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  1. Guest

    Revision 21: Blog Post I

    Welcome to the first blog post of revision 21! In the past month and a bit, we’ve all been busy in the new revision so what follows will be a roundup within the News, Facts and Community sections! News There have been a number of minor and major changes across our community recently. Know that we aim to document them all within our changelog, which you can follow to receive the updates we submit! Events We’re going to cover all of the current and upcoming events here, in addition to other announcements related to events. Admin Hunt: Choose the next location We’ve been hosting admin hunts in a different world, travelling back to areas from past revisions to play in. We did promise that we’d invite you to choose the next hunt area that we use, so we’ve scouted out six locations that should be adaptable for the event and have displayed the six options as images in the open poll here. Admin Hunts are events which take place in a contained area, where admins disguise as blocks, entities or other players. These admins in disguise are killed for tokens which are traded in for prizes. The current poll closes in just under two weeks time, after which we’ll get to work on adapting the winning choice for the next hunt. Advertising Player-Made Events We would like to see your events live up to their potential so we felt we could do our part and help you advertise them! We strongly recommend to check out the topic here which lists all of criteria and help we’ll offer for your event (such as being featured on the livemap with a unique flag and added to the alert rotation!) Coming Soon We are working on an event which we aim to release soon. We would strongly recommend bringing friends for this one. Further details will follow once we get closer to the event releasing. For now, enjoy these pictures which are speculation fuel! The Knights’ Quests 12 castles hidden around the map, designed by (and with permission to use from) Noodlor, with a quest in each castle designed by buzzie71, bermudalocket, cujobear, Flumper, Kumquatmay, TheNightsKing, Zaliek and Zomise! Each quest will offer cosmetic rewards in addition to a coin which will become currency in the near future, following your feedback from the survey! Some of these quests may challenge your wits, others your brawns but always make sure to have a few empty inventory slots before clicking a sign! While these quests have been available since the reset, we’ve noticed a lack of awareness of them, so cujobear has kindly put together a post here with further information! You can see the complete gallery of castles (images taken by Didy) to get some clues to the castle locations! The Prophecy It will return through plain sight. Nine verses scattered around to reveal an ancient prophecy. A strange area appearing under spawn for the third revision in a row. What does this all mean? Buzzie and Zomise are inviting you to find the verses and solve the prophecy. Something is coming. Feedback While we aim to be fairly transparent, we also want to do better at listening to and inviting feedback, so we’re going to cover our ongoing efforts here. Suggestionbox We’ve been responding to suggestions far quicker this revision and to date have responded to all 42 suggestions. Our aim is to bring all suggestion-box suggestions to padmin discussion as soon as possible, so that we can decide how we wish to proceed. For this reason, we are checking the suggestion-box daily (sometimes multiple times a day). In the past we’d only put out responses to suggestions roughly once a month or once a fortnight. These days it is as soon as we have a team decision, or have reached out with a tech admin (in cases where we need to make a request to proceed with our decision). If ever you want to throw a suggestion to us, run /suggestion-box <your suggestion here> on p. If you’d like to open a discussion on the forums, subreddit or via pm with us, that is good too - especially as it opens up a discussion for others to participate in. Should you ever not be satisfied with our response to your suggestion then drop us a pm. We’re happy to share our reasoning (if it isn’t already clear in our initial response). Survey We wanted to reach out early in the revision this time around to invite your feedback! We have a survey running where the questions are designed around some of the tasks we’re looking to tackle soon, including map related feedback so that we can make a slow and early start on revision 22 content too. Thank you to everyone who has taken the time to submit your feedback so far, even if you only filled out one or two sections! Today is the final day on the survey for you to submit your feedback! Maps We’ve had a couple of map related updates recently that we’ll highlight here! Revision 20 Courtesy of Dumbo, the revision 20 cartograph is available to explore and thanks to Pez, the revision 20 overworld, nether and end are available to download here! Revision 21 On the current revision, 21, you can access the cartograph here! We do want to highlight the nether livemap in addition to the overworld livemap that many of you are already familiar with now. You can switch between the overworld and nether livemaps from the right hand menu on the livemap. Plugins We’ve had some plugin functionality expanded as well as a plugin addition since the reset, we’re going to cover those changes here. ItemLocker With the addition of ItemLocker courtesy of totemo, we finally have grief protection on armour stands and item frames! Given that this is still a new plugin, we’re keen to hear feedback within the announcement topic here, where the specifics of how the item locking works is detailed. Place Due to Pez’s efforts, our /place functionality expanded to be much more flexible across multiverses, allow for us to pinpoint the Y axis of a settlement (handy in this nether) and to establish new categories / sets for places, such as grinders. Check out the announcement post here! ShroomWithAView Already in use on P to allow for log textures to be on all six faces as well as allowing for seamless double slab textures and more! Functionality was added to allow for placed shulkers to be rotated with bonemeal. Click here to view the original announcement. Updates We’re going to cover some of the general updates we’ve made over this revision here. Information Guide We’ve been taking the time to keep the information guide updated. This page contains as much information on useful commands, tips and generally how the various culture / plugins work on P. The guide itself is divided into two halves. The top half under ‘New Features & Notable Changes’ covers all of the revision 21 changes, where everything from ‘PvE Information Guide’ mostly covers already established experiences on P. Should you feel that anything is missing then please let us know! We’ve already been implementing some changes due to feedback from the survey. The history of our changes can be seen here. Ore Distributions Since revision 19, the way in which ores have been distributed has yo-yo'd, presenting unclear expectations of generally where to mine. For this reason, and by request, we released the revision 21 ore distributions to help set the expectations going forward of how we generate ores. Version 1.12.2 While this is certainly older news, we wanted to highlight Dumbo’s efforts in updating us to the latest version and to say thank you! Facts We’ve put together an infographic on requested stats that you’ve been requesting to see in this blog. We chose the distance on a minecart but the rest are all your submissions. For this reason, you may notice a bit of an imbalance with those being featured. We’ll look to pull from a wider selection of people to spotlight in future blogs. With regards to the luckiest golem soul collector, we chose from anyone who had obtained three or more golem souls. Community We start this reflection on the start of the revision by looking back towards revision 20 briefly! Dumbo has kindly put together gifs of the revision 20 cartograph here. Preparation It was great to see some of the revision 21 preparation coming together where people were offering advice for the new revision, sharing best practices and starting to plan for the infratructure. We’ve seen a number of roads created, such as the East Road, the West Road and even a DWEEB transportation network! The nether has seen some love too from transport networks starting up and expanding! Mapping When we were starting to get a sense for which portals were being discovered, exploring the overworld map was being undertaken as a collaborative project. The shape of the world started to form, from the North, to the West, a bit of everywhere until we started seeing a more complete map form. A little before we reached two weeks into the revision and the map was rendered, we were seeing very extensive maps of the South Sea. For the nether, we did end up with a completed map after the initial render, shown here, which resulted in the nether render being updated to follow suit! It was a great effort from all who contributed to mapping the overworld and we look forward to seeing you succeed next revision! Further Exploration Quite a number of the custom spawners or rather their bedrock markers were discovered. This has led to a creeper grinder being quickly set up! Despite some of our attempts to be sneaky, we were thwarted and this also led to Ghasty the ghast grinder developing! At the very least, we can revel in the knowledge that one of the remaining hidden bedrock markers is just under the nose of someone and that person or group of people have yet to discover it. Settlement Development This revision we saw the introduction of a new settlement near spawn, Tabula Rasa! Working with organic borders, they have been expanding at a rapid pace too! Just don’t disrespect Clucky while in town! Solace have been a bright beacon on the map. No really, the light pollution there is incredible. Solace also seem to have acquired a new town member named Icarus. We’ve also seen some reminiscing about former settlements and how their current-rev versions are taking shape. Neither Dumbo rain nor regular rain will prevent these Raven Rock villagers from reaching their destinations! Hopefully we will see a similar determination with the Raven Rock museum which we can all contribute to! Meanwhile, the HMS DAS BOTE docked in Haven. There’s a place that will take the wind out of your sails, it’s worth exploring! The rumour that I just invented that Avalon are becoming hoarders has not been helped by the fact that they have worked to establish a horse breedery and have begun collecting town banners. We should all make the most of the facilities and hope that serves their collecting needs! I can see it in your future, the stars are aligning… How about checking out some stars in Orion that you can touch? EVILCHAOS would like to kill you in future! The development of their PvP arena is being dug out and designed. If you’re looking for an enchanted escape, check out the Aebercruthey Estate! Alternatively there is a spot in Moonshine Bay’s fishing village to put your feet up and soak in the sights. If however, you are feeling a little more daring, take a fall at the Tristan portal! Have You Seen? Admittedly this was created following the introduction of the revision 20 aliens but we felt that such a great production deserved a mention here. Check out the A.L.I.E.N.S trailer made by buzzie71, with contributions from across the community! Herr_Fawkes has already completed all of the Knights’ Quests and has the banners on display in his castle! It’s very thematic! If your fishing experience is getting dull then you need to get in touch with a guardian angel. They are an excellent source of thrust on the waves too! One individual who shall not be nam-cujobear had invited us to collect some resources from the ground in the nether. We then bore witness to a new addiction. Should anyone wish to stage an intervention, now would be a good time! There may be others who are forming similar addictions! For those of you with a sweet tooth, ThatSlugNamedDev has set up a modest bakery with locally sourced ingredients! Try something out! If you’d like to try baking in the nether then Limbless has set up a little farm for use! Stay vigilant! Naturally spawning ghasts are on the decrease, with some concerns of a new extinction phase! We submit this evidence to support the case. On a similar note, we encourage RydliSilverlake to be heavily monitored as there seems to be clear evidence of horse abuse. Your horse is trying to escape for good reason possibly(!) This image does not hold any water to the statement that admins have a stick up their butt! We will be implementing several rules to censure this chatter(!) It does seem that there are plenty of nerds on p.nerd.nu! Other There has been a number of useful pieces of advice shared over the past few weeks or so! Starting with getting your mods updated to the current version of 1.12.2, this guide is a simple way to stay updated! If you quickly want to see how to utilise the past revision map downloads, the answers are within. We have also seen tips shared on how to design your redstone to minimise lag as well as a tutorial for setting up a deadmap page of your own settlement! Additionally there have been helpful tips shared on how to set up a guest book! When it comes to developing grinders, it’s been great to see you responding to a request for help. Particularly when individuals have been trying to find blaze spawners, you responded with plenty of information to help steer dascarot and others in the right direction! There are some guardian grinders up and active too, including but not limited to those at Haven and at Ironstar! We did take note of the lighting issue raised in this topic where we responded within. Thank you for keeping us abreast of issues by sharing them. Sometimes that’s how we end up discovering issues! Please be considerate with your water level bridges! These can be made accessible for boats by opening up a modreq where an admin will handle, if you do happen to come across one. Spleef planning is in motion! We are seeing interest for a spleef league to return as well as a directory for spleef arena locations here. We’ll look forward to some matches in future! Recently on P, courtesy of cujobear and King_of_queso was the Halloween Night Event, held at the recurring town, Halloween Town! We’d love to see your screenshots from this event! TheCoachAdair would like your name down for his death note! Sorry, we read that wrong, he’d like to receive submissions for all the current death messages. Settlement Directory We’ve put together a settlement directory of all settlements submitted in our open topic, as well as from the deadmap! Should any information be missing or incorrect, just drop a pm and we’ll make a quick change! Settlement: Aetheria Owner(s): Boondocksgamer Coordinates: X: 2058, Z: 1219 Settlement: Alert Owner(s): Spartan____ Coordinates: X: 472, Z: -76 Theme: Northern cozy, snowy winter! Settlement: Alias Owner(s): robr Member(s): 007conor, possibly more Coordinates: X: -1000, Z: -1000 Theme: Modern / mountain hideout and villager enhancement center. Settlement: Ambrosia Owner(s): TheNightsKing Coordinates: X: 134, Z: -3816 Subreddit: https://www.reddit.com/r/MCAmbrosia/ Settlement: Argoth Owner(s): cineboxandrew, Socarch26 & Twitchy2249 Coordinates: X: -170, Z: -2250 Theme: Full communism and brutalism. Subreddit: https://www.reddit.com/r/NewArgoth/ Settlement: Avalon Owner(s): Bookey42 Coordinates: X: -1700, Z: 1700 Avalon: https://www.reddit.com/r/avalonmc/ Settlement: Castle Rogue Owner(s): Asterix1806 Coordinates: X: 1832, Z: -1489 Theme: Castle / medieval. Settlement: Cheery Retreat Owner(s): DjentleGiant / Pohtaytoes Coordinates: X: 3395, Z: -1350 Settlement: CMC Arctic Research Facility Owner(s): saberfysh Coordinates: X: -2920, Z: 1625 Theme: Science Lab/Space Base. 3rd CMC building in the Unity Storyline, the previous being CMC Arcology (Rev15) and CMC Airbase (Rev16). Settlement: Dacracot Island Owner(s): dacracot & ThatSlugNamedDev Coordinates: X: -1336, Z: 1979 Theme: Pirate's cove. Settlement: Doctopia Owner(s): Doco Coordinates: X: -1387, Z: -3522 Settlement: EVILCHAOS Owner(s): EvilStepDad & Just_Chaos98 Coordinates: X: 1825, Z: -2550 Theme: Mega PvP Arena Settlement: Haven Owner(s): bermudalocket & Silversunset Coordinates: X: 1600, Z: 3250 Theme: Medieval Port Trading Town. Subreddit: https://www.reddit.com/r/MCHaven/ Settlement: Hyrule Owner(s): gk_ryo Coordinates: X: -4275, Z: 2600 Theme: Aquatic fun. Subreddit: https://www.reddit.com/r/mchyrule/ Settlement: Ironstar Owner(s): Wozdaka Coordinates: X: 3050, Z: 56 Settlement: Kedland Owner(s): KedNys Coordinates: X: -485, Z: 300 Settlement: Lavender Isle Owner(s): MessedUpDuck Coordinates: X: 1542, Z: -163 Theme: Island of lavender flowers. Settlement: Little Island Owner(s): shalviy Coordinates: X: 3600, Z: 0 Theme: Island in the sky. Settlement: Moonshine Bay Owner(s): cujobear & King_of_queso Coordinates: X: -3700, Z: -100 Theme: Fishing village. Settlement: Orion Owner(s): CARnivore_NDS, OleToothless & Riveri Coordinates: X: 1717, Z: -2770 Theme: Frank Lloyd Wright buildings Settlement: Pico Owner(s): 32ndFlava, kumquatmay, Norami, schererererer, TECP, totemo Coordinates: X: -3513, Z: 2982 Theme: Dwarven Mountain City! Subreddit: https://www.reddit.com/r/mcpico/ Settlement: Pirate Cove Owner(s): TheFlyingTuna Coordinates: X: 1120, Z: 2550 Theme: Pirate stronghold (based on Port Royal / New Providence). Settlement: Pumpkinopolis Owner(s): Tythal Coordinates: X: -941, Z: -698 Settlement: Rainbow Castle Owner(s): loolglool & RainbowBrite Coordinates: X: -1700, Z: 800 Settlement: Ravenrock Owner(s): Lethal_Tree & Reon27 Coordinates: X: 1560, Z: -3465 Settlement: Rose City Owner(s): dnynumberone, Flumper, pez252, tict0c & Zomise Coordinates: X: -1690, Z: -3615 Theme: Crammed modern city on a floating island. Subreddit: https://www.reddit.com/r/MCRoseCity/ Settlement: Salem Owner(s): Cinctulus & Ruderalys Coordinates: X: 2350, Z: -1250 Settlement: Solace Owner(s): ghrey303 Coordinates: X: 0, Z: -1500 Subreddit: https://www.reddit.com/r/Solace/ Settlement: Sordaire Owner(s): CutterWill & eternaf Coordinates: X: 3300, Z: -2900 Settlement: Stonemist Owner(s): Jezzzzie & Ruthlesssss Member(s): Alixla, BloomingLily, Delilah05, Keiluss, Komhaz, KurothePanda, Lord_Hammerton, OkazakiUshio, Oxcide, ric3able, Tellephone, Twiggy_Stick & xzzaldin Coordinates: X: 705, Z: 795 Theme: Mostly modern woodsy suburb around a city hub. Settlement: Tabula Rasa Owner(s): Zead Coordinates: X: -420, Z: -21 Theme: New beginnings. Subreddit: https://www.reddit.com/r/TabulaPvE/ Settlement: Venice Owner(s): Kirstae, Im_A_Ninja13 & Spooker6 Coordinates: X: -239, Z: 2478 Settlement: Windsong Valley Owner(s): Herr_Fawkes Coordinates: X: 2000, Z: -4000
  2. Cujobear

    Rev 20 PvE Awards

    It's time to vote for the Rev 20 PvE Awards! Find screenshots here of the nominees. (or the reddit post here) Voting will remain open for 1 week (through Saturday Sept 30th)
  3. Guest

    P Revision 21 Begins!

    Click here to view the changeover details. On Friday, 22nd September, revision 20 will end at 19:30 EDT. Revision 21 will aim to be up for 21:00 EDT.
  4. defiex

    PvE SuggBox

    If you didn't know, we have a command called /suggestion-box that lets users anonymously submit suggestions that the admins can then read. Each month, I will add the suggestions as they come in and their status, updating as responses are made! We will have the current months suggestions attached to this post and then will move them down as we go. 4th September Suggestion: Maybe with the live map, there should be a plugin for boundaries claimed by players with like a yellow border aroud their base Our Response: We took the time to look into whether this suggestion was at first technically feasible and it seems that Dynmap does offer a means to create overlays on the livemap, similar to how this image appears. Given that most claims are not in simple cuboid shapes, this may cause issues with the overlay and we do not wish to enforce cuboid claims to please the livemap. While this overlay is not something we're keen to pursue further, we do want to point out that we encourage place requests to come through so we can consider them for the livemap. Failing that, there is a community contributed deadmap which can also help to see where settlements are. 14th September Suggestion: Implement a plugin to allow line-by-line editing of books and quills. Our Response: Thank you for your suggestion. We've all been there at some point or another where you've needed to edit a page of a book only to need to go back through and redo all of the pages back to that point. We took some time to investigate as to whether there was such a plugin available and in our searches so far we have come up short. What we did find are plugins that could open up the potential for exploits to be used through these books, not too dissimilar to incidents which have been experienced on creative in recent times. While this is something we would aim to thoroughly test for with any new plugin, we'd be keen to hear submissions for any plugins which seem to do just what you are requesting. With this in mind, we would not like to pursue such a plugin for now unless one can be proposed that merely allows you to edit any part of the book text, nothing more. What we would recommend considering is looking up some online minecraft book editors as tools exist out there to help plan out books in advance. It does mean having to type them out once on a website and again in-game but it would afford the luxury of not needing to make edits when you make the final version of your book on P.
  5. Guest

    New Plugin Testing on pve-dev

    We would like to invite everyone who wishes to, to join us in testing a new plugin on pve-dev called TrainCarts. TrainCarts offers speed variations for minecarts as well as improvements to rails, some of which are very not vanilla, others are more reasonable features. You can find a warp sign to blocktesting in spawn as shown in this image where you can start testing out the features of this plugin. We are looking for commentary on any of the features itself here in this topic. Our plan is to test this plugin up to and including Friday 8th September, we will then open up a public discussion on the plugin based on our testing to get a feel for what the community would like to see, running up until September 15th. We would very much value your feedback in the public topic just as much as this internal testing. If we proceeded with this plugin, we would be looking to replace HyperCarts with TrainCarts. We would not look to include all of the features of TrainCarts as some are very out of place for P though this would be a public discussion that we'll have from 8th/9th. ----------------------------------------------------------- Testing so far has resulted in us learning: Rail intersections are possible. Minecarts can travel up ladders with connected sloping rails at the ends of the ladders. Minecarts can be connected together to form trains with multiple passengers. Pressing W while in a Minecart does not work (bugged). Relogging while riding a cart will allow you to move with W once more. Signs can be used to run a lot of the redstone functions of a typical rail station (examples in the blocktesting area). Pressure plates of any type can be treated as rails, allowing people a cheap way to make rails (with wood). With some fiddling, this can be disabled for the cheaper pressure plates.
  6. What's up bitches it's me... Big Dick Billo. Wazaaaap I don't even know. You can thank Neph and blame Nate for my presence Mm-mmmm ... I'm getting off right now, nooooo.
  7. This topic will be locked by the end of Sunday 16th. Please get your feedback in before then! Greetings PvEers! We’re a little over 2 months into rev 20 and while there is still PLENTY of time to build, we’re looking for feedback so we can start planning our next map. The things we’re mainly looking for feedback on are: Iron Grinders: This revision we started with a higher cost for iron golem spawners and upgrades early on and decrease the cost monthly. Did the costs of spawners and upgrades feel fair? Were the costs clear to you? Should we continue with this method of obtaining iron golem spawners? Is it time to find a new way of acquiring iron golem spawners? Nether Portals: This rev we increased the number of portals and tried to spread out more evenly across the map. How do you feel about the number of portals and their placement on the map? Would you like to see nether portals handled differently? if so, how? The Nether: We decided to go back to a vanilla nether this revision. After some consideration we also allowed portal owners a 1x1 hole in the bedrock ceiling to allow nether roof access. Would you like to see a vanilla nether again? Other thoughts or ideas about the nether? Map Generation: This rev we used Terrain Control with Biome Bundle on the default settings to generate a 9K x 9K map and would like to continue using this tool. How did you like the size of the map? Too big? Too small? If we had a smaller map, how would you feel about a second overworld appearing during the mid-rev? How did you feel about the terrain and custom biomes and structures? Were there any custom biomes you would like to see again? Were there any custom biomes you absolutely hated? Would you like to see the size of the biomes changed? How did you feel about the land to water ratio? Should we go back to a 100% vanilla map? Should we go back to a World Painted map? Ore distributions: For ore distribution this revision we used the default settings for Terrain Control and Biome Bundle and added in glowstone and nether quartz and added a custom recipe for sponge. How do you feel about ore distribution this rev? (yes we are aware there wasn’t enough gold) What are your thoughts on finding ores like diamonds at y levels and in areas that stepped away from vanilla distribution? MapWorld: This revision we added warp signs to every plot as well as a few signs on each plot with instructions on how to use mapworld. To further improve mapworld, which other changes would you like to see? For those of you who didn’t use mapworld, which features would encourage you to create maps there? Miscellaneous: Midway through the rev we saw the creative testworld reset on C. So that we can control the world resetting, would you be open to the possibility of a creative-mode flatworld with plots setup for testing builds and schematics? This revision saw the return of blog posts. These are submitted to the subreddit on the 14th of each month and highlight community news & events, facts and a community spotlight. If you were editing an upcoming blog post, how would you put it together? Which sections would you cull, which would you want to see added? Spawn: Was there anything you felt spawn and the spawn area was missing this rev? Was is it easy to find food and the exit? Would you prefer a bigger/smaller spawn? If so, why? Any other thoughts regarding spawn? We’ve had a number of different themes for spawns across 20 revisions, from pirate ships to airships and everything in-between! Which themes would you like to see in future spawns? Special spawners: The revision we added some special spawners (slime, shulker, etc) in the overworld and used Biome Bundle's custom structures to include witch spawners and some special dungeons which contained multiple spawners. Should special spawners be removed from the map? To avoid rarer items being flooded into the economy early, should we look into adding these later into a revision? Did you like the added spawners from Biome Bundles custom structures? Are there any unique spawners you'd like to see added? Events: The Adventurers Guild has had one event that started on day one with another to be announced Sunday. We also had the Hunt for Socarch’s buns as a mini hunt/Easter Event in the spawn area, and spawn secrets which includes puzzles and parkour. Adventurers Guild -- Do you enjoy having hunts held by the Adventurers Guild? Are there ideas you would like to share for future scavenger hunts or events? Seasonal Events -- Which events/holidays would you like to see us celebrate and how would you recommend we tastefully do that? Other Thoughts -- Are you missing the All the Things Challenge? Would you like to see the return of a grand challenge next rev? How would you like to see pop up events (unannounced mini challenges) run by staff? Would you prefer if we focused on more events which you can do at any time you want or for more events which bring us all together for a specific time? We’ve started the ethos of letting you choose your own prize from a selection of prizes with the addition of the Adventurer’s Guild Prize Trading room and this will continue into future events. Which prizes would you like to see made available in future? Closing Thoughts: We’re reaching around halfway through the revision now and will announce the revision 21 reset schedule a month in advance when we get that far. For now though, how are you finding revision 20? What would you like to achieve in the second half of the revision?
  8. Following up from the subreddit post here, I figured this could be an interesting way to add additional photos or whatever in something a little more friendly to that format. Thanks to everyone that showed up, and provided assistance along the way! 4 image album: http://imgur.com/a/sTTmJ http://imgur.com/e4b2SEn http://imgur.com/igJglMD http://imgur.com/R20t4GK
  9. Several people have already roamed the new P rev on their own or with their friends, but now it's time to setup an expedition for the masses! Everyone's free to join The Great Horse Expedition that will leave from spawn on Saturday 17.6. 19:00 UTC. So bring yourself with your horse/donkey/mule, a minecart and a boat for some detours (to reach certain places where horses have hard time going), and some food. We will start with heading west and zig zagging the area for the sights and continue through the map clockwise. At some points we might take a nether portal to advance. I will plot our course beforehand so we're not aimlessly wandering. The goal is to explore most of the settlements people have made out there, take screenshots and have fun! We shall also have a mumble channel (or discord, we'll see) for the event. We did this already in a smaller scale last rev and it was a lot of fun, so hopefully a lot of you want to join!
  10. Hello again all, it’s that time again where we open up spawn and ask for your help in adding your own decorative flair to the upcoming revision! All on staff have been preemptively whitelisted and we’d like to remind everyone now that the content you see is all to be kept private! Sekrit defie edit: Use /mode while in modmode to get to creative mode. You no longer have to wait for an Admin to switch you over! The primary point of contact for all spawn related queries is defiex but should defiex not be around then you can drop myself a message and I’ll ensure it reaches defiex. To reach the development server, type [redacted] while on the lobby or pve. If you need use of easy signs at all then please contribute to this document here! We will check this document as often as possible (feel free to just nag us too if we’re too slow). We’re also in slack at /join rev20spawn The tasks which we would like help with are: The front of the spawn building needs a path down from the cliff it overlooks. Ideally a waterslide would accompany this path so that people can slide down there from spawn. Completed! Teleport to modreq 1 to go directly to this location. The rear of spawn needs to be converted into a park which surrounds a spawn nether portal. Heysofia has put herself forward in the last staff meeting for exterior decorations so we’ll ask her to spearhead this area with anyone else who wishes to help. Teleport to modreq 2 to go directly to this location. General decoration is needed for two floors in particular which have been reserved for us to use. This includes some rooms which are marked with signs to give an idea for what to convert the rooms into. Some rooms are reserved such as those for the adventurer’s guild. Teleport to modreqs 3 to go to floor one and 4 to go to floor two for decorating these floors respectively. Paths leading away from the cardinal decorations to the edge of spawn so people can connect them with roads would be ideal! On all floors there are lobbies surrounding the staircases. These are fairly empty and have a lot of room for decorating! Hiding secrets around the place is always welcomed! We are looking for an Easter themed scavenger hunt to be integrated into spawn that will run for two weeks from the reset. Suggestions here are easy signs / custom skulls placed around for people to find. Within the first week of the revision, we’re looking for someone to put together a short teaser video for the new revision. We are preferring to use teaser screenshots until the reset hits. Please do not hide any items in the shulker box floors as all will be locked to defiex before the revision starts.
  11. Hey folks, the purpose of this thread is to provide a list of changes/events/other things that the PAdmins are doing to/in/for PvE to keep you guys in the loop of what is going on. PvE Revision 19 Changelog: [27th December] Doppleganger names are no longer case sensitive. [28th December] Updated the Iron Grinder Spawner post on the subreddit for clarity -December 28th Updated the Rev 19 Info Post to include update on Iron Golem Spawners and ability to purchase and upgrade. Dec 28th [30th December] Totemo has updated the P admin doppelgangers to include my ugly mug. This means that four P admins will spawn when using doppelgangers. For spelling, the current P admins are; Barlimore, cujobear, defiex & Sapphric. Winter resource pack has been removed, Santa and Elves are gone for this year & the snow effect has disappeared. Creepocalypse is active on P as of this time. [31st December] All The Things Challenge started. [1st January] [Reminder] Here are all of our active custom recipes. [2nd January] Creepocalypse has ended for another year [4th January] [Clarity] Defiex has added a section on the PvE Information guide to clarify claiming and placement of custom spawners. The process hasn't changed, merely made clearer. [7th January] Added safeboxes to three locations inside the end and two inside the nether to prevent people with poor connections incorrectly teleporting to the overworld locations of the portals inside the other respective dimensions, resulting in death. [11th January] Due to a request in chat forwarded to us, we've reviewed and added the 'Better PvP "Fair Play"' mod with restricted usage to the approved client mod list. [12th January] Due to the prevalence of iron grinders since the introduction of purchasable spawners, the four places (IronGrinder-NE / SE / SW & NW) have been removed. [15th January] Following a padmin meeting last night, we've gone through and responded to all of the current suggestion box submissions to date. Announced the next upcoming admin hunts. [20th January] Valentines event has been announced. Changes & additions to sending /mail announced Mid-rev feedback topic is up. Forum topic added too. [23rd January] Horse pvp damage has been disabled. This will be primarily noticeable during future admin hunts. [25th January] CobraCorral has been removed, functionality has been transferred to EasyRider. [26th January] The EasyRider section of the information guide has been updated to reflect the changes to EasyRider. The custom recipes section of the information guide now includes images for easier dissemination. [2nd February] P updated to 1.11.2. Here is the official wiki feature list for the update. Animal spawning has been increased to help boost natural spawns for the new mob, llamas. We've added an update FAQ to the wiki. [5th February] Plugin BeastMaster added to restore wither skeleton spawning in the nether to 1.10 values. [6th February] Trial of the Lost scavenger hunt was sneakily added. [14th February] LovedUp Enabled. [15th February] LovedUp has been disabled. [21st February] Mapworld plot caps have been increased from 10 to 100. "*The plot limit is set to 100 plots per person so that the cap won't matter so much. Claim only what you need as excessive claiming will result in warnings and further punishments." [14th March] St Patrick's Day event announced. [17th March] Revision 20 tentative date announced. St Patrick's Day event begun. [6th April] Confirmed the revision 20 changeover schedule.
  12. Hello players, and welcome to the PvE Admin AMA! To follow suit with C and S, this is a thread for any questions to me or the PvE admins about pretty much anything. Please note that we reserve, and may occasionally exercise, the right to not answer certain questions, including but not limited to ones that are about personal details, ways to cheat, and how to anvil a buzzie. (I, personally, will make it clear when I am unable to answer a certain question.) That said, though, I will answer all questions as best as I can, and I encourage you to ask about whatever interests you. So without further ado, ask away and we will answer :D
  13. Cujobear

    Rev 19 Feedback!

    Greetings PvEers! We’re a little over 2 months into rev 19 and while there is still PLENTY of time to build, we’re looking for feedback so we can start planning for the next map. The things we’re mainly looking for feedback on are: Iron grinders: So, after a trial of having iron spawners not ‘buyable’ but pre-existing in the world, we added them back in. How would you feel about having them not existing at all for a duration? We would have a date announced at the start of the revision when they would become available.What do you feel is a true fair cost for the ability to have unlimited iron? What would you like to see changed to increase the difficulty without making them completely inaccessible to non-town players? Nether portals: How do you feel about the number of portals on the map? Would you like to see nether portals handled differently? if so, how? The nether: Should we continue to have a custom Nether or should we try going back to the vanilla generated nether? Would you like to see a classic nether return with the possibility of a custom nether added later into the revision? Custom flora: Should we continue to add custom flora to the map? Would you prefer to see a mix of custom and vanilla trees? Terrain: Is it time to go back to a vanilla generated map or should we continue to do World Painted maps? Were there any features lacking this rev that should be brought back? Any biomes or terrain features you would like to see added? Ore distributions: How do you feel about ore distribution this rev? MapWorld: Should MapWorld be brought back in the next rev? Were there enough plots? Should we make plots of different sizes again? Spawn: Was there anything you felt spawn and the spawn area was missing this rev? Was is it easy to find food and the exit? Special spawners: Should special spawners be removed from the map? Or to avoid rarer items being flooded into the economy early, should we look into adding these later into a revision? Are there any unique spawners you'd like to see added? Events: Adventurers Guild -- Are you enjoying the hunts and trials added to the Adventurers Guild? Are there ideas you would like to share for future scavenger hunts or events? Should we continue to create events for the Guild? Seasonal Events -- We've heard feedback on having too much happening at the start of a rev, so that has been considered. Which events/holidays would you like to see us celebrate and how would you recommend we tastefully do that? Collection Challenge -- If this were to return or be re-envisioned for rev 20, how would you like to see it play out? Plugins Should we continue to use our current plug-ins? Did you like the addition of the chair plug-in? Should we continue with custom recipes? Now that totemo has had some time to tweek Easyrider and Hypercarts how do you like them? Rev 20: Special number! How would you like to see this revision made more special?
  14. WyndySascha

    Admin Hunt

    until
    Admin Hunt on P! Details are here; further time details are here.
  15. WyndySascha

    Admin Hunt

    until
    Admin Hunt on P! Details are here; further time details are here.
  16. Hey folks, the purpose of this thread is to provide a list of changes/events/other things that the PAdmins are doing to PvE to keep you guys in the loop of what is going on. This idea was originally created by previous PAdmins here but we have decided to retire that thread as suggestions can go in it's own subforum now. I will be sorting all changes into revision categories to give time frames of when they happened. If you have any feedback please post in the subforum. PvE Revision 18 Changelog: May 26th 2016: Revision 18 Information Post made: Link June 6th 2016: The June PvE Admin Hunt has been announced! More details here: Link June 21st 2016: The PvE June Blog Post has been posted: Link August 22nd 2016: The August PvE Admin Hunt has been announced! More details here: Link August 24th 2016: New PvE Messages have gone live as of 5:32AM PST. You can view the full list of death messages here: Link
  17. TNT is a fun decorative block. Once upon a time I had a mine i wanted to snazz up with decorative TNT but because it was banned, I could not. #1. It doesn't have to explode. It doesn't have to react to redstone. It just would be a plain block with the TNT texture. OR #2. Allow the TNT to explode visually/audibly, but do not damage to blocks or entities and cause no movement of entities. OR #3. Allow the TNT to explode visually/audibly, but do no damage to blocks or entities - AND allow it to shove entities a way a bit, so you could have aesthetic TNT cannons for those inter-city play-dramas. OR #4. Allow the TNT to explode but do not damage to blocks or players - but permit damage to hostile mobs. OR #5. Allow TNT to explode, doing damage to blocks but not entities/players - only inside a region where the region owner has modreq'd for explosions to be activated. OR #6. Allow TNT to behave as it does in vanilla minecraft - but only in PVP-enabled regions where the region owner has explicitly modreq'd full TNT availability. Edit: OR #7. Allow TNT to work as in vanilla minecraft - but only below sea level (like y50 or something) and only outside of protected regions. Use as a griefing tool would be treated like we treat any other grief. See "grief prevention" plugin for an example of this as a default config option. (this is not my favorite of the options, but it would enable convenient use of TNT with minimal moderator involvement for mining and such) Edit2: OR #8. Permit TNT to explode visibly/audibly, do damage to and shove entities, but not damage blocks. Allow this in PvP enabled regions only. Edit3: added numbers for convenience
  18. Rokku117

    /me farts

    Hello Nerd.nu I don't know how many of you have seen my post on the subreddit linked here: https://www.reddit.com/r/mcpublic/comments/5f93j7/me_farts/?ref=share&ref_source=link For those who haven't seen it, whenever a player would type /me farts it kicks the player to the lobby and says nothing in chat. My problem with this, is that this appears to be targeted at one player specifically. I do not feel that that is right. Especially with no warning and no discussion. This is, from my position, and the position of a few other mods I have talked to, an abuse of power. Content-wise, /me farts really isn't that bad. Compared to all the other rules that I have actually seen broken in chat, such as doxxing, racism, and misogyny that goes unmoderated by staff, this is very tame, like third grade level tame. I mean sure, it can be annoying, but I could come up with a list of 20 things that have happened that are as or more "annoying" than /me farts This really has been an over-reaction on the admins end. Targeting players like this, and singleing out players can really have a detrimental effect on the community as a whole. If we went around changing and banning everything that we didn't like or that annoyed us, we wouldn't have much of a server. This hasn't been the only targeting of specific players recently, but I hope it to be the last If nothing changes, all I really ask from the admin team is an actual answer, and not to be called a "troll/drama causer/whatever" because I am not being one of those. I am a loyal peasant that wants to know what is going on in the Admin Kingdom that is Nerd.nu Cheers, RokkuCXVII
  19. Hi, guys. I started having PvE connection problems, with it starting yesterday. I connect to the server (which takes 1-4 minutes), then it freezes my game when I enter, then it kicks me and says: "Disconnected" and "An established connection was aborted by the software in your host machine." I have NO idea why this happens. Please help me.
  20. Armor stands by default can be shoved around with pistons and such so that they are not centered, but sometimes you want them to be in a VERY specific spot and it just doesn't work. Please consider adding an additional command to StandMaster9000 that allows for fine-tuned placement of stands. The most straightforward way from a user-interface standpoint is, I think, to allow an offset argument, measured in meters (e.g. /stand offset 0.25 0.10 1.2) to a maximum of 2 meters offset. I was going to open an issue on the github as a feature request, but for whatever reason opening issues is not enabled on the standmaster github page for the public. https://github.com/NerdNu/StandMaster9000 (If there's already a way to fine-tune placement of armor stands, I'd love to hear about it. The best i could come up with was using pistons and fence gates/carpets and it's not really ideal)
  21. Howdy folks, I am happy to announce a short building contest for PvE’s next Revision! I am in need of cool nether builds to include in the custom nether map generation. The contest will run for 2 weeks starting today, September 8th, and ending September 22nd at midnight (2 weeks). To join the contest and start building, head over to Creative and go to /warp NetherContest. We are using NerdPlot for plot management. To claim a plot, find an unused plot and type /nerdplot claim and it will be protected to you. If you want to add more people to your plot, just do /rg i to get the region name and then do /rg addmember nether_contest_### <username> to have them added. Plots are 50x50, however do not feel the need to use all of that space as we just wanted to give extra room in case you needed it. We are looking for small builds and big builds, details below: Small Builds (1x1 - 20x20) The smaller the build the better. Smaller builds will have a much higher chance of appearing in the world. Some examples of a small build: Small house with loot chests, small dungeon with a mob spawner, glowstone trees Small note: We are looking for glowstone and mushroom tree variety! If you build a custom glowstone/mushroom tree your build will most likely be included. Big Builds (20x20 - 50x50) We are also looking for some cool big builds as well, whether that be mob spawner temples or large custom nether fortresses or even something else. Note that big builds will have a lower chance of spawning in the map because they are bigger. Some examples of a big build: Custom nether fortress, large dungeon with multiple mob spawners, large house with loot chests Winners There will be a Top 5 builds that we be decided by the padmins. We will judge the build on quality and how well it will blend in with the custom nether. Those top 5 will be guaranteed to be generated into the map. We will also pick out a variety of other builds we like to include in generation, but only the top 5 will be announced. This is a short contest and is only running for 2 weeks so don’t put off building! I look forward to seeing what everyone can come up with! Subreddit Post
  22. Hardly anybody uses this subforum. Lots of ideas for improvements get discussed in global chat over the course of a revision. How many of those ideas actually get to the desk of the people who could make them happen? People are lazy. Who wants to go through the trouble of logging into a website and make a post for something that should already be on the server? Not a large fraction of people - and that's ok. So give these creative/brilliant/lazy gamers an easy way to give you, the admins, feedback in-game. Example: "/suggest please allow players to modreq fire spread in owned regions" this gets piped into a database, some script posts it to this suggestions forum, maybe the forum specific to the server the command was run in. The post can contain the username of the person suggesting it, a timestamp, etc. and the user gets a link to it. If they want to elaborate or clarify, they can post a response. Extra fancy but not required: give the user the option to receive notifications in-game if they get a response on the forums. Abuse of the command would be treated like we handle any other abuse of nerd services.
  23. I understand the timed bans are working as supposed to on PVP. Could be good thing to get timed bans to use on P for minor stuff like chat behaviour and most grief types. Almost for everything but x-rayers and massive scale griefers. When I joined Nerd I found the public ban appeal process to be weird and humiliating to players and slightly off-putting. Publicizing it is almost as if it was for entertainment for players (while there's still the rule to not discuss bans in public, which contradicts the whole public ban appeal process). As such timed bans could make the servers more welcoming. Those banned also know exactly when they can return to play and would probably be more likely to do so, since I'm sure the "must appeal" is turning people away. The idea of a jail at spawn/somewhere has also been tossed around, which is worth discussing aswell.
  24. PvE Suggestions To follow in the footsteps of S and C, PvE will also be maintaining a suggestions page here. We encourage you to send your suggestions there and vote on what you see! Though we cannot feasibly accommodate all suggestions, we do actively notice any new suggestions for P that are brought up, and with this page we can also gauge demand for specific requests. Please bring all your suggestions for P there, though you may also get in touch with us over the subreddit, the forums, email (admins@nerd.nu - note all admins will see your email), and in-game if you have something you'd like to bring to our attention specifically. PvE Changelog We will also be maintaining a changelog for the server, and we will endeavor to note any changes that impact gameplay in this log. Bigger updates will also have a corresponding subreddit post linked in the log. As with the other changelogs, though anyone may post to this thread, the Padmins reserve the right to remove posts from view when the next log entry is posted, mainly to keep the log uncluttered as it lengthens.
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