PvE blog

End of Rev Feedback

As all good Road Trips do, the time is approaching where we must start packing up and planning our return home. We would like to hear your feedback on the revision to help shape things for Revision 26 and the Next adventure !

The Spawn:

Was spawn easy to navigate? Could you find the things you needed to find easily? Is there anything you would like to see done differently with Spawn in Rev 26? We tried make spawn very interactive, having plots players can claim inside spawn with some building restrictions, how do you feel this went?

The Over-world:

Do you think that this map size (6k x 6k) was good? Should it be bigger, smaller or similar next rev? This rev we used vanilla map with some painting. Do you feel it was a good mix of custom and vanilla? Were any biomes lacking or too abundant this revision? How did you find the distribution of ores this revision?

The Nether

This revision we had another custom Nether (3000x3000) created by totemo, it featured different biomes designed to provide areas for bulk mining resources like concrete powder and with structures from Community build contests and Padmins. How did you feel about the custom generated map this revision? Would you like to see a custom nether again? The Nether contains new custom mobs designed by cujobear. How did you feel about the custom mobs this revision? Weren’t the twins adorable? How was the distribution of quartz and glowstone?

The End: This revision we had a custom generated End created by cheezychicken, (5000x5000) It featured separate islands of biomes to retain The End’s feel. We also redesigned the Dragon Fight- The Dragon Fight plugin was developed by totemo, and the bosses were designed by totemo and cujobear with input from all the Padmins.

Generation:

How did you feel about the custom End this rev? Did you like the separation into islands? How did you feel about having ores generated in areas of the End that were plumped but didn’t have custom drops? How was the ore distribution? Dragon Fight:

How did you feel about The New Dragon fight? Was it too easy/difficult/just right in your opinion? Any other suggestions you’d like to share for the fight? Elytra:

How did you feel about the method of obtaining Elytra this revision? Did you enjoy the Prize Boxes ?Did you feel the prizes awarded were worth the battle? Did you like the option of collecting different Prize Boxes? Do you have any other ideas you have for methods of obtaining Elytra? Shulkers and other mobs:

Did you enjoy continuing to have free range shulkers instead of a shulker spawner? How did you feel about the other mobs that appeared in the end?

Mapworld:

Are there any additions you’d like to see in Mapworld next revision?

Portals:

This revision we had 8 claimable portals across the map, all available from day 1 of the revision. Did you feel that the number and distribution of portals this rev was good? Do you have any ideas for how portals should be implemented next rev?

Iron Golem Spawners:

The Iron Golem Spawner costs changed for this revision, based on the feedback we had received from the last revision. The cost of the upgrades remained the same

Do you feel that the cost of an iron golem spawner was fair?

Custom Spawners:

This revision we had a Creeper, Squid, Slime and Drowned spawner, all available to be found from the first day of the revision. How do you feel about the inclusion of custom spawners in the map? Would you prefer to have, or not have them? Would you like to see more added as time progressed? Which custom spawners do you think are particularly useful in a multiplayer setting, if any? Were the spawners well hidden? Should they be harder to find? Easier?

Custom Drops:

This revision we continued the use of custom drops from ores, mobs, and in loot chests. How do you feel about the rates of custom drops dropping, too frequent or too rare? Do you have any ideas for new ways to obtain custom drops? How have the custom drop trades been so far this rev? Any kinds of trades you’d like to see in the future?

Custom trades:

Have you enjoyed the custom trades this revision? Would you like to see them return for next revision? Is there anything you want to see available from the custom traders?

Events:

We Continued the weekly events this rev, would you like these to continue? Does the time of the weekly events suit you? What time might be better? Were the prizes from events appropriate? Are there any other items you would like to trade for? Do you have any ideas for events or an event that you particularly enjoyed?

Rev Theme:

This revision the theme was Road Trip ! This Rev we worked with C to host a Build Contest which resulted in player builds being hidden around the map . Was this something you felt added to the experience of this rev? Did you enjoy discovering them as you searched the map? Would you like this to be included again? Do you feel the theme of a revision adds to your experience? Should events and server planning be more tied to the theme? Less? Do you have any ideas for themes that you would enjoy?

End of Rev:

In the past there has been end of rev events such as ending the world in Chaos and a Zombie Apocalypse, would you like to see the return of something like this? Do you have any other ideas for how to celebrate the end of rev?

Any other comments? Is there anything else you want to tell us about your experience on the server? Things the Padmins can do improve?

As all good Road Trips do, the time is approaching where we must start packing up and planning our return home. We would like to hear your feedback on the revision to help shape things for Revision 26 and the Next adventure !

The Spawn:

Was spawn easy to navigate? Could you find the things you needed to find easily? Is there anything you would like to see done differently with Spawn in Rev 26? We tried make spawn very interactive, having plots players can claim inside spawn with some building restrictions, how do you feel this went?

The Over-world:

Do you think that this map size (6k x 6k) was good? Should it be bigger, smaller or similar next rev? This rev we used vanilla map with some painting. Do you feel it was a good mix of custom and vanilla? Were any biomes lacking or too abundant this revision? How did you find the distribution of ores this revision?

The Nether

This revision we had another custom Nether (3000x3000) created by totemo, it featured different biomes designed to provide areas for bulk mining resources like concrete powder and with structures from Community build contests and Padmins. How did you feel about the custom generated map this revision? Would you like to see a custom nether again? The Nether contains new custom mobs designed by cujobear. How did you feel about the custom mobs this revision? Weren’t the twins adorable? How was the distribution of quartz and glowstone?

The End: This revision we had a custom generated End created by cheezychicken, (5000x5000) It featured separate islands of biomes to retain The End’s feel. We also redesigned the Dragon Fight- The Dragon Fight plugin was developed by totemo, and the bosses were designed by totemo and cujobear with input from all the Padmins.

Generation:

How did you feel about the custom End this rev? Did you like the separation into islands? How did you feel about having ores generated in areas of the End that were plumped but didn’t have custom drops? How was the ore distribution? Dragon Fight:

How did you feel about The New Dragon fight? Was it too easy/difficult/just right in your opinion? Any other suggestions you’d like to share for the fight? Elytra:

How did you feel about the method of obtaining Elytra this revision? Did you enjoy the Prize Boxes ?Did you feel the prizes awarded were worth the battle? Did you like the option of collecting different Prize Boxes? Do you have any other ideas you have for methods of obtaining Elytra? Shulkers and other mobs:

Did you enjoy continuing to have free range shulkers instead of a shulker spawner? How did you feel about the other mobs that appeared in the end?

Mapworld:

Are there any additions you’d like to see in Mapworld next revision?

Portals:

This revision we had 8 claimable portals across the map, all available from day 1 of the revision. Did you feel that the number and distribution of portals this rev was good? Do you have any ideas for how portals should be implemented next rev?

Iron Golem Spawners:

The Iron Golem Spawner costs changed for this revision, based on the feedback we had received from the last revision. The cost of the upgrades remained the same

Do you feel that the cost of an iron golem spawner was fair?

Custom Spawners:

This revision we had a Creeper, Squid, Slime and Drowned spawner, all available to be found from the first day of the revision. How do you feel about the inclusion of custom spawners in the map? Would you prefer to have, or not have them? Would you like to see more added as time progressed? Which custom spawners do you think are particularly useful in a multiplayer setting, if any? Were the spawners well hidden? Should they be harder to find? Easier?

Custom Drops:

This revision we continued the use of custom drops from ores, mobs, and in loot chests. How do you feel about the rates of custom drops dropping, too frequent or too rare? Do you have any ideas for new ways to obtain custom drops? How have the custom drop trades been so far this rev? Any kinds of trades you’d like to see in the future?

Custom trades:

Have you enjoyed the custom trades this revision? Would you like to see them return for next revision? Is there anything you want to see available from the custom traders?

Events:

We Continued the weekly events this rev, would you like these to continue? Does the time of the weekly events suit you? What time might be better? Were the prizes from events appropriate? Are there any other items you would like to trade for? Do you have any ideas for events or an event that you particularly enjoyed?

Rev Theme:

This revision the theme was Road Trip ! This Rev we worked with C to host a Build Contest which resulted in player builds being hidden around the map . Was this something you felt added to the experience of this rev? Did you enjoy discovering them as you searched the map? Would you like this to be included again? Do you feel the theme of a revision adds to your experience? Should events and server planning be more tied to the theme? Less? Do you have any ideas for themes that you would enjoy?

End of Rev:

In the past there has been end of rev events such as ending the world in Chaos and a Zombie Apocalypse, would you like to see the return of something like this? Do you have any other ideas for how to celebrate the end of rev?

Any other comments? Is there anything else you want to tell us about your experience on the server? Things the Padmins can do improve?

nerd.nu/forums/topic/5732-revision-25-late-rev-feedback/