<?xml version="1.0"?>
<rss version="2.0"><channel><title>Minigames Latest Topics</title><link>https://nerd.nu/forums/forum/70-minigames/</link><description>Minigames Latest Topics</description><language>en</language><item><title><![CDATA[MiniGames & You! A discussion...]]></title><link>https://nerd.nu/forums/topic/5077-minigames-you-a-discussion/</link><description><![CDATA[
<p>
	Update: We will be closing this in two weeks on April 13th.
</p>

<p>
	 
</p>

<p>
	Hello All,
</p>

<p>
	As most of you know, our Minigames Server at this point gets little to no action on an ongoing basis.
</p>

<p>
	Right now, we'd like to know what you'd be interested in.  While we know that moving forward with anything specific would absolutely require further discussion (Tech/Admin heavy maps/etc) and might not be feasible, we still want to hear from you!
</p>

<p>
	To get the discussion started, here are some ideas -
</p>

<ul>
<li>
		Limited time adventure maps
	</li>
	<li>
		Minigames that rotate
	</li>
	<li>
		Month Long PvP
	</li>
	<li>
		Ultra-Hardcore plugin
	</li>
</ul>
<p>
	Thank you!!
</p>
]]></description><guid isPermaLink="false">5077</guid><pubDate>Sun, 24 Feb 2019 20:31:12 +0000</pubDate></item><item><title>Minigames Changelog</title><link>https://nerd.nu/forums/topic/4259-minigames-changelog/</link><description><![CDATA[
<p>This thread will be used to publicize significant gameplay changes to the Minigames server and its maps.</p>
<p> </p>
<p><strong>Bug Fixes &amp; Features</strong></p>
<ul>
<li>Fixed an issue in CTF where a player dying on a ladder would cause the flag's drop/return to not be handled correctly.</li>
<li>Fixed an issue where a player could log out in a CTF match and take the flag with them, preventing it from returning or dropping.</li>
<li>Fixed an issue where spectators could pick up items or arrows.</li>
<li>Added an easier way for admins to reset cheaters' rankings.</li>
</ul>
<p><strong>Map Changes</strong></p>
<ul>
<li>koth_jungle: Replaced poison splash potion in kit with two instant damage II splashes, as the poison would prevent players from climbing the water streams.</li>
<li>ctf_twinforts: Fixed missing slab and ladder blocks</li>
</ul>
]]></description><guid isPermaLink="false">4259</guid><pubDate>Mon, 05 Sep 2016 04:50:10 +0000</pubDate></item><item><title>Suggestions for potential gamemodes.</title><link>https://nerd.nu/forums/topic/4340-suggestions-for-potential-gamemodes/</link><description><![CDATA[<p>This thread is to suggest potential game modes and to discuss the pros and cons.</p>]]></description><guid isPermaLink="false">4340</guid><pubDate>Mon, 21 Nov 2016 00:10:10 +0000</pubDate></item><item><title>Suggested gameplay change for KoTH</title><link>https://nerd.nu/forums/topic/4374-suggested-gameplay-change-for-koth/</link><description><![CDATA[<p>My group has played and enjoyed KoTH, but like many players, we noticed an unfair advantage. Whichever team captures the beacon first will likely win the game. To counter this, I recommend having two beacons (hills) that must be captured. This way, both teams earn points as long as they keep at least one beacon each, but the real contest will be to capture the second beacon ... to have two beacons simultaneously earning points. This will be more player-friendly, more balanced and also more challenging, which may also require more teamwork. Just a suggestion.  <img src="https://nerd.nu/forums/uploads/emoticons/default_dry.png" alt=":dry:" /></p>]]></description><guid isPermaLink="false">4374</guid><pubDate>Sun, 11 Dec 2016 00:59:52 +0000</pubDate></item></channel></rss>
