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<rss version="2.0"><channel><title>Chaos Latest Topics</title><link>https://nerd.nu/forums/forum/71-chaos/</link><description>Chaos Latest Topics</description><language>en</language><item><title>Chaos Snapshot Server status</title><link>https://nerd.nu/forums/topic/6038-chaos-snapshot-server-status/</link><description><![CDATA[
<p>
	Back when the modern incarnation of the chaos snapshot server started, the following warning was given:
</p>

<p>
	"We give no guarantees that the map will remain functional from one week to the next. We may reset the map as necessary."
</p>

<p>
	To date it has not been necessary to reset the map, though there's been some discussions about how, when, and if we should reset. One of the primary goals of the snapshot server has been to allow people to try out the new features as soon as they're released. Resetting means any new blocks, structures, or terrain generation will be closer to spawn, but it also means that everyone starts from scratch which can make it more difficult to hop on chaos only occasionally check out new features.
</p>

<p>
	As something of a compromise we'd like to try using <a href="https://github.com/Querz/mcaselector" rel="external nofollow">MCA Selector</a> to filter unused chunks based on InhabitedTime. After some test runs using the chaos map data 1 hour of InhabitedTime plus those within a 6 chunk radius gets most of the "builds" that are visible on the map, plus 2 * render distance around them. This will let people keep their semi-established bases, and their inventory so they can quickly get going with new content, but at the possible expense of some ... abrupt transitions between chunks.
</p>

<p>
	To get rough idea of the density of chunks in the ~2000 blocks near spawn, here is PvE rev24 with the same filter applied, but the InhabitedTime requirement cranked up much higher to give a rough feel for what the selection would look like.
</p>

<p>
	<img alt="RUppKqW.png" class="ipsImage" data-ratio="100.00" height="750" width="750" src="https://imgur.com/RUppKqW.png"></p>

<p>
	In this example, everything highlighted would be preserved and the surrounding chunks would be deleted so they could regenerate with whatever world generation changes may have been implemented.
</p>

<p>
	 
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<p>
	<img class="pastedImagePlaceholderfmsmdc" content-editable="false" alt="" src=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="o_1et60bnqo10kp11ena6kj5m2omb" data-unique="e4m9135zu" alt="" src=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="o_1et60bnqo10kp11ena6kj5m2omb" data-unique="b3kr3qaay" alt="" src=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="o_1et60bnqo10kp11ena6kj5m2omb" data-unique="6yn1cvp7h" alt="" src=""></p>
]]></description><guid isPermaLink="false">6038</guid><pubDate>Fri, 29 Jan 2021 04:37:40 +0000</pubDate></item><item><title>Chaos Server starting backup?</title><link>https://nerd.nu/forums/topic/6012-chaos-server-starting-backup/</link><description><![CDATA[<p>
	I thought that the Chaos server was just down for an event and would be brought back online?  It is still down.  Any word on it coming back online?
</p>]]></description><guid isPermaLink="false">6012</guid><pubDate>Fri, 15 Jan 2021 22:34:51 +0000</pubDate></item><item><title>What Happened?</title><link>https://nerd.nu/forums/topic/5700-what-happened/</link><description><![CDATA[<p>
	I'm wondering why the Chaos server was shut down. Also, maybe it might be a good idea to introduce a pseudo-anarchy world?(no hacks, but free to grief) because a world fully without pvp seems just not worth it. A "war" type world or event would be interesting as well!
</p>]]></description><guid isPermaLink="false">5700</guid><pubDate>Wed, 22 Jul 2020 00:51:47 +0000</pubDate></item><item><title>~~~~</title><link>https://nerd.nu/forums/topic/5563-~~~~/</link><description><![CDATA[<p>
	~~~~
</p>]]></description><guid isPermaLink="false">5563</guid><pubDate>Fri, 03 Apr 2020 17:16:21 +0000</pubDate></item></channel></rss>
