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Sapphric

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Posts posted by Sapphric

  1. Greetings all!

    We would like to invite everyone to participate in a Community Meeting. This is your chance to discuss matters involving our servers: how things are going, how things can be improved, and other questions, comments, or concerns you may have about Nerd.Nu in general.

    The meeting will be held on Mumble at 6 p.m. on 19 August 2017. Click here to convert to your time zone.

    Feel free to post agenda items below or PM a head admin directly to remain anonymous. There's no guarantee we'll get to everything (some of us DO have lives and no one likes 5-hour-long meetings) but we'll do our best to address everyone's concerns.

    We can also address feedback from the Community Survey that was submitted before the 16th of August.

    See you there!

    - Head Admins

  2. Hello nerds!

    Please take a few moments to fill out our Mid-2017 Community Survey. We want detailed responses on how you feel things are going right now, and how we can change things for the better going forward. Also feel free to tell us what you think we're doing well.

    The survey is completely anonymous unless you choose to include your username.

    This survey will run for two weeks from the date of this post, ending on 22 August 2017. 

    If you wish your feedback to be addressed during our upcoming community meeting, please ensure your feedback is submitted before Wednesday, 16 August, so we can have a chance to review it.

    Thank you for your feedback on how to make these servers as great as they can possibly be.

    - Sapphric

    • Upvote 2
  3. Please add your vote by the end of Saturday 22nd July.

    If a staff member votes 'no', it is expected that their accompanying comments have been previously made known either within the feedback thread or directly to head admins. If not, we will get in contact with the staff member to get more detailed reasoning.

    If this vote is successful:

    • We will contact the player to ensure they would like to join staff. If they would:
    • We will contact techs to update player permissions in game, and update forum, slack etc. permissions across our services.
    • We will arrange basic training and inform server admins when new moderators are ready for additional server-specific training.
    • We will move this voting post to public mod forums, and inform the playerbase via the Head Admin changelog.

    If this vote is unsuccessful, or the player declines, we will inform staff within the post, and move it to the private closed nomination forum.

    • Upvote 1
  4. I feel like the only way we'd be able to allow this would be on a case-by-case basis. I am NOT in favor of protecting land without a build, protections are only meant to be for actual builds. I would say, however, I'd consider protecting some natural areas if the person building there could show that it's important to the build, such as a house being built into the side of a mountain, or at the top of one of those large trees. But it would have to be case-by-case.

     

    this isn't something the general server population should be weighing in on. This type of decision should be made at admin level.

     

    I disagree in part. I see no problem with getting feedback on things. The decision will be decided at the admin level, but no reason to not see how people think about it.

  5. Just want to say that we're not ignoring this thread, we've been discussing it.

     

    A lot of the changes we've made this rev, such as the horse leveling and the limited iron spawners, are us experimenting with ways to "lengthen the tech tree" and add a bit more challenge and interest to the server. We're doing these things in response to the feedback we got many times last rev, on the forums and in the meetings, that the game was too easy on P; we didn't just change things up for shits and giggles. 

     

    We'll be gathering feedback throughout the rev and can always revert the changes later on, or next rev. 

     

    As for "altering vanilla mechanics", for a few changes we've made in recent revs, we didn't have a choice because vanilla mechanics were causing major problems for the servers. The main example of this is iron grinders. The majority of tick/block lag on the servers is caused by entities. Vanilla iron grinders were resulting in LITERALLY THOUSANDS of villagers in grinders and breeders just sitting there doing nothing 24/7. Even worse, many of them were constantly loaded by alt accounts to keep the iron flowing. So we changed those grinders into custom iron golem spawners, which reduced the lag problem considerably. 

     

    Another example is elytras. We had to find an alternate way to introduce elytras into the server because the vanilla way alone would not have worked. There would only be 6 elytras on the entire map, so adding in a custom recipe with fairly difficult requirements was a good step, and the vast majority of people I've talked to have said they like it.

    • Upvote 1
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