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Revision 33 Info Post


Mewcifer
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  • The Overworld this rev will be a lot larger than you're used to seeing for Creative. You'll have 15,000 x 15,000 blocks of free building land! The map was created by Bardidley using WorldMachine and WorldPainter.
  • We will have NO map expansions this rev. The whole map is available to you right at the start of the rev.

  • We've included a lot of flatter land for city builders. Please explore thoroughly before destroying any nice terrain. Bard worked very hard on the map!

  • This revision, Spawn is a lot more detailed and organized and filled with a lot of useful information. On the top floor: The Spawn room contains information on getting started, as well as Rules. The Resources room contains a portal to /warp skulls and /warp WETutorial, and information about some features that are commonly used on Creative. On the bottom floor, you'll see a Build room which has portals to all the building locations we have available including PixelArt, BigTown, Redstone, Spaaaaaaace, Nether, The End, and a Random Location. As well as a portal to our Weekly Build. The Explore room is empty for now. In the future it'll be the location for all of our player warps.

  • We've added warp outposts this rev. The Spawn outpost is located just outside spawn at /warp outpost. From there, you can use any of the other 8 warp signs that take you to different parts of the map in the N, NE, E, SE, S, SW, W, & NW. You may build by the outposts, but please do not cover them.

  • Outside Spawn near /warp outpost you'll also find our CTA station.

  • We now have an updated WorldEdit Tutorial located at /warp WETutorial

  • Players are now able to place their own item frames.

  • Spawn city as always, will feature a Suburbs area, Downtown, and a Marina. You will be allowed 2 Suburbs plots, 2 Downtown plots, and 1 Marina plot for now. Later in the rev we may grant you more if there's room for it! We've left areas around plots empty, and if you would like to request to build a park there or anything scenic we're open to it.

  • Cardinal roads will be available at the start of the revision. You may connect your roads and build on the roads but please don't block or destroy them.

  • The TestBuild multiverse has been transferred over from Rev 32. All of your regions are still there, and /home in TestBuild will be restored soon.

  • We are introducing Spleef this rev as well. You may all be used to having Speed Build every Saturday night, but this rev we're going to be alternating Spleef and Speed Build.

  • Another event we're introducing is Weekly Build! Every week on Saturday night after Spleef/Speed Build, a new Weekly Build category will be announced (we'll be picking categories based on suggestions in this thread https://goo.gl/yCs9ik - Please submit your suggestions!). You will have from that Saturday night, through Thursday night to build. The community will be able to vote on their favorites between when the contest goes down, and when a new category goes up (2 days).

  • Tonight on launch night, we will have no Spleef, or Speed Build, and no Weekly Build this week. All contests and events will start next weekend. We'd like to give you all a little while to settled into the new rev.

  • We have changed our policy on region buffers. In the past we required a 10 block buffer between region borders. We now allow you to have ZERO buffer. Please see this example: https://imgur.com/a/BCeIA

  • You will no longer have to /modreq for a Redstone plot at /warp redstone. We've added Nerdplot regions to all of them. Just claim one using /nerdplot claim!

  • We have added a rule saying that if we (the CAdmins) for whatever reason, feel that your build or region is being used to obstruct or troll another player, it may be moved or removed at CAdmin discretion. Please play nice.

  • The Revision 32 Map will be available for download shortly after it is taken down. It can be found at http://mcp-dl.com

-CAdmin Team

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