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  1. Survival Rev 29 Spawn Contest Starts: Sunday, May 17th Ends: Wednesday, May 27th Where: Creative - World: Contest-SurvivalSpawn (/mvtp Contest-SurvivalSpawn) Info: You have a 150x150 plot Spawn can be on the ground or in the air Use any block you wish and terraform how you want Spawn secrets are welcome but please keep them appropriate Winner will be chosen by a community vote Rules: All universal nerd.nu rules apply You must build your design on C in the designated contest world, we will not be importing builds The spawning area where you first spawn cannot be re-enterable, however the rest of spawn must be The shop must be included in your design - Must have areas in it for players to have customizable designs - Does not need to be a solid building like Rev28’s - All shop stalls must be in one centralized location - Must include an area that has a shop tutorial board and shop announcement board You must include an arena date and announcement board (have at least three signs designated for arenas please) Must include a rules and information board Must include an area to access a nether portal via walking Please leave signs blank as they will be filled in by admins later Commands: "/plot claim" to claim the plot you are standing in "/plot home" to get back to your plot "/plot info" to get info about a plot "/plot list" to list your plots "/plot clear" to clear out your plot "/plot add <player>" to add someone to your plot "/plot remove <player>" to remove someone from your plot "/plot dispose" to give up your plot "/i water" to get flowing water "/i lava" to get flowing lava "/i portal" to get the portal block WorldEdit commands available: undo, redo, wand, sel, desel, pos1, pos2, hpos1, hpos2, chunk, expand, contract, outset, inset, shift, size, distr, set, replace, overlay, walls, outline, smooth, hollow, move, stack, copy, cut, paste, rotate, flip, cyl, hcyl, sphere, hsphere, pyramid, hpyramid, pumpkins, fill, drain, fixwater, fixlava, removeabove, removebelow, removenear, replacenear, snow, thaw, sp Exempt from rate limiting: sel, desel, pos1, pos2, hpos1, hpos2, chunk, expand, contract, outset, inset, shift, size, count, distr, copy, cut All contest entries will be voted on by the community and the winner selected will be used for Revision 29. Winning spawn may be changed upon admins’ discretion. Winning community member may be requested to be available for creative supervision of their masterpiece during the pasting into the Revision 29 map. Winning community member will be announced and have their name located at spawn during the revision. By entering this contest, all contestants agree to the terms listed above.
  2. Hello everyone, I made a test post in the "Survival Suggestions" sub-forum and checked it out with another account with mod perms. The perms look to be setup right to me, so I would like to move forward with this idea. For those who don't know, the sub-forum is intended to replace the uservoices we have setup which have several drawbacks. The big thing using the sub-fourm over a uservoice would do would be to centralize everything. People would not have to create a new account to suggest something or have another website to check. There are a couple ways we can set this up. First, have one sub-forum where anyone can make a suggestion and use tags to filter through the ideas and let the appropriate admins handle the thread. Second, each server has its own sub-forum (maybe have a general one for the heads and techs) and let the appropriate admins handle the threads in their sub-forum. We could even pin the server's change logs in their sub-forum to help declutter the main "Minecraft Decision" forum. I would like to hear what everyone thinks about this, so please comment below.
  3. Survival Arena League (SAL) this Saturday! Join us May 16th at 5p EDT (translate your time here) if you want to battle! There will be four different types of fights that you can earn points in: 1v1 (duels) 1v1v1v1 (4-ways) Free-for-alls Mob free-for-alls How does it work? Like any other arena, the round type will be announced along with a word to type. Keep in mind for points, you can only fight once per round type. If people want to fight for no points, they are welcomed to ask though! We will not be supplying any gear for these fights, so you must bring any items you would like to use (you will have access to an enderchest). Although diamond gear is appreciated for some fights, you don’t have to have it to participate! For information about the rules and scoring, check out the SAL spreadsheet. As mentioned in the Revision 28 Recap and Revision 29 Forecast post, points from this revision will carry over to the coming Revision 29. Can't wait to see you guys there!
  4. Alright everyone, we’re a solid month into the rev and we know there are some things that have worked and some things that haven’t worked. Based on what we’ve read, there are some things that people want changed and I would like to start getting communication in place so that we can get a new rev out to you all as quickly and efficiently as possible. First off, a couple announcements. Dizney07 and cab417 have decided to step down from Survival admin. We appreciate the time they've spent working with us and the community and are sad to see them go. We are gaining a few new moderators so look forward to welcoming zburdsal, C45Y, and DementedM0nkey to our staff team. Moving forward, let’s generally outline Revision 28. We introduced economy, landmarks, admin builds, player arenas, and the shop. We removed then re-added horse locking, had a larger map, mob arena, and custom nether. We also removed chest autolocking, removed pearlnerf, and dropped the XP plump. Moving into Revision 29, we’re aiming for finality in PvP, more PvP incentives, and more efficient moderating for players and staff. Things we’re going to keep: Economy (though revamped with new aspects including auction etc) Lottery Mob Arena Horse locking (though this will be possibly revamped) Landmarks Player Arena The Shop (with customizable spaces) Chests will not auto lock Reduced XP Things that will for sure be changing: Smaller map Back to normal nether (mostly, will keep obsidian spikes if possible) Bringing back pearl cooldown Removing strength II (due to all the issues with it) Spawn will be built as a community contest (see more information at the bottom of this post) Beds will no longer set your spawn point More PvP incentive through Economy Weekly SAL fights occurring on different days of the week (points from this revision will be carrying over to next revision) Bulletin board at spawn for player ads 100-150 block square buffer zone from spawn to prevent chunks constantly loaded Community farm inside spawn for new players The way shops are done Things that we are considering: Unsafe buckets for sale in the shop (griefing with them will be a bannable offense) The possibility to raid chests via lock picking or having a finite amount of chests that are able to be locked Buyable XP from the server shop There are a few other items that we are considering adding but need more discussion. For launch date, we are aiming to have Revision 29 ready to launch the first weekend of June. This would give us a solid 8 week current rev and a little less than a month to finish our launch tasks. As previously mentioned, spawn will be built by the community and then there will be a community vote for the best spawn. I will be liasoning with our Event Admin to set that up in a Creative build world. Details for the spawn contest will be posted by Wednesday and the contest beginning Friday. SAL will be sometime this Saturday. If there is something that you are dying to have added into Economy or you think you have the best idea when it comes to raiding chests, PvP incentive, etc. please do not hesitate to post here or message rtr, MrG, and I in a group message on the forums.
  5. The next Player Arena will be hosted on 05/02/2015 at 7PM EST. That's this Saturday night, at 7 PM. The arena is located mid-way on Red Road, on your left after the first Nether portal. You really don't want to miss it this weekend! Click here to convert to your timezone! I have lots to give away in terms of prizes and the final event alone is worth donning your best set of gear and stepping into the Player Arena. Also, among various other PVP beneficial prizes, I will be giving the winners of each bracket monetary incentive! If you don't have a set, don't fret. Most of the matches gear is provided, but won't be in the BYOG bracket and this weekend's upcoming final event. Note: you will not be able to leave with any gear that is provided by the arena. The kit is primarily iron gear, a few helpful pots, bow and arrow, with colored leather helms to help make identifying teammates more accurate. Something new this weekend will be the usage of a beacon for regeneration so the kitted matches can last just a bit longer. We'll be disabling the beacon for the BYOG Brackets. The Following Fights are Planned as Follows:Itemless FFA (winner gets 100 coins!) 1v1 Kitted Tournament (winner gets 300 coins!) 1v1 BYOG(bring your own gear) Tournament (Winner gets 500 coins!) 2v2 or 3v3 Kitted(both depending on player turn-out) (Winners get 100 coins a piece!) Kitted FFA (Winner gets 200 coins!) SPECIAL EVENT! see below for more details For this arena I've decided to end it with a little special event to convey my gratitude to everyone who's been supportive with their attendance! I'm going to thank you guys with a Wither Free For All. You can bring whatever you want into the arena, but only 1 person will be walking out alive. The winner gets a Nether Star, obviously. I look forward to seeing you guys shed blood! Again, this Saturday night at 7PM EST.
  6. Hi and welcome to my AMA. If any of you were wondering, I've been around since like... 2011. Started off on the original servers, migrated to PvE for a few revisions, erecting many prosperous cities, and then on to survival. Now, I usually switch around on servers, trying to be active on all three. Outside of Minecraft, I am a college student who enjoy sports... specifically basketball, baseball, football, volleyball, and soccer. My favourite TV show is Star Trek: The Original Series, and if I had to choose a favourite school subject, it'd be geography. Feel free to ask me any questions! Thanks!
  7. Survival Arena League (SAL) is back! Join us this Saturday, April 25th, at 4p EDT (translate your time here) for our first SAL battle! What is it? The Survival Arena League is a series of bi-weekly arena nights on s.nerd.nu to encourage top-tier PVP, all the time. In addition to the usual prizes given out for arena fights, we'll be keeping score throughout the revision. The top-scoring players at the end of the revision win fabulous prizes: Top 3 scorers get special subreddit flair! Top scorer gets a monument built in their honor in the next S spawn and a $50 Steam gift card! There will be four different types of fights that you can earn points in: 1v1 (duels) 1v1v1v1 (4-ways) Free-for-alls Mob free-for-alls How does it work? Like any other arena, the round type will be announced along with a word to type. Keep in mind for points, you can only fight once per round type. If people want to fight for no points, they are welcomed to ask though! We will not be supplying any gear for these fights, so you must bring any items you would like to use (you will have access to an enderchest). Although diamond gear is appreciated for some fights, you don’t have to have it to participate! For information about the rules and scoring, check out the SAL spreadsheet. Can't wait to see you guys there!
  8. I'd like to announce that I'll be hosting the first Player Arena for Survival Revision 28 this Saturday, April 18 at 9 PM EST*. The arena is located on Red Road shortly after the 1st portal on the left. The arena is designed with 3 doors that are completely accessible by the participants with no mod intervention. The Following Fights Are Planned as Followed:Armorless Free for All(bring your own food) Kitted 1v1 Tournament(Kit signs will erase inventory, go in naked) BYOG 1v1 Tournament(Bring your own gear, pots, and food) Kitted team fights(will be decided depending on turn-out) Kitted FFA I'd like to mention that kit signs will erase your inventory and the server is not responsible for any lost gear. I will make sure that this known before the kitted matches commence. Players will also not be allowed to leave the arena with any gear provided by the arena and the arena itself will have a disposal area set up. Leaving the arena with any gear will count as an immediate disqualification. You will also be disqualified if you enter the kitted matches with any active potion effects. The rules of each bracket are simple, kill and move forward to the next round. The winners of each bracket will be rewarded with prizes that will prove beneficial to PVP. Also in the BYOG there is a chance to win some coin from your kills. Again the arena is set for this Saturday, April 18 at 9 PM EST. I look forward to watching you fight! To find out the arena time in your timezone click here!
  9. Lobby Design Contest #2 Starts: April 11th 2015 Ends: May 9th 2015 Where: Creative Server - World: Contest-Lobby (/mvtp Contest-Lobby) Rules: All standard nerd.nu rules apply You must build your design on C, we will not be importing builds. If you have a small part you would like imported then we can do that, but we are not importing entire designs Spawn can be anywhere, however, all portals have to be relatively evenly spaced from spawn. No “prioritizing” or “favoriting” one portal by having it closer to spawn then the others (exception being E) Portals must be at least 15 blocks away from the spawn point Unused plots can and will be reclaimed 1 plot per person, may be part of others builds Portal frames can be built out of anything Open portal blocks (the spinning purple blocks or water you travel into to teleport to the selected server) can be any block you want Closed portal blocks (the purple wool/ice that appears when a portal closes) can be any block Design needs to hold at least 200 people Design can be a max size of 200x200 (no height limit) Must have C, P, S, E Portals How it works: We will be using the same system as last time: PlotMe. WorldEdit commands will also be the same. You will be able to claim 1 plot per person in which to build your design. Each plot is 200x200 however you do not need to fill the entire space. Groups builds are highly encouraged. SafeBuckets is enabled, though you are able to place flowing water/lava. You will need to /modreq for flowing water/lava still, sorry =/ WorldEdit is enabled for use in your plot(s) only, however most commands are rate limited to help server stability. Any abuse will result in a ban. The map is currently limited to 36 plots as group builds are preferred, but we can expand if it's needed. The winner will be chosen by a vote on the forum. Commands: "/plot claim" to claim the plot you are standing in "/plot home" to get back to your plot "/plot info" to get info about a plot "/plot list" to list your plots "/plot clear" to clear out your plot "/plot add <player>" to add someone to your plot "/plot remove <player>" to remove someone from your plot "/plot dispose" to give up your plot "/i water" to get flowing water "/i lava" to get flowing lava "/i portal" to get the portal block WorldEdit commands available: undo, redo, wand, sel, desel, pos1, pos2, hpos1, hpos2, chunk, expand, contract, outset, inset, shift, size, distr, set, replace, overlay, walls, outline, smooth, hollow, move, stack, copy, cut, paste, rotate, flip, cyl, hcyl, sphere, hsphere, pyramid, hpyramid, pumpkins, fill, drain, fixwater, fixlava, removeabove, removebelow, removenear, replacenear, snow, thaw, sp Exempt from rate limiting: sel, desel, pos1, pos2, hpos1, hpos2, chunk, expand, contract, outset, inset, shift, size, count, distr, copy, cut
  10. Start mining and grinding for the first maze arena of the revision! Beginning at 7p CDT this Saturday, April 11th on Survival (calculate your time here), be ready to kill your friends in a Portal inspired fight to the death! Everyone is welcomed to attend! Don't want to join the blood bath? You can still cheer in the stands! The matches will be as follows (if unspecified, it will be a kitted match): 1v1v1v1 2v2 4vMinotaur (Gear supplied) 1v1v1v1 (Bring your own gear) 8vMinotaur (Gear supplied) 4v4 (if enough attendees) 1v1v1v1 (Bring your own gear) 1v1v1v1 2v2 1v1v1v1 (Police hats and time switched to night) FFA (kitted) A reminder of the rules: Kitted Match: Fight to the death where the gear is given. Last participant standing wins the prize! Minotaur Match: Team match of four participants against an admin in special gear. The goal is to use team work to defeat the Minotaur. Killing your teammates will result in you being removed from the match. If the team of participants kills the admin, all participating players will be given the prize. Bring Your Own Gear (BYOG) Match: Bring your own gear. Any gear is allowed. Fight to the death match with the last standing person in the arena being the winner. Police Hats: Kitted match including a police hat. Fight to the death. Must keep the police hat on the entire duration of the match or you will be disqualified. FFA: No gear or items, fight to the death. Last person standing wins. Interfering with any of the arena matches will result in a warning kick. If you persist in being ornery after being kicked you will be moved to time out. All other general server rules apply. Curious as to what the prizes are? They vary but include your standard diamonds, a mob egg of some sort (in some cases you get to choose!), ghast tears and more! Win certain matches and you might receive some jungle tree saplings! Questions or comments? Reply here or shoot me a PM! Can't wait to see you all there!! :D
  11. When I was playing on S I noticed I didn't have a rulebook, so when I did /rulebook, it gave me this response:"You've been given a copy of null." I don't know if you are aware of this, so I thought I'd just bring it to your attention.
  12. Not sure if its just me, but I no longer have the perms to ban, kick or add notes to players. It also tells me I don't have perms to use /trace, however it shows up in chat after a bit of a delay.
  13. So i decided to start a post about the new changes to the survival server. Economy: Always a fun aspect to any game. This gives people something to strive for and makes them think before they do something. Not to mention making it a bit better for newer people to get started. BloodMoon: The bloodmoons are always hectic and fun. The mobs are incredibly fast and scary as hell lol. It is a great way to make money and adds a nice change of pace from the normal mobs spawning. Mob Area: A great way to test your skills and play with friends. Who will get the farthest and what kind of fun rewards will you get? Who knows. Lottery: I have not played it yet but mostly it is feeding peoples gambling addictions lol Player Shops: Giving people like me a great way to make money. Are you good at monotonous tasks? Can you zone out and get a lot of something people want but are to lazy to get? If you answered yes than you are like me and can make a butt load of money from player shops lol. Then you can use that money to buy things you are to lazy to get (or are harder to find). exp Plumps: They lowered the amount of exp you get from kills by a decent bit and it does take longer to level now. That is a bit annoying to me since i tend to try and enchant as many things as i can at once. I would like to see increased orb lumping. Strength 2 Pot: These things are over powered. It is ridiculous the amount of damage someone can do with this potion. Ok so those are my thoughts on the new aspects of the games. What about you guys?
  14. Meh, I'm starting to like the revision.
  15. After attempting to create a clan it appears that 2 letter 'tags' are not allowed because they are too short. Why is this so? It appears that this is not the default setting, so this is a conscious decision that has been made, what is the objection to 2 letter tags? I would have thought the problem would be longer tags...not short ones The configuration value can be seen below: https://github.com/phaed420/SimpleClans/blob/master/src/main/resources/config.yml#L10 Any clarification would be greatly appreciated, if this was configured in error, pls2fix :)
  16. Greetings Survival Community! We’re happy to announce that we are launching Revision 28 on time, April 3rd at 8p CDT! Not in Central Daylight Time? Figure out when it is for you here! We know that you have a lot of questions about what is different and what is the same, and we’re going to do our best to outline everything. Basic Changes and Removals No more auto locking chests No more enderchests in spawn Drop XP plump to 2 instead of 6 with XP Plump Removed pearlnerf Removed Cobra Corral Removed plugin that nerfs strength potions (all other potions are normal) Combat Logging What’s different? It now is a mixture of the avatar body and the public shaming chicken message and a 10 second automatic combat log is in place, even if you’re not engaged in PvP to help with people logging when they see someone coming to kill them. So please log off some place safe. Economy You all know about Economy coming to Survival. This means you can buy and sell things in the shop, PvP will be more rewarding, there will be special events, Lottery will be available, etc. There is more information on how Economy will work in this post here. We are also adding a new plugin called PEcon. This is a plugin designed by Dumbo52 that manages money from PvP fights, cooldown, and the money you receive from killing mobs. Voting Perks are now a way to get some cash and dessert. If you vote at either of these websites (look here and here), you will receive either a cookie and 25 coins or a pie and 25 coins. Do both and you will get a total of a cookie, a pie, and 50 coins. Basic economy commands are as follows: /bal to check balance /bal [player name] to check others balance /pay is currently only enabled in the shop You may purchase a shop space for Chest Shops, by submitting a modreq for the space you want and paying 10,000 coins. Map and Nether Changes Spooky Custom Nether Witches, normal spiders, and normal Nether mobs will spawn The World to Nether ratio 8 to 1 to enable faster traveling 4 Portals per road, 4 located under spawn Map Generation Map will start at 5K by 5K then slowly expand to either 7K (10K possibly if players are available) by the end of the rev Road Colours: Red, Cyan, Purple, and Black glass with lighting underneath In the world to encourage exploring we’ve hidden two types of items for players to find. First, little towers of bedrock are located at rather cool natural areas. If a player finds these, they can make a modreq to name the region if they desire (all server rules will apply) or to just have it removed. Second, we’ve added in some structures for players to find. You can note these are admin made structures because a message will pop up when you near the structure. It can all be destroyed and broken down, but that’s at the discretion of the players and whether they claim it or not; if a player claims the area, they can rename the area they found. In order to claim this area for either renaming or destroying for resources, make a modreq. This encourages exploration a small amount, and gives players a little bit of something else to do instead of just mining. To help with resources we’ve also added in Botany. You can read more about this plugin here. There is one creeper spawner located in each quadrant of the map as well as your typical four hidden nether portals. Community Meetings At least two community meetings per rev; this is to touch base with what the community likes and dislikes that is going on. This will also give us feedback on what we should be looking at to change for the next upcoming rev to help alleviate the issue of not being able to change rapidly enough with what people want. The goal of this is to be a discussion. If players come to us with something that is completely messed up or that they really do actually hate or are dying to have that goes with what we’ve added (not one or two of them, but like 95%) we are willing to make adjustments mid-rev for some things. For example: “We hate that chests don’t auto lock anymore” then are we willing to be like, “Ok, we’ll compromise and put auto locking chests back on the map, however, this does not mean that refunds will be given on gear you lost because you didn’t lock your chest.” This being said, after the community meetings happen via Mumble and the notes are posted, any immediate community changes will be put on the forums to be voted on as well, just in case people who use the forums don’t use Mumble. The standard meetings will occur after the first two weeks of the revision launch and then again a couple weeks before the revision is launched. Arenas and New Activities SAL as you all know, will be making a comeback. Due to popular vote, we will be switching the floor terrain each week for the fights. Players will be allowed to submit designs if they wish, please remember though that all designs must be created with PvP in mind. In addition to the standard SAL winner prizes (head at spawn, post of honor, and subreddit flair, etc), we will be also adding in a prize of a $50 steam gift card. The Maze Arena will also be making a return this revision. If you haven’t played Portal, I suggest that you give it a look through because it’s an inspiration for what you can expect. All new Mob Arena! This is something we are particularly excited for and think you all will love. This arena is a pay to enter arena (don’t worry, the entry fee is only one diamond) and you battle until you drop! Select different classes to fight mobs and keep making it through the waves for more and better prizes. Basic commands are: /ma join to join (remember the price is 1 diamond to enter) /ma leave will teleport you back to spawn /ma help for more information Also occurring on some nights is Blood Moon which will spawn in faster and harder mobs. You can hear it coming by an in game sound and a message that will pop up. You can read more about this new addition here! We have configured it so that mobs will not do damage to structures. We do apologize for the delay in getting these details to you all and can’t wait to see you launch night.
  17. Hey guys, we have some very important news about rev 28, some economy changes and some rule changes as well. Starting with rev 28, we have decided to get the full quality S revision we want, we will be postponing rev 28 until May 2016. While this might upset a few, we know the majority of our very large player base will respect our decision. Also the current map of Chaos will stay up. I know some players have asked for a change, but we believe that there is quite a lot more to explore in the world! To continue with rev 28, we've decided to take a Runescape approach, and remove PvP entirely from the majority of the world. PvP will only be available outside a certain radius of spawn (likely a 1000 block radius) and when you enter these areas you will be assigned a target that is also in the area. We feel this is a good way to help introduce players to the game, giving them a bit of room to really express themselves. We know we might get some negative responses, but we just wanted to say that it will definitely be worth your while to travel outside the radius. The extreme terrain in large mountains and crazy ravines will make PvP more fun and exciting than ever before!! Onto economy, we actually have decided that for a certain amount, players may pay their own money to donate to the server cause. This money will be used directly in advertising and other important purchases. Players who donate will given a decent amount of economy money in game, and this can be done as many times as they want! We're not adopting a pay to win mentality, we're simply adapting to the changing times and giving the players the options to donate if they would like! With Rev 28 being postponed, this gives us a good amount of time to reevaluate the rules and what we want from our player base on S. We've decided to add in some rules that I think will really help the server grow! Firstly, no more troll talk. On S we need to be grammatically correct at all times. Any silly mistake will result in a ban, and an appeal will need to be made. Minecraft is serious business, so lets try and keep it that way. Secondly, we're going to be implementing a new banning policy. From now on if you are banned, you won't be given a set time to be unbanned. The Sadmins will be in full control when (or if) you get unbanned. This way, we can stop silly players from getting banned all the time by just not unbanning them! Lastly, we're now allowing mod and sadmin abuse on the server. It's not fair that we have to do so much for the server and not get rewarded, so any mod or admin can now spawn in their own diamonds. We feel this is necessary and will not discuss it any further. Well I think that's everything! We know some of these changes might be a little off the wall, but we're trying to think outside the box to make S a better server to play on. All of these changes will be implemented today, April 1st 2015. Of course, if you have any concerns or questions just leave them below and we'll get back to you as soon as possible!
  18. Hello everyone, We will be using marting11's glasses frame, "nu variant," for the new Nerd.nu Gaming Community logo! We will be changing the logo on the subreddit, wiki, forums, etc. over the next few days, so keep an eye out for that. Thanks to everyone who participated in the contest
  19. Hey guys, after the original announcement of Economy coming to Survival we realized some problems we needed to address before showing every detail of the system at work. Now we feel more stable and ready to announce more details on it, along with some of the changes we’ve made from the original announcement. I’ve broken the announcement up into parts to try and keep things organized and easy to understand. ---------------------------------------------------------------------------------------------------------------------------- The Server Shop: The “Server Shop” will serve the purpose of a currency exchange. Within this, you can convert certain items into the currency, and convert the currency into certain items. The items that will be available for this exchange are: - Diamonds - Emeralds* - Gold* - Lapis - Redstone * We are aware that emeralds can be acquired through villager trading, and that gold can be acquired through pigmen farming. To make sure this isn’t an issue, villager trades will substitute emeralds for iron (the trades for redstone and lapis will be removed entirely) and the pigmen drops will be modified from gold nuggets to glowstone dust. The Server Shop will also have other items available just for purchase. These are rarer items that can’t be produced, and will be revealed later on. ---------------------------------------------------------------------------------------------------------------------------- Ways to earn money: There will be three main ways to make money that are built into the server (which means player ran businesses, shops, are not included). These are through Chest Shops, killing mobs, and PvP. Chest Shops: Chest shops are shops that players can fill with an item and sell for a certain price listed on a sign placed on the chest. Players will also be able to purchase a room within the main “Shop” area to create their own shop in a mall like environment. Players can also make chest shops outside of the main shop in the overworld*. Players will NOT be allowed to sell these items in a chest shop: Diamonds, Emeralds, Gold, Lapis, Redstone. *To create a chest shop outside of this mall area, the player will need to create a modreq. This is to avoid exploitation of transferring funds. Killing Mobs: After a player kills a mob, they will have a chance to receive a small amount of money. Each mob will be set to their own percent chance, and will have the value set as well. Mobs spawned in spawners do not have this chance so players cannot abuse grinders to get money. PvP: The system we’ve decided to go with in PvP is that when a player is killed, the money is subtracted from the losers balance, and added to the winners. The amount of money is dependent on the losers armor, not the winners. Meaning a player in Prot 4 Diamond killing a Prot 3 Iron won’t receive the amount for winning a Prot 4 dia fight, but will win the amount you’d receive for an Iron Prot 3 fight. To be able to win the money, both players must be in one of these four armor types: - Diamond Protection 4 - Diamond Protection 3 - Iron Protection 4 - Iron Protection 3 If you are not within these types of armor, no money will be transferred. If you are killed and do not have the amount of money within your balance, the winner receives everything that the loser has until he hits 0 in his balance. To prevent players from dropping their money into alts, /pay will be disabled. This is also why players have to modreq for chest shops in the overworld, and why the purchasing price of server side items will be higher than the selling price. Players can also check the balance of other players to know whether players have the proper funds, and to plan for future attacks. The reasoning behind having the player lose money is to 1) incite a more high risk higher reward with PvP, and 2) prevent players from exploiting PvP to make money. We wanted a system where we wouldn’t have to monitor players to see if they’re abusing the system or just killing their friends since I tend to kill my friends as well (just ask Eehee). PvP Cooldown: To prevent players from killing the same players over and over again, there will still be a PvP cooldown timer. This only applies to armored fights, and doesn’t prevent PvP, however, it prevents players from continuously losing money to the same players. Essentially if two players fight in armor, the loser loses money. If the loser re-suits, tries to fight the winner of the last fight and loses, the loser will not lose money and will only lose whatever armor he took out. If the winner of the first fight loses, that player will lose money like normal and the previous loser’s timer will be reset so the process can continue. ---------------------------------------------------------------------------------------------------------------------------- Reasons to keep up with funds: We’re obviously not going to force players to keep up with the economy, but there will be quite a few incentives to keeping up with your balance. Events: Some events the server will run will require players to spend their funds to get in. This won’t change anything for the main events such as SAL or the player ran arenas, but some events you’ll want to have funds for. Especially those high roller arena’s, I hear they’re giving out some amazing prices! Leaderboard: We’re working on getting a leaderboard set up based off economy similar to that of the PvP leaderboards. The difference is that the econ leaderboard will not reset like the PvP one will be. We will be adding incentive to be on the top of these leaderboards. Server Shop: Like I mentioned before, the server shop will have unique and rare items for sale that you can’t find anywhere else. I won’t go into anymore details, but it’s highly recommended you check out what’s for sale at launch. ---------------------------------------------------------------------------------------------------------------------------- Lastly I just wanted to say this isn’t leading into a pay to win server mentality. S won’t become a pay to win server, absolutely none of us are interested in going that route. It won’t even be an option. The reason we opted to go with economy is it can lead into so many different avenues for events, ideas, ways to play, and that it just made sense to add it to a sandbox game. We want what everyone wants, to make S more enjoyable for everyone while being less repetitive. If you have any concerns or questions please leave them below or message us directly, we’d be more than happy to respond!
  20. This is my entry for the SAL contest, let me know what you think! Album: http://imgur.com/a/GGWXf
  21. SAL Building Contest commences now! Due to popular demand, we are leaving the fighting area blank so that it will have the opportunity to change each week. Here are the requirements: You will have an 155 x 155 arena build area 50 x 50 blank area in the middle of the arena for fighting Elaborate design of the stands and arena Landscaping You can access this contest using /mvtp contest-SAL on Creative. Contest Building ends March 29th. Winner will be announced April 1st.
  22. Hey all, today we have a big announcement about the upcoming revision of Survival. We know you guys want more information about Rev28, so here it is: Survival will be implementing an economy plugin. There were debates, some arguments, and I’m pretty sure LadyRavenOwl made rtr69 cry once (confirmed, she did), but as a team this is what we have decided to go for to add new and interesting dynamics to our gameplay. First of all, with this new economy plugin, we had to find a way to make it work without it being completely abusable, while still making it worth it to play. With that, we have decided to make a server side shop. Within this server side shop, players will be able to buy and sell the following items for a set amount of currency : Lapis Gold Emeralds Diamonds These items are non-renewable, so there would be no way for players to create more to gain an advantage; iron is not listed is due to iron grinders. Players will not be able to sell these items to other players however. The reason for this, is that if a player decides that they have a much higher amount of diamonds than they need, they can effectively sell their diamonds for a lower price than the server shop. This can be abused by another player being the diamonds for cheaper, then selling them back to the server shop and repeating the process. Player 1 might be getting a bad deal but if they’re still making a decent amount of money, they might not care. However, while players cannot sell the four above items, they will be free to sell any other item they want, for any price they want, through sign shop set ups. We will also be opening a player shop hub, where players can purchase a room within the shop to sell their items at the same location that the Server Shop is located. This will function as a mall does in real life, players are free to sell what they like while other players are free to browse and purchase what they would like. Although some players might be fear that this new plugin might deteriorate PvP on S, we hope it’s the opposite with PvP stimulating the economy. Armored PvP will now be rewarded with currency. The types of PvP that give a reward of currency listed from the most amount of currency received to the least amount are as follows: Prot 4 Diamond Prot 3 Diamond Prot 4 Iron Prot 3 Iron Misc Enchanted Diamond Misc Enchanted Iron With this, we will also have a place to repair armor for currency and purchase levels of XP as well, so PvP can now fund PvP. There will also be more secret things to purchase from the server shop that you can’t normally obtain in game, though those are gonna be kept a secret for now. Despite a cooldown period implemented by the plugin we are using, there may be a potential way to abuse this system, so we’re forced to create a new rule: Players are NOT allowed to abuse economy for monetary gain through the constant killing of the same players. This means that players are NOT allowed to continuously kill their friends, allies, or alts to receive monetary bonuses. Please be advised, this is easier to track than other things such as x-ray or player logging, so please just do not do it. This will result in a ban for BOTH players involved. We really didn’t want to add anymore rules, but we feel this is necessary to implement now rather than later when clans start abusing this. Adding this new feature to Survival gives us the opportunity to offer a new bounty system, new rewards, a lottery system, and new betting systems for arena fights. We’re excited about the possibilities that this will open up in the future and we encourage all of you to approach us with any ideas of things you would like to see in addition to the things we’ve already mentioned.
  23. Hey guys, during discussions on SAL we were discussing having the floor of the arena changing every time we host an SAL. The arena itself (stands, doors, etc.) wouldn't change, just the floor itself. We wanted to see what you guys thought of this, or if we should just leave it alone. So voice your opinion! :D
  24. Hello everyone, We would like for the server admins to write up a little description of your server so we can start actively advertising on /r/mcservers. The heads will be taking care of making the posts and all that fun stuff, so the only extra work for you guys after a description is written would be to keep the description updated. If anyone has any issues with this, please feel free to contact one of the heads.
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