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  1. Guest

    Revision 22: Fifth Portal Clue

    In the spirit of the Archaeologists' Guild Poetry Competition, we're switching the style of clue to a poem for this time around. As always, one of the original six portals is still hiding out there as a two block high bedrock marker with a sign upon it. You'll all kick yourselves once it is discovered! Clue: Under the green roof, I waited before reaching, the end of the road.
  2. Guest

    Revision 22: Survey Summary

    As many of you may have have noticed recently, we’ve been making some changes based on the survey responses we received. This post will detail those changes. We will also be going over the results of the elytra poll and the action we plan to take based on that poll. Before we go any further, we do want to say a big thank you to all 94 people who took the time to submit your thoughts. This is an increase to the volume of responses we received in the Revision 21 survey. We have seen a 25% increase in the number of people who left a contact name, now at 78% this survey, which as some of you have seen, has made it very easy for us to follow up with you on your feedback. We’ve made quite a few changes this revision. Some have not been received too well, while others are very much being enjoyed. We do want everyone to have a positive experience, and while we can’t please everyone all of the time, we want to reiterate that the changes we make are heavily weighted from listening to your feedback and what you want to see - even if this doesn’t always seem the case. We care deeply for the server and always try our best to do the right thing. By no stretch of the imagination are we perfect but we are thankful that so many of you feel the same way about our shared community, and engage with us patiently and in constructive ways, as evidenced by your responses to our survey. This week has been a busy one for Didy and I, as we have been holding several team meetings to review the survey responses in greater detail as well as following up on our own progress with implementing changes. We were reading and following up on individual responses as they came in but this week has all been about enacting changes, leading up to this summary post. From here on, we’ll start detailing the changes we’ve made and provide context where we can. Spawn Including more signage around spawn to highlight the cardinal directions. We didn’t consider that the layout of spawn would be confusing to people who aren’t using a minimap mod, or the livemap. While the roads leading out of spawn were differentiated by colours, we have now added giant compass point letters at the archways leading out of spawn. They are visible from the spawn point, facing outwards. More signage around spawn to highlight where to find things. We’ve made a couple of changes under this branch of feedback. Firstly, we’ve added signage at the spawn point, directing people downwards to view information. There are now signs present leading down into the rail station, including some rails on the floor to try to naturally draw people to and from the stairwells where the station rests. We have added signage at the spawn melons, to more clearly demarcate that they are for public consumption. Display people who have earned various accomplishments from server events and such, around spawn. This is another great idea! We’ve made a start by including some recognisable faces around spawn on the ground floor, with their accomplishment listed and will continue to add to this in future. Removal of the region greetings, inclusion of rule signs. For this revision, we wanted to test the theory that most won’t take the time to read through the walls of rule signs, and instead, provide urls and information as people exit spawn. We observed this for some time and felt that this didn’t work as effectively as we hoped, and in line with your feedback too that these greetings were spammy, and that there were in fact people looking to read walls of signs, we have reintroduced these signs back, right underneath the spawn point itself. Some of the signs do have the option to punch, to receive urls to the information guide and such. Adding a place for the Archaeologists’ Guild. We want to ensure that the ground floor of spawn is primarily used for services which offer a function, so your suggestion of adding a place for this guild is a good one! We have added “/place A_Guild” at the doorway in between the two sides of the Archaeologists’ Guild. Information on the new nether mobs, at the nether spawn. We really didn’t want to make this change because some of these mobs are incredibly dangerous! However, a few flesh wounds later and Didy and I have wrangled up one of each of the nether mobs which received some form of special treatment or another at the nether spawn. Each are within their own pod with a brief bit of information accompanying them. Please do not tap on the glass as we do not have enough insurance to guarantee your safety. Inclusion of an access hatch at the spawn rail station. This change was implemented much earlier in the revision admittedly as it was impossible for people to safely or reasonably reach the basement of the station while at spawn. This is available via a trapdoor on the same level at the station dialers. Inclusion of water to the horse parking areas at spawn. We’ve had to recycle some of the fountain water but horses parking at spawn will be able to replenish their thirst without needing to go to the overpriced gift shop on the upper floor. Removal of the barrier blocks in the exterior spawn gardens. We are aware that earlier on, these barrier blocks had unintentionally provided host to a number of traps around spawn. While these were remedied, we have now since removed all barrier blocks as we can understand the frustration in trying to cross the exterior garden to leave spawn, only to be met with an invisible maze. Increase the visibility of spawn with better lighting. Parts of spawn were ridiculously dark and that is an area that we take responsibility for. We have since gone around the entire ground floor, including the inner courtyard and rail station and have ensured that 99% of all dark areas have been brightened up. We have primarily done this by ensuring that the light levels do not dip below 8 on the floor itself. Announce the new spawn trades upon release. This is a great idea, to save waiting for one person spend a long period of time using the trader. Since the last set of trades introduced, we have used your idea and detailed the list of trades available. Portals The spawn nether portals have been replaced with a single portal. We received a lot of varied feedback from your experiences on the corner nether portals at spawn. We heard that the portals were hard to find at first since they were so far out and that there were frequently horse issues, or confusion over which portal your horse would end up at. Our design idea for having the portals at the corners of spawn was to allow people to exit spawn quicker, and to limit any spawn lag by having a nether portal parked right in the middle of it all. We were overzealous in our concerns with lag and have since removed all four of the corner portals. There is now only one portal, which is down the stairs from the original spawn point. Now, much closer to the rail station for easier transportation. Provide a clue for the currently unfound portal. We plan to do this, most likely with the release of the next portal & clue! Improve the layout of portals to how they are usually done. Without giving away too much for the one existing and the other remaining, hidden portals, we did want to break the cycle of what people have come to expect this revision and try something different. While we don’t intend to move any of the portals this revision, we will definitely be factoring your input, into portal layout next revision. Documentation Improve the Iron Golem Spawner / wiki documentation. We’ve noticed with a number of our documentation, that quite a bit of introductory information is missing which doesn’t make a difference to those who are already familiar with how the server works but it ensures a very confusing experience for everyone else. While improving documentation on the iron golem spawners is a start, we do intend to improve all of the documentation over time for other areas too. We have however, updated the information guide on iron golem spawners to make the information clearer and add in details which explain the concepts better for people who may be unfamiliar with them. Another change we have recently requested on the homepage of the wiki is to ensure that the pve information guide is one of the first links that is visible, particularly for new people to see. We focus our attention to try to make the pve information guide the place to go to visit all of the server-related information, instead of seeing it spread out across multiple command pages. Create a directory of settlements. We have since set up a settlement directory for Revision 22, here! Our plan is to revisit these submissions late in the rev, to get some comparison shader photos to show the development over time. Enforce hopper restrictions consistently and make their governing rules well known. For those of you unfamiliar, we have been reaching out to various people this revision to see through changes to the number of hoppers in use, particularly when in large quantities, or in designs that could be altered slightly to significantly reduce the hopper count. Hoppers account for the majority of our server tick rate so this is an element of the server stability that we’re having to follow up with, for the benefit of all. We are currently in discussions with the head and tech admins, to ensure that a consistent and fair policy can be established. Community Increase the availability of parrots and horses. Given the more limited spawning rates of parrots in particular, but also horses, we have ensured that you can purchase spawn eggs directly from the Archaeologists’ Guild by trading in your fossils. Releasing the slime spawner; Releasing some spawners through unlocks such as events. We have released the slime spawner through the Lost Slime Golems event, and the slime grinder is now up and running! While some spawners have in the past been released through, or were found as a result of an event, we wanted to try something a bit different here by having the spawner be made available to the winner, to be placed wherever they wish (within reason). Monitoring the availability of resources, such as glowstone. With glowstone only available through the nether, and villager trades, we are keeping an eye on this resource (which highlights itself quite easily on the livemap). Should supplies deplete to any worrisome levels, then we can look at introducing other means by which players can acquire the resource. Custom nether mob drops could be better refined. We do hear your feedback that some of the drops are abundant and become bland after a while. We will reevaluate nether drops and publish an update in future when those are available. Removing the shulker spawner (bedrock marker) from the nether. We have taken action in removing this bedrock marker from the nether. It will not be placed elsewhere, instead you can expect to have an event brought to P in future where the grand prize will be a shulker spawner. Review iron golem spawner costs. We have reviewed data on relevant drops, and explored the number of iron spawners created across the map so far, and feel at this time that costs are reasonable. We will continue to watch these numbers, and take another look at this before we start planning for the next revision. We won't be making any changes here at the present time, however we have implemented some planned boosts to diamonds for players participating in various server events, that should help individuals acquire the necessary diamond supplies. Reduce the number of server messages in chat. We have taken steps to change this over the past few months. The ‘server is saving’ messages are no longer visible, and we have limited the frequency of server alerts to 5 minute intervals. If you wish to see all server alerts at once, rather than wait for a particular one to come around, then you can run /alert list. The latest events and such will be towards the bottom of the list. Return the guild quests; Including find and seek puzzles. We have created two guild events so far and have plans for more to come! The Lost Slime Golems in particular is very much geared towards those who enjoy hide and seek type events. Ensure that lore text on unique items doesn’t run off the screen. While it isn’t something we can fix for the existing items, we have ensured that as of the latest events that this isn’t an issue anymore for the new, unique items. Allow people to flow water without the need for a moderator. Having flowing liquids restricted is a big part of our anti-grief measures. However, if you have built enough to have acquired a region over your build(s), then you can run the command /flow, and click on a source block to flow water in your own region, without the need for a moderator. Address the disappearing horses (upon dismounting) and the lack of an indicator for the hydration level of your horse. Unfortunately, disappearing horses is an ongoing bug from Mojang so we will have to await a resolution from them on this front. For anyone who does experience their horse disappearing on dismounting, typically a relog, or running away from the area and back will make the horse visible once more. We have spoken to techs and believe that a horse hydration indicator will be possible in a future update to the plugin. We will ensure players are informed when an update is implemented in future (taking account for tech availability). Include custom map art with various server accomplishments. We love this idea and are planning to do so, particularly for some future events! Make more events available from the start of the revision. We do note that this is a suggestion for next revision but we agree, and will aim to do so by providing at least one event that is available from the first day of Revision 23. Ensure that there are more opportunities for people to contribute to server build projects. In the past, we have seen various flora and objects built by people across P, submitted for use when a new map is created. We don’t yet have a clear picture of what we’ll do about this but it is something we want to try to find a way of opening up once more on. Allow for more heads to be made available with doppelganger. We are wary of exploring this option, as larger numbers of skulls can have an impact on the performance for each user in the area. We will however be continuing to make available a limited selection of custom skulls, through various events and traders. Elytra All things elytra. We’ve had so many varied opinions on elytra that we’d like to address. Before we get there though, let’s begin by taking a look at the poll results. Q. Changes to the availability of Elytra were widely discussed during last revision's feedback. Currently Elytra has been set to be unavailable to any players until Week 6. What are your thoughts now that Revision 22 has begun? Option No of Votes % of Overall Votes I don't really use Elytra so this doesn't affect me. 24 25.8% I would like to see Elytra remain delayed by 6 weeks. 29 31.2% I think a delay is fine, but I would like to see it shortened. 6 weeks is too long. 22 23.7% Elytra should be made available immediately. 18 19.4% While the most voted for option is to see elytra remain delayed by six weeks, we see a significant majority of people who wish to see the release of elytra happen earlier. For this reason, we will be releasing elytra along with this post as part of the latest trades available at the Archaeologists’ Guild in spawn. This means that as of this post going up, the elytra is now available. With elytra in Revision 22, we made quite a number of changes to the path to obtaining them. One of the pieces of feedback that we heard, and accept, is that we probably changed too much all at once. A more incremental approach to trying new ideas may have been the better option in hindsight. We're aware that no matter what we choose to do, some people will feel it was the incorrect choice, however we feel that releasing elytra one week earlier than planned is close enough to everyone's choice of vote that we can all accept the compromise. We do want to reiterate that changes we make to the server are heavily weighted on your feedback. We read through more than 75,000 words of your feedback before making decisions. Our decisions are not always right, which is why we do these surveys, and listen again to you. From the poll results above, we can all see that the topic of elytra is a divisive one. For next revision, we will come together again and look to find a way to improve on the experience this revision so far as we haven’t settled on any decisions because it is too far ahead.
  3. Introducing our PvE Poetry Competition! The Archaeologists’ Guild is in a bit of a pickle. According to the Head Researcher, they are supposed to have collected numerous samples of poetry from the world of PvE for an upcoming anthology to be issued by the Spawn Museum. However, due to someone accidentally deleting the entire team’s schedule from the Museum computers, nobody actually remembered this… until the Head Researcher called a meeting about it. Archaeologist Mike (the obvious, IT illiterate, suspect of said deletion) declared loudly to the Head Researcher that everything was on track! What was he thinking?! Now the Head Researcher believes the anthology will be ready for his very important dinner with the SNOOTY (Studying Narrative, Odes, & Texts of Yore) Society. If it isn’t, the entire Guild could be fired! Please help the Archaeologists’ Guild by delivering short poems from your region of PvE to them. They are desperate! So desperate in fact, that we’re sure there will be some rewards for your help. Details of this event: - A free ‘book and quill’ are available from the Archaeologists’ Guild at Spawn. - Create a short poem that is able to fit on 1-3 pages of a minecraft book. Poems should reflect one (or both) of the following: A memorable experience on PvE. Perhaps you once modreq’d for flowing water but forgot to place it first, or maybe you won an event, or fell in lava with ten stacks of diamonds. If it was memorable to you, it counts! History from your town or settlement. Maybe your settlement has a long and rich history spanning multiple revisions, or perhaps you like to construct a different backstory each revision. Either way, we’d love to know more… in poetry form! - Sign your book so we know who it’s from! - Deliver the signed book back to the donation chest at the Archaeologists’ Guild. - Everyone who makes a serious and good natured attempt at an entry will receive a prize: Prize for Giving it a Go! 9x Diamonds 4x Gold Ingots Enchanted Unique Participation Certificate A Copy of your Entered Poem - There are also special prizes for 1st, 2nd and 3rd place: 1st Place: 1x Iron Pickaxe with Fortune IV, Efficiency V, Unbreaking III and Mending 72x Diamonds 36x Gold Ingots Enchanted Unique 1st Place Award A Copy of your 1st Place Poem 2nd Place: 45x Diamonds 26x Gold Ingots Enchanted Unique 2nd Place Award A Copy of your 2nd Place Poem 3rd Place: 27x Diamonds 10x Gold Ingots Enchanted Unique 3rd Place Award A Copy of your 3rd Place Poem One submission per person only. If multiple are submitted, we will only accept your first submission. The competition will be judged by PAdmins. Here’s an example from our settlement, Gitland - the famous story of one resident’s terrible addiction... Barlimore knew, with a bit of luck, it might turn out that a furnace bucket, Had been used, and therefore emptied, A situation that had tempted Previous excursions into the depths So many, in fact, he'd carved some steps, to visit his most favourite place Below the earth of Gitland's face, That's right, a bloody lava lake! He was an addict, make no mistake. "Lava buckets are great!" he said with a grin. ...I fought the urge to push him in. There’s a lot of latitude - you can be serious or funny, rhyme or free verse, and take liberties with the topics. Remember to stick to 1-3 minecraft book pages though or your entry will be disqualified! The closing date for poetry submissions at spawn is the 5th May! The Archaeologists’ Guild thanks you for your assistance. GOOD LUCK!
  4. Guest

    Revision 22: Settlement Directory

    Within this topic we'll be featuring all of your submissions from two weeks ago to date. Have fun exploring the settlements listed, we'd recommend checking them out in person on P! Akinah Location (x,z): -1242, -3198 Owners: Kaval and Nistune Theme/Details: Fantasy Nature reserve with eventual rollercoasters. Its spread between the ground below and floating island. Ambrosia Location (x,z): 3077, 2725 Owners: Yeah - like any of us are responsible enough to own anything. Theme: Grand plans with minimal completion. Why you should visit: We have taters, a shulker grinder, an iron grinder, a zombie grinder, a skelly grinder (work in progress), and a spider grinder (work in progress). We may even manage to get some villager trading, but I'm not holding my breath. Argoth Location (x,z): 3800, -4000 Owners: defiex and iNerd71 Theme/Details: 50% Desert ruins, 50% Oil industry, 100% Communism Ashmore Location (x,z): 0, 1433 Owners: xOreoToast Theme/Details: Fortress City supported by mining and agriculture. Avalon Location (x,z): -2664, -1450 Owners: baebasaur, bookey42, grenbug, polar_ted and zach99998 Theme/Details: Cowboys, Aliens, and Monsters oh my! Blackwood Bend Location (x,z): -1350 1730 Owners: Herr_Fawkes Theme/Details: Theme is medieval, as usual. Town is spread out along the river, so follow the road from the castle to see the town and farms. Botanica Location (x,z): -10, 800 Owners: Gunnbrikt Theme/Details: A large botanical garden containing a large array of Minecraft plants. Still under heavy construction. Bywater Location (x,z): 78, 970 Owners: DarmanS, jeagle7247 and Makrove Theme: Walled Plantation Details: 8-track rail station (access to 2xgrinder, working on a Spawn Rail) access to Skeleton, Zombie, 2xZombie Grinder. Working on an Iron Grinder CMC Outpost Location (x,z): 630, 2600 Owners: saberfysh Theme/Details: Space Mining Grounds. Rail hub for the SE End Portal and 4th CMC building in the Unity Storyline, the previous being the CMC Arctic Research Facility (Rev 21). dacracot's Location (x,z): -1505, 295 Owners: dacracot Theme/Details: We have a Mini Mall and we also have an Iron Golem grinder! Darkrack Location (x,z): -2353, -1743 Owners: Darkrack Theme/Details: Eichenwalde Fio D'água Location (x,z): 0, 390 Owners: _Igorino_ Members: Me, myself and I Theme/Details: idunno.jpg, rustic/medieval, I guess? I just built what felt right at the time. It's not much, but it's mine! Gus's Corner and House of Many Colors Location (x,z): -4480, -4460 Owners: guspolly Theme/Details: To avoid having to alpine the plateau, enter the stair at x-3957 z-4179. Gwenyn Location (x,z): -3000, 3000 Owners: QueenBombus, slats and Ullander Theme/Details: Busy bees in the trees Haven Location (x,z): -115, -2981 Owners: bermudalocket and Silversunset Members: blue_avocado, Halinah, Leafpaw, lobotomyp0p and Wozdaka Theme/Details: Bioluminescent cavern + smurf mushroom village outside. Hyrule Location (x,z): 3900, 3000 Owners: gk_ryo Theme/Details: Sav'aaq Muad'Dib Java's hut Location (x,z): -4012 -1377 Owners: JavaOfficial Last Chance Location (x,z): -3500, 1000 Owners: Legendary_Legend Theme/Details: The theme is a location for summer homes for anyone who wants one. Scenic location. Developed infrastructure including active rail to spawn. No Name City Location (x,z): 234, 3340 Owners: bobsmart and Rodesjaal Theme/Details: A town with no name, no theme, and no idea what's going on. Northern Federation Headquarters, Highdale House Location (x,z): 0, -1270 Owners: Bluuefuzzy Members: Others nearby. Nucleus Location (x,z): -2800, -3500 Owners: Hinterlandz and ImmJaqo Theme/Details: Nucleus is going to be a 1 stop shop for EVERYTHING you need, fully automated and HELLA designed. To contrast from the hardly any plan, public build, residential project of tabula rasa Hinterlandz has spent a few weeks designing and perfecting a fully automated "Generator" build. Nucleus is your one stop shop for anything that can be AFK farmed, with a villager market right next door. The town is built around an iron farm, above the iron farm are AFK farms you have to hold a button to use like fishing, snow, cobble and stone, beside the iron farm is a fully automatic PurPur farm all with in activation distance of all the spawners. All these farms stream their items into silo's in the silo room underneath which also holds items from the fully afk farms such as melon, pumpkin, reeds, cactus and hopefully some villagers will be able to help out with wheat, carrots and potatoes Still a long way to go. The floor plan is available to look at on creative Pico Location (x,z): 3500, -1420 Owners: 32ndFlava, kumquatmay, Norami, schererererer and totemo Theme/Details: We're an established colony living on Mars this rev! Redsun Location (x,z): -61, 1836 Owners: AnonymousDapper Theme: Medieval Nordic (Stone, wood, no glass, etc) Details: Public farms, public smelting machine, villager trading hopefully soon. Looks best with Faithful texture pack, Sildurs shaders, and Better Foilage mod with round logs enabled. Rhyl Location (x,z): 4499, 4499 Owners: flupmakintosh Theme/Details: .... erm.... it's in the corner of the map, there's a few cows, I am slowly building stuff but I think my 50*50 quary was a bit overambitious River Overlook and Port Location (x,z): -110, 2432 Owners: Difficult1 Theme/Details: My cliff side fortress/trade port. Made to be scenic when entering VIA the port below, looking up to the battlements, crossing paths, and waterfall Sagamore Location (x,z): 3050, -3600 Owners: piplo127128, promaxxe and Ruex Theme/Details: Mining settlement, modern, 80s modern Solace Location (x,z): -450, 1550 Owners: ghrey303, robr, sirlyle, zburdsal Theme/Details: Lumbermill, Wooded Retreat Stonemist Location (x,z): 640, 760 Owners: Jezzzzie and Ruthlesssss Theme/Details: Relaxing beach resort style with eventual cute little houses with a thriving market! Straya Location (x,z): -1020, 3516 Owners: Kirstae, Spook6 and TJM66 Theme/Details: Everything Australian, from drop bears to vegemite sandwiches! Tempo Location (x,z): 1550, -50 Owners: DaPenguinMann Theme/Details: soon to be a town with clock tower. The Dreadfort Location (x,z): 65, 670 Owners: HouseBolton Theme/Details: Medieval theme. Built a few houses so far, but it isn't much The Nook Location Location (x,z): -3255, 1217 Owners: QHC TreeClan Location (x,z): 3344, -252 Owners: Sunstarshine192 Members: TreeNinjaInATree Theme/Details: TREESTREESTREESSSS White Mesa Location (x,z): -3150, -1700 Owners: venom20078 Theme/Details: It's a big ass savanna mesa west of Avalon and Rose Portal. It's got plenty of space. The theme is underground science facilities. Here's some images of the area. https://imgur.com/a/MqAmS
  5. Guest

    Revision 22: Fourth Portal Clue

    We're up to the fourth portal clue for this revision. This clue is for the keen cartographers out there! We'll set the sand timer at 30 minutes on this one. ;-) Reminder: One of the original six portals still remains in the world. Clue: Image credit: Sir_Didymus Handwriting credit: Sir_Didymus lacking sleep.
  6. "An urgent memo from Chief Archaeologist Jones has been dispatched to the four corners of the overworld. It reads: 'To all intrepid adventurers and would-be archaeologists, we seek your help as we have found ourselves in a very sticky situation. Our latest discovery, the Lost Slime Golems has been unearthed, yet the greatest secret alludes us. It seems that with your help, if we can find the remaining Lost Slime Golems hidden across what we believe to be the overworld, then we can crack the final code! We strongly believe from our recent exploration that these Lost Slime Golems should be visible on the surface from the seismic digging and fighting that has been happening for the past few weeks. It is clear that if we unlock this final mystery, then we will uncover an ancient slime spawner. We have no need for such trinkets as cracking the mystery alone will be enough for us! The first person to solve this puzzle can certainly have the spinning slime object, wherever you like in the overworld!" ... The memo continues on into discussion onto the best biscuit discoveries of recent times, and other drivel. This event is now live. This event is a scavenger hunt. Start the event by finding any Lost Slime Golem, with the first at the Archaeologists' Guild (coordinates: 15, 68, -50). The hand-in for all 10 items is also at this same spot at spawn. Each of the Lost Slime Golems will provide 1/10 of the items needed to complete the event. Completing the event will reward a prize box, which is available for viewing at the Archaeologists' Guild. Only the first person to complete the final secret will unlock a slime spawner, which we will place at a location of your choosing in the overworld*. If you are the first to complete this event, the padmins will reach out to you to inform you of your success and arrange delivery of your slime spawner. *Slime spawning rules require a swamp biome, which we will create around the spawner, and also for the spawner to be between Y 50 and 70. The spawner must be placed within 7 days, or we will hand this prize over to the next person, and so on, until we see the spawner placed. The spawner must be requested to be placed in your own claim/region, or elsewhere with permission from the respective parties.
  7. Guest

    Revision 22: Third Portal Clue

    This is the third clue for finding the bedrock marker, for a nether portal. Three more bedrock markers will be released with accompanying clues in the coming weeks. Reminder: One of the original markers is still hiding in the world somewhere. Clue: ?_5_0, ?2__4
  8. Guest

    Revision 22: Second Portal Clue

    While we still have one of the original six portals remaining, we are now releasing the second of the final six portal clues. We will release another portal clue next weekend, and will reply to this topic once this portal has been found. Clue: Same clue - Colourblind friendly:
  9. Guest

    Revision 22: Week 3 Stats

    We recently received a suggestionbox request to see the rail stats around this point in the revision. We're following up on that request here with those numbers, as well as a few other stats which are transport related, and some which are not - just for fun. Credit to Pez for making these stats available for us. Rails Crafted: 1) PPGOME - 6809 2) EnferPhenix - 5472 3) Legendary_Legend - 4350 4) IronOxide - 3482 5) QueenBombus - 3056 Total rails placed: 68,710 Distance travelled by Boat (meters): 1) Pez252 - 230,658.84 2) Zaevi - 173,247.69 3) The_PageMaster - 133,880.94 4) piplio127128 - 111,339.53 5) obere - 105,646.31 Distance travelled by Walking (meters): 1) Gor3fiend - 419,192.81 2) Jezzzzie - 409,381.10 3) PipersDad - 382,499.57 4) tompreuss - 340,935.54 5) ghrey303 - 324,858.61 Distance travelled by Horse (meters): 1) Kaval - 981,397.69 2) gk_ryo - 898,736.12 3) fazaden - 822,289.53 4) ttsci - 648,977.17 5) Tellephone - 516,614.58 We thought we'd include a couple of custom nether mob stats, following the introduction of them recently. Top 5 Pixie Hunters: 1) totemo - 9 2) Azumarill - 8 3) ThelVadumee - 7 4) DarmanS - 6 5) FlyinSloth - 4 &) King_of_queso - 4 Top 5 Boss Hog Hunters: 1) PipersDad - 45 2) ThelVadumee - 22 &) Trooprm64 - 22 3) DarmanS - 21 4) ghrey303 - 16 5) totemo - 15 &) Wozdaka - 15 Top 5 Berzerk Warrior Hunters: 1) totemo - 124 2) PipersDad -108 3) Azumarill - 88 4) ThelVadumee - 65 5) Wozdaka - 57 Top 5 Scorpion Hunters: 1) totemo - 33 2) PipersDad - 25 3) Azumarill - 22 4) FlyinSloth - 16 5) gk_ryo - 15 Top 5 Hell Sniper Hunters: 1) totemo - 73 2) PipersDad - 45 3) Azumarill - 42 4) Wozdaka - 30 5) ghrey303 - 28
  10. Guest

    Revision 22: First Portal Clue

    Within the information post, we mentioned that portals will be released as a batch of 6 to begin with, and then a new portal to be hidden and released with each subsequent weekend of the revision, for the first 6 weeks. This post is the first of those clues, to hunt for portal 7! One of the original six is still out there somewhere too! Clue 1:
  11. An announcement from the PvE Emergency Broadcast service: Zombie Apocalypse! March 13th at 6pm EST (click here to convert to your timezone) The end is nigh! The PvE server is about to experience a zombie apocalypse. You still have time to prepare a base before the zombie hordes reach our borders, so grab your friends, neighbours, and that llama you’ve grown particularly fond of, and make a run for safety! The final map save will take place just before the event starts. Please have any builds you would like included in the map download etc. finished by then. Also note, mapworld access will be removed at this time. Please take note of the following safety notices: These are not your regular neighborhood zombies. Zombie hordes are faster, and congregate in far greater numbers. Be aware: zombie hordes have been known to break through buildings, dig into caves and pillar up to reach your tower. If they see torches, they will break them to allow more of their number to spawn. Some materials are safer than others - for example, zombie hordes have more difficulty with obsidian blocks and iron doors. The full list can be found here. These block breaking times are subject to live changes as deemed necessary by the admin team. If the zombie hordes terrify you, and you prefer to live within the safety of spawn during this event, you can! Nilrem the Wizard is working to keep a protective forcefield around spawn, though some of the castle was destroyed in the initial attack. The enclosed South side of spawn will be safe, and open for collaborative building - the goal being to stock up supplies for our zombie fighters out there in the wilderness! Edit: Spawn is not as safe as we intended - we can't do anything to hold back the zombie hordes, you're going to have to work together even more to survive! Government issue protective wear is always available at spawn, along with some basic tools and food. Elytra users BE AWARE of Nilrem’s spawn forcefield, and fly above y120 in that area! A myriad of empty public chests will be available at spawn, for you to help fill with useful donations for others to use as needed. Traders at spawn will accept materials in exchange for various useful items such as armour, protective blocks and more effective projectiles. Spawn changes will take effect in the first half an hour or so after the event goes live, to allow for a quick change over, so please factor this time into your plans. Think you’re safe in the End or the Nether? Think again! Please note that from March 13th to March 15th, protections and all other general PvE rules remain in effect and only zombies are free to ignore them. And announcing: PvE-Chaos! March 15th 6pm EST (click here for your timezone) PvE will enter PvE-chaos mode with the following additional changes until rev end: Indirect PvP is allowed (you can’t stab someone to death, but we won’t stop you dropping lava on them). Water and lava flow are enabled - be careful where you drop your lava! Land protections and LWC are removed, and griefing is allowed - always wanted to bury Barlimore’s house in sand? Now is the time. TNT will be enabled - yes you can blow up that neighbouring town. Zombies have TNT too - that’s right the apocalypse continues, but if you let them get bored, they may TNT your base. During PvE-Chaos mode, staff reserve the right to clean up any areas deemed necessary, e.g. affecting the stability of the server, or blocking spawn exits. Admins also reserve the right to drop unexpected dragons on you as the revision enters its final hour, but that goes without saying. PvE-Chaos mode will continue until revision end on Friday March 16th. Our thanks to redwall_hp for designing and implementing this plugin, and the rest of the tech team for any further assistance given during the planning and running of this event. ~The PAdmin Team
  12. Guest

    Revision 21 Suggestionbox Responses

    To use the suggestion box on p type: /suggestion-box <your suggestion here> September 23rd Suggestion: enchanted iron nuggets should craft up into (useless) similarly shiny nuggets and iron blocks you can put on display in item frames Our Response: Thank you for your suggestion but we will not be looking to implement this change as it could easily end up with people accidentally crafting their valuable nuggets into something worthless. It is possible to display the current nuggets in an item frame is you so desire, just /modreq for protection over the frames so that the nuggets on display cannot be stolen!
  13. Hello again, PVE! Saberfysh here. With Rev21 drawing to a close, and Rev22's archaeology theme on the horizon, I present to you a new chapter in the CMC saga, dubbed CMC: The Polonius Archives. For those who have been following Buzzie71's Unity storyline, which has grown from a monolithic spaceship in Rev11 into a continuing serial (Unity: Origins, Unity: Ancients, and Unity: Diamond Spleef Cup ), you may be aware of a side story called the CMC Starlogs, which further expands on the Unity universe through the perspective of a neighbouring civilization in PVE starspace, the Calendonia Mining Colony (CMC). Set in the future long after the Unity Diamond Spleef Cup and the USMC Vengeance saga, this story follows a geologist from the Polonius Institute, sent to PVE as a researcher from the newly formed Caledonia Mining Commonwealth (CMC) after the end of the Caledonian civil war. It is aimed that readers who have read the Unity storyline (Rev11) and the CMC Starlogs (Rev15/16). Buzzie's appearance in this story is also considered canon. The related builds on the map this rev are the CMC Arctic Research Lab (-2950, 1620), and a replica of the Unity spaceship constructed at Alias (-1000, -1000). Certain revs will contain builds that appear separate, but are actually tied together as part of the Unity storyline. Posts here will be separated for each log entry as opposed to one long wall of text. Thank you for reading, and I hope next rev will be exciting for everyone!
  14. This post is to serve firstly as a reminder that the admin hunt is taking place in 24 hours time! Click me to convert the time to your timezone! We wanted to use this reminder to highlight a little more about these special saddles, from what you can see in action here: These saddles are available courtesy of totemo's efforts, through the EasyRider plugin. When equipping a special saddle, the disguise will only be visible to other people (due to limitations of the vanilla client). To view your own disguise for screenshotting and the like, run '/horse-disguise-self'. This will root your horse to the spot until you run the command again, or dismount, but it will make the disguise visible for the duration. We've got a selection of 36 special saddles for you to choose from - in part, to test them and to find out what works and what doesn't. We'd really love to hear your feedback on them; Whether you'd like to see them included earlier in revision 22, how you find them and any other feedback you wish to submit. If you turn up to the admin hunt - you will be guaranteed a single admin hunt token, which is enough to choose one of the saddles!
  15. Guest

    Admin Hunt - Update

    During the latest topic, we gave notice that admin hunts were being cancelled due to an element of the gameplay that was exploitable, allowing for people to easily identify disguised admins and providing an unfair balance to the event. We have since been testing and have found a way in which this exploit is prevented so we will be resuming admin hunts again! The next will take place at (click me for your timezone).... Aside from the change regarding the exploit prevention, we have some other changes to note for this upcoming admin hunt: The tier five prizes are now available and will cost five admin hunt tokens each. 15 new admin hunt tokens have been hidden around the hunt area. We have introduced a brand new villager which will let you buy a special saddle, for the cost of just one admin hunt token. These special saddles will make your horse appear as the disguised animal to other people. There are 36 to choose from (it is currently encased in bedrock at the prize room but this will be made available once the final admins have been hunted)! Everyone who participates in the event will be able to claim a free admin hunt token (it is currently encased in bedrock at the prize room but this will be made available once the final admins have been hunted). We want to thank admins for participating but also encourage them to die more - so you get more prizes! We will award each admin an admin hunt token (after the event) for each of their hunted deaths, up to a maximum of 5 tokens per admin. This number is particularly high because we are far through the revision; In other admin hunts, we will limit that maximum to a lower number. We'll look forward to seeing you all there! * Blue name not included.
  16. Following on from the release of the first & second custom spawner clue, here is the third of many that we plan to release at a secret schedule. The nature of each clue may vary, we may not share any other information than what the clue shows, or even which spawner the clue is for. Clue 3: X -928 X 1766 X 3688 Z -3728 Z 1689 Z -3504 Update: It has been a few days since the clue was released but alas, the hunt continues. The person seemingly closest to discovering the logic to these coordinates and what they mean is Azumarill. Check out this image from their post below. It isn't exactly right but it is along the right tracks.
  17. While you're still figuring out the third custom spawner clue, here is the fourth and final clue! We may not share any other information than what the clue shows, or even which spawner the clue is for. Clue 4: Image courtesy of Didy
  18. Image credit: Sir_Didymus This post concludes the second admin hunt of revision 21, and for the foreseeable future, the final admin hunt of the revision. The introduction of this format for admin hunts has been to create a level playing field that anyone who participates can have a fair shot at obtaining prizes, just the same as anyone else. We have been conscious since our initial testing for the admin hunt that there is a means of highlighting admins who are hidden as blocks, effectively trivialising the event itself, making the experience unbalanced to anyone not using this. We have never seen this abused as much as we have for the latest admin hunt, which is the reason why we are not featuring those with the most admin kills this time. We're not looking to enforce sanctions at this time as we have not specifically talked about this means of gameplay being highly frowned upon before now. If we continue admin hunts without addressing this issue then we are certain to see admins not turning up to the event, and people who are aware of this imbalance to the gameplay, also avoiding the event. Our plan for the moment is to explore means of preventing this, before continuing with admin hunts. We have a couple of options to try. If we are unable to find a way to prevent this, then we have a plan B for changing the format of admin hunts again, though that will most likely be something that, if we have to explore, would be available much later in the revision, or next revision. Thank you for understanding, at least we hope that by informing you of the reason for the postponing of future admin hunts, you may understand that we cannot continue as they are with this imbalance.
  19. It’s that time of the revision again! With a new year, we enter 2018 requesting your feedback in this mid-rev feedback topic. The current revision is set to last until at least March 2018, we will continue to announce a reset date, one month in advance. What is the point of this topic? The bottom line for this topic is that we use your feedback to shape the next revision. While we also look at historical feedback across the prior revisions, this topic is one of the most significant sources of your feedback that forms the basis of our detailed planning for the next revision. Until this topic closes and your feedback is within, we do not have any decisions set in stone. Notes Please assume that every section has a “Do you have any additional thoughts?” question within. We welcome feedback that isn’t confined to the questions we are asking. At the bottom of the post in spoiler tags, there will be a template for you to copy and paste, to respond to each point easier. This topic will be open until January 21st and we will be taking responses up to and including that date! Here are some important dates to note for this topic: January 13th - Padmins will do the first round of responses to everyone in the topic. January 20th - Padmins will do the second and final round of responses to everyone in the topic. January 21st - The topic will close, a day after. Expectations From the start of the revision, we set up our expectations of how the revision would play out, including for the first time ever, an estimated timeline for the revision duration. How are you finding this revision, knowing the revision duration in advance? We gave a rough outline for having more events in the latter half of the revision. Would you like more information along these lines in future? We made it clear that we wanted to involve you more in the decision making, and did just that with various events and tasks this revision. This involved the pve survey, a poll for the admin hunt location, the death message update and a number of suggestionbox submissions which were implemented. a. We want to continue down this path, and do more. How do you feel we did so far and what more can we look to do? Map Size For revision 21, the map size is 9000 x 9000 blocks. We have been considering a smaller overworld map for revision 22, as confirmed in the discussion here. How have you found the current map size? We believe that returning to a smaller map size for next revision would encourage more community activity - something we are strongly looking to promote. What are your thoughts? Biomes We used the Open Terrain Generator to generate the map and worldpainter to make smaller changes. This terrain generator allows for a variation in the types of biomes and allows us to modify them too before they generate, and worldpainter lets us make more precise changes on a smaller scale by comparison. How have you found the world generated? Which biomes would you like to see more of? Which biomes would you like to see less of? Ore Distribution For the ore distribution this revision, we emulated the values of revision 19 (though there are notable differences). Additionally, compared to last revision, ores would typically generate where you’d expect to find them normally. How did you find the ore generation this revision? Were there any ores you feel were too sparse? Were there any ores you feel were too abundant? Would you like to see biomes specific ores such as the mesa being plumped for gold? Nether Portals For this map size, we spread 12 nether portal markers out around the map, with another nether portal at spawn. Each nether portal could be lit within 100 blocks of the marker, and placed in either the upper, or lower nether. We meticulously planned the bedrock markers to try to provide optimum coverage. How did you find the layout for this revision? Given that we are considering a smaller map size, how would you like to see the volume and layout of nether portals? Nether This revision, we saw the nether divided into an upper nether, which was all entirely custom built by Sir_Didymus, and the lower nether being vanilla generation, with the bedrock roof mostly removed between the two. Would you like to see an upper nether return again, or shall we explore another format (such as an all-vanilla nether)? We introduced a nether spawn this revision, which was built by Barlimore, Sir_Didymus and with staff contributions. We did this to introduce people to the upper/lower nether concept. a. Provided there is an upper nether again; Would you like a nether spawn to return in future, or would you like us to return to tradition and allow you to create your own nether spawn? b. How did you find having a pre-built nether rail station? End It’s the end! This world is typically generated completely vanilla. For this revision, the end was a size of 4500 x 4500. How do you feel about the size of the end? Should this be smaller? We have frequently heard feedback about wanting the end dragon fight made more difficult. How would you feel about the end dragon fight being a non-vanilla experience? Mapworld This revision, mapworld carried over from revision 20, allowing you to keep your plots, maps and modreq for them again without losing your work! We plan to bring mapworld over into revision 22 too. How have you found the experience of mapworld carrying over into the new revision? Which changes would you like to see to mapworld, if any? Worldedit has been a frequent request and an example which we would love to hear feedback upon. Spawn The overworld spawn this revision was curated by defiex, decorated by staff and built by jar9. We confirmed early this rev that the spawn building for revision 22 would be entirely built by nerd staff. With that in mind, we've made early progress on the spawn structure, to ensure a timely completion, and have made sure it fits well with the theme and events planned for revision 22. We have aimed for a very simple layout, one where you can exit spawn swiftly and clearly, along one of four cardinal roads. We are looking to further mitigate lag at spawn by moving the nether portal away from the spawn point. a. What would you expect to see from the layout of spawn next revision? 2. Which was your favourite Easter egg around spawn this revision? 3. Are there any spawn ideas you’d like to submit for future? 4. How did you find having a pre-built spawn rail station? Features Iron Golem Spawners This revision, we replaced the wither skull cost from iron golem spawners and replaced it with a 1/500 chance of naturally generated iron ore of dropping a ‘golem soul’. We continued the practice of having these spawner costs lower each month, to make them more accessible to those outside of towns. More than 1000 golem souls have been mined in the revision so far, resulting in iron golem spawners bought swiftly and with spare golem souls going towards a community contribution for special villagers. a. How would you like to see the iron golem spawner costs adjusted for the next revision? b. Would you like us to return to the practice of having people unlock a golem spawner, then upgrade them for an additional cost? c. Do you have any further suggestions on how you’d like to see golem souls used? Custom Spawners For this revision, we revealed the custom spawners hidden around the world as bedrock markers, and whether those spawners were in the overworld of nether. This was documented in the public document here. Following a suggestion-box suggestion, we would like to ask whether you would prefer for all custom spawners to be located in the overworld, rather than shared with the nether? Which custom spawners would you like to see in revision 22? Which custom spawners would you no longer wish to see in revision 22? Guardian grinders became an issue this revision with their spawning rates conflicting with each other and other grinders. If possible, would you like to see a number of guardian spawners introduced to replace generated guardian spawning areas? Community Blog Posts This revision, we continued publishing blog posts throughout the revision. So far we have published two of a total four, where the final blog post will go out at the end of the revision as a wrap-up. Is there anything in the blog post you’d like to see more of? Is there anything in the blog post that you’d like to see less of? Events We have continued to introduce a number of small and large events this revision, with the aim to have more available in the second half of the revision to give you more reasons to log back in and return. How have you found the events so far? Which events would you like to see more of? Which events would you like to see less of? Balancing prizes is something we always take as much care as possible with, depending on the nature of the event and how far through the revision we are. a. Those two important points aside though, which prizes would you like to see introduced in future events? Plugins TrainCarts This revision saw the introduction of the plugin TrainCarts. We included this plugin based on your feedback last revision. We implemented this plugin in a heavily restricted version (so none of this), keeping it reasonably close to HyperCarts, which we were using previously. We appreciate that this was a new plugin, with some hiccups throughout, so thank you for reporting issues to us as they came up. How have you found the TrainCarts plugin? Would you like us to continue using this plugin? Are there any other features of TrainCarts that you would like us to explore using? Other Plugins Revision 21 also saw the implementation of changes to existing plugins, such as the /place overhaul that pez252 brought us, which was introduced from the back of a suggestionbox suggestion. Which changes to existing plugins have you found welcome? Which changes to existing plugins would you like to see further changes to, or even removal of? Closing Thoughts We are now passing the halfway point in the revision and look forward to seeing you on P with whichever projects you’re working on. Thank you ever so much for being a fantastic community! Template for responding:
  20. Following on from the release of the first custom spawner clue, here is the second of many that we plan to release at a secret schedule. The nature of each clue may vary, we will not share any other information than what the clue shows, or even which spawner the clue is for. Clue 2:
  21. Guest

    Admin Hunt - January 20th

    We would like to invite you to join us for our next admin hunt, this weekend on Saturday 20th - 22:15 EST (click to convert to your timezone)! Info We have 10 confirmed admins attending, with a possibility of more arriving too! The fourth tier of prizes will be unlocking too! You can view them in the event hub right now! We will be returning again to the beautiful Catsenberg! This event will run for about 45 to 60 minutes. We are aiming for a later timeslot to give other timezones a chance to experience the frenzy! How to get there To get to the event hub, you can click the signs next to defiex or Didy at the spawn nether portal, or type /spawnme while the event is running. Empty your inventory into a chest in the green section, check prizes in the red section and participate in the event from the purple section! Aim The aim of this event is to hunt down admins to obtain admin hunt tokens! They are disguised as various blocks, mobs, or even other people! Additionally, there will be a number of chests hidden with admin hunt tokens scattered around the map too. ~~~ We look forward to seeing you there! All individuals who land the killing blow on admins will be featured in a post-admin hunt wrapup, similar to last time.
  22. Guest

    First Custom Spawner Clue

    Upon request, in our latest padmin meeting we were asked to discuss the possibility of releasing clues to the locations of the remaining hidden custom spawners (bedrock markers). This post is the first in a series of periodic clues that we will share. The nature of each clue may vary, we will not share any other information than what the clue shows, or even which spawner the clue is for. Clue 1: “Dd y thnk thr ws sm pttrn t th plcmnt, smlr t lst rvsn? My xstnc n th qdrnt wth th mst knwn cstm spwnrs dfs tht lgc!”
  23. Guest

    Admin Hunt - January 6th

    When: Admin hunts are returning again this revision, as we mentioned in the most recent blog post! The next admin hunt will take place at 23:15 GMT, Saturday, January 6th. We have confirmed attendance representing all four of the admin teams so far. What: Admin hunts are contained events in which you can access by having an empty inventory, and clicking on the sign that becomes accessible in the event hub when the event is live. After clicking the sign inside the purple section of the event hub, you will be equipped with a weapon and warped to a modified version of Catsenberg from revision 14 where admins will be disguised as objects, blocks or even other people! Hitting them a good few times will kill them, and they will drop a shulker chest of goodies, including admin hunt tokens. These tokens are also hidden around the hunt area in various chests, so if you're not having much luck finding an admin, you can explore the environment to look for tokens too! Once you've had enough, or the event is over (lasts about 45 - 60 minutes), you can head back to the event hub and spend your admin hunt tokens in the red section. Where: Thanks to your voting, we will be returning to a segment of the revision 14 town, Catsenberg! At anytime you like, starting from right now, you can access the event hub from the nether portal at spawn via the signs next to the defiex and Didy armour stands. You'll be able to see the prizes currently available and secure yourself a chest ready for the event! However, while the event is on, you can run the command "/spawnme" to teleport directly to the event hub from wherever you are - to save you some time! We'll look forward to seeing you there, and remember that admins could be disguised as virtually anything!
  24. Guest

    Revision 21: Blog Post II

    Welcome to the second blog post of revision 21! We are now nearly three months into the revision and nearing the halfway marker. Let’s dive into the latest news, facts and community sections! News Admin Hunts From the weekend of January 6th, admin hunts will be returning again! Around a week before the hunt, we’ll publish an exact time with all the details! This admin hunt will involve the settlement of Catsenberg from revision 14, as voted on by yourselves! Take a sneak peak of the area below! Death Messages We have recently concluded a community-sourced update of all our death messages. We went from around 90 death messages, replacing them with around 460 new death messages! Thank you to everyone who contributed. We enjoyed working with you on this update (you were far more creative than us)! Golem Spawner Costs Throughout the first few months of the revision, iron golem spawner costs reduce over time. The last time was on 22nd November, with the final cost reduction due in just a week! Mid-Revision Feedback From the New Year, we’re going to be reaching out to you once again to discuss how you’re experiencing the revision, in our Mid-Rev Feedback topic. Keep an eye out for that as we head into 2018! To reiterate one detail from the expectations within the revision 21 information post, there is no reset on the horizon currently. The current revision will last until at least March and we will continue to give a month of notice for a reset. Secret Santa & Christmas Festivities Now that the Thanksgiving event has ended, we are in the full swing of Christmas and the Secret Santa event! Currently, those assigned to a secret santa can place their gifts into their assigned chest by the deadline of December 17th! Tabula Rasa have build a fantastic Christmas Town (at /place Christmas_Town) for you to explore while dropping off your gifts, there are a bunch of events within to enjoy too! Make sure to claim your Christmas gifts from the sleigh at spawn too! Special Traders Up until Christmas Day, there are special traders at spawn for you to get rid of some of your excess materials in exchange for building and decorating resources! These trades are here due to the 130 golem soul donations from across the community, following your decision to have a community-contribution! Find them at 0, -100, or with /place special_traders The Prophecy Unveiled! Over the past few weeks, you have been involved in a game of tag, you have been fighting a boss under spawn and solving the mystery of the verses! It has all led to this reveal, this is the prophecy unveiled! Facts We’re going to dive into a bunch of different stats again in infographic form, enjoy! Stats are provided courtesy of pez252. Additionally, a big congratulations to all of those who completed the Knights’ Quests, started within the Adventurer’s Guild in spawn. In order of completion, congratulations to; We found this dusty image down in the hidden basement where the King awaits to reward new knights! Community Within this section, we’re going to start by taking a look at the community happenings of the past month but then we will dive into a special feature with the mayors of Tabula Rasa! Progress Updates Good evening from DuSable New dac&slugQuad (3s+1z) grinder at -1243,2035. Presenting the Bank of Orion Announcing the Quint Factory at Rose - 3 Zombie, 2 Skeleton Progress on Windsong Valley A Day in Windsong Valley The Netherrack Plague has breached the overworld and engulfed the Bors portal! By the look of the terrain, I'd say I'm in Mechsico. Events A New Game I Would Like to Introduce to PvE Pure Terror. What a view! Gifts for Grabs! Spleef @ Moonshine Bay this Saturday! Screenshots from the Halloween Town event! Miscellaneous physics Charged creeper upskirt So I guess Rose is full of blind people… I now am the current owner of a vex head! YIPPEE!!! Fun with heads in Ravenrock Community Resources Announcing PCP: The Public Canal Project The Bedrock News Station presents a map of Nether rail connections as of 11/26/2017 Unofficial official PvE Banner Post Need a horse? The Slimy Saddle is Open! The Deadmap is in need of MOAR INFORMATION How did you first get involved with Tabula Rasa / How did Tabula Rasa start? Hinterlandz (AKA Zead): I started Tabula Rasa Rev 21 after being mostly AFK a few years. It started because i wanted someone to play with and everyone had their own little cliques already. So i decided i was just going to make a spawn town to catch the new players and hopefully strike up some conversations to have a good time. I'd had previous experience Mayoring a town over multiple revs with a group of people i still stay in contact with. I didn't have a plan because with spawn towns really no one is going to stick to it and it needs to constantly change. It just had to be easily accessible, easy to understand where boundaries are, and promote interaction between players. It had to be new player friendly. ieuweh: I joined this rev by mid-october and Hinterlandz welcomed me to the server and invited me to Tabula Rasa. After building my house I started working on community projects with Tabula's members and things kept growing from there! Kitty: I got started with Tabula Rasa the same way most of our town members do, I was new to the server and was invited to start my adventure here. After about two weeks of serious community work, I was promoted to mayor. Who else is a part of Tabula Rasa? Hinterlandz: Everyone. Just come on down, we're a spawn town so it doesn't matter if it's good or bad or even if it's gets finished. Feel free to come join in with the community when ever. Kitty: We've reached over 50 members, of which only a handful are particularly active. Which are some of the builds you'd recommend people check out in town? Hinterlandz: The monorail so you can have a look at a range of builds, the giant skull on top of Mt Rasa, Christmas town (Duh), Clucky monument. ieuweh: I would recommend you to take a tour using our monorail first and then go all the way west to Christmas Town. On your way you will come across TheCoachAdair's carpet paradise and Meliz's parkour challenge. Specifically in Tabula's center you can visit Clucky's sculpture (may it bless you!), Tabula's Promenade by PPGome and promaxxe, the various farms, houses, stables and shops. As for special services you can check out our cookie delivery and local newspaper run by cat4laugh! Kitty: My personal favorites are the helix, Clucky statue, and the new promenade. How was it to establish yourself as a new town? Which challenges have you encountered? Hinterlandz: The biggest drive for the town is everyone enjoying playing together. When i see people working well together and accomplishing things it's like doing drugs. The excitement from adding people to the region permissions and watching the list grow isn't even as good as seeing people get excited about building in the town. It was a lot easier than i thought it was going to be. After coming back from being away so long some of my technical skills where off. We ended up getting our chests griefed because i'm a dumby who just let anyone have access to anything. Now we have multiple layers of permissions so people new to the town can't just come in and swindle us until some trust is built. If you're going to orginise a public project, understanding, empathy and compassion are crucial skills. Kids and adults act differently, people have different interests, some people have no interest, and you need to be able to let people make mistakes. Building roads sucks. trying to mine resources while also having multiple conversations via text at once sucks. Having to deal with real life and loosing motivation sucks. The design is modular so we can fit around other peoples builds which means fewer land disputes. ieuweh: This is my first time being part of a town, and I became a mayor fairly recently, so the whole experience has been new to me. It's been a blast. I think with so many players working together my challenge has been to keep things well planned and organized. Kitty: I'm not a founding member of Tabula Rasa, so I can't really answer the first bit, but I can say we haven't had any unexpected issues. Yeah, there have been trolls, gross miscommunications, and bruised egos; however, that's pretty normal when you're working with a group of people. Which is one of your favourite memories with Tabula Rasa so far? Hinterlandz: I woke up one morning and checked the discord to see people had been sharing pictures and chatting and having fun while i was asleep. It felt really to good to have been the one who set that up. ieuweh: Meeting players with whom I can plan and build projects and events with. It is really endearing to share these adventures and struggles together. Kitty: We've had so many great times, I don't think I can pick a favorite moment. What are you working on in Tabula at the moment? Hinterlandz: Pretty much nothing honestly. I wanted to build mass storage out near Christmas town but hoppers and droppers are straight fucked on this server so i've had to abandon the design. Storage has been an on going problem, if anyone wants to team up and design a town based around a storage facility next rev or if there's enough time we might be able to fit it in this rev, i'm so keen. ieuweh: As a town, we are working on Tabula's Promenade and we have a zoo underway. Personally, I am going to rebuild a ship that I created a year ago in another server. I feel like it is time to continue my sailing adventures, but now in (and with!) Tabula Rasa. Kitty: I'm one of the people experiencing the mid-rev slump. I'm not working on anything as much as helping out when someone needs something. How did Christmas Town come about? Hinterlandz: Like i said i started the town shortly after quitting my job, and the last few months have been pretty stressfull IRL so i've been absent. ieuweh: Kitty, PPGome and me were talking about Christmas and we decided to plan a secret santa, at first for Tabula Rasa's members only. It then grew and PPGome told us we could host the whole server! Kitty helped us get the permissions and choose and clean a bigger area, allowing the project to become what it is now. Then I planned the town, created a little quest and special artworks as prizes and PPGome and me built the main attractions, leaving some empty plots for Tabula's members to build their own and join Christmas Town too. Kitty: Christmas Town was born when I suggested PPGOME and ieuweh move their awesome Christmas decorations to a bigger, more amicable space and it became the wonder it is now through the hard work of several town members. How do people join your town? Hinterlandz: -Kill yourself. -Go to Spawn. -Walk to ground floor. -Go north out of the building and follow the path immediately left (if you go right just get on the spawn rail and chose the very back... left? corner? 00, 01 or something? Can someone fact check that? [Fact Checked: Bottom right corner, G1 - Tabula Rasa] -Walk 420 blocks to the pot plant out the front of the town sign, monorail, and town hall. (Co-ords -420,-21) -Look at the town sign and PM any of the Mayors. -Build a house in the residential district. -Ball out. Kitty: It's a starter town, so new or newly returning players are invited to join us to make the best of their new beginnings. What do you see in future for Tabula Rasa? Hinterlandz: I don't know. I'm honestly probably going to go start a new build at some point that's invite only, so maybe discuss giving control of the town to some other people who can handle it. ieuweh: Bigger projects and more community-based events! Kitty: Considering the success we've had lately, I see great opportunities for communal achievement and even more awesome experiences in our future. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Thank you to the mayors of Tabula Rasa for taking the time to share your thoughts with us and agreeing to be featured in this blog! And thank you to everyone on P, we wish you all a…
  25. My internet is very good. Nobody else aside from my brother on a page, just text, is using the internet. I start up MC, go onto nerd pve normally, join, then nearly INSTANTLY get moved to the lobby. Nobody else is there, I cannot use any of the objects in my inventory, and it happens every single time i join successfully. Any suggestions?
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