Jump to content

Search the Community

Showing results for tags 'creative'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Information
    • News & Information
    • Events
  • Nerd.nu
    • Minecraft General
    • Creative
    • PvE
    • Chaos
  • Community
    • General Discussion
    • Other Games
    • The Archives
  • Support
    • Click here to appeal your ban!
    • Ban Appeals
    • Problems & Issues
  • Staff Discussions
    • Mod Chat

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. SAL Building Contest commences now! Due to popular demand, we are leaving the fighting area blank so that it will have the opportunity to change each week. Here are the requirements: You will have an 155 x 155 arena build area 50 x 50 blank area in the middle of the arena for fighting Elaborate design of the stands and arena Landscaping You can access this contest using /mvtp contest-SAL on Creative. Contest Building ends March 29th. Winner will be announced April 1st.
  2. Greetings My Fellow Builders, Great news from Creative Admins, Survival Admins, and Tech Admins! Creative now has a new contest build world for our events! You'll still be able to participate in Creative chat and see all your friends but there will be a flat world with designated plots for all your contest needs. Look for a different post explaining more about this brand new aspect of Creative. For our first contest, the Survival Admins are hosting a sunken ship build contest. Requirements: Build an elaborate ship wreck that can be pasted into the bottom of an ocean. This ship ideally would have multiple decks and seamless breaks in the ship body. The ship should be approximately 50 by 100 blocks in size. Please note: Your build, if selected, will be submerged underwater in the upcoming S rev. You're welcomed to use any blocks of your choice. Contest ends March 23, 2015, midnight CDT. Winners will be announced March 25, 2015. Selected winner will have their ship featured on Rev28 of Survival and their name featured at spawn. For any questions, please contact any Survival Admins.
  3. Hello everyone, We will be using marting11's glasses frame, "nu variant," for the new Nerd.nu Gaming Community logo! We will be changing the logo on the subreddit, wiki, forums, etc. over the next few days, so keep an eye out for that. Thanks to everyone who participated in the contest
  4. Minecraft is a pretty dank video game. With its expansive multiplayer communities featuring servers such as nerd.nu, any online player is bound to bump into dozens, if not hundreds of different players per week! With its simple mechanics and accessible look, Minecraft enables each and every one of these players to have fun and create some swaggin' builds. But alas, with people comes problems. We may not always agree with what others choose to do in-game. So I created this thread. Express what pisses you off in Minecraft multiplayer in general. inb4 "My minecraft petpeeve is when players start teddy bear cults"
  5. So I noticed a weird visual glitch when you break 2 high grass on C Not sure if it's a bug with one of the plugins or what but uh.. yeah..
  6. I normally build on P. I usually focused on a community project like UMC in the past, but this rev I am doing a monopoly board with a P theme. I would like to do a contest for the design of the property pieces on the board. I wanted to ask how I should go about setting this up. I would need an area where a lot of people can build, but it would need to be somehow restricted so that nothing else is built on that plot. I also wanted to know if anyone had suggestions for how to track the polls to determine the winners. I'd like players to be able to vote on the designs (regardless of which server they play), but also somehow prevent people from voting multiple times. Any input is welcome. I plan to hold the contest in the next week or so, so I will be checking back. Thanks!
  7. Hello everyone! Thanks for making the Museum Build contest such a success. We had four really good entries by MasterCommaThe, jdgordon01, stratjeff, and TokenChineseGuy. Like we said in the announcement thread, there are TWO winners: a popular winner and a host pick. As you can see from the voting thread, MasterCommaThe is the popular choice! After much discussion, Four_Down and I have chosen jdgordon01 as the host choice! In regards to the prizes: Apparently steam doesn't sell $25 gift cards (whoops!), but if you PM me your paypal email or bitcoin address or other preferred method of payment, I can just send you the value in cash We are also looking for build ideas for our next contest. Congratulations to our winners!
  8. Now that all the entries are in, it's time to start voting on the Community Pick for the Museum Build Contest. You will notice that I have made the votes public. We made this choice in order to avoid vote-stuffing. Votes from brand-new accounts, alts, etc, will be discounted. Because of the delay (sorry!) in getting this poll up, voting will last until this Sunday (February 1st). I'd also like to ask that you vote for the entry that you actually like the best. Please don't make this a popularity contest. PLEASE VISIT EVERY BUILD BEFORE VOTING! Sometimes stuff looks different in-person. Good luck everyone!
  9. This Saturday we will be hosting a Speed Build Arena on Creative at 4p CST! Don't live in the sandwich of Canada or the United States? No worries! Calculate your time here! What's Speed Building you ask? Traditional Speed Building is a game in which players are presented with a topic and only have a certain amount of time to build something. In our case, this event will have 4 rounds of 10 minutes each. Each round, I will announce a theme, and you will have 10 minutes to build the best thing you can within your plot, myself and a panel of judges will then choose a top three and we will move on to the next round! Think you want to try your luck of abstract building? Meet us at the arena built by the lovely ExcessiveToker on Creative! Don't be late though, plots won't be reserved, which translates to it's first come, first serve. What happens if you win? Winners of each round will be announced in an awesome post and linked to the MOTD of the day for the Creative Server. In addition to the MOTD, we will also be listing the winners at spawn on a specially made announcement board made by one of the Cadmins, SirTacoface! We look forward to seeing you all there for some exciting rounds of Speed Building!
  10. Hello, everyone. I'd like to announce a build contest on c.nerd.nu, sponsored by Four_Down and me. We hope this can be a recurring event, depending on how successful the first one is. This contest will have TWO winners: a community pick, and a host pick. The community winner will be chosen by a forum poll, and the host winner will be chosen by Four_Down and myself. The community pick and the host pick could be the same build. BOTH the host pick and the community pick will be offered a $25 steam gift card in exchange for the rights to copy/use their build as Four and I see fit. If the host pick and community pick are the same person/build, they will be offered a $50 gift card. Winning does not obligate you to accept these terms. This first build is a MUSEUM BUILD. The guidelines are as follows: 1. Be recognizable as a museum. This most likely means Greco-Roman architecture, but we will accept more modern building styles. 2. The build will serve as a "hub" to link to other servers. In addition to using the build for our own purposes, we would like to use the build to link to old revisions of C/P/S, so each portal would take you to an old revision (so you can reminisce about old builds). This means that each "viewing/display" area inside the building should have space for a portal. If anyone is familiar with the server TheAcamadician hosts, exactly like that. The contest will end on Sunday, January 25th, giving you two weekends to build. Voting for the community pick will begin immediately afterwards, and will last until the following Friday (Jan 30th), at which point both the Host and Community Picks will be announced. To enter, just respond to this post with the coordinates of your build (before January 25th). That's it! Be creative and have fun! EDIT: Building in teams is allowed, as long as you say how you would like the prize distributed in your submission post.
  11. Hey everyone! The next revision of Creative is still a while away, but the Creative Admin Team has begun the planning process to get the next revision ready! We would like to hear from all of you what you thought about this revision and what you think of Creative right now. What did you like about this revision? What would you liked changed for next revision? The feedback from this thread will directly be going into our planning process of revision 28. Please let us know everything that you think would make C a better place to play for everyone. We very much appreciate your feedback and we are listening. Thanks! The Creative Admin Team LetsBFehr, SirTacoFace, and Diamond_Lover123
  12. I tag this creative, because I feel it's a bigger problem on C where the previous revision carto's are generally viewed most often. But anyway, the point I am making.... Many of the previous revision cartographs featured on the wiki were not actually from the most recent snap of the respective revision. This isn't exclusive to just the previous rev (rev 24) but 23, 22, and i'm told 21 as well. With rev 24 and 23 I noticed 2 problems, not only were they each approximately a month or more behind the date the final carto should have been taken, but they are also sized to match when the revision first started(before the space expansions). This is noticeable if you attempt to view marting11's highway in rev 24, or miniempire in rev 23. While it's not necessarily logical to startup a whole server just to take another cartograph picture, I think it might be ideal to use the opportunity we would have when we get our 4th server for testing survival mode creative, to simply load the old maps for a short time, and grab accurate cartograph images. Thanks Nickeox
  13. HUR DUR ASK QUESTIONS....
  14. Hey I don't have a lot of time right now, but I just wanted to bring this to the tech's attention. Basically if you choose a colored stained glass block on creative(e.g. green, purple, blue), It will inevitably turn white. Times vary, but it always ends up turning to a white stained glass block. That's pretty much all I know about it. I'll be doing a little testing and post more later, but that's all for now. Thanks, GetaFever
  15. Sometimes when I'm on the Creative server I have problems with /randloc. It rarely happens, but I end up in walls, and it won't let me talk in chat (I would open it up and it would close it immediately). The result of me getting stuck in the wall is I have to break whatever I'm stuck in (I quickly replace the blocks I brake), and /thru doesn't work. Is there an alternative thing I can do when this happens?
  16. In light of the recent events, mostly regarding the position TheAcademician has decided to take. It got me thinking, especially since people have been longing for a change, why don't we implement Server Tech Admins? It's clear that players would like their server admins to spend a little more time in-game, and being a more solid part of the community, but when it comes down to it, things need to get done. While the server admins are busy resolving player disputes and organising events, talking with players, etc, the server techs can be busy working on new plugins or fixing bugs, whatever it is techs do when it comes to doing things for a specific server. Doing so would make it easier for each server to run on it's own, because it would let those in charge focus on what needs to be done that way the Nerd tech admins can work on bigger things that apply to all the servers, for example, Nerd techs can work on optimising the newest version of KitchenSink, meanwhile the Creative techs work on the latest version of WorldEdit. One of the things that we recently discussed was the desire for more active admins, and I believe that this would definitely help that problem. The players that do dedicate a lot of their time to moderating and being a part of the server can be the server admins meanwhile working in tandem with the ones in the background that want to help out by giving us more fun things to work with. Of course doing so would be a big undertaking and not one that would happen overnight, but I am certain that implementing it would help nerd take a step in the right direction. -Magnyus
  17. Tomorrow, December 16th, Event will be opening for the Winter Holiday maze! Enjoy snow filled adventures with murderous snowballs and killer snow golems, mazes of awesome, parkour, and more! In the center of the maze you will find a Christmas Tree. slide23 wrote an awesome plug in that allows the community to help decorate it! You can place any one block; place carefully though because you won't be able to break it after! I've included a list of different heads for you all to use in case you don't want to use your own. :D There is also a scavenger hunt on this Event round! I've hidden 26 heads around the map with easy-signs to hit for points (you must hit the sign for credit). Those who find all the heads will be credited flair and possible forum tags. Many thanks to everyone who helped make this Event possible and dealing with my controlling anal retentive...... awesomeness. A special thanks to the following: Mrgauthier34, without him half the things on Event wouldn't have been constructed. He's a true trooper and has probably dealt with my controlling shenanigans more than anyone on here (besides meebs slide23). He's been a bau5 at getting things done in a timely fashion as well. cab417 and rtr69, also badasses. Thank you so much for helping myself and MrG out. You've been awesome and great to work with. JudgeDread, beautiful build as always. Denevien and redwall_hp, you two are awesome. The plugins you two wrote for this are amazing and you're not even tech admins. :D smiler100 and slide23, both of you are equally awesome. The adjustments and plugins that were written to make this Event even better are so awesome and Event wouldn't be nearly as amazing without them. SirTacoface, thank you for building a brilliant parkour course for everyone to enjoy and adding a new depth to the map. :D xkittypuppetx, the Christmas Tree that you built for the center of the maze is wonderful and I greatly appreciate your work on it. It looks great and I really enjoyed working with you on Event. SwitchViewz, though you occasionally freak me out, (:P), a lovely spawn as usual. Thank you for making the time with school and your life to make it for me. Also a special thanks to my two speed build arena winners, Segadude20000 and ultrahub. You guys are great. :D
  18. Hello everyone, long time lurker ultrahub here with an idea that has been rattling around my head for some time now. Based on recent discussions that have come up, I feel now would be an appropriate time to put my idea out. The Idea I would like to see some sort of battle server for organized pvp and possibly minigames, I'm thinking hunger games, capture the flag, team deathmatch, and other game modes. This server would run separate to the others, so no major changes would be needed for any existing server. The idea is to have a server that everyone else on the other servers can hop to and from at their leisure to participate in the games. Maybe have some sort of command that let's you queue for the next round of something while building or hunting down your enemies. Then, once it's time you are transported to the battle server for a quick battle, and once it's done you are taken back to a lobby. From there you can go into another game or take a portal back to the server you were previously on. Why I Think It Will Help I believe that we can solve a few of our issues with a server like this, namely bringing in new players. Admitably I think Nerd is falling behind a little when it comes to some other servers I have played on, however no other server has the same attitude and community feel. I think by having a more direct pvp environment, it will attract a lot of "tourists" if you will, then those people would be more inclined to explore the other servers once they had their fun on the battle server. This will undoubtedly draw a lot of pvpers, and many may stick around on S. The reason I think this is simple, people want action immediately. Not everyone wants to start from scratch when it comes to a survival pvp server, as most servers offer a "starter kit". However people will be more inclined to stay and explore our existing servers if they have a direct way of getting to some action. I also think this would be a great compromise for the rest of our servers as well, as I know many people who like to pvp but don't want to play on S, myself included. I feel this may be the closest we can get to pleasing new and old players alike, without drastically chainging our existing servers. End Comments I don't know how possible this would be, and I don't know jack about plugins or the inner workings of the server hardware, but I really do believe this would be a great help to our servers. I know we pride ourselves on being as close to vanilla minecraft as we can, but I think we can't fall too far behind other servers. I'm not saying we should change our ways, but adding in something new as a separate entity to spice things up in addition to our current setup may be just what we need. We could even take this a step farther and have community made maps for our games, I would be more than willing to make a few if needed. I think our community could make a battle server like this stand out from the rest with our... "charm"... or whatever you would call it. Thanks for reading my wall of text, would love to hear constructive comments and suggestions, ultrahub out.
  19. Holiday Greetings! This weekend I will be hosting two speed builds with three rounds each on the Event Server! You can enter up to one round in both sections, meaning you can do both Gingerbread Houses and Snow Forts. Gingerbread House Speed Build Arena by Contest Winner: Segadude20000 The Gingerbread House Speed Build will start promptly Saturday, December 6th at 6p CST. Not in this time zone? Calculate your time here! Watch out though! This is first come, first serve! Rules of Engagement Three rounds of 15 minutes each Your final result must resemble a gingerbread house You may request flowing lava and water from a moderator, just ask via /modreq or World Chat! :D General speed building rules apply Three winners from each round will be selected, resulting in nine winners total. These nine winners will be displayed in the Gumdrop Forest during the Christmas Event! :D Snow Fort Speed Build Arena by Contest Winner: ultrahub This Speed Build will start promptly Sunday, December 7th at 2p CST. Calculate your time here for this event. Due to more limited spaces during this speed build, I will take reservations via forum mail, server mail, or if you can catch me on a server (Survival is a good bet) via PM! Precedence will be given to those who signed up over walk-ins. Rules of Engagement Three rounds of 30 minutes each Build a badass snowfort (being able to enter the snow fort will give brownie points!) You may request flowing lava and water from a moderator, just ask via /modreq or World Chat! :D General speed building rules apply One winner from each round will be selected, resulting in three winners total. These winners will be displayed on the Christmas Event in the Snowball Fight Area, so keep that in mind for your design! In the event of a tie for the winner during judging, the two participants will enter a build off between each other with less time given. >:D Haven't done a speed build competition and want to know more about it before getting snowy? Check out LetsBFehr's post here! Please note: NSFW builds and/or NSFW signs will not be tolerated. All server rules apply to this contest and the Event server. If you interfere with the builders in any way (including, but not limited to, blocking them or altering their build) you will be given ONE warning kick. If this persists then you will be banned from ALL servers for the duration of the Speed Build. Please be respectful of the builders and the event.
  20. Hello all! I am issuing a contest to build two speed build arenas for the Event server. The deadline for this contest is Monday evening, November 24th. If you are interested in having your build entered, please build in single player and provide your schematic/world for download (DropBox is a viable form, as well as GoogleDrive, etc). The build criteria is as follows: Snowfort Build Arena: 6 (no more than 8) 50 x 50 plots Stands Christmas/Winter Theme Gingerbread House Build** Arena: 10 20 x 20 plots Stands Christmas/Winter Theme Good luck and may the odds be ever in your favour! **Realized that I should clarify that. It's to build Gingerbread houses, not made from Gingerbread. :D
  21. Obviously with change comes unforeseen consequences even after the most thorough of testing. This thread will be dedicated to any and all suggested policy changes that staff notice relating to World Edit on creative. This will be for ALL discussions, so for sake of organization, please respond with " name of topic at hand" at the top of your post to keep this thread organized.
  22. We will soon be adding WorldEdit to C that is limited to regions that you are the region owner. This change will require several changes in policy and general moderation procedure on C. A few key points need to be addressed: Region / Protection Policy: Players want to use WorldEdit to build in their region, so we can't just issue protections after something is already built like current policy states. Moderation Policy: Moderators will have access to much broader permissions, so we need a way to prevent (for the most part) relatively inexperienced mods from doing major damage to the map. Region naming nomenclature needs to be standardized for all regions and shape and size considerations must be made. Region / Protection Policy: Old Policy: We will only protect things after they are built- no protecting empty land. New Policy: We will create world guard regions for areas, with the region outline clearly marked with a border rectangle, before something is built so that players can use WE to clear land, build, etc. Players can remove the rectangle once they've have actually built in the region. The rectangle (not just 4 corners) is important- it keeps players from just flying around placing 4 blocks to mark a huge area. They at least have to put the time in to making a border. It marks the area so other players know something is going there. Protections without builds and without a marker rectangle around the region would just piss people off It makes moderation easier. Less risk of overlapping regions. Easy to see when land is utilized. Griefing / Region Ownership Policies, etc: When a region is created the player is set as owner and their player name is part of the region name as outlined below in moderation changes, making them the primary owner. Owners get world edit permissions in their own region. Members do not get World Edit permissions. If they add another owner then that is 100% their decision that they have to live with. Mods should never add new owners to a region and should instead instruct the player how to use the /region addowner command. Primary Region owners (the person with their name in the region) can make a modreq to have other owners removed. The primary region owner is the ONLY person who can have another owner removed. There will be no exceptions to this policy. If your name is not in the region name you can not remove owners. If a player gives region owner permission to someone else and they do something the primary owner doesn't like, be it World Edit or otherwise, then that is on the region owner. This is not grief. This is the primary region owner making bad decisions. The same goes for if you add another owner and that owner adds more owners- again, bad decision making on the primary owner's part. In short, once a region is given to the primary owner it is theirs to manage (and deal with the consequences) as they see fit. We're bringing personal responsibility back to Creative. Parent / Child Regions (Cities): The plugin that limits World Edit to regions works like this: Parent region owners (mayors of towns) can world edit in both the parent and child regions. Child region owners (plot owners) can only world edit in their child region. The same rules that have always applied to parent/child regions still apply: If you have given a child region to someone else you do not get to modify other people's builds in that child region. Parent region owners (city mayors, if you like) may make a mod request to have a build that does not fit their city style moved out of the city. Parent region owners are not allowed to just remove or modify builds they don't like. You gave the child region owner the reasonable expectation of ownership of their plot and freedom from interference. New Moderation Policy: Modmode Procedure is now Required on Creative: All Mods on C are expected to use Modmode only for moderator duties and not to use Modmode for regular gameplay. This is in line with policy on other servers. Moderators outside of Modmode will have the same permissions as default players in respect to World Edit. (meaning they can use WE inside regions they are owner) Moderators in Modmode will have global world edit permissions to help players, do mod duties, etc. (meaning they can use WE outside of regions they own) This change is necessary to prevent moderators from accidentally using World Edit outside their own regions and overlapping in to others protections. A mod, using mod mode, and using world edit in regular building gameplay is a risk to other players since they can override region limits. This policy will be actively enforced on C for the protection of the community. Mods not following proper Mod Mode policy (only using Mod Mode for moderator duties) will be warned, and continued warnings will lead to loss of mod status. Region Creation: Regions must follow the playername_regionname format. This is important so we know the original, primary owner of a region. This used to be standard operating procedure on C, but I've seen new mods move away from it. We need to bring the standard region name format back. Regions will have the new created at flag added that shows the date the region was created. This will be added to the /cregion command and automatic. Unused regions may be removed or resized smaller after 2 weeks by mods or admins. Everyone will be able to check the created at flag on the region using /region info. We're also adding a "Created by" flag to regions so we can see who created what region. Land Disputes, Region Resizing, Clearing of Derp: Land disputes will still be handled at a C admin's discretion. Resizing of existing regions and clearing of derp regions, of which there will probably be many, will be handled at a C admin's discretion. A derp region, for example, would be one where some player joins, makes a giant sponge or lava cube, and then abandons it never to return. These can be submitted in an admin mod request for removal and will be removed based on the last /seen time for the player and last edit time in the region. Things that Must Be Avoided: Overlapping Regions Bad. Both region owners can world edit in the overlapping area. Don't make them. Protip: the "/region-intersects" command tells you if any regions intersect your current selection. Thanks Denevien for the reminder! Poly Regions can no longer be used The world edit / world guard plugin we are using does not support poly regions. Only cuboid regions can be used on C once the new plugins are activated. Poly regions still work for protection, but you can't use world edit in poly regions you are an owner of- only cuboid regions. Some Questions that have been brought up already (and answers!): We don't have a maximum size now so I don't really see the need to set one. I combined the land claim policy (make a rectangle around the area to claim land) and the region policy so that they can't just put out 4 wool blocks and claim a huge area- they actually have to spend the time to mark a large area if they're going to claim it. Having a max size makes it too ambiguous- How do you determine the max size? Is it by volume? What if they use //expand vert, does that count the air? Is it by X and Y length (requiring mods to do math based on the coordinates)? Then, what are the criteria for getting larger than a max size? How do you determine, before anything is built, if something deserves a bigger than normal region? It just seems like it would open mods and admins to claims of favoritism like "You gave Bob a 300x300 region but you only gave me 100x100!" and be hard to regulate and administer. This has had some discussion amongst admins. I don't have a strong opinion one way or the other as I believe that if you are a moderator you can be trusted to make your own regions. However, there have been issues on other servers in the past. I'd like to leave it as "If you have any doubt about what you are about to do and if it may be seen as mod abuse, then ask another mod or admin for their opinion and/or to do it for you." Some say its better to ask for forgiveness than to ask for permission. I do not agree and I will not look favorably on a mod who does something that is clearly against policy or abuse. When in doubt ask somebody. For players who don't want to use WE to build they can just build like normal- We can always protect structures as we've always done. The new policy changes proposed above only apply to new "empty" protections. We can limit the size of edits by user group (default, mod, admin) and block problem items from world edit completely. I did not include those settings in this discussion since Its not really something we will expose to mods or the community to discuss per se- I will have to sit down with a tech admin and determine what they think is safe for Creative, and it will probably have to be modified once its actually been in use and we've seen the impact.
  23. I’m happy to announce that after many weeks of testing and policy discussion World Edit is now available to region (protection) owners on Creative. World Edit Details: You can use World Edit within regions (protections) you are an owner of. You have the following World Edit commands available: //cut //copy //paste //rotate //flip //undo //redo //drain //fixwater //fixlava //cyl //hcyl //sphere //hsphere //faces //line //stack //walls //overlay //set //replace //move //expand //contract //inset //outset //shift //snow //thaw //setbiome For help with command syntax, here is a handy PDF The server uses Asyc World Edit, so multiple edits happening at the same time may be queued to prevent lagging the server. You’ll need to wait for your current operation to complete before starting more. There is a limit to the number of blocks you can change at one time, which is going to be adjusted over the next couple weeks as we assess the load on the server. World Edit is limited to Cuboid regions. If you have a Poly region (a region with more or less than 4 corners) it will continue to be protected, but you will not have access to World Edit in that region. This is a limitation of the plugin and not nerd.nu. New Protection Policy for Creative: With this change we’re also changing the protection policy on C so that you can request a protection before you have actually built something. This will let you use World Edit to clear land and build. Here is how it works: You mark out a new region (protection) with a complete rectangle around the area. New regions will not be created with just the 4 corners marked as previously. You must create a complete rectangle around your region (like land claims on other servers). Do a /modreq for protection from the area you have marked. Make sure the mod knows what color border is yours- Example: “/modreq please protect the area marked in sponge” You can start building (without world edit) while you wait on a mod to do your protection. You do not need to wait online for a /modreq, we can do them even if you log off. A moderator will do your modreq and set you as the region owner. Once you have a region with you set as owner you can use World Edit within that region. We have a plugin in place to prevent your World Edit edits from leaving regions you own. You can add more owners to your region if you like using the “/region addowner” command. However, you are responsible for the actions of other owners in your region. You can modreq to have an owner removed. We will not remove the primary (first) owner of a region. You can add members as normal, or modreq for child regions as normal if you are building a city. Members do not have access to world edit in your region. Owners of child regions do have access to world edit in their child regions. Moderation Policy Changes: ModMode is Required on Creative Now: Moderators will have access to world edit in their own regions just like default players when not in ModMode. Moderators will have access to global world edit when in ModMode to help other players (like Admins do now). Moderators must not do regular gameplay / building while in ModMode because this will let you bypass region restrictions on World Edit. This puts other players builds and potentially the server at risk from accidental commands. This policy will be actively enforced on C for the protection of the community. Mods not following proper Mod Mode policy (only using Mod Mode for moderator duties) will be warned, and continued warnings will lead to loss of mod status. Note: Do not make world edit selections before switching to modmode. The permissions are run when an area is selected, so if you select something and switch to modmode then the selection is still using the non-modmode permissions. Regions and Such: Regions now have two new flags that are automatically added: created-at and created-by. This shows when a region is created and who (which mod or admin) created it. Making new Regions: All new regions need to be cuboid (by setting two points). Players can not world edit in Poly Regions. All new regions with no builds in them need to have a complete border around them to mark the region. Do not create protections for regions where just the 4 corners are marked. This is for a number of reasons: 1. It keeps players from just marking 4 blocks and making huge regions 2. It shows region borders so we can resize regions that are under utilized 3. It shows other players where regions begin and end so they plan their area accordingly You can still protect already built structures as normal. The above only applies to “new” regions that are created before anything is built. Don’t Overlap Regions: When regions overlap both owners can use world edit in the overlap area, leading to disaster. Avoid it. /region-intersects is a useful command that tells you if your current selection intersects an existing region- use it! Region Naming: All region names must follow this format: regionowner_regionname This is so anyone can tell who is the primary (first) owner of a region. The primary (first) owner of a region should never be removed. In special cases where this needs to happen (transferring the ownership of a region to someone else, etc.) then you can elevate the modreq to admins. Adding / Removing Region Owners: Moderators should never add region owners. Instruct players how to /region addowner <playername> if they want to add owners. Moderators can remove region owners as long as they’re not the primary (first) region owner that is in the region name. If this needs to happen for some reason, elevate to admin. Renaming Regions: There are many existing regions on creative right now that do not follow this format. Moderators can /region-rename <old region name> <new region name> at the region owner’s request. Land Disputes, Resizing of Regions, Clearing of Derp Regions: Land disputes will still be handled at a C admin's discretion. Resizing of existing regions and clearing of derp regions, of which there will probably be many, will be handled at a C admin's discretion. A derp region, for example, would be one where some player joins, makes a giant sponge or lava cube, and then abandons it never to return. These can be submitted in an admin mod request for removal and will be removed based on the last /seen time for the player and last edit time in the region. For more information about moderation changes as well as policy discussion please see this mod chat thread: https://nerd.nu/forums/index.php?/topic/2729-opportunity-for-comment-world-edit-changes-on-c-and-new-policies/
  24. The fourth portal is open again tonight at 12a CDT giving you access to the Event Server!! Enjoy the multi-level maze of spawn before wandering out into the 451 x 451 maze. There are two exits that will lead you to different attractions on the edges, this includes the Pumpkin Patch which is showcasing our Championship Speed Build Winners, a hot Nether area with a portal to more exciting things, the orchard, and much much more! Beware though! The dark forest has PvP enabled so make a dash for your life against your best friend! While I'm at this I would like to take this moment to give special thanks to the staff members and players helping me make this possible: Spawn: SwitchViewz, MonroeZabaleta, Rokku117, Pinko_Eric, SirLyle Mrgauthier34: The list of all the different things he's done is far too long to write out but without him this event couldn't have been possible. Creative Speed Build Arena: unce Mumberthrax: Different Plug-in Ideas, Region Help, The Spider Spawners You All Will Hate :D Everything Technical and Training Me to Use World Edit plus Lots of Building: slide23 TheAcademician: Plug-ins of SO MUCH AWESOME and Other Technical Things Writing a Plug-in For Aesthetic Purposes, the Barn, the Rivers, and other building: JudgeDread Diamond_Lover123: The Beautiful Pixel Art Above The Maze Redstone: TheRandomnatrix, Israphels, Aypop General Testing: All server admins You guys really have been fabulous and I really appreciate all your hard work. Thank you all so so much!! EDIT~!! Those who complete the maze will get subreddit flair after the Event! Make sure you hit the sign at the end to celebrate! Secondary edit, due to popular request I have decided to leave the Event server until Sunday, November 9th for being able to run the maze. After Sunday you will not be able to complete it for subreddit flair. Sunday I will enable flying on the server so that you can explore the map and find anything you may have missed. :D
  25. The staff meeting has been set to this Thursday, November 6th at 8p CST/9p EST. I will post the meeting agenda on Wednesday, November 5th for all staff members to see. Please note that if it is not on the agenda, then it will not be discussed. This is to prevent blindsiding and personal arguments. If you have something you want discussed and added to the agenda, please message me on IRC or on the forums. If for some reason you cannot make this meeting, there will be a recording and notes posted. I will have the notes posted by the following day and the recording I will have up as soon as possible. If you're interested in recording the meeting, please message me. If enough people cannot make this meeting, then I will schedule a secondary meeting to discuss the same topics at another time. Please be on time, as I intend to start the meeting promptly at 8p CST/9p EST. :D
×
×
  • Create New...