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  1. https://www.reddit.com/r/mcpublic/comments/4mlg6o/should_we_remove_or_limit_skeleton_horse_spawning/d3x2n68 use a bukkit/spigot plugin to fix the buggy Minecraft weather.
  2. Hey folks, just a quick poll for PvE. Currently skeleton horses are spawning like crazy everywhere and if a thunerstorm happens then god help us. Being only a week into the revision and having over 500 horses on the map, most of which are skeleton horses is a problem. It affects server tps and preformance as well as client preformance if you are nearby. Would you be okay with us preventing skeleton horse spawning or drastically limiting it to help reduce lag? Thanks all!
  3. I understand the timed bans are working as supposed to on PVP. Could be good thing to get timed bans to use on P for minor stuff like chat behaviour and most grief types. Almost for everything but x-rayers and massive scale griefers. When I joined Nerd I found the public ban appeal process to be weird and humiliating to players and slightly off-putting. Publicizing it is almost as if it was for entertainment for players (while there's still the rule to not discuss bans in public, which contradicts the whole public ban appeal process). As such timed bans could make the servers more welcoming. Those banned also know exactly when they can return to play and would probably be more likely to do so, since I'm sure the "must appeal" is turning people away. The idea of a jail at spawn/somewhere has also been tossed around, which is worth discussing aswell.
  4. Please fill out the survey so that the nerd.nu staff know what the community would enjoy playing. For those of you new to the idea of modded minecraft, you can try out various mods from the minecraft forums, or try the super easy to use modpack launchers by the Feed The Beast team, the Technic team, ATLauncher, or Curse (the company that hosts the minecraft forums and wiki). The popular/featured modpacks are usually pretty well balanced and work without many issues. http://feed-the-beast.com/ http://www.technicpack.net/ https://www.atlauncher.com/ https://www.curse.com/games/minecraft (if you go with the Feed The Beast [FTB] launcher, a very good introductory modpack is the Direwolf20 pack) If you want to tinker with mods on your own (it can be a little bit tricky if you are new to it) I highly recommend using the open source MultiMC Launcher. It makes everything very very easy to keep contained so that if you make a mistake you can easily undo it or work in a separate instance. If you tinkered with minecraft mods in ages past, know that it is much simpler and less challenging than it used to be - Forge is basically the main thing that allows mods to be easily dropped in and out of a minecraft instance, and there are no more data value conflicts when multiple mods are installed. http://multimc.org/ http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods http://minecraft.curseforge.com/mc-mods (NB: this poll and post were made by me, Mumberthrax. I am not a nerd.nu staff member. Voting in this poll does not necessarily guarantee any particular action on the part of nerd.nu staff/administration) Thanks for taking this survey! Feel free to share your comments below! Edit2: to allay concerns about security issues, the FTB launcher, Technic launcher, and ATlauncher are all three open source with code hosted on github. AFAIK your password/credentials never go anywhere except to mojang's login servers when using these launchers. The curse voice launcher doesn't even let you input your mc password iirc. Edit: To be clear, nerd.nu uses server plugins that are sometimes called mods, but client mods are what we're talking about here. Here's a video series as an example of what the direwolf20 modpack is like:
  5. One vote per player please. Voting ends in one week (6/2) Awards will be handed out once we all get semi settled in Rev 18 (and once I finish designing it)
  6. It's time again for the PvE Awards. I am changing things up just a bit this rev. There will be 12 categories in which you can nominate players or builds. To enter a nomination add a text post with the title as follows: Coords - Location Name - Award Nominated for or Player(s) - Award Nominated for. Starting this rev I will also be adding Hidden Gem Awards. These will be awards for anything rev 17 related that may not fit into one of the categories but deserve recognition. Silly awards are fun but please keep it nice :) Anyone is welcome to nominate a Hidden Gem. Use a text post title as follows: Hidden Gem - who/what - title of award (ex: Hidden Gem - Pez252 - Master of Fast Travel) Here are the categories up for nomination: Best City Must have at least 3 builders Best Personal Build 90% of the build was completed by 1 player Up and Coming City City started this rev Most Unigue City Most Unique Build Best Small Build no larger than 25x25x25 Best City Rivalry Best Arena Spleef or PvP Greenest City Most Automated City What I like to call the lag award Best Spawn Embassy Best Odd Couple Please include a screenshot when possible.
  7. Copied from my subreddit post here: https://www.reddit.com/r/mcpublic/comments/4js8u1/pve_elytra_elevators_slime_blocks_and_ncp/ Hey All, I suppose I should begin this post by saying that I'm not trying to rock the boat or have a server-wide solution implemented for my personal satisfaction. The issues I raise here are pertinent to all players on PvE and PvP, more so now that both servers are running 1.9 and are entering/have entered new revisions. Additionally, the issues and considerations raised in this post are not "work arounds", quality of life fixes, or content that would make a traditionally complex Minecraft creation become mundane and inconsequential. That said... With the advent of 1.9 comes the Elytra, possibly the coolest new thing in Minecraft since Alpha. Players are going to want to fly, and players are going to want to build Elytra towers all over the map (see Archelon's post for references) and create a level of Elytra-based infrastructure similar in size and scope to what has previously been done with rails via CARTS/CARBON. These large infrastructure projects bring the community together in both their construction and use as players collaborate to gather materials, plan, and then travel to and from the various towns and builds together. Traveling the map and the way it has always been done in a community fashion on the Nerd.nu servers is part of what makes this a great place to play Minecraft. However, with this new mode of transportation comes a new problem: climbing Elytra towers. Climbing a ladder from from average ground height of y=70 up to the top of an Elytra tower at y=256 takes approximately 1:40. Water "elevators" are a bit slower. While this doesn't seem like a big deal, and perhaps it is a fair trade-off for the utility of flight. But this is Minecraft, and part of Minecraft is building elaborate structures that mimic both real life and fantasy. Players are going to build minecart systems to more quickly scale their Elytra towers. Then, players are going to want to slim down the transportation package;players are going to want to build elevators. Elevators work in Vanilla Minecraft. There are multiple types including simple push-out-push-up piston elevators, slime-car elevators, and slime block elevators: all of which work in Vanilla 1.9. NONE of these creations work on Nerd.nu's PvE or PvP servers. There are also several novelty creations such as player and minecart launchers that don't work on Nerd.nu servers. Why don't they work, you ask? The answer to that question is something I've tried to figure out for a while now, as I've built elevators on three revs (and of course none of them work). It was only recently that I figured it out. It's not latency or lag. That was my first area of inquest, as I figured the functionality of my elevators was hampered by the client-server-client latency that is required when using redstone contraptions that move the player. However, after watching multiple videos and live streams of players on other Minecraft servers build and use elevators and other redstone devices that don't work on our Nerd.nu servers, I ruled that out. I also conducted several tests utilizing my Minecraft Realm, which I actually connect to with DOUBLE the ping that I have when connecting to Nerd.nu: the elevators work on Realms. So on to the next thing... It is NOT a problem with tick rate. After testing with Silversunset yesterday, I can confirm that it is not tick rate, nor tick-rate expansion that prohibits the functionality of redstone elevators. During the testing the server tick rate at my test rate was consistently between 19 and 20 ticks per second (20 is standard in single player Vanilla). This is not enough to hinder redstone devices. Luckily, Silversunset clued me in to something else... Every time I tried to use my slime block test launcher, she (and the other mods/admins) were getting notices that a server plugging called No Cheat Plus+ (NCP) had identified me as potentially having hacks. This is due to the speed at which the player's character moves, particularly when not connected to a block (ie, flying). This pluggin, NCP, was arresting my character's movement and sending my character model back down to the ground rather than being launched by my slime block launcher. I contacted Totemo and informed him of the issue. Totemo had me continue to try test launches with my player launcher while he ran a few tests and changed parameters within NCP to allow this type of device to function. No success. I plied Totemo for suggestions and solutions, and this post is the result. Here are some quick facts: TL;DR: Facts and Issues A pluggin called NCP that stops cheaters from using flyhacks among other things breaks redstone elevators, player launchers, and several other devices. These devices are ALL fully functional and buildable in Vanilla 1.9. Latency, lag, tick rate, and tick rate expansion are not the cause of these devices breaking. Modification of existing config settings in NCP does not resolve the issue.** This issue is known to bukkit and NCP developers and has been an issue for a long time. It is directly related to the way that NCP records and monitors pistons. See this post for relevant information, including a summary from the devs that this functionality doesn't have an "easy fix" and is something that will be considered in the future (not now): http://dev.bukkit.org/bukkit-plugins/nocheatplus/tickets/364-block-changes-survivalfly-passable-pistons-also-slime/ Here are my two suggestions: 1. Players in our player base that are skilled with coding/programming take a look at NCP's guts and see if there is anything they can do to modify the program until the NCP devs get an official fix. Our tech admins, as awesome as they are, are completely swamped with the new revisions going into place as well as managing the servers as they normally do. They don't have the time to do this, if it even can be done. So I ask that any players that may have the time and skills to take on this task do so. Personally, I don't think this is feasible given the problems laid out by the bukkit team in the post I linked above. So... 2. Include a new Admin-placed block, similar to the Iron Golem Spawners of rev 17. Yeah, I know. Nobody wants to add new blocks. But hear me out! I think we can all agree that NCP is necessary to prevent cheaters, hackers, and griefers from harassing our server. NCP is REALLY good at that. I wouldn't want to disable the part of NCP that is causing the issue (survivalfly). NCP IS prohibiting a legitimate part of VANILLA Minecraft. The redstone elevators and devices that are the topic of this post aren't some kind of exploit. They are NORMAL Minecraft creations and I, for one, don't like the fact that a server mod hinders my creativity and enjoyment. New blocks have been added in the past without issue. They have been added for cosmetic reasons (see podzol, mycelium, double stone slab block, etc), functional reasons (iron golem spawners to decrease villager population issues), and just for fun (doppleganger mod). I see no rational reasoning that this consideration shouldn't be taken seriously. How would it work? I personally envision something similar to the current Iron Golem Spawners. Players collect resources and build a framework. A mod request is elevated to an Admin who places the unique block in the player-indicated position after check for (and then deleting) the required "donation". What would that look like? My elevators designs typically cost 2x sticky piston, 6x redstone, 1 repeater, 2 redstone torches, 8 immovable blocks, and one slime block per 5 levels of elevation gain. This would be prohibitively expensive and still make these elevators a "project". An additional benefit would be that the actual pistons and redstone required for either a functional elevator or a minecart system up to sky limit would be in place, reducing server load. I'll stop this wall of text with this. Obviously this is something I've been thinking about and researching for a while now; I hope that all of you will read, discuss, and consider my suggestion. Thanks for sticking in there and reading, OleToothless. TL;DR (for real): We need elevators for Elytra towers. A pluggin called NCP breaks elevators. NCP stops cheaters, so we want NCP. NCP might be fixable to allow elevators, but probably not. As an alternative, what if we had an "elevator block" that we could buy from admins like Iron Golem Spawners?
  8. Should have posted this right after the staff meeting. Mods can now do their own modreqs! You still have to open a modreq for documentations sake, but you can now close them yourself. Please make sure that all previous modreqs are filled before doing yours, follow the queue. Now this doesn't mean that you have to do your own, that's entirely up to you. ☺ All existing protection rules apply, only protect what is built! Have fun
  9. More information can be found here: https://redd.it/4hktli
  10. Hey everyone, I am looking for feedback and suggestions on what you guys would like to see in the custom nether next rev. The feedback in the Rev 17 Feedback thread on the forums was helpful but I’d like to get some more in-depth thoughts and ideas. There were a lot of requests for more variety in biomes however I need some biome ideas. What kind of biomes would you like to see? Another request was for better loot chests and fixed nether fortress chests. Unfortunately I am not certain I will be able to fix nether fortress chests. I am debating removing nether forts all together as they were in the ground and somewhat buggy anyway. Would you guys like to see some sort of custom dungeon with spawners or mobs placed instead? Perhaps some sort of protected structure that you can loot mobs from? Open to any other ideas too! Mob spawning had mixed feedback. Some people like the variety of mobs while others didn’t. Would you guys like to see the nether more dangerous with harder custom mobs that drop loot in addition to regular mobs? I hope to make next Rev’s nether the best yet and would love to hear ideas of what you guys can provide! Subreddit post: https://www.reddit.com/r/mcpublic/comments/4g0nfc/custom_nether_feedback_suggestions/
  11. Seeing what the PVP server has done with their blog, I think this is something that could greatly benefit P as well. Currently the development of a new rev is in the total darkness for players and the first time anything is heard is when the first info post comes up just before reset even though there's no actual benefit of it being so. This would allow the playerbase to give more feedback and get more connected with the admin team. With the next rev being on 1.9 this would also help with getting exposure.
  12. In the last couple days we have reduced the amount of villagers that can spawn in a chunk to 20. To compensate for this, we are now offering villager vouchers to use towards iron golem spawners, at a count of 16 villagers per voucher. We hope that with this change, we can reduce the lag, and the amount of villagers sitting idle in breeders. These vouchers are only tradable by the user who's name is on the voucher, and can only be used towards an iron golem spawner. Simply /modreq by a chest and 16 villagers to receive one similar to this. More details about the villagers in Switch's post: https://redd.it/474cg4
  13. nerd.nu has a rule against disruptive arguments/discussions in global chat. There is a sort of unspoken rule on PvE that "politics" and "religion" are banned topics except in clanchat, relegated to the #politics channel or similar. Is this in fact a policy that staff are supposed to enforce? If so, are there any guidelines or specific criteria for determining whether a given topic or phrase is okay or not?
  14. See this post for trophy info Here are the links for screenshots Best City Argoth Brom Pico Rose Solace Best Personal Build Gumball Parkour Hamsale's Dome Hyrule Mesa's Edge Greenhouse Scorpio Crater Sunken Gardens of Brom Tizadrienne's Mansion Up and Coming Clearmont Coal City Eitic Hyrule Port Obello Most Unique City Brabantia Christmas Faire Ironstar Metal Mountains Nassaue Most Unique Personal Build Bluexile's Home Burly Lumberjack CARnivore_nds' Colorful Home Gumball Parkour Hamsale's Dome Hyrule Sunken Gardens of Brom Teapot Best Small Build Brom Embassy in Rose Kaefer_'s Inn Mesa's Edge Pub & Brewery Best Redstone Build Brom Autofarm Network and Resource Management System Rose Caverns Two Lips Flower Machine Best Road Avalon Le Pont de Poussin The Sandstone Highway Best Flag Brom Flagpole Hyrule Mesa's Edge Port Obello Rose Yowie
  15. I'm getting tired of having to /ignore the same dumbases every time. Alternatively, have some sort of automated periodic report in /mb of top /ignored users, so moderators are aware if someone is pissing people off.
  16. /cprivate, /cmodify, /cpublic, /cremove, /cinfo should be available for use on beds.
  17. Due to the amount of cities that are in the category of Best City, we will be doing a preliminary vote. The Top 5 Cities from this vote will go into the final voting for the Rev 16 Award of Best City See the links below for pictures. Ambrosia Argoth Avalon Brom Mercenary's Outpost Pico Port Apeture RavenRock Rose Seneca Solace Sybercity Vinhaven Westfall Whiteoak Yowie
  18. (I am overly proud of my first CH accomplishment and should probably be ignored) https://github.com/NerdNu/nerdCH/pull/24 TL;DR: /book-list lets players see a list of written books available to them. /book <bookname> gives them a copy of the book. Several handy administrative commands exist for adding new books. This could be nice for somewhat added immersion, rather than clicking a url and loading a web browser up to view the journals. This ch script is already running on P (and C as well afaik) and is the mechanism behind the /rulebook command which was used last revision, so no techadmins need be involved in setting it up since its already there.
  19. Getting prismarine and sponge is supposed to be a challenge to work toward - getting gear, water related enchantments and potions. Finally defeating the guardian should be an accomplishment to be proud of. This is impossible to experience if all ocean monuments of the map are made into grinders or are claimed for private use. Designate one monument as protected from grinderitis, charge admission to the biggest game hunting adventure on the open seas. Regenerate damage done to the monument periodically. No worries about "duping" the blocks since massive grinder projects already do that. Grinders, for better or worse, are part of the vanilla Minecraft experience - and they are invaluable for enchanting and resource acquisition. Minecraft *is* a game where adventure matters though. Preserve this for those players who want it in the mix.
  20. Because sometimes you have a lot of jungle you want to clear out. Maybe have it enabled only for a limited duration unless explicitly requested otherwise. edit: I feel bad bringing this one up since the trees on this map are so nice. I really was thinking about previous maps where I've been involved in projects that required clearing huge tracts of land by hand, producing more lumber than was ever used. doing that several times gets old.
  21. TNT is a fun decorative block. Once upon a time I had a mine i wanted to snazz up with decorative TNT but because it was banned, I could not. #1. It doesn't have to explode. It doesn't have to react to redstone. It just would be a plain block with the TNT texture. OR #2. Allow the TNT to explode visually/audibly, but do not damage to blocks or entities and cause no movement of entities. OR #3. Allow the TNT to explode visually/audibly, but do no damage to blocks or entities - AND allow it to shove entities a way a bit, so you could have aesthetic TNT cannons for those inter-city play-dramas. OR #4. Allow the TNT to explode but do not damage to blocks or players - but permit damage to hostile mobs. OR #5. Allow TNT to explode, doing damage to blocks but not entities/players - only inside a region where the region owner has modreq'd for explosions to be activated. OR #6. Allow TNT to behave as it does in vanilla minecraft - but only in PVP-enabled regions where the region owner has explicitly modreq'd full TNT availability. Edit: OR #7. Allow TNT to work as in vanilla minecraft - but only below sea level (like y50 or something) and only outside of protected regions. Use as a griefing tool would be treated like we treat any other grief. See "grief prevention" plugin for an example of this as a default config option. (this is not my favorite of the options, but it would enable convenient use of TNT with minimal moderator involvement for mining and such) Edit2: OR #8. Permit TNT to explode visibly/audibly, do damage to and shove entities, but not damage blocks. Allow this in PvP enabled regions only. Edit3: added numbers for convenience
  22. Hardly anybody uses this subforum. Lots of ideas for improvements get discussed in global chat over the course of a revision. How many of those ideas actually get to the desk of the people who could make them happen? People are lazy. Who wants to go through the trouble of logging into a website and make a post for something that should already be on the server? Not a large fraction of people - and that's ok. So give these creative/brilliant/lazy gamers an easy way to give you, the admins, feedback in-game. Example: "/suggest please allow players to modreq fire spread in owned regions" this gets piped into a database, some script posts it to this suggestions forum, maybe the forum specific to the server the command was run in. The post can contain the username of the person suggesting it, a timestamp, etc. and the user gets a link to it. If they want to elaborate or clarify, they can post a response. Extra fancy but not required: give the user the option to receive notifications in-game if they get a response on the forums. Abuse of the command would be treated like we handle any other abuse of nerd services.
  23. A lot of times I am passing by in the wilderness, want to say hi to someone but don't know how to spell their name, or am juggling a few other PMs, so i find myself just saying "hello" in global to whomever and having a little conversation because it is easier - this may annoy other people who are not nearby if global chat is busy - which is common. Or maybe I am helping a new player, and they don't understand PMs. telling them to just prepend /L before their messages to talk only to people nearby trying to help might be convenient. Or maybe I am passing through a town and want to ask anyone who lives there a question about their town, rather than ask "is anyone from ___ online?" in global, or join their town's clanchat - if they have one and if I can figure out what its called, and then later leave the channel - I can just use /L to local chat. This wouldn't be a replacement for global chat. It would behave like a clanchat channel does. When you use it, it shows your messages to anyone within a specified radius - maybe something like 50 meters, or maybe more or less. I do not know what plugins exist which have this feature. I would be willing to bet there are several commonly used ones. I imagine if the techadmins want to they could probably even modify clanchat or make some new thing with CH to achieve the same results. But it might be easiest to just look around first. Sorry I haven't done the legwork. I know in the past, back before clanchat was even a thing, both local and clan chat ideas were brought up and the head admins at the time shot it down because it would detract from the sense of community felt by everyone participating in global chat. I do not think this fear has manifested in reality since the introduction of clanchat. I think local chat should be adopted on a trial run for at least one full revision.
  24. The end of the Rev is less than a week away and that means it is time for the end of Rev festivities! What better way to celebrate the end of the Rev than by dieing a few hundred times to Doppelgangers? Join us this Tuesday 1/5 at 5PM PST (8PM EST) for the brawl. Timezone Converter Pictures on how to get to Nightoak. You can also follow the black wool from the portal to Nightoak. If you would like to help out by donating to Nightoak we are in dire need of diamonds for doppelgangers. We are providing the following gear for the fight but please feel free to bring your own gear! Full set of Iron Armor Iron Sword Splash Health II Potions Bows and Arrows Food Subreddit Post
  25. Hey guys. It's that time where we are getting the map for next rev put together. This is the call for all of your skills - we need people to help do a few things around spawn. I'll have some details below, let one of us know if you'd like to help beautify spawn or make secrets and you can be added to the whitelist. To get there after you are whitelisted do [redacted] (note if you do this from P you will display a "<user> has left the game" message. From the lobby it may show you connecting to dev...pls be sneaky. 1) Do not modify the weird floating island thing. Or any of the buildings/pathways surrounding it. These are my babies and I will find you (this means you zburd). Feel free to explore it though - I am hoping to be able to remove a lot of the 'wall of text' stuff that we have in spawn but that will depend on a bit of technical magic so more to come on that. "you can look, but pls to not touch" 2) The edges of spawn really REALLY REALLY need some landscaping help. I've been working on it but it's been very slow going and I'm hoping more hands and a different set of eyes will help with the areas I haven't finished. tl;dr - if the landscape looks square and meh pls to make it nicer. 3) spawn portal - I'm going to play with some ideas, but if you've got one that will fit in the green box at spawn let me know. I am always up for sharing the work wealth. Build something and if it works we can see about using it. 4) decorations - spawn is a bit plain-jane at the moment. It really needs trees, or plants, or gardens, or *something* to make it look better. This is where I know you guys will do well, just from seeing past builds :D Make it pretty! 5) secrets - feel free to add some spawn secrets if you wish. Holler if you need help or direction, I'm usually around. As always we haven't announced the official date yet for the rev so please do not leak that this is happening. Also any information about the map/spawn/anything is also considered secret - please do not share it. My last suggestion is if you want to help out I'd do it sooner rather than later...you know...just in case.
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