png" class="ipsImage" data-ratio="53.39" height="533" width="1000" src="https://i.imgur.com/htx6evI.png" /></p>

<p>
	Note the warnings in chat where I cannot break the blocks in my own build. I had to /modreq to escape my griefed, protected home <span class="ipsEmoji">😞</span>
</p>

<p>
	The complicating factor is that this player is actually a staffer. From this I take that an appeal will be fruitless, but perhaps some lessons could be learned for future incidents. Ideas:
</p>

<ol><li>
		If staff follow a different rule set to players, could it be published?
	</li>
	<li>
		Should penalties for staff rule-breaking be the same as for regular players? More severe? Less?
	</li>
	<li>
		If building player traps is still a rule-breaking offence for both staff and us plebs, could staff training be improved so that newer staffers are less likely to make this mistake?
	</li>
</ol><p>
	I'm not naming the staff member though they may wish to name themselves.
</p>

<p>
	Cheers
</p>
]]></description><guid isPermaLink="false">5896</guid><pubDate>Sat, 21 Nov 2020 14:40:51 +0000</pubDate></item><item><title>REV 26 Announcement Date:</title><link>https://nerd.nu/forums/topic/5846-rev-26-announcement-date/</link><description><![CDATA[
<p>
	 
</p>

<p>
	What a wonderful adventure this Road trip has been. We have seen amazing things and have the postcards to prove it! Our Suitcases are bulging with souvenirs and tee-shirts so on October 30th it will be time to pack up and head toward home. The end of a trip can be sad BUT as one adventure comes to an end, another one seems to be dawning on the horizon . . .<br />
	 <br /><strong>Behold !! The " Ancient Wonders of the World! "  </strong>
</p>

<p>
	Your client will need to be on 1.16.3 to join in this exploration of these incredible sights. As per usual, the Revision info post will be posted 24 hours prior to rev launch. <br />
	    <br /><strong>Want to help spruce up the next map? </strong>
</p>

<p>
	We will once again be co-hosting a build contest with the Cadmins.<br />
	Starting Oct 11th through the 17th. Hop over to the Creative server and do /warp Weekly Build, to claim a plot! The theme will be “Ancient Dungeons” with a nod toward ancient Greece- We are looking for temples, caves, monuments, mausoleums etc. Builds chosen will be hidden on the map and possibly used in events. 
</p>

<p>
	<em>Map World </em>will close and be saved on October 16th for us to do some tidying. It will be back for the new rev with the same maps in the same places, so don’t worry about losing your work.
</p>

<p>
	The current revision will end with an event that is <strong>TBD</strong>! With Halloween right around the corner there may be a few tricks and even some treats. Who knows what may go bump in the night, and what evil may lurk in the heart of men or Padmin !  As is the custom the map will be saved for the final time to be put up for download, Then let the fun begin. Please check back for the announcement of how we spend our final Days !
</p>
]]></description><guid isPermaLink="false">5846</guid><pubDate>Fri, 02 Oct 2020 23:12:33 +0000</pubDate></item><item><title>Revision 25 late rev feedback:</title><link>https://nerd.nu/forums/topic/5732-revision-25-late-rev-feedback/</link><description><![CDATA[
<p>
	<strong>As all good Road Trips do, the time is approaching where we must start packing up and planning our return  home.  We would like to hear your feedback on the revision to help shape things for Revision 26 and the Next adventure !</strong>
</p>

<p>
	<br /><strong>The Spawn:</strong>
</p>

<ul><li>
		Was spawn easy to navigate? Could you find the things you needed to find easily?
	</li>
	<li>
		Is there anything you would like to see done differently with Spawn in Rev 26?
	</li>
	<li>
		We tried make spawn very interactive, having plots players can claim inside spawn with some building restrictions, how do you feel this went?
	</li>
</ul><p>
	 
</p>

<p>
	<strong>The Over-world:</strong>
</p>

<ul><li>
		Do you think that this map size (6k x 6k) was good? Should it be bigger, smaller or similar next rev?
	</li>
	<li>
		This rev we used vanilla map with some painting.  Do you feel it was a good mix of custom and vanilla?
	</li>
	<li>
		Were any biomes lacking or too abundant this revision?
	</li>
	<li>
		How did you find the distribution of ores this revision?
	</li>
</ul><p>
	 
</p>

<p>
	<strong>The Nether</strong>
</p>

<ul><li>
		This revision we had another custom Nether (3000x3000)  created by totemo, it featured different biomes designed to provide areas for bulk mining resources like concrete powder and with structures from Community build contests and Padmins. 
	</li>
	<li>
		How did you feel about the custom generated map this revision? 
	</li>
	<li>
		Would you like to see a custom nether again?
	</li>
	<li>
		The Nether contains new custom mobs designed by cujobear.  How did you feel about the custom mobs this revision?  Weren’t the twins adorable?
	</li>
	<li>
		How was the distribution of quartz and glowstone?
	</li>
</ul><p>
	 
</p>

<p>
	<strong>The End:</strong><br /><em>This revision we had a custom generated End created by cheezychicken,  (5000x5000) It featured separate islands of biomes to retain The End’s feel.<br />
	We also redesigned the Dragon Fight- The Dragon Fight plugin was developed by totemo, and the bosses were designed by totemo and cujobear with input from all the Padmins.</em>
</p>

<p>
	Generation:
</p>

<ul><li>
		How did you feel about the custom End this rev? Did you like the separation into islands?
	</li>
	<li>
		How did you feel about having ores generated in areas of the End that were plumped but didn’t have custom drops? How was the ore distribution?
	</li>
</ul><p>
	Dragon Fight:
</p>

<ul><li>
		How did you feel about The New Dragon fight? Was it too easy/difficult/just right in your opinion?
	</li>
	<li>
		Any other suggestions you’d like to share for the fight?
	</li>
</ul><p>
	Elytra:
</p>

<ul><li>
		How did you feel about the method of obtaining Elytra this revision?  
	</li>
	<li>
		Did you enjoy the Prize Boxes ?Did you feel the prizes awarded were worth the battle? Did you like the option of collecting different Prize Boxes?
	</li>
	<li>
		Do you have any other ideas you have for methods of obtaining Elytra?
	</li>
</ul><p>
	Shulkers and other mobs:
</p>

<ul><li>
		Did you enjoy continuing to have free range shulkers instead of a shulker spawner?
	</li>
	<li>
		How did you feel about the other mobs that appeared in the end?
	</li>
</ul><p>
	<br /><strong>Mapworld:</strong>
</p>

<ul><li>
		Are there any additions you’d like to see in Mapworld next revision?
	</li>
</ul><p>
	<br /><strong>Portals:</strong>
</p>

<ul><li>
		This revision we had 8 claimable portals across the map, all available from day 1 of the revision.
	</li>
	<li>
		Did you feel that the number and distribution of portals this rev was good?
	</li>
	<li>
		Do you have any ideas for how portals should be implemented next rev?
	</li>
</ul><p>
	 
</p>

<p>
	<strong>Iron Golem Spawners:</strong>
</p>

<p>
	<em>The Iron Golem Spawner costs changed for this revision, based on the feedback we had received from the last revision. The cost of the upgrades remained the same</em>
</p>

<ul><li>
		Do you feel that the cost of an iron golem spawner was fair?
	</li>
</ul><p>
	<br /><strong>Custom Spawners:</strong>
</p>

<ul><li>
		This revision we had a Creeper, Squid, Slime and Drowned spawner, all available to be found from the first day of the revision.
	</li>
	<li>
		How do you feel about the inclusion of custom spawners in the map? Would you prefer to have, or not have them? Would you like to see more added as time progressed? 
	</li>
	<li>
		Which custom spawners do you think are particularly useful in a multiplayer setting, if any?
	</li>
	<li>
		Were the spawners well hidden? Should they be harder to find? Easier?
	</li>
</ul><p>
	<br /><strong>Custom Drops:</strong>
</p>

<ul><li>
		This revision we continued the use of custom drops from ores, mobs, and in loot chests.
	</li>
	<li>
		How do you feel about the rates of custom drops dropping, too frequent or too rare?
	</li>
	<li>
		Do you have any ideas for new ways to obtain custom drops?
	</li>
	<li>
		How have the custom drop trades been so far this rev? Any kinds of trades you’d like to see in the future?
	</li>
</ul><p>
	 
</p>

<p>
	<strong>Custom trades:</strong>
</p>

<ul><li>
		Have you enjoyed the custom trades this revision?
	</li>
	<li>
		Would you like to see them return for next revision?
	</li>
	<li>
		Is there anything you want to see available from the custom traders?
	</li>
</ul><p>
	 
</p>

<p>
	<br /><strong>Events:</strong>
</p>

<ul><li>
		We Continued the weekly events this rev, would you like these to continue?
	</li>
	<li>
		Does the time of the weekly events suit you? What time might be better?
	</li>
	<li>
		Were the prizes from events appropriate? Are there any other items you would like to trade for?
	</li>
	<li>
		Do you have any ideas for events or an event that you particularly enjoyed?
	</li>
</ul><p>
	 
</p>

<p>
	<br /><strong>Rev Theme:</strong>
</p>

<ul><li>
		This revision the theme was  Road Trip !
	</li>
	<li>
		This Rev we worked with C to host  a Build Contest which resulted in player builds being hidden around the map  .  Was this something you felt added to the experience of this rev? Did you enjoy discovering them as you searched the map? Would you like this to be included again?
	</li>
	<li>
		Do you feel the theme of a revision adds to your experience?
	</li>
	<li>
		Should events and server planning be more tied to the theme? Less?
	</li>
	<li>
		Do you have any ideas for themes that you would enjoy?
	</li>
</ul><p>
	<br /><strong>End of Rev:</strong>
</p>

<ul><li>
		In the past there has been end of rev events such as ending the world in Chaos and a Zombie Apocalypse, would you like to see the return of something like this?
	</li>
	<li>
		Do you have any other ideas for how to celebrate the end of rev?
	</li>
</ul><p>
	 
</p>

<p>
	<strong>Any other comments?</strong><br />
	Is there anything else you want to tell us about your experience on the server? Things thePadmins can do improve?  
</p>
]]></description><guid isPermaLink="false">5732</guid><pubDate>Mon, 10 Aug 2020 02:11:43 +0000</pubDate></item><item><title>Mar&#xE9;e Noire Underwater PvP Arena is now open!</title><link>https://nerd.nu/forums/topic/5741-mar%C3%A9e-noire-underwater-pvp-arena-is-now-open/</link><description><![CDATA[
<p>
	GenghisKhanX here!
</p>

<p>
	It's done!
</p>

<p>
	<a href="https://imgur.com/a/94fAf0D" rel="external nofollow">https://imgur.com/a/94fAf0D</a>
</p>

<p>
	<span>Located at 2825, 575.  Built to handle up to 4 teams.  I'm on a French kick this rev.</span>
</p>

<p>
	Have fun!
</p>

<p>
	 
</p>

<p>
	~GKX
</p>
]]></description><guid isPermaLink="false">5741</guid><pubDate>Sat, 15 Aug 2020 02:01:11 +0000</pubDate></item></channel></rss>
