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[re-post from uservoice] Revise policy regarding PvP areas, reduce aesthetic limitations


Mumberthrax
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Allow pvp areas to be built without being entirely enclosed with walls and roof, but still prevent players from entering except at the specified iron doors by using WG regions. Require *some* kind of barrier to provide a visual demarcation of the region and to prevent players from believing they could casually walk into the area (eg. a fence, a wall, etc.).

 

This way the pvp areas can be open on the top, or have more creativity and freedom of aesthetics in design, open air wilderness themed arenas would be possible for example.

 

The way this can be done is relatively simple. In addition to setting up the WG region as usual with the PvP: allow flag, an admin would create a second region shell outset from the pvp region by 1 meter, with the entry: deny, and enderpearl: deny flags. The pvp-enabled region would have entry: allow flag set and its priority set 1 integer higher than the shell region (eg. /rg setpriority regionname 1). Then set up an easy-sign behind the normal iron door+button entry area to teleport players into the region, and set up an easy-sign immediately adjacent to that location inside the pvp region to teleport them out.

 

There is no way that players can enter a pvp area without seeing a sign warning them, no way that players can be tricked into being killed, and pvp area designers have much more freedom than having to have a 6-sided container to completely enclose the area. Its an almost negligent increase in the amount of work for the admin, is not susceptible to abuse, is not any less vanilla than using WG regions to enable pvp and rules restricting build design in such cases anyway, does not affect the "the map must be free to explore" rule as pvp areas are already completely inaccessible except via the iron doors with warning signs.

 

And its trivial to implement immediately. Requires no additional plugins.

 

Here's the current policy statement on the rules page:
 

No killing or trapping other players in any manner except in clearly marked PVP arenas.
PvP arenas must be clearly marked, completely enclosed, and access-restricted builds.
This means that the area needs to only be accessible via iron doors that require a button press to enter.
These entrances must be marked with signs stating that it is a PvP area, and that players enter at their own risk.
The PvP-enabled area may not exceed 100x100 blocks, and may not interact with other PvP areas in any way.
Enabling of the PvP flag will be done entirely at the discretion of server admins.
Indirect forms of PvP are also not allowed (e.g. using a mob to kill another player).

 

Here's my proposed revision:

 

 No killing or trapping other players in any manner except in clearly marked PVP arenas.
PvP areas must be clearly marked, access-restricted builds; either completely enclosed or completely encompassed by a wall or other barrier to entry.
This means that the area needs to only be accessible via iron doors that require a button press to enter. If the area uses a wall instead of complete enclosure, an admin may set up a command sign behind the iron door to allow players entry/exit.
These entrances must be marked with signs stating that it is a PvP area, and that players enter at their own risk.
The PvP-enabled area may not exceed 100x100 blocks, and may not interact with other PvP areas in any way.
Enabling of the PvP flag will be done entirely at the discretion of server admins.
Indirect forms of PvP are also not allowed (e.g. using a mob to kill another player).

 

The flags to be set would be:

Inner region: pvp allow, enderpearl allow, entry allow
outer region: enderpearl deny, entry deny

The inner region would have an elevated priority. /rg setpriority regionname 1

The easy sign command would be just a simple teleport command, just enough to pass through the entry-deny region into the pvp area, and conversely back out again through another sign with a simple teleport command of the same kind.

 

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This seems like overkill to me. If the area is walled-off except for a roof, wouldn't enderpearl-deny on the whole region be sufficient to stop people from accidentally entering?

 

it would also deny people pearling while inside the region, which is an impediment to some PvP strategies, and a non-vanilla experience.

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What about barrier blocks? If you have a pvp area build as normal and then you have the option when the pvp area is approved to have admin replace the glass with clear barriers? You'd still have to build the object but the option would be there so you could have a fully visible arena?

 

You know that is actually a very good solution. I created this proposal back when we were in 1.7, when barrier blocks were not a thing. Forgot all about them. That seems like a dead simple solution, really. If someone modreqs for a pvp region, just use WE and cover it with barrier blocks - problem solved.

 

Brilliant.

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You know that is actually a very good solution. I created this proposal back when we were in 1.7, when barrier blocks were not a thing. Forgot all about them. That seems like a dead simple solution, really. If someone modreqs for a pvp region, just use WE and cover it with barrier blocks - problem solved.

Brilliant.

They should still have to cover it manually with glass as usual. But maybe then as part of the req say "please enable pvp and replace glass with barrier" - so you still have to do the work, you're not getting free builds its just being replaced. :)

Hm. Should still have some sort of roof and edges though. Maybe just replace the side walls with barrier or something but you have to still outline it with something other than clear. That way you can still see where it ends and see through it.

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