Jump to content

Creative now has World Edit and the map expanded!


jchance
 Share

Recommended Posts

I’m happy to announce that after many weeks of testing and policy discussion World Edit is now available to region (protection) owners on Creative.

 
World Edit Details:
 
You can use World Edit within regions (protections) you are an owner of.
 
You have the following World Edit commands available:
 
//cut
//copy
//paste
//rotate
//flip
//undo
//redo
//drain
//fixwater
//fixlava
//cyl
//hcyl
//sphere
//hsphere
//faces
//line
//stack
//walls
//overlay
//set
//replace
//move
//expand
//contract
//inset
//outset
//shift
//snow
//thaw
//setbiome
 
For help with command syntax, here is a handy PDF
 
The server uses Asyc World Edit, so multiple edits happening at the same time may be queued to prevent lagging the server.   You’ll need to wait for your current operation to complete before starting more.
 
There is a limit to the number of blocks you can change at one time, which is going to be adjusted over the next couple weeks as we assess the load on the server.
 
World Edit is limited to Cuboid regions.   If you have a Poly region (a region with more or less than 4 corners) it will continue to be protected, but you will not have access to World Edit in that region.   This is a limitation of the plugin and not nerd.nu.
 
New Protection Policy for Creative:
 
With this change we’re also changing the protection policy on C so that you can request a protection before you have actually built something.  This will let you use World Edit to clear land and build.
 
Here is how it works:
 
  1. You mark out a new region (protection) with a complete rectangle around the area.     New regions will not be created with just the 4 corners marked as previously.   You must create a complete rectangle around your region (like land claims on other servers).
  2. Do a /modreq for protection from the area you have marked.  Make sure the mod knows what color border is yours-  Example:  “/modreq please protect the area marked in sponge”
  3. You can start building (without world edit) while you wait on a mod to do your protection.  You do not need to wait online for a /modreq, we can do them even if you log off.
  4. A moderator will do your modreq and set you as the region owner. 
  5. Once you have a region with you set as owner you can use World Edit within that region.   We have a plugin in place to prevent your World Edit edits from leaving regions you own.
 
You can add more owners to your region if you like using the “/region addowner” command.   However, you are responsible for the actions of other owners in your region.
 
You can modreq to have an owner removed.   We will not remove the primary (first) owner of a region.
 
You can add members as normal, or modreq for child regions as normal if you are building a city.   Members do not have access to world edit in your region.   Owners of child regions do have access to world edit in their child regions.
 
 
 
Moderation Policy Changes:
 
ModMode is Required on Creative Now:
 
Moderators will have access to world edit in their own regions just like default players when not in ModMode.
 
Moderators will have access to global world edit when in ModMode to help other players (like Admins do now).
 
Moderators must not do regular gameplay / building while in ModMode because this will let you bypass region restrictions on World Edit.  This puts other players builds and potentially the server at risk from accidental commands.   This policy will be actively enforced on C for the protection of the community.    Mods not following proper Mod Mode policy (only using Mod Mode for moderator duties)  will be warned, and continued warnings will lead to loss of mod status.
 
Note: Do not make world edit selections before switching to modmode.  The permissions are run when an area is selected, so if you select something and switch to modmode then the selection is still using the non-modmode permissions.
 
Regions and Such:
 
Regions now have two new flags that are automatically added:   created-at and created-by.   This shows when a region is created and who (which mod or admin) created it.
 
Making new Regions:
 
All new regions need to be cuboid (by setting two points).   Players can not world edit in Poly Regions.
 
All new regions with no builds in them need to have a complete border around them to mark the region.   Do not create protections for regions where just the 4 corners are marked.   
 
This is for a number of reasons:
 
1.   It keeps players from just marking 4 blocks and making huge regions
2.  It shows region borders so we can resize regions that are under utilized
3.  It shows other players where regions begin and end so they plan their area accordingly
 
You can still protect already built structures as normal.  The above only applies to “new” regions that are created before anything is built.
 
Don’t Overlap Regions:
 
When regions overlap both owners can use world edit in the overlap area, leading to disaster.   Avoid it.
 
/region-intersects is a useful command that tells you if your current selection intersects an existing region- use it!
 
Region Naming:
 
All region names must follow this format:
 
regionowner_regionname
 
This is so anyone can tell who is the primary (first) owner of a region.   The primary (first) owner of a region should never be removed.  In special cases where this needs to happen (transferring the ownership of a region to someone else, etc.) then you can elevate the modreq to admins.
 
Adding / Removing Region Owners:
 
Moderators should never add region owners.   Instruct players how to /region addowner <playername> if they want to add owners.
 
Moderators can remove region owners as long as they’re not the primary (first) region owner that is in the region name.   If this needs to happen for some reason, elevate to admin.
 
Renaming Regions:
 
There are many existing regions on creative right now that do not follow this format.  Moderators can /region-rename <old region name> <new region name> at the region owner’s request.
 
Land Disputes, Resizing of Regions, Clearing of Derp Regions:
 
Land disputes will still be handled at a C admin's discretion.
 
Resizing of existing regions and clearing of derp regions, of which there will probably be many, will be handled at a C admin's discretion.  A derp region, for example, would be one where some player joins, makes a giant sponge or lava cube, and then abandons it never to return.  These can be submitted in an admin mod request for removal and will be removed based on the last /seen time for the player and last edit time in the region.
 
For more information about moderation changes as well as policy discussion please see this mod chat thread:  
 
Edited by jchance
Clarified the region "rectangle"
  • Upvote 9
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...