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  1. The fourth portal is open again tonight at 12a CDT giving you access to the Event Server!! Enjoy the multi-level maze of spawn before wandering out into the 451 x 451 maze. There are two exits that will lead you to different attractions on the edges, this includes the Pumpkin Patch which is showcasing our Championship Speed Build Winners, a hot Nether area with a portal to more exciting things, the orchard, and much much more! Beware though! The dark forest has PvP enabled so make a dash for your life against your best friend! While I'm at this I would like to take this moment to give special thanks to the staff members and players helping me make this possible: Spawn: SwitchViewz, MonroeZabaleta, Rokku117, Pinko_Eric, SirLyle Mrgauthier34: The list of all the different things he's done is far too long to write out but without him this event couldn't have been possible. Creative Speed Build Arena: unce Mumberthrax: Different Plug-in Ideas, Region Help, The Spider Spawners You All Will Hate :D Everything Technical and Training Me to Use World Edit plus Lots of Building: slide23 TheAcademician: Plug-ins of SO MUCH AWESOME and Other Technical Things Writing a Plug-in For Aesthetic Purposes, the Barn, the Rivers, and other building: JudgeDread Diamond_Lover123: The Beautiful Pixel Art Above The Maze Redstone: TheRandomnatrix, Israphels, Aypop General Testing: All server admins You guys really have been fabulous and I really appreciate all your hard work. Thank you all so so much!! EDIT~!! Those who complete the maze will get subreddit flair after the Event! Make sure you hit the sign at the end to celebrate! Secondary edit, due to popular request I have decided to leave the Event server until Sunday, November 9th for being able to run the maze. After Sunday you will not be able to complete it for subreddit flair. Sunday I will enable flying on the server so that you can explore the map and find anything you may have missed. :D
  2. The staff meeting has been set to this Thursday, November 6th at 8p CST/9p EST. I will post the meeting agenda on Wednesday, November 5th for all staff members to see. Please note that if it is not on the agenda, then it will not be discussed. This is to prevent blindsiding and personal arguments. If you have something you want discussed and added to the agenda, please message me on IRC or on the forums. If for some reason you cannot make this meeting, there will be a recording and notes posted. I will have the notes posted by the following day and the recording I will have up as soon as possible. If you're interested in recording the meeting, please message me. If enough people cannot make this meeting, then I will schedule a secondary meeting to discuss the same topics at another time. Please be on time, as I intend to start the meeting promptly at 8p CST/9p EST. :D
  3. Hello everyone, let me first say sorry for not keeping you guys update on the status of the second general meeting. Right now we are working on restructuring a few things and, I would like to hold off on having the second general meeting until those things are done.
  4. Hello Everyone, I am looking to push out the next issue of the Nerdpaper this upcoming Friday. If you have anything you would like to be highlighted in this issue please get them to my by Thursday (Oct. 30th). Thanks so much for your help! -djt832
  5. djt832

    Newspaper

    Hello all, I'd like to start a sort of newspaper for the nerd community. Basically, the motivation for this idea is to make sure we keep everyone updated on the stuff going on around here. Its hard for staff that are busy with other things, like setting up revs, to keep everyone informed. So this would hopefully fix that issue. What I would need from you (admins, techs, staff, community members even) is just a short update (screen shots too!) on what you're working on. It doesn't matter what server its from, as I'd like this to be for all of them, events included. Im willing to do all the work compiling and writing up the stories and posting it in a newspaper type format. Any opinions on this idea?
  6. Grand Champion: Hollifer Reserve Grand Champion: totemo Champion Lite: dnynumberone Please also check out our subreddit for photos of all the winners (minus the Championship build). The other Championship build pumpkins will be on display (two per day) in the lobby starting tomorrow! Thank you for all who attended and all your hard work. You were all amazing!
  7. Don't have a pumpkin for this Halloween or live in an apartment? No worries! This Saturday, October 25th, at three different times so I can cover all player time zones, you can carve one on Event! Rules of Engagement Each round will have 20 minutes to carve out their pumpkins You may use Halloween related blocks (including but not limited to orange clay/wool, yellow clay/wool, obsidian, cobwebs etc) in addition to your pumpkin You may edit your pumpkins shape by adding and deleting pumpkins but your end result must be some sort of carved pumpkin (Note that pumpkins need a block under them to place them) The inside of your pumpkin will not be judged unless visible You may request flowing lava and water from a moderate, just ask! :D General speed building rules apply Please see secondary notes located at the bottom of this post During this speed build there will be three rounds with three winners from each round. The fourth round will be a build off between the nine winners. The three winners from the final round will have their pumpkin on display in the Pumpkin Patch of the maze Halloween weekend. Walk-ins are welcome but you can guarantee a spot by PM-ing me here or using server mail with the time slot you would like to build: SLOT ONE - Aussieland SLOT TWO - Brits&Friends SLOT THREE - North America The Champion build round will take place at 7p CDT on October 25th. Translate for your time zone here. Please note: People who signed up will be given precedence to walk-ins. :D You may reference this post by LetsBFehr for more background on speed building: Speed Building I look forward to seeing you all there and may the odds be ever in your favour! Secondary notes: NSFW builds and signs will not be tolerated. All server rules apply to this contest and the Event server. If you interfere with the builders in any way (including but not limited to blocking them and altering their build) you will be given ONE warning kick. If this persists then you will be banned from ALL servers for the duration of the Speed Build. Please be respectful of the builders and the event.
  8. I was on PvE, with Vanilla 1.7.10, and I was scrolling through possible villager trades with a villager in a minecart, then I crashed. Now I was just going to ignore this, but I got a message in the launcher that said "If you were playing on a server, please let the server owners know". So here is what showed up in my client crash report http://paste.thezomg.com/14737/82636814/ I am assuming this was caused by the custom villager trading plugin that is running on P.
  9. In the before time, long before the age of moving pictures (live) maps, ancient wiki's tell us there used to be a direct link on the Nerd.nu webpage to a vision of the world from a different angle than we see it today. Some called it "The Cartograph". For those who've not been around a few revisions, and that haven't explored the darkest depths of the wiki, there used to be links on the Nerd.nu webpage for daily (Not live! ) updated isometric projectections of the Creative and PVE maps. I provide those here now for your interest, scrutiny, and aboos: Creative: http://nerd.nu/maps/creative/ PVE: http://nerd.nu/maps/pve/ Archived versions from previous revisions (including PVP) also are told of: http://redditpublic.com/wiki/Carto
  10. Please note this is only a draft and does not represent an official release I figure if I don’t do it it’s just going to sit around, since that already happened once. I also see little reason to keep this discussion private to the Admins. I’ll link to the mods that aren’t incredibly popular/well known as well as adding a description for each. I tried to make this list as comprehensible as possible, but if something isn’t on there then please list it along with a description and a link to the webpage. If you feel a mod should not be allowed, please state your reasoning. The ultimate decision to remove/keep mods is left up to the PAdmins. List of Approved Mods: Rei’s Minimap: Provides a minimap function in the corner of your screen along with coordinates. Allows for setting waypoints and an automated death point system. Player Radar is enabled for it, but mob radar is not. Journeymap: Acts like Rei’s I believe but allows for map stitching to record information on where you’ve been before. [LINK] Zan’s Minimap: Same as Rei’s except it includes cave mapping and mob radar which players have confirmed works currently. We should find a way to disable that feature if possible server-side, as I feel it is cheaty and we have few ways of tracking it. Cave mapping falls under the no xray rule. [LINK] Optifine: Allows players to fine tweak game settings to improve performance. Nothing game breaking, however there was once a feature that allowed players to see through lava, which I believe has been removed. That was treated as xray. Most of the additional features(such as zooming in) are graphical only. Schematica: Displays holograms of .schematic files to aid in building. Includes function to download sections of the map. This seems to be fine so long as it is not used for xray. Print function feature has been disabled via server configs. [LINK] WE CUI: Displays WorldEdit selections. Is only useful to staff anyways as players can’t make selections. Watson: Shows LogBlock history in a graphical format. Useful for grief and xray detection. Only useful for staff as players have little use for it, though I have noted several players installing it. EDIT. As others have pointed out, it also has a built in chat highlighting feature which players use it for. Either way, it should be harmless. Shaders of any kind are approved as they are only graphical. Cape mods of any kind are approved as they are only graphical. GammaBright: Shows the game as if everything was lit up perfectly(eg night vision). Has no impact on gameplay and is only graphical.[LINK] InventoryTweaks: Allows players to quickly organize inventories and chests. This is allowed on PvE but not Survival. [LINK] ArmorStatusHUD: Shows information about tools and armor durability. Nothing that can’t be found using minecraft’s f3+h debug feature. If that is ever disabled in the future, this mod should maybe be readdressed. StatusEffectHUD: Shows status effects in the HUD. Same information is displayed in player’s inventory screen, so it’s fine. MonsterSpawnHighlighter: This mod shows if a block is capable of spawning certain mobs, and indicates it graphically around a player. It isn’t game breaking as it only allows players to place torches/lighting in an optimal way to prevent spawning. I’d consider leaving it in, though that is of course up for debate. [LINK] Zyin’s HUD: This one I’m unfamiliar with, but it seems to allow for a lot of information. Players primarily use it for checking horse stats. There’s some other stuff in there too that seems a bit sketchy, like eating instantly/throwing enderpearls using a keybind, but I think that NoCheat would take notice of that. It also has a player located+health indicator, which is also not something I like, but shouldn’t be an issue on P. I think this one may ultimately fall under the “too popular to remove” thing that Rei’s falls under. [LINK] bUpload: Automatically uploads screenshots to imgur. [LINK] TabbyChat: Divides chat received by the player up into various tabs which can be sorted. Has no effect on gameplay. [LINK] Macro/Keybind Mod: This one I intentionally left at the bottom as macros, autoclickers, and botting are currently under review discussion. However as it stands it is currently allowed on PvE. Autoclicking function of mod is not allowed.
  11. Here's a hypothetical situation: Mansion_builder is building a large(30x40) mansion in an area he marked off with signs. He is only finished with half of it: The dashed lines are the plans for the mansions, the brown lines are the already-constructed house, and the red line is the area marked-off and claimed with signs. The area claimed with signs is relatively un-terraformed. Mansion_builder logs off, to re-begin work tomorrow. Then, House_noob logs on, and builds a stonebrick house in the middle of the reserved plot: The grey square is House_noob's smaller build. When Mansion_builder logs back on, he is surprised to see House_noob's build in the middle of his home plot. He complains via modreq, and asks for House_noob's build to be removed. This brings up a few questions: What is the moderator's's verdict? If House_noob is stubborn and decides to keep his house, will it stay? Do larger builds have higher priority? Do sign claims have any value under the rules? Please answer and discuss below. EDIT: This is for PvE
  12. It seems the edge of the world teleporting moved you up and down y levels, wasnt this fixed a while ago, and isnt it supposed to keep you level?
  13. For the past month a few of us have been working on a community Halloween event to be held on the Event server. The event features two main attractions: Pumpkin Carving Speed Build This part of the event will be held on Saturday, October 25th, at three different times so I can cover all player time zones. There will be three rounds with three winners from each round. The fourth round will be a build off between the nine winners. The three winners from the final round will have their pumpkin on display in the Pumpkin Patch of the maze Halloween weekend. Space is limited so please sign up for one of the slots below by PM-ing me here with the time slot you would like to build: SLOT ONE - Aussieland SLOT TWO - Brits&Friends SLOT THREE - North America The Champion build round will take place at 7p CDT on October 25th. Translate for your time zone here. For those of you unfamiliar with speed building but think you may want to give it a try, speed building is a game where you build (or in our case carve) within a certain amount of time while in creative mode. I will make a defining post closer to the event with the time allotment etc. You may reference this post by LetsBFehr for more background on speed building: Speed Building The Night Is Dark and Full of Terrors Opening again to the public at 12a CDT, October 31st, the Event Server will be showcasing our second attraction, a multi-area (and in some cases multi-level) maze. Don't worry, while I am known for building mazes with no exit, I assure you this one can be solved! More than just getting through the maze though, the surrounding area of the maze is full of different things including, but not limited to, the Pumpkin Patch that will have our three winners from the speed build. Different areas will have different enemies and different upgrades. Prepare for riddles and combinations locks to get through the maze, it'll be the most fun you'll have fighting for your life. Special Tiny Sneak Peak While I'm at this I would like to take this moment to give special thanks to the staff members and players helping me make this possible: Maze Spawn: SwitchViewz Creative Speed Build Arena: unce Everything Technical and Training Me to Use World Edit: slide23 Writing a Plug-in For Aesthetic Purposes, the Barn, the Rivers, and other building: JudgeDread Redstone: TheRandomnatrix General Testing: All server admins & Mrgauthier34 You guys really have been fabulous and I really appreciate all your hard work. Also thank you for helping me stay stress free and sane (well more sane-ish).
  14. List of Approved Mods and Macros: All client modifications on this list are allowed on PvE. This list may be updated over time to accommodate changes. Certain features or aspects of mods may not be allowed however, and will be noted below. If you have any questions /concerns about client modifications or certain features and whether or not they’re allowed feel free to contact a PvE Admin: Waypoint/Minimap Mods: Player radar is allowed in all cases. Mob radar is not. Cave mapping is treated as xray and is bannable. Rei’s Minimap Journeymap Zan’s Minimap Schematica: Print function feature has been disabled via server configs. Optifine WE CUI Watson Purely Cosmetic Mods: Shaders Cape mods Player Model Changing Mods GammaBright InventoryTweaks ArmorStatusHUD StatusEffectHUD Monster Spawn Highlighter Zyin’s HUD bUpload TabbyChat Macro/Keybind Mod: Since it is difficult to come up with a comprehensive list of macros/scripts, these are some general guidelines and examples for what is/isn’t allowed in terms of automation. If you are unsure what constitutes an allowed macro or script, contact a PAdmin. using a macro to perform a single command is allowed using a macro to announce a spleef countdown is allowed using a script to repeatedly punch (at a humanly possible rate) at a grinder would be allowed using a script to punch and move forward would be allowed using a script to punch and move around (eg. at the End grinder moving up and down the row of Endermen) would not be allowed using a script to move the player and replant a field with crops would not be allowed movement other than that in a straight line with a script would not be allowed autocrafting is not allowed anything that does more than invtweaks/mojang shift-double-click inventory mechanics is not allowed
  15. I was talking about it in another thread, and it seems like the main concern is that when the map is up for download, people would/will rig their builds to 'splode. If someone puts in the description of the reddit post "Warning: TnT is enabled. If you want to turn it off, go into the configuration files and disable it" or something like that, no one will have an excuse to not have done it.
  16. The meeting will take place on September 27th at 6:00 pm EDT. The time of the second meeting will be announced at a later date, and we will open the floor for new question at the end of the second meeting. Discussion on new nerd.nu website What is the status of it? Suggestions for the new site? Donating Should we add some sort of badges on the forums for donators? Should we add something in game to distinguish donators? How else could we encourage donating? Should we have more donation drives/events? Forum Badges/Subreddit Flair Should we add some sort of forum award/badge system, and then when players win events they can have a badge/flair added to there account? Should we give players that win events a special subreddit flair? How can we make the flow of progress faster? Right now it seems staff members do things in there own time and seem to randomly work on things. How can we make it so that we have a better system for completing jobs?Modded Servers/Mini Games Should we expand our current servers to more then just vanilla minecraft? Such as FTB or minigames?Thanks to SwitchViewz for putting together this agenda.
  17. Hello everyone, We have been keeping an eye on this post in Server Discussion, and we were hoping that people would bring up specific topics they would like to be discussed in a general meeting. This did not happen, so we have decided to create a google form, similar to the one we had for the survival meeting, where people can submit things they would like to be discussed. You can find the form by clicking here. As of right now, we have not decided on a date for a meeting. If we do, we will make sure to give everyone plenty of notice.
  18. It's quite clear that there is some tension regarding the way things are and I believe that the time has come for us to sit down in a mumble channel, and figure out where things are and most definitely where we want them to go. In a civilised manner, of course. So, I would like to formally request that the Head Admins and Server Admins begin to plan for another meeting (especially since it's been a year since the last one). I would also like to ask that the other players and moderators give their support and gather as much information as they can (comments, concerns, questions) to make the admin's jobs a little easier during this process. Any input can be provided below.
  19. tl;dr Bad spawn rates in darkroom spawner, don't think it's simply a matter of player numbers I hope this is right place to post this - I didn't want to harass any one person! - and please bear with me if I get my terms wrong, I'm not particularly technically-minded myself. For clarity, I'm interested in the technical, server possible explanations of what might be wrong: I'm not asking people to solve my build design problems for me, that wouldn't be a fair thing to expect and I'm practically positive it's not a design issue; I also don't want to give any impression that I want a server technical policy changed (those discussions are for other places, I think). I simply want to know if there's a known reason for the problem, so I don't spend any more time fiddling with a design already at the stage it should be at! I've built (the relevant parts of) a darkroom spawner system on P; for the interested, its co-ords are x2540 y220 z-2390 (Ambrosia, NE Portal). The spawn rates are terrible. Ordinarily I'd blame myself for crappy design. However, I've built this setup before on servers and in single player worlds and the spawn rates are much, much higher. Quick design description: 9 darkrooms all build high-up enough so they're the only places where something can spawn each darkroom containing 4 spawning pads each pad measuring 3x3, with a slab in the centre to limit spawns to 2x1 mobs ... for a total of 288 spawning surfaces, each of whose light levels are <8 player spot is 24-32 blocks away from each surface So, all pretty straightforward. However, as I say, the rates are terrible. I suspect I'm falling foul of one or all of several things: An overall, server-wide mob cap beyond the ordinary that I'm unaware of and doesn't seem to be documented under /moblimiter (although the latter applies to chunk unload despawning, so it probably wouldn't be) what's outlined in this subreddit post (although I feel I've played on servers with more people than right now at a short while into P/Rev14 and not had rates these bad) [EDIT - players were kicked from P today, on re-logon there were only twelve of us, did a test - rates were still just as bad] This bug, which I've reproduced in a local Creative world:[1.7.10 local Creative] render distance <10, spawn rates tank with the above design [1.7.10 local Creative] render distance >=10, spawns are what you'd expect with the above design (... I'm fairly sure the chunk render distance on P is currently set to 5) Can someone please shed some light? Thanks in advance, and to anyone whose ear I've already bent over this! :D
  20. In this thread I want to address a few suggestions on items on C and griefing. I'd like to further discussion into the comments, possibly with more suggestions. I'd rather this thread be more about tools to measure and aid with identifying griefing rather than banning policy. I do have some scruples/suggestions on banned items and permissions regarding those items. On C especially, there are some items and blocks that seem to be unable to be interacted with, placed, or even dropped (which makes no sense to disable on C, to be honest). I even notified the Cadmins that you could technically place your own flowing water and lava using /i 8 and /i 10 (that issue has since been fixed). The following, when using the /i command, don't give anything in inventory, despite giving a confirming message. I'm not sure if this is intended or a deal with minecraft itself. I personally don't think they're necessary, but it's a nice list to have. /i 34 (piston extension) /i 55 (redstone wire) /i 59 (wheat crops) (which is weird because you can get carrots and potato crops with /i 141 and /i142 respectively) /i 132 (tripwire) /i 149 (inactive comparator) /i 150 (active comparator) These are items are banned from placing, but cannot be dropped from inventory with Q for some reason. I'd like to be able to drop these items easily without having to drop them out of my inventory. I don't see much sense in not being able to drop these. /i 90 (nether portal block) /i 119 (end portal block) /i 8 Flowing water /i 9 Still water /i 10 Flowing lava /i 11 Still lava These are items that are not allowed to be placed. I'd like to note that hopper minecarts and command block minecarts (/i 422) are currently allowed to be placed on rails while these aren't. I'd also like to note that Command Blocks are disabled on the server, and can only be enabled by changing the server config files. Chest Minecart Furnace Minecart Command Block These are items that "spawn" entities upon usage that quickly dissipate, but are banned for some reason. Keep in mind that while these are banned, splash potions are allowed to be thrown (and are thrown) all the time. It's not logically consistent to ban these two items when they can be replaced with splash potions readily. Snowball Fire Charge When someone right clicks anywhere with a TNT minecart, they are immediately kicked to the lobby. I don't have any qualms about this for server security's sake, but I would like input from a mod/admin on if/how TNT minecarts can be used to circumvent worldguard among other things. TNT minecarts also cannot be dropped with Q, which like I said doesn't make much sense. Additionally, brewing stands are not allowed to be interacted with, but can be placed. Hoppers cannot be placed on brewing stands either. Brewing potions on C seems a bit unnecessary, but creating a demonstration for use on P or S, or just demonstrating how redstone works, should be allowed. Example: (Note on the last image: the hopper immediately disappeared after the screenshot was taken. I had to get the timing just right) Essentially what I want to do by addressing this is work towards a more logically consistent banning of items. --INSERT SEGUE HERE-- After playing on the Creative and PvE servers a lot, I'm glad that we have competent admins, moderators, and community members that quickly point out griefing, let the proper authorities know of the situation, have the offending party kicked or banned after collecting evidence, and rollback malicious edits. I've noticed that on especially C, new players are often characterized as suspicious by other players. While it's nice for our player base to have solidarity against griefing and spam, we might be alienating potentially constructive players. I propose to evaluate this threat with a weekly metric to potentially use on all the servers: use the server logs to evaluate how many new players are banned within 4 hours (or some arbitrary length of time) of their joining the server. You could get this by checking the time the griefer joined and what time he was banned, and evaluating if it was within the arbitrary time window. This will indicate how many people specifically join the server to grief, and separates those cases of regulars being banned; I do contend, however, that there will be some people who misunderstand the server rules from the beginning and unfortunately are banned as a result, though this is a VERY rare case. This metric can be applied for each server, and it can be used to gauge the usefulness and effectiveness of ad campaigns on server listing sites as well. I'd very much like a tech admin to comment about the possibility and efficacy of such a method. I'd also like input on whether such data should be available to the public or kept secret to the administration or even just the techs and heads. Like I said at the top, I'd very much like to see more constructive suggestions on these topics and related topics. Also, if I missed any information, please feel free to correct me.
  21. Cross posted to forums for visibility. Posting just to get an idea of what people's opinions are. Pretty towns with cohesive themes are neat and all, but I think it's also a good idea to get back to the notion of PvE itself. So I'm proposing the idea of a challenge town, where to participate in the town you have to follow certain handicaps, which in turn influence how the town gets made. They can also be combined with the town idea itself for an added challenge. For instance, no enderpearls+floating islands would force people to make bridges all over rather than enderpearling from island to island. They can also be silly thing that add to the town's culture, such as only fish, and impose 'bans' on the importation of anything else. Feel free to take any of these and use them for your town. In fact I encourage it >:D Some ideas I have. I stole a few from /r/minecraft that I've seen over time: You can only travel via minecart. All builds must be within an arm's reach(give or take) of a track. Getting out for a short time to do something is fine so long as you remain close by and get back in. This one would dramatically change how towns are built and designed. Only travel via horses. You're not allowed to get within a a certain distance from your designated horse. Leads are forbidden for use on them. Enderpearls are not allowed. Could use the enderpearl deny flag pending admin approval. Armor is strictly forbidden. Be proud of your nakedness! (small amounts of dyed leather armor are fine) Torches and jackolanterns(which use torches) are not allowed. Filthy plebs and their torches. Could go one step further and do only light by lava or some other crazy light block. All redstone must be powered with a "generator" powered by something. stolen from /r/minecraft(the example used rotten flesh iirc). Might have to tweak it to avoid redstone lag. No enderchests. None of that newfangled "store your stuff in a magic box and pull it out when you need it" mumbo jumbo. Only one water source. Also stolen from /r/minecraft. I think it would be awesome to have an aqueduct system encouraged by only one water source from high up. Only fish(or some other food. Chose fish because it's harder to get). "What the hell is a carrot? Get out of my sight!". This handicap could be temporarily lifted at the start when food is scarce, but implemented later when people get settled in. You may only kill mobs via indirect means. Wolves, punching them off a cliff(the fall kills them not the hit), creepers, skelly arrows, iron golems, and flint and steel are all viable options. When you die you have to log off for a day. Say goodbye to your stuff. This one I'm not sure about, but I think it would make people be more careful about what they do. Maybe only occurs if you die in the town? It would have to be self imposed. Or you could just be unable to get your stuff back, but still be able to play? Everyone can't be in the sunlight for long or you have to set yourself on fire. A silly one, but it would be interesting. Again, would only take effect after a certain time and only within the town. Suggest some more ideas and I'll add them to the list
  22. Good afternoon everyone! As we all know Revision 13 will be ending next week and just like last Rev Whiteoak is going to host a End of Rev Mob Fight and Firework show! The event will be held on Thursday August 28th at 6PM PST. Time Converter So far we have over 200 dopplegangers but only 1 Wither. We need all the donations of diamonds and wither skulls that we can get! If you would like to donate then please contact SwitchViewz (me) or Rokku117. We also have a donation chest outside the local Whiteoak CARTS line. If you would like to summon your own doppleganger or wither, please talk to either me or Rokku117. To get to the arena where the event will be held (Nightoak), go left out of the portal in the portal building. As shown in these pictures. We will be supplying food, iron armor, iron swords, and potions for fighting. However if you want to bring your own gear, feel free! I hope everyone is ready to get destroyed! :D Subreddit Post
  23. Now the last few mod nominations made me a bit curious to how a mod is picked out from the rest of the players. I just want to know how the staff picks out the person and what traits do they look for? Another question i have is when a staff member picks someone to be mod, is it well discussed before voted on?
  24. ITS HERE! The new rev is Coming quick. If anyone has projects, plans, or collaborations, then by all means announce it to the world!
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