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PvE Rev 18 Info Post!


Trooprm32
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Ahoy me hearties! We come to the end of another revision, and the start of a new one! Tomorrow we’ll be launching our 18th revision on PvE, and here's some important information and new exciting stuff!  

Click here for a super cool hype video, courtesy of the lovely Zomise

Rev 17 (PAvE) is taken down at 8pm EST Friday May 27th, and Rev 18 comes up about an hour later. Time Converted

 

Maps

The Overworld, Nether, and End maps are all 6000x6000 blocks. The map is once again a blend between vanilla and Worldpainter, so keep an eye out for some new neat terrain! The server will continue to be on Hard mode, and ores are once again plumped this rev. Custom spawners will also make a return to the map.

 

Custom Nether

The custom Nether from last rev will be returning this rev! It will have all of the same features and biomes as the previous custom nether, but with some improvements. The biggest and most important changes are listed below:

Chests now spawn with loot in them! No more empty loot chests!

Gold ore is now findable in the mushroom biome underground.

There are three custom spawners (that can not be found in the Overworld) to be found, as well as a large group of blaze spawners.

Nether fortresses have been removed. This is due to loot chests not being fixable in them, and spawning mostly in the ground. They might return next rev as custom structures.

Other small changes include: Glowstone forests made less dense, glowstone forests are on netherrack instead of mycelium now, black clay plumped in obsidian spire biomes.

 

Mobs

At the start of the new revision, the existing custom mobs such as Cuddles will no longer spawn. Look for announcements regarding new custom mobs later in the revision.

 

Mapworld

There are a few changes to the MapWorld this revision. You now have a separate inventory from the Overworld and Creative mode to aid you with building your masterpieces! There will be 168 plots available at the start of the revision, and we now use the NerdPlot plugin, meaning you can claim your plots without a modreq!

Simply use /nerdplot claim while standing on an available plot to claim it. Use /nerdplot for more info. We’re going to set the limit at 5 plots per person to start, please be reasonable and only claim what you will use. All the plots from last rev have been cleared, so you’ll have to start over again from scratch. To access the MapWorld, just use the designated portal at spawn.

To get a map from the MapWorld to the Overworld, modreq in the Overworld at an item frame with an empty map inside, and include the plot number to have it transferred over! All server rules still apply in MapWorld, including no NSFW builds.

 

Iron Grinders

We will continue to use iron golem spawners, and based on our observations from this past rev, we have made a few changes. Material cost has now been updated to 22 doors, 10 stacks of Stone Brick, 16 emerald ore, and a wither skull per spawner tier level (Each upgrade of a spawner, which increases the amount of golems spawned, will cost an additional wither skull). If you have questions, please ask a Padmin.

 

Portals

This rev we will have a total of 7 Nether Portals, 6 in the world and 1 at spawn.

Portals will be found in the world as a piece of bedrock with an announce sign on it. Click the sign to clam the portal. When you are ready, build a square or rectangular portal frame anywhere within 100 blocks of the bedrock, but at ground-level ONLY. When you are ready for the portal to be lit, make a modreq. The inside area of the portal cannot exceed 25 blocks. If a portal has not been placed within two weeks, we will place a default (2x3) portal at the bedrock location (no exceptions).

 

Villagers

Villagers have always been a fickle part of the server; keep them hidden away or out and available to the public? Well, hopefully that problem is now solved! Thanks to Redwall, villagers can now only be damaged by region members in the region they are in, and their trades are now logged. If one happens to be griefed and you don’t have a region, or if a region member themselves have griefed one, they can now be replaced!

 

Mob grinders

All mob grinders; guardian, iron golem, custom and vanilla must be open to the public. In drop grinders such as the creeper, guardian, and iron golem, at least 50% of the drops must be available, either in a public chest, or available for players to pick up at a killing floor. All experience grinders must be open for anyone to take advantage of.

 

New Stuff

Dragon heads can be obtained through regular means, and also by summoning one of the fabled admin doppels! Using the same method as a regular doppelganger, but using the shape of an iron golem instead of a snowman (4 Diamond Blocks) will spawn an admin doppel, which is tougher to defeat than your regular, run-of-the-mill doppel. Kill it to receive your prize!

Elytra will be obtainable as normal in the End, but there is another way! Monsters in the Overworld have a small chance to drop a special “Essence of Flight”. Trade one of these with a Dragon Head to a villager at spawn for an Elytra! Safe flying!

 

Blog Posts

Starting this revision we will be posting monthly blog posts here and on the website that details the things the PAdmins are working on and upcoming events. The purpose of this blog is to provide better insight to what the admins are working on and provide more staff transparency. Please let us know if there is anything specific you would like us to cover. We might also include some cool stats like how much stone has been mined, or how many diamonds have been mined.

 

Recipes We will be retaining the custom recipes for packed ice (2x2 square of ice in a crafting grid) and podzol (grass and leaves) from the previous rev.

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Personal Water Flow

 

Region owners will continue to be able to flow their own water. Simply place the water as normal, type /flow, and punch the water with an empty hand. The /flow command will toggle flow on/off, so keep an eye on your screen.

If you do not turn off the flow (by running /flow again) after 5 minutes it will toggle off automatically.

 

If you break someone’s build or redstone with flowing water, this will still be considered grief, so be careful and take steps to ensure you don’t flood someone’s basement!
Likewise, if you break your own build with water, we will not fix it for you. You break it, you fix it.
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Land Claims

 

Land claims are returning this rev. As a reminder, land claims are not protected; they are meant to be an indicator of future building.

 

How to create a valid claim;
Area must be fully enclosed in a solid wall of fence/cobble wall (not blocks) with access points at reasonable intervals (gates, carpet, something) to allow players to escape if they are trapped.
Claims are only valid from top layer of terrain upwards. These claims are intended to identify areas where there will be building not to reserve resources or prevent others from making rail tunnels or mining.
You are not required to keep the land claim fence up for the entire rev. You may remove them once your build is finalized to keep the land easy to traverse.
 
Ocean Claims - claims are valid to the ocean floor, regardless of where the fence is placed. 
Nether/End Claims - Claims in the nether and end follow the same rules as the overworld
Buffers: There are no buffers to a land claim - where you place the fence is where other players can build. If buffers are deemed too large admins reserve the right to remove/replace claim borders as needed
 
Players must place signs at reasonable intervals displaying username / date (and town name if applicable - ideally something like: Trooprm32 / Polis / May 27, 2016) so others know who to contact should there be any issues.
Claims will EXPIRE if they are not used. **Players may /modreq an expired claim, at which point admins will make an effort to determine if the area will be used or not. This does not mean you can take over someone’s claim, it is so that claims do not sit unused through the rev.**  
 
Expirations are:
 
    [250,250] - [-250,-250] = no land claiming allowed   
    [1000,1000] - [-1000,-1000] = land claims are valid for 2 weeks   
    Anything outside [1000,1000] - [-1000,-1000] is valid for 4 weeks.   
    Unauthorized builds within a claimed area may be removed by admins at the request of the claim owner.
 
Admins reserve the right to invalidate any claim for (but not limited to) the following reasons: being too large (larger than you will reasonably use), claiming with multiple users to bypass any size guidelines, removing/changing claims that were not placed by you, claiming an area solely for access to resource mining, encircling another claim in an effort to take over, or violating any other build rules currently in place.
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Arenas

 

PvP Arenas

 

Again this rev you may request barrier blocks for your PvP arenas. Please specify in your modreq which blocks you would like replaced with barriers (make them something different so we can replace them correctly).

You may also request an open-air arena provided the arena is set to disallow enderpearls and there is a wall that prevents players from entering except at designated entrances.

All other PvP arena rules still apply.

 

PvP arenas must be clearly marked, completely enclosed, and access-restricted builds - the area must only be accessible via iron doors that require a button press to enter.

These entrances must be marked with signs stating that it is a PvP area, and that players enter at their own risk. The PvP-enabled area may not exceed 100x100 blocks, and may not interact with other PvP areas in any way.

Enabling of the PvP flag will be done entirely at the discretion of server admins.

 

Spleef Arenas

 

You are allowed to request barrier blocks for spleef arenas - please specify in your modreq which blocks you would like replaced with barriers.

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Region Greetings

 

You may /modreq for a region greeting to be placed using the following guidelines:  

 

  • One greeting per settlement, whether it be a town or city or yourself out in the wilderness. (Citizens of a town are considered part of the town for this purpose.). Greetings for non-settlement regions (eg. rails) are not eligible.  
  • You may request ONE color for your region greeting.  
  • The region which the greeting is placed must be a parent (it cannot itself be a child of any other region)  
  • Only the region owners may request a greeting.  
  • The greeting content must adhere to chat rules and additionally cannot reference any settlement or region or player other than your own. (For example, if you are a mayor of <town A>, you may request as a greeting “Welcome to <town A>!” but not “<town B> is not welcome here!”)  
  • Staff reserve the right to deny frequent greeting changes. Pick your greeting carefully!
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Doppelgangers

 

The Doppelganger plugin, written by totemo, will be active again and gives players the ability to obtain player heads as well as provide an extremely difficult mob boss to fight.

Simply name a pumpkin on an anvil to the name of the player whose head you wish to obtain (note that this is case sensitive; “Notch” will give the proper Notch head while “notch” will give something else).

Place this pumpkin on top of two vertically stacked diamond blocks. Lightning will strike as your stack of blocks transforms into a powerful diamondclad monster, wearing the player head you seek!

The head can be found in the monster’s remains once you’ve bested it in combat.

 

Word of warning: they’re deadly. As with other forms of indirect unwanted PvP, do not spawn these intentionally to murder players.

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Mob Limiting

 

PvE runs a plugin called MobLimiter that limits the number of mobs (livestock and pets) that may stay in a chunk when it is unloaded - this is to prevent excessively large numbers of mobs when they are not needed.

This means that, while you can breed animals up to high numbers, once everyone leaves that area the numbers will be reduced back down to at least a breeding pair.

 

To compensate for this, mobs spend considerably less time as babies (15 seconds, down from 20 minutes), the cooldown for breeding is similarly reduced (down to 15 seconds from 5 minutes), and mob drops of livestock are plumped.

For this and more information, type /moblimiter in-game.

 

As a rule of thumb, the server starts to lag noticeably if a few hundred mobs are bred in a confined space. Please keep this in mind if you are engaged in mass mob drop harvesting operations.

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Waypoints

 

We will also be retaining personal waypoints this rev. This system is like having your own personal /places, which you can then share with others to point them to your location of choice!

Functionally similar to /home, simply run /wp for a list of commands that can point you in the direction of personal places, list personal places, and enable you to add or remove them as well! 

 

We will still handle /place requests according to the criteria described Here, but it no longer needs to be relied on exclusively to point players to a location.

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