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Herbrin3

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Posts posted by Herbrin3

  1. I don't think it is necessarily only for continuous behaviour. A new Steve can be a dick within minutes of joining. I believe the point is, just because you may not have technically broken any specific rules per the letter-of-the-law, you can still be banned for doing silly things. Another way of phrasing it is, "Common Sense" - which, ironically, is far too rare.

     

    Wikipedia has a very similar policy, which I'll selectively quote here;

     

    "Don't be a dick" is a fundamental rule of all social spaces. Every other policy for getting along with other humans is a special case of it [...] If a significant number of reasonable people suggest, whether bluntly or politely, that you are being a dick, the odds are good that you are not entirely in the right.

     

    Avoiding dickery is not simply a matter of observing the more obvious rules of etiquette, but is a broader and more important concern, generally involving the practice of maintaining a position of respect for the intrinsic qualities of another person during the course of interaction – or else gently cutting the interaction short. Truly being civil and polite means that you do show respect for others [...], even when right.

     

    Respect others, even when you disagree.                Link and attributions
     

    • Upvote 1
  2. Workin' at the car wash...

     

    t5PCAFk.jpg

     

     

    Skelly grinder, quite near spawn, with many features;

    •  Just under water (y=35)
    •  Trap, and drown or crush (for XP)
    •  Auto-sorting of drops
    •  Automatic mode - ahng around while you get tonnes of arrows+bones
    •  Free melons (machine)
    •  Brewing all set-up, with ingredients and helps
    •  Enchanting
    •  Optimal spawn rates (immediate drop out of range of spawner; light-levels all checked; mobs kept out of range)
    •  Off switch (lights disables spawner)
    •  Watch the skellys swim by, kinda a fun show while you wait
    •  Blinkenlights :-)

    Access

     

    MINECART FROM PORT 80 labelled "Car wash" - more links soon, I hope

     

    OR

     

    Dive in at -150, +560 (not far off the black submarine South from Spawn and Port 80); careful of drowning.

    Pictures

     

    As of now, it's well-stocked with arrows, bones, splash-potions ready-to-throw, food, and free beer*

     

    *maynotbetrue

  3. If putting them behind doors is meant to be for grief protection, then they are very different.

    Right now any attempt to grief an iron grinder is logged and can be rolled back. With villagers, it is possible to grief them in a way that is NOT logged (via exploiting that Mojang bug I mentioned earlier), and even if the grief were logged (e.g. killing the villager) there is currently no way to undo the grief.

    If you wanted to lock an iron grinder just to make it private so nobody but you could use it, that might warrant its own thread.

     

    I understand that you think it is different - I don't necessarily agree, but I'll shut up about locked grinders! (Maybe I'll start a separate thread at a later date).

     

    WRT villagers, the more I think about it, the more complex it becomes;

     

    There's rules, and then there's enforcement.

     

    We could make a rule saying "Do not trade with villagers unless they are in a clearly designated trading area", or something. And perhaps villagers in the wild, too (if there are any left; unlikely). I can see a few problems with that; "instruction creep", ie the more rules, the less chance there are of people knowing and understanding them (of course, not knowing a rule is no excuse, but it's worth consideration). I could imagine people thinking that, if they found a villager offering trades, they'd assume there was no reason they couldn't make use of it - per vanilla.

     

    And then of course there is the problem of enforcement - not being able to 'roll them back', and so forth.

     

    Re locked areas to prevent the possibility - as I understand things, most (all?) methods are not fool-proof, ie it's often possible to get into them, e.g. enderballing through a small opening or block, and so on. Thus far, I have assumed that there is no rule preventing such "trespass", unless the player actually does something that is against other rules - is that correct? That's why I question the concept of 'private areas' in general.

     

    I can see that locking your villagers in a hard-to-access location could help prevent problems, and maybe to the extent that it isn't worth worrying about.

     

    I don' know if t there can be a technical solution to prevent anyone else trading with your villagers, and even if it were possible it would cause problems from those who wish to set up 'trading stations'. Have a 'flag' that prevents trades in a certain area? Allow us to do the equivalent of '/cprivate' on our villagers, and perhaps have that happen automatically for newly-bred ones? It sounds complicated, and I'm always nervous about moving further from vanilla; also, it is quite likely villager-trading (especially 'bricking') will change in a fairly-near future version.

     

    Probably best to lock them up as best we can, and hope for common sense?

     

    (Again, apologies for any thread-drift re grinders)

  4. Sorry things got a little off-topic.

     

    So as I understand it now, we have to (and should) put our villagers behind locked doors if we want to protect them from grief/bricking?

     

    So, is it OK to put our grinders behind locked doors?   Sorry if you think it's off-topic, but I think it is same-same?

  5. If it can't be optional per-player, then I don't think it's a good idea. If it could be, that'd be great.

     

    Reasoning: I think that the extra confusion it'll cause to new players outweighs the convenience. I know it's a pain to remember to lock them, and indeed to lock a room-full (I did discover /cpersist yesterday, which helps) - but I think the negative side outweighs the positive.

     

    Just an opinion.

  6. I'd just lke to state for the record that Seneca's iron grinder is 75% public output. We're not hoarding the iron. :)

     

    I agree that auto-collecting grinders shouldn't be private, especially ones that use like an iron grinder does.

     

    I understand, and I'm not necessarily saying it is a bad thing. But I think it needs clarification. Either it is, or is not, acceptable to have private facilities.

     

    75% public is still 25% private; the percentage doesn't really affect whether it is "OK" - would it be any less OK if it were 90%/10% or 10%/90%?

     

    I am not criticizing your concept of making it partly private; I'm just asking what is acceptable. If it is acceptable, I'd be tempted to make a grinder (or some other public facility) that is kinda "member's only", to avoid idiots who abuse things. If it's not OK, I can't. The rules are not clear on that.

  7. From the Rules

    You can have animal farms blocked off to the public and I am pretty sure villagers fall into this catagory as well.

     

    As for the private grinders, to my understanding they are frowned upon.

    That's killing or stealing though; not trading.

     

    Re grinders, I am unclear; for example, there are several iron-grinders which have very limited access to the public and take part of their output for the 'owners' - for example, the huge thing in Seneca. So that is presumably acceptable? But it's not acceptable to make a different type of grinder and restrict access?

  8. I like this idea a lot GMMan. Segadude recently brought up a very similar suggestion and I can see it working well particularly from a fresh revision on C as currently there are a large number of channels already established. In addition to having established channels, we can look into having more encouragement to use the channels through things like server messages.

     

    A few people have raised some concerns on the archived forum about using clanchat, in particular with some of the commands. How are you all experiencing clanchat?

    It confuses the hell out of me - and not just me; I estimate that 1/4 messages I've read in clanchat are people typing in the wrong one, or using the wrong command, or asking how to use clanchat commands.

     

    Maybe it is the best system available, but it's not very good; the commands are arcane, and it is very difficult to hold conversations and respond in several channels.

  9. As far as I know, nothing like logging villager trading capabilities is possible, though a tech admin would have to weigh in to confirm. 

     

    For now your best bet is to put valuable trades in restricted areas where only trusted people have access. 

     

    I didn't think that it was permissable to restrict access to an area?

     

    Otherwise, we could have private grinders too?

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