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Survival Revision 27 Information Post


Mumberthrax
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Intro:

 

We'll be switching Survival from Chaos to Revision #27 on Friday, October 24 at 7pm CDT. Below is some information about changes from the previous revision, and below that is information about special events we'll be having. And at the very bottom is some information about some differences between our server and vanilla minecraft (like special crafting recipes).

The map is 5000x5000 (that is, you can travel from -2500 to +2500 in both north and south directions) square.

Griefing, protections, and land claim rules:

Griefing is no longer allowed. Land Claims will be enforced as they have been in the past - build a border and optionally place up signs, and everything in the border is yours to build on. If someone breaks your things without repairing shortly after, then stand by the broken parts, /modreq griefing, and moderators will restore it. You are allowed to break into a build for exploration or pvp purposes, but you must repair any changes you make to a build as soon as possible.

Consequently we will be removing the Citadel plugin, so you no longer need to reinforce your blocks to protect them. We will be bringing back LWC to protect chests and other containers. These will now automatically lock upon placement, so if you want a container to be accessible to other players, you will need to either remove the lock with /cremove or add your friend to the container access with /cmodify. If you want the container accessible to everyone, but still owned by you, then remove the lock with /cremove, and then re-lock it with /cpublic. /lwc for details.

For the purpose of expanding creative options, we will be adding a new rule - redstone builds may now be /modreq'd to be protected by moderators with a worldguard region under certain circumstances. These builds must not be used for base defense or have any PvP purposes, they must be completely sealed so that the protected region is not abused. This has been a defacto rule in the past, where certain very high quality redstone builds have been protected, but it had not been universally applied or publicly declared. Now it has been, so please exercise your talent at redstone engineering to create shops, music devices, puzzles and games.

Attempts at circumvention or abuse of any protections, whether LWC or WG regions is not allowed. If you observe a player breaking this rule, please /modreq.

Players may no longer indiscriminately slaughter animals owned by other players; when killing animals which are in an enclosed space such as a room or fenced in yard, you must leave at least two of each kind alive so the owner may breed more and repopulate his or her farms. Animal kills are logged, and moderators will have the ability to track down those who violate this rule. Breaking this rule will be treated as grief.

 

Departing plugins:

We will no longer be using the following plugins:

  • PrisonPearl
  • nerdbounty
  • Jukealert
  • itemexchange

Special Events:

  • This revision Mrgauthier34 will be hosting a 3v3 clan battle arena tournament. The tournament will will run every other weekend. Each clan will fight only once an arena. To enter in please either /modreq in game with Clan name, message Mrgauthier34, or post in the comments on the subreddit post with clan name. You have until the first arena starts (which will be the weekend after the revision launches) to enter. If you fail to have 3 people ready to fight when it comes to your turn you will be disqualified. The fights will be what ever you bring, nothing will be supplied.
     
  • LadyRavenOwl will be hosting maze arena events this revision. Dates and times to be announced, though expect them to appear mostly on Saturdays and sometimes Wednesdays. Please begin practicing your path-finding skills.
     
  • I, Mumberthrax, will be hosting a Best Designed Shop contest. Judging criteria will be based on three elements: functionality, creativity, aesthetics. Shops should strive to produce trade or commerce of some kind. Shops may be collaborative projects! Judging will take place 4 weeks after launch. Let me know if you have built or are building a shop that you'd like to enter into the contest.
     
  • Regular arena nights will happen periodically throughout the revision. These will usually be announced on the subreddit and on the forums, though moderators will have discretion to host impromptu arenas on short notice. These will generally range from fights with only diamond armor, only iron armor, and often a free for all - where you may bring whatever you like into the arena.
     
  • There are warp signs at spawn to our King Of The Void and Punt arenas, both produced by Mrgauthier34 with help from friends. Please take time to enjoy slaughtering your friends in them.
     
  • LadyRavenOwl has produced us a Trampoline Arena, located on gold road just past the first set of portals. It's quite bouncy. It's always open too!
     
  • Don't forget the Halloween events on event.nerd.nu hosted by LadyRavenOwl. There will be a Creative Speed-Build Pumpkin Carving contest Saturday after Survival launches, so please remember to attend and try your hand at making cool things with infinite blocks in a short period of time! https://nerd.nu/forums/index.php?/topic/2637-halloween-on-nerd-is-going-to-be-a-maze-ing/

Here's a brief rundown of our non-vanilla features:

We have the following crafting recipes on survival:

  • Decorative Command Blocks
  • Powered Lamps
  • Hopper Braziers
  • Saddles
  • Horse Armor
  • Smooth Sandstone Slab Block
  • Smooth Stone Slab Block
  • Chiseled Stone Brick
  • Mossy Stone Brick
  • Mossy Cobblestone

Album of reicpes: http://imgur.com/a/destO#0

 

Other changes from vanilla:

  • Chests and other containers can be locked with /LWC.
  • Horses are lockable with CobraCorral /ccorral
  • You can reset your spawn point with /bed-clear
  • We use /clanchat for creating custom channels for groups to privately chat with one another.
  • Create or join a clan with simpleclans by using the /clan command.
  • Enchanting is easier on S with the Enchantism plugin. If you don't like it, you can still use the vanilla enchanting interface too!
  • Experience orbs give three times as much as they do in vanilla!
  • Ore generation is plumped slightly compared to vanilla minecraft - we also have occasional glowstone deposits in the overworld!
  • Placing water creates a non-flowing source block of water to prevent griefing. To make it flow, stand by any non-flowing water and /modreq flow.

Some of the plugins we'll be running to balance PVP mechanics - though at this time we're still running last-minute tests to check for any bugs we may have overlooked - are:

  • Combat Tag
  • PearlNerf
  • PwnPvPBalance
  • Combat Rebalancer
  • PotionFix
  • Strength Nerf
  • VehicleRaid

 
Combat Tag deters logging out while in combat by spawning a dummy npc copy of the player who logged after having recently been in combat. If the npc dies, then the player is also dead upon logging back in.

PearlNerf is intended to limit the rate of pearl uses in combat. It integrates with Combat Tag.

PwnPvPBalance takes effect after a player kills another player a certain number of times to provide a natural automatic handicap in order to keep fights slightly more evenly balanced, and hopefully more enjoyable for all participants. It also provides a very slight speed boost to unarmored or lightly armored players. The handicap is reset upon logout, on server restarts, or after predetermined interval - whichever is sooner. [redwall's note: We ended up not using PwnPvPBalance. However, its armor-weighting feature has been reimplemented in CombatRebalancer. Unarmored players get a speed buff, and every piece of equipped armor subtracts from the buff, with better gear weighing more.]

Combat Rebalancer is a plugin authored by redwall_hp intended to adjust the scale of damage dealt between armed fighting players.

PotionFix brings back 1.5 potion mechanics to health and regeneration potions.

Strength Nerf removes strength II potions.

VehicleRaid allows you to knock another player off of the vehicle they are riding, eg. horses.

We also will have the following enchantment maximum loadout:

  • no armor enchants except protection 1 (Edit: & 2), unbreaking, featherfalling, blast protection, respiration, and aqua affinity;
  • no sword enchants except sharpness 1, fire aspect 1, unbreaking, looting, smite, bane of arthropods, and knockback;
  • no bow enchants except flame 1, unbreaking, infinity, and punch

 All tool enchants are still available.

 

Approved Client Mods:

We've gone through our dusty old list of approved client mods for survival and cleaned it up a bit. Please take a look if you feel like modifying your client. I personally recommend using journeymap fairplay edition to have waypoints and easy-to-read coordinates, and togglesprint/togglesneak for PC minecrafters to reduce wrist problems from holding down the sprint and sneak keys for extended periods. nerd.nu/smods

 

Special Recognition:

I'd like to thank everyone who has helped the Sadmins to prepare this revision:
Mrloud15 for generating the map.
twilexis for helping to create spawn.
smdavis93, Mrgauthier34, rtr69 for their awesome help with portals, roads, spawn, arenas, and general coolness.

Mrgauthier34 again, for his punt, kotv, and team arenas.
LadyRavenOwl for the Maze and Trampoline Arenas
Our wonderful techadmins: Deaygo, LadyCailin, slide23, smiler100, and TheAcademician, who put up with my incessant pings in irc.
Dizney07 and Gizzletinks for suggesting some awesome plugins.
Unce for submitting a supercool arena.
Everyone else who has offered a suggestion, constructive criticism, or support in any fashion. Thank you.

 

Final notes:

We're still looking for ways to keep the server innovative, accessible, and fun to play on, so please continue to offer us feedback and suggestions as we develop s.nerd.nu. I hope to see you all on Friday!
 

Edited by redwall_hp
Added note about CombatRebalancer and PwnPvP
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