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Survival - Revision 27


EeHee2000
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I think it's high time we start getting ready for the new revision, the current one is stale. I think the fact that an arena had to be cancelled due to low playercount is enough evidence to bring this forward. Admins, do you have plans to discuss this? 

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Because of the success of Uncehaven it's hard to work out what the S player count should be, but I believe this revision was meant to be a short test and could end for that reason too.

I'd say anything around 7-20 players on average is what we should be aiming for right now, but at the moment we have a maximum of about 4-5, and an average of 0-2. 

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Because of the success of Uncehaven it's hard to work out what the S player count should be, but I believe this revision was meant to be a short test and could end for that reason too.

I personally have nothing against uncehaven, but I wouldn't call it successful. The town itself (and a majority of the players) won't be here in 2, 3 weeks' time. This is not what's taking away from S

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Will members of the community that aren't mod and above players be included in the planning for the new rev?

 

Sure. It's you guys' servers after all. I've just returned from a long stint without internet so I haven't been here to see what the current rev has been like, but beastbruiser, redwall, and mrloud have got a tentative plan for rev 27 already. The gist of it seems to be removing PvP enchants, removing some potions, return to some of the features people are comfortable with like lwc and the old rules and the old nether, keeping some of the new plugins like pearlnerf and pwnpvpbalance, keeping simpleclans, keeping the ability to random spawn to escape spawn camping but having a regular free-to-escape spawn build. water I'm still a little unclear on.

 

I personally would love to see a revision with a more challenging world, including plugins like Extra Hard Mode, some features from Mob Apocalypse, etc. but I know that's not really what most people want in a regular S revision. I just really like the idea of having to use super-TNT to mine and having more intelligent swarming mobs. :D

 

Anyway yeah, I'm all for getting anyone interested in helping involved. I think we should first set a target launch date, to keep us on our toes. Obviously it's no guarantee that we can launch at that time because crap happens, but it'd be good IMO. Admins can post what we've got so far in the way of map planning, plugins/configs, and events, and you guys can post what you'd like. There have been a ton of really great discussions in the past on things we could try, and it's a bit tricky to sift through them all, but there are definitely some really awesome ideas that have been submitted that we can test out.

 

It seems like the civcraft-esque revision had some ups and downs, and we learned a bit about what does and doesn't work. I'm all for more experimentation. We admins aren't psychic and there will always be people better suited for the job, but unless someone has serious objections to this "try some stuff, then try some other stuff" approach, we'll probably keep on with it, attempting to refine and adapt each time.

 

I'll be back later with more.

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Thanks very very much for all the info Mumber, that's great to hear!

 

I think civcraft has been very hit and miss. I enjoy it but realistically I need to find another server which is a bit more peaceful. Loss of old survival has left a bit of a hole. But that's just me.

 

I think you could make it successful provided you don't pretend it's anything like old survival. Market it as a difficult pvp/raiding server, and be sure to market it well. I feel like the next rev is likely to suffer the same fate as this one without a sizable launch event, and regular admin-run events like arenas/tournaments/etc.

 

If you are keen to keep fans of more laid-back survival, I think (and I've mentioned before) that some kind of area protection would be great, if you make it so it's only usable by large groups of people. This would encourage cities where noobs could start off, and would give people to opportunity to do above-ground builds.

 

Thanks again!

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I posted this suggestion in an older thread just now, but its probably buried. It's basically what I was thinking about for revision 27. Also I think the pvp is perfect right now with 1.7 potions and strength limited to strength 8 and no str 2

Heres my suggestion

 

It seems this revision over complicated plugins/commands, raiding, and prison pearl drove away a lot of the players.

 

My suggestion is do the opposite, this rev the server was really hard, it took a long time to gear up, and you could easily loose it to pvp or a raid.

 

Next rev, we bring back roads, a central spawn and no griefing, but we make everything easy to get. such as having enchant-ism, a big xp plump, and plumped diamonds.

 

I think another thing we need is something to keep players coming back and to pour their resources into. Such as a king of the hill, that happens at specified times, possibly every day, or once/twice a week, were a player has to stay on the cap zone for 25 minutes, while other people try and knock them off. To win this people would basically have to exhaust the other clans supplies until they didn't have any armor and weapons left to knock the other clan's off cap. The rewards for an event like this would be lots of hard to get things, like wither skulls, diamond/gold blocks, and unobtainable enchants, such as sharp 6, prot 5, unbreaking 4 etc. There is already a plugin for this, it can be configured for the cap to become active at a set time, or a mod could start it when theres lots of people on. 

 

Even if we didn't do something like a koth, I think a big weekly/bi weekly event to get people on and use up their resources would be great, as people would play the event, and gather resources during the week.

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Next rev, we bring back roads, a central spawn and no griefing, but we make everything easy to get. such as having enchant-ism, a big xp plump, and plumped diamonds.

 

That's just reverting back to what we had been doing before with the addition of some events. As a majority we were clearly unhappy with how the server was then, why would we want to change back to it?

 

I enjoyed this revision, i'd been involved in more PvP and raiding than I ever have before and I know many others feel the same. It started to not be very interesting when players dropped off and there wasn't anyone left to raid. Before creating the next revision, I'd like to see if we can actually prepare some advertising for it to coincide with the launch. This revision would have been hugely enjoyable if the player count was kept above 30 or 40 and if marketed right then we could get numbers like that - the game type is appealing to lots of players.

 

The gist of it seems to be removing PvP enchants, removing some potions, return to some of the features people are comfortable with like lwc and the old rules and the old nether, keeping some of the new plugins like pearlnerf and pwnpvpbalance, keeping simpleclans, keeping the ability to random spawn to escape spawn camping but having a regular free-to-escape spawn build. water I'm still a little unclear on.

 

The best plugins we have this revision are the Citadel and PrisonPearl plugins because they encourage PvP and raiding. That plan seems to me to be taking out the the better but more controversial plugins and just reverting back to how S used to be with a couple of minor changes. Why? This revision was the first big step towards the future of this server, we'd actually changed away from what we were and now because it wasn't an instant success we're going to go back to our old setup and take the safe bet of making small changes, I'm disappointed.

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Tornado the majority want Citadel to go. What good is a plugin that is only fun for part of the time, for part of the players? I think that if the poll results are that the majority want the server to change to how it was last revision, then it was set up well and the admins have conducted the test as was asked of them. It's up to the players to enjoy what they together ask for. Maybe the next test should be advertising, but for a proper experiment you should test one thing at a time. Have a bog standard but pleasing setup when the advertising is tested.

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Have a bog standard but pleasing setup when the advertising is tested.

 

What a waste of advertising, if what you're offering isn't appealing to a wide audience then the advertising isn't going to work very well, it won't make the players be inclined to stay anyway.

 

It depends on how you want to measure our success; by the current survival community being pleased with the server or how many players you can have online at a time. For me, I'd rather it be the latter even if some of our oldest players don't enjoy it. I'd love to see the server thrive again and if that means we change to something I or any of the other 'old timers' don't like then so be it.

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I still argue that players need a reason to play on the server. Something to keep them going. On P, cities and large projects keep players busy, while on C major projects also help to keep player numbers. My biggest problem with S the past few revs is that I would get on and there would be nothing to do. If I actually had a reason to be on (i.e. killing discharge) then I would be on all the time (this past rev I had 60 hours within the first week and continue to be in the top 10 usage on S). 

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Alright, I'd like to offer an update on the plans for revision 27. Beastbruiser, Redwall, Mrloud, and I have talked a fair bit and here's how things will likely go:

 

We know that you guys are tired of rev 26 and want something better quickly. So we've got a relatively simple plan for rev 27 drawn from the poll results and discussions in the feedback thread, and intend on launching as soon as possible, which is as soon as we get everything ready. The map will be generated by the end of tomorrow, we'll have it up on a dev server where admins can paste in spawn, roads, arenas, build portals, and set up protections. We've got a kotv and punt/koth/kotv-mix-thingy arena, and we're looking to get a spawn, regular arena, and some road designs. I believe several have been submitted in the past so we've got to find them and select one, or if anyone has any designs laying around they feel like sharing then that's welcome also - but we'd need it relatively quickly.

 

Some details: no citadel. No prison pearl. Old rules reinstated (eg. no griefing). LWC lockable chests. enchantism is back. xp plumped at 3x. ore will be plumped across the map, except redstone because who needs more of that? glowstone and quartz will generate in the overworld as well. Simpleclans will be active. Pearlnerf will be active. Many PvP enchants will be removed. PvP potions will be nerfed.

 

More details will be in an announcement post later.

 

As always when changes happen, there will be controversy and drama. Take care to refrain from personal attacks if you find yourself in disagreement with someone else regarding the merits of the announced changes, and remember it's a game and there's a real human being on the other end of those internet tubes.

 

Since it seems quite urgent to get a new rev out we're going with what I've described. Regarding non-staff helping to plan revisions, I'm looking at rev 28. I'm personally hoping we can get a tentative public end date set for rev 27 barring overwhelming support for extending it at that time. In that time I'm hoping that anyone who feels like sharing their ideas, or helping to sift through the countless brainstorming and feedback threads and discussions and sorting all of that out into a workable plan will be able to do so. Stay tuned, and thank you for being patient.

 

edit: also, I'm still attempting to keep this development log updated: https://docs.google.com/document/d/1e5b6oLYH79VyvnelZvd496Qf3mrcdJoCyv1J8EHsIp4/edit

Sometimes it's tricky knowing what to put in there. please forgive any derpiness.

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Some details: no citadel. No prison pearl. Old rules reinstated (eg. no griefing). LWC lockable chests. enchantism is back. xp plumped at 3x. ore will be plumped across the map, except redstone because who needs more of that? glowstone and quartz will generate in the overworld as well. Simpleclans will be active. Pearlnerf will be active. Many PvP enchants will be removed. PvP potions will be nerfed.

 

No offence intended, but this sounds quite boring.  It sounds like a PvE clone with minor changes.

 

Half of Minecraft is building grinders and mining for ores... if ores are plumped and some enchants disabled, aren't you worried that people will be maxed-out within only a couple hours of play time?  Then they'll have nothing to do except PvP, and unless you can keep the PvP going 24/7, people will start leaving because there'll be nothing to do when the PvP stops.

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No offence intended, but this sounds quite boring.  It sounds like a PvE clone with minor changes.

 

Half of Minecraft is building grinders and mining for ores... if ores are plumped and some enchants disabled, aren't you worried that people will be maxed-out within only a couple hours of play time?  Then they'll have nothing to do except PvP, and unless you can keep the PvP going 24/7, people will start leaving because there'll be nothing to do when the PvP stops.

 

I agree. This revision we had citadel and prisonpearl which were great plugins which constantly encouraged PvP. It's all very well having an arena or two now and then but not everyone enjoys that kind of organised fighting and many would rather not be restrained to just an arena. I'm very disappointed by the proposed changes, we took a huge step in the right direction by trying out new things this revision and now we're just throwing it all away to go back to how we used to be - a worse version of PvE.

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I'm rather excited for a normal S revision again. I appreciate all the work the SAdmins have put forward for this so far for this next revision - it looks like it will be great fun again! I also appreciate your update, Mumber, I think revision 27 will be a good one.

 

Additionally, I think looking into some advertising for the servers wouldn't be a bad idea, especially due to the lack of players that Survival has at the moment. Is there a plan regarding advertising at some point? Cheers!

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No offence intended, but this sounds quite boring.  It sounds like a PvE clone with minor changes.

 

Half of Minecraft is building grinders and mining for ores... if ores are plumped and some enchants disabled, aren't you worried that people will be maxed-out within only a couple hours of play time?  Then they'll have nothing to do except PvP, and unless you can keep the PvP going 24/7, people will start leaving because there'll be nothing to do when the PvP stops.

 

I agree. This revision we had citadel and prisonpearl which were great plugins which constantly encouraged PvP. It's all very well having an arena or two now and then but not everyone enjoys that kind of organised fighting and many would rather not be restrained to just an arena. I'm very disappointed by the proposed changes, we took a huge step in the right direction by trying out new things this revision and now we're just throwing it all away to go back to how we used to be - a worse version of PvE.

Totally agree here. I really enjoyed last revision and thought it was a winning formula.

 

Really disappointed to see all the progress being thrown away and we're going back to a formula we know doesn't work.

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Hey guys, thanks for the feedback. I know you three are really passionate about playing a style of survival that's different from what we've traditionally done, and what my brief description of the next rev sounds to be like, and I'm very happy you guys share that passion and make sure we know how you feel. I know that citadel and prisonpearl introduced elements which are really appealing to you, and there are undoubtedly those who aren't as vocal who share that appreciation. I also know that this revision died down much more rapidly than any other in the past (from what I understand) despite having very high turnout at launch time, and that many people have come to me asking sadmins to fixitfixitfixit asap. Believe me, I want to experiment and have fun new features as much as anyone, and I also want to have something players can enjoy in the meantime more than a relatively empty server. I also know that an overwhelming majority of respondents to the feedback polls and discussion threads were unhappy with prisonpearl and citadel. (personal bias admission: I have been opposed to using prisonpearl from the beginning and somewhat hesitant about citadel as well). I also know that the server looks griefed to hell, there have been some really shitty people abusing prisonpearl to prevent others from enjoying the game, citadel is not noob-friendly, and there was way too much xraying going on that takes advantage of the weaknesses in citadel and a lack of griefing rules.

 

Now, I don't intend on having a huge argument over why we're removing the plugins, the merits of them, etc. We can do that another time but I just don't have the energy to contend against the combined passion you three have for the subject. I'm sure that there are strong and valid reasons to keep things as they are, but I'd like to ask the three of you and everyone else if you'd be willing to bear with us, enjoy this 'throwback' revision for what it is (which will hopefully be more than the brief rundown I have presented above), and we'll get on to trying more novel and experimental things shortly.

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I'm rather excited for a normal S revision again. I appreciate all the work the SAdmins have put forward for this so far for this next revision - it looks like it will be great fun again! I also appreciate your update, Mumber, I think revision 27 will be a good one.

 

Additionally, I think looking into some advertising for the servers wouldn't be a bad idea, especially due to the lack of players that Survival has at the moment. Is there a plan regarding advertising at some point? Cheers!

 

Hey avada! Thanks for the upbeat attitude and kind words. :D

 

I agree that advertising would be a good idea. I don't know of any plans at the moment other than what has been done in the past. When I wear my sadmin hat I have been focusing on preparing for the revision itself, but broader concerns like that are probably something we should focus on too. I know it's been said many times in the past that we need advertisement, and I know that steps have been taken but I haven't involved myself in those projects directly. I'll talk with the other admins and see what the situation is on that front and report back here.

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