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barneygale

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Everything posted by barneygale

  1. I was only pointing out the most egregious example. I don't want people to vote in ignorance.
  2. They're pointless and abusable, as we saw when slide downvoted every post gsand had made until that point. No admin had enough balls to call him out on it and put up a rule against malicious use, so the 2nd best option is to remove them altogether IMO.
  3. My plan is to list every occurrence of a reasonable suggestion being ignored. If I do this, I will do it for the entirety of 2014 and it will take me at least an entire day. I haven't had the time to do it yet. If you need evidence of suggestions being ignored, pick basically any thread at random. The evidence is staring you in the face.
  4. Relevant thread from way back when: http://nerd.nu/archives/index.php?p=/discussion/14742/proposing-a-small-shift-in-forum-moderation.
  5. This rev hasn't exactly been a silver bullet. We had a good start when a big clan joined from another server, but in terms of player numbers we're now on par with the previous revision, which most of us considered to be the worst we've ever played (though a certain staffer made sure we knew he was enjoying it). Not asking for heartfelt repentance, but some statement along the lines of "this is where we are, this is why the numbers have been so low, this is how we're going to improve them" would be great to hear from a survival admin. Is the civcraft stuff functioning worse that expected? about as well? better?
  6. Great idea for a thread btw. I voted "don't know" on everyone, except rtr who's an old face long overlooked for mod.
  7. Christ another example of someone picking up on one thread where frustration becomes sarcasm and saying "the community can't treat anything seriously, no-one can give constructive feedback!" We spent 30mins on mumble with slide while he repeated this myth. He pointed to exactly that thread. ... Except the only reason we *have* these threads is that everyone is so frustrated with the lack of response from staff when we *do* put work in. Case in point: TornadoHorse and Four_Down organised 2 survival mumble meetings. They had proper agendas, great attendance, wide-ranging and positive discussion. They were fully minuted and a report was written up afterwards listing all proposals and ideas that had broad or unanimous support. These were posted publicly. And what happened? Nothing. There are so many examples of this. I was recently speaking to a former head admin, who said:
  8. 3rd week stats: * 21 peak players (rank 15 of 15; historical average: 67; last rev 25) * 6.8 average players (rank 14 of 15; historical average 26.2; last rev 6.7) Above-ground building plz
  9. This problem can be solved in a very simple way: Only allow self-nomination. This is something I've advocated before. The last time I brought this up we ended with nerd.nu/applyformod, but we still essentially run a "don't ask us, we'll ask you" policy. If we only allow self-nomination, then only those who are happy to have their previous bans/incidents inspected in public will be up for nomination. I really don't see the issue with this - it runs along the same lines as ban appeals being public. Staff don't pull any punches even with minor griefers, I think potential staff members should be made of strong enough stuff.
  10. In 2012 we didn't run it due to (somewhat unproven) fears over lack of resources. Chaos was an expensive server to run per player, as there was no world border, so the number of loaded chunks per player doesn't decrease with more players. IIRC we're still running essentially the same hardware as we had in 2012, though the vanilla minecraft server and its descendants are better-optimized now. Would be good to hear a technical assessment of the current situation. edit: when I say "expensive", I mean in terms of CPU and RAM usage.
  11. Going back to the original subject, I wasn't particularly impressed with this reply from CROCKODUCK on a topic marked [head admin]: https://nerd.nu/forums/index.php?/topic/2422-ongoing-problem-with-gags-headadmin/?p=17736 Firstly this is obviously a head admin matter. If I were in this position, I'd add "[headadmin]" to the title if it wasn't there already, then leave it. I would not: 1. Complain about the terminology "gagging" when it's completely clear what was meant. It's rather stroppy to demand people use the same words as me. 2. Announce my decision not to move the topic. "I'll allow it." come on, what is this? Good forums don't have mods like this. 3. Ask the player to be patient, when they haven't said anything to indicate impatience. 4. Link to their notes, which saves almost no time given head admins are well equipped to view mcbouncer notes themselves If you want to reply with something that doesn't make you sound derisive, try: "Hello [name], thank you for raising these concerns. Our head admins are currently busy so there may be a wait time but I'll contact them on your behalf so that they are aware of your topic."
  12. I think a blanket harsh penalty is dumb. Around the time I first became moderator, I took in a noob called LW5221, who played with me for a few weeks. He must have been under 12yo. When I banned him (homophobia or something, I don't recall..), he used his mum's CC to buy LW5222. The same thing happened twice more til he reached LW5224. I think at this point I left him online and spoke to him the next day when he actually responded to my PMs. Plenty of times since I've seen alts banned for evasion where the perpetrator was just young and ignorant rather than malicious. For cases like this, I think it makes more sense to extend the ban time proportionally to the length of the original ban. Dumbo's idea of resetting ban time is a good one I think. Doubling would also work.
  13. r/minecraft is a community in itself, not simply a discussion board. it wouldn't be too far-fetched if they promoted events that were run under their name and appealed to their members
  14. 2nd week stats: * 41 peak players (historical average 86; last rev 40) * 13 average players (historical average 33; last rev 12) Time to prepare a marketable launch event for the next rev?
  15. I was not aware of that, unless you're referring to Junction. In that case I believe the only connection is mynameisperl, who (afaik) has never been a mod on both at the same time. As a little history lesson (and please correct me if I'm wrong), the story is as follows: * allnaturalx created r/minecraft as the official subreddit for the minecraft server he'd thrown up. Minecraft was very very new back then, and the following on reddit was mostly in r/webgames. * people used r/minecraft for discussing the server and minecraft in general. at this point there weren't many permanent public servers to choose from, so the there isn't much of a distinction. * as minecraft servers took off, people gradually wanted to discuss minecraft in general, without hearing about a server they don't play on * the r/minecraft staff (i.e. our staff) founded r/mcpublic for discussion of the servers (r/minecraft's servers), hence our name "Official Reddit Minecraft Servers" (where "Reddit Minecraft" = r/minecraft) * the staff lists gradually began to diverge. When I joined (early 2011) they were still close - skuld and alco were both r/minecraft moderators and nerd head admins. * as both r/minecraft and r/mcpublic were very popular, no-one particularly cared * nat basically abandoned r/minecraft and quit active involvement in MCPublic, but remained top mod on r/minecraft (he still is) * after months of inactivity, nat changed the r/minecraft css to advertise something we were doing * a while later, the drama gets made public in r/redditrequest (iirc) * around ~2012 we no longer have any admins there. * around ~2013 we no longer have any active mods there. The server IP is no longer in the sidebar, and the mumble server gets removed. * around ~2014 I think we don't share any mods, right? It's not something that's irreversible though - I think there's good will left on the mod team there, as most are former mods/admins. Lately r/minecraft has developed as a community in itself (much like it was in the very early days). A community that distinct running its own minecraft servers and actually being involved in it, providing events for r/minecraft players, would make a lot of sense. It has potential wins for both sides.
  16. Good point there Torn. The punishment here is being forced to shell out for a new account, which from my perspective is almost identical for paying for an unban. Fortunately I'm not so hard-up that I can't afford a new account, but you're essentially pegging the punishment for an in-game infraction against their income IRL.
  17. I can be trusted with *some* accounts but not *other* accounts? Where's the evidence? What things would I do on "barneybot" that I wouldn't do on "barneygale"? The DUI analogy is incompatible too. A more apt analogy would be getting sent to prison for a few months over a DUI, and then when I got out, I'm not allowed to drive blue cars, because the car I was driving at the time was blue. All other coloured cars are fair game.
  18. There's nothing I can do with my banned alt account that I can't do with my unbanned alt account.
  19. If it's a *person* breaking the rules then it's a *person* who should be banned. Obviously alting while banned should be punished, but the punishment shouldn't be applied unevenly across their accounts. Which account was used to evade a ban is immaterial. The current rules lead to bizarre situations, such as the one I'm in now. My alt account (barneybot) is permabanned for evasion, but my main account is unbanned and it's perfectly OK for me to register new accounts and play on them. Now am I, as a person, banned or unbanned? Common sense dictates I should fall into one category or the other, but I don't.
  20. I don't see why it was necessary to start a 2nd thread about this. It's not like the 1st one got derailed.
  21. I have a feeling a lot of players join from r/minecraft, as we're linked in their sidebar. There used to be much tighter integration between the two subreddit, which has faded a lot over the years. For example, our events used to command a "sticky" at the top of the subreddit for the entire duration - now we just get a flair on the post we submit, which tends to not get very much exposure at all. Our mumble server, for a long time, was actually the official r/minecraft mumble (not r/mcpublic), but this is gone now too. It seems like the relationship is an obvious way to promote the servers. Any server can submit to server lists or run reddit ads, but no other server has a bunch of old moderators/admins staffing r/minecraft who might be willing to reverse the trend of independence to some extent. Perhaps we could hold an event or competition that's run jointly under the r/mcpublic and r/minecraft names? Just an idea
  22. We can't? Because literally dozens of people knew about it, many of whom are still easily contactable.
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