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Trooprm32

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Posts posted by Trooprm32

  1. Hey Otacon, thanks for appealing! I remember this one from so long ago now, so your time has been more than served.

    Thanks for admitted your wrongdoing in the past, and hope you can come and enjoy our server again cheat free 🙂 You've been unbanned, welcome back!

  2. Hey sorry for the late reply. I banned you around 2 years ago for Xray on the PvE server... which is fairly cheaty for a cheat. That being said since it was so long ago, there's no point in keeping you banned still.

    Please read our rules and make sure you know them, and don't let it happen again!

    Quote

    Ban for sciencode on c.nerd.nu for Xray on pve nerd.nu/appeal by Trooprm32 on 2017-02-13T05:48:19.130 (1 more bans, 1 notes)

     

  3. Quote

    Ban for coldpurplethumb on c.nerd.nu for Grief, building on top of other's builds, player traps, no non-disruptive constructive edits on P. nerd.nu/appeal by zburdsal on 2019-02-08T04:19:05.328 (1 more bans, 1 notes)

    Thank you for appealing. And many sorry's for the late reply, it appears your banning moderator is inactive.

    Since this is an older appeal now, I'll go ahead and unban your account. Please read the rules, and if you are unsure if it's grief, just ask, better safe than sorry!

  4. I voted no because I don't think they should be straight out removed, like my comment in that thread; they should either be nerfed or we should be given better counter measures against them.

  5. On 6/5/2019 at 10:43 PM, Cujobear said:

    The Spawn Building

    • Were exits from spawn laid out clearly? The exits were fairly easy to find IMO, but half the cardinal roads being cut off by water didn't help (I'm one to talk *cough* airship rev *cough*) That stuff doesn't bother me though

    • Is there anything you would like to see done differently with Spawn in Rev 24? Something grandiose again

    The Overworld

     

    • Do you think that this map size (7kx7k) was good? Should it be bigger, smaller or similar? Smaller!

    • This rev we used vanilla map generation due to 1.13 offering new generation and biomes, and also due to custom terrain tools not being updated. Were you happy with the use of a vanilla seed? Would you like to see a return to custom terrain given the tools are updated? I would prefer custom generation or painting now that 1.13 is boring lol

    • Were any biomes lacking or too abundant this revision? This rev seemed fine, but tone down the ocean for next

    • How did you find the distribution of ores this revision? Was fine iirc

    The Nether

    This revision we had a custom Nether created by totemo, it featured different biomes designed to provide areas for bulk mining resources like concrete powder and terracotta. We again included custom mobs in the nether.

    • How did you feel about the custom generated map this revision? Would you like to see a custom nether again? Nether was fine

    • How did you feel about the custom mobs this revision? Lul rum

    • How was the distribution of quartz and glowstone? I didn't mine these this rev

    • Were the villagers with custom trades in the Nether a positive addition? Nah, made it too cheap to get the materials they offered, I wouldn't like to see them come back. (too heavy of a villager reliance this rev too)

    The End

    This revision we had a custom generated End created by totemo. It featured different biomes (also designed to provide bulk mining of resources like the Nether) and custom structures with the idea that the End is a cold, dry place.

    We also had a new version of the dragon fight created by bermudalocket. This fight included 4 phases of dragon and mob fighting goodness, with Elytra dropping from completing the fight.

    Another change we implemented was having shulkers spawning across the end instead of having a shulker spawner.

    • Generation:

      • How did you feel about the custom generated End this rev? Any kind of generation you’d like to see? Looked fine, no danger asides the dragon. It also made end grinders literally impossible to make. I'd prefer the end islands return, but also see them be custom. A mix of vanilla, and what we got this rev.

      • How did you feel about having ores generated in the End that were plumped but didn’t have custom drops? How was the ore distribution? First point was fine. Second; WAY too much ores, holy crap. Tone it down a lot more, it's almost effortless

      • Were the villagers with custom trades in the End a positive addition? Same with nether villagers; no, they aren't needed, they trivialize what they offer.

    • Dragon Fight

      • How did you feel about bermuda’s NerdyDragon fight? Was it too easy/difficult/just right in your opinion? Cool shit, I liked it the way it is.

      • Any other suggestions you’d like to share for the fight? No opinion

      • Did you like having the leaderboard available for the dragon fights? I'm not competitive, doesn't matter to me

    • Shulkers and other mobs

      • Did you enjoy having free range shulkers instead of a shulker spawner?  Not really? It forced people to make sky farms (which would also kill the endgrinder if there was one)

      • How did you feel about the other mobs that appeared in the end? I didn't like the additional mobs

    Elytra

    After feedback last rev we decided to have the Elytra be obtainable as a drop from the custom dragon fight.

     

    • How did you feel about the method of obtaining Elytra this revision? Was receiving it as a drop from the custom dragon fight enough effort for it?  Asides the complete lack of a way to get them for absurdly long into the start of the rev, I'm pleased with the effort involved with the dragon fight.

    • Do you have any other ideas you have for methods of obtaining Elytra? N/a

     

    Mapworld

    • Are there any additions you’d like to see in Mapworld next revision? N/a

    Portals

    This revision we had claimable 8 portals across the map, all available from day 1 of the revision.

    • Did you feel that the number and distribution of portals this rev was good? Do you prefer having all portals available from day 1 of the revision? Sure it was fine, I'd maybe like to see portals having regions around them automatically so a bunch of jackasses don't grief claims.

    • Do you have any ideas for how portals should be implemented next rev? Bring back the clocks 😈

     

    Iron Golem Spawners

    Iron Golem Spawner costs remained the same this revision, except you were able to upgrade to a new level individually instead of needing to upgrade all 4 spawners to the same level first.

    • Do you feel that the cost of an iron golem spawner was fair? N/a

    • How did you feel about being able to upgrade spawners individually as opposed to upgrading each spawner to the same level first? N/a

    • Perhaps something about keeping our system the same in 1.14 after iron golems spawning is nerfed in vanilla N/a

     

    Custom Spawners

    This revision we had a Creeper, Squid and Slime spawner, all available to be found from the first day of the revision.

     

    • How do you feel about the inclusion of custom spawners in the map? Would you prefer to have, or not have them? Get rid of the useless ones, keep the useful ones.

    • Which custom spawners do you think are particularly useful in a multiplayer setting, if any? Shulker, squid, creeper as of 1.13

     

    Custom Drops from Ore, Mobs, Loot chests and Sugarcane

    This revision we continued the use of custom drops from ores, but also expanded on the methods of obtaining them to include dropping from some mobs, in loot chests, rewards from events and new blocks (sugarcane)

    • How did you feel about the addition of drops from mobs, loot chests and sugarcane this revision? Would you like to see drops coming from other sources in the future? It's fine, but can all the types of drops be stackable next time?

    • How do you feel about the rates of custom drops dropping, too frequent or too rare? Maybe have their rarity reflect their.... rarity. It felt like I got rare ones more than common most times.

    • Do you have any ideas for new ways to obtain custom drops? Specifically drowning villagers 😈

    • How have the custom drop trades been so far this rev? Any kinds of trades you’d like to see in the future? More trades than saddles I guess? It feels like the potential was severely under-utilized

     

    Custom Saddles

    • Have you enjoyed the custom horse saddles available to trade this revision? Not really? That stuff is disgustingly expensive to get, unless you mine 24/7 or have people who do it for you. Reduce the prices please.

    • Would you like to see them return for next revision? At a lower price point

    • If so, do you prefer them as trade items, prizes, or some mixture of both? Both I guess? I don't know.

     

    Events

    Events so far this revision:

    • Valentines Day Fun, but same as last X times.

    • St. Patrick’s Day Fun, but same as last X times.

    • Easter Egg Hunt Didn't participate, but seemed like a normal scavenger hunt

    • All the Things Fun, but same as last time.

    • Collections at Spawn (gathering materials to unlock spawn trades) I liked this, but don't overuse it.

     

    • Are there any events you particularly enjoyed this revision so far?

    • Is there any event past or present that you’d like to see return in Revision 23?

    • Have you any new event ideas that you’d like to share?

    • Do you enjoy having special items that you may not be able to get in vanilla as a prize for completing events? (Such as higher level enchanted items, custom skulls)

    • Do you have any ideas for events you’d like to see in the future?

    End of Rev

    In the past there has been end of rev events such as ending the world in Chaos and a Zombie Apocalypse, would you like to see the return of something like this? Do you have any other ideas for how to celebrate the end of rev? I don't like end of rev events

     

    • Like 1
  6. I actually agree with you in the fact that, "because it's vanilla", isn't a good excuse to not fix shitty Mojang janks. I've argued way too long that powered elytra are way too overpowered, but have always been countered with bullshit like "But it's vanilla", or "Just don't use it then".

    In terms of phantoms, they are very anti-fun when you are building outdoors. You cannot decisively counter them all without being hit, killed, or knocked off your building, without 'sleeping' in a bed that may or may not be far away. If able, I think they need a soft nerf, maybe something you suggested, maybe something else, I don't know for sure.

    • Upvote 1
  7. 41 minutes ago, marioman63 said:

    i love the idea of a communal adventure map. the problem is a lot aren't designed for massive groups, so im just not sure something like that could work. one idea i thought of is maybe putting up a complete the monument map, since it plays closely to regular minecraft compared to something more structured. such maps wont really break if someone new joins midway, they can take a decent amount of time to complete (good for a nice weekend event  for example), can easily host lots of people at a time (some items might get scarce but it would balance out with the theoretical amount of infrastructure that would be established by players for basic needs), and play to many strengths of varying players (combat, building, creativity). it would have something for everyone that plays on nerd, and you could easily open it to say 20 or 30 slots no problem without crowding the map (obviously some ctm maps are smaller than others, but generally speaking). the only real downside is it could be a bit on the easy side with so many people, but thats only if everyone decides to work towards the same objective at once.

    I thought adventures map would be cool too, but without being 'first' to join, you would be at either an extreme disadvantage, or it would be too easy. Disadvantageous due to chests and loot being pillaged right away, and advantageous because traps or spawners along the way would be disabled.

    It would need a weekly reset/rotation, or it would need a way to give a player their own personal adventure map they could invite others to join them. Both sound like a ton of work, so I wouldn't be sure of the options here.

  8. Quote

    Ban for `KyleKnightly` on c.nerd.nu for Grief, lava and water spam, no constructive edits on C. nerd.nu/appeal by `AndrewsAndNick` on 2016-01-05T06:53:09.999

    You have an old ban, and your banning moderator is inactive. I have gone ahead and unbanned you. Please read/follow the rules, and welcome back!

  9. Since your banning moderator is inactive and this is an oldy, I'll go ahead and unban you. Please read the rules, and welcome back!

    Quote

    Ban for `novasparkk` on c.nerd.nu for Griefing after warnings, no constructive edits on C. nerd.nu/appeal by `AndrewsAndNick` on 2015-09-19T17:12:23.870

     

  10. Please post your Minecraft account name so we know your ban reason

    Edit: Name change

    Quote

    Ban for `ItzJ4M3S` on c.nerd.nu for Racism nerd.nu/appeal by `Zomise` on 2017-06-02T20:01:02.143

    More than a couple months ago. Please read the rules and be sure not to repeat this offense again, it will not be tolerated. Unbanned.

  11. Considering this is so ancient and any prior evidence I had was on my old computer anyways, I'm just gonna unban you right now. Be sure to read/follow the rules for when you play next!

    Quote

    Ban for rempai on c.nerd.nu for Xray on Survival nerd.nu/appeal by Trooprm32 on 2014-11-15T19:48:58

    Welcome back! :)

  12. The concept for this fundraiser was by far, for me, the most fun I've had during a fundraiser since I started on this server... I stayed on 'til the very end.

    I'd like to see a "rebuild X" event or concept come to PvE some rev, in a similar fashion to the "Collect them all" event from a few revs ago, but is more collective as a server to work together to "build or repair" something, may it be spawn or something else.

    • Like 2
    • Upvote 3
  13. 47 minutes ago, Sunstarshine192 said:

    Do we have chests to store items in, or is there no risk of death? Or do we just take what we aren't afraid to lose?

    There are lockable chests in the event area at spawn to store your items. There's no risk of death, but you can't bring items anyways.

    • Upvote 1
  14. From tomorrow (April 30) until further notice I'll have reduced play time (Starting a new job). Additionally from May 28th to July 6th I will be on vacation (to Korea) with no Minecraft, but still accessible through here, slack, etc.

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