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  1. I've been thinking for a while that it is about time that we set rules for, and allow modreq-ing the draining water on C within confined structures. The process that goes into clearing structures of water by sand filling and mining is not at the heart of what I believe C players want to do with their time. Many do it because they have to. Many form community projects to get it over with sooner. I feel we should give our players a place where they can have a choice. The rules I propose are simple: Players may modreq the removal of water within "watertight" structures. Please do not make this modreq for trivial amounts of water (<50 blocks). Mod Policy: Such structures will be immediately protected greifers from "breaking the dam" That covers the logistics, now to head off a few opposing arguements. "But what if some players want to mine?" - Nothing is stopping them from mining as usual on C, or if they want such an experience with meaning, we have three other worlds where it can be had. "If we allow WorldEditing of one block, won't we have to do them all, opening up land holes everywhere?" - Nope. Water is fundamentally more difficult to remove by hand than normal blocks and deserves to be treated differently. In addition, the rule I proposed ensures that for larger removals, players will first have to construct a proportionally larger water-tight "bowl". This reduces the likelihood that a player will modreq water removal, and then never do anything with the space. "Won't we see a lot of skyscrapers move out into the open ocean then?" - Yes, until we make future maps with "low altitude" biomes on land so this only gets done for aesthetic appeal. Honestly, this isn't a problem. So how about it?
  2. Hey there guys, now that finals have released me from their vile clutches, I want to get up and going on a few things! Tebok's post with irc logs shows some of the discussion that went on tonight, and one of the things talked about was how we can better communication and help keep everyone in the loop between players, mods and admins. There's often a disconnect when player/mod Y comes to admin X and says "I've got Z problem," and then that problem gets discussed in the admin-o-sphere, but people outside it don't know that, and so it feels like there's nothing being done about it, no discussion going on at all (when that's not true). One way I see of combating that is by having some sort of working list of current projects/discussions, so that at least people are aware of what things are currently on the table, and who they can contact if they have questions/input. Perhaps have one for admins -> mods and staff -> community? I don't know what would be the best venue for this would be, or if we have something that we can use in the forums, but here's a link to a quick little google doc of my to-do list. Obviously please don't share that link outside of mods, as it's got 6K info in it, and let me know what you all think about some sort of official to-do list.
  3. Can we limit the discussion to P this time around, please. And can we have a (favourable, official) decision on it soon, pretty please. http://nerd.nu/archives/index.php?p=/discussion/19560
  4. Hello there fellow Minecrafters, nerd.nu players, Redditors, and anyone else who may see this. It was suggested to me that a Head Admin write up and engage in an AMA post on our new forums as a way to kick them off. I agreed that it seemed like a good idea, and could even be fun. So here we are. This is an opportunity for all of you to well, ask me anything. But it is also an opportunity for you to maybe get to know me as a Head Admin, to see what I actually do around here, and perhaps even see the person behind the name JohnAdams1735. I am fully prepared to answer anything I can answer. There are three limitations to the questions, however. Anything that would compromise our servers' security, anything that would dox me (or anyone else), and of course I cannot answer anything I do not actually know. I am very much looking forward to answering your questions (as much as I can).
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