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thelifelessone

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Posts posted by thelifelessone

  1. I was banned on PvE by brianherman for refusing to accept a mute that had been placed on me, and for spamming modreqs.

     

    I understand the reasons behind the mute, but I feel as though I should have been contacted as to why and for how long, rather than having to make multiple modreqs to obtain this information. I also feel that I should not be banned for having to make the modreqs; I had to make them to obtain the information surrounding the mute, as players cannot use /msg or /r while muted.

     

    And I would also like to request that an admin oversee this appeal.

  2. If we're seriously going to make PrisonPearl insanely expensive, we may as well remove it. As I said in another thread, basecamping people is much more fun, fairer and actually works. 

     

    My point behind increasing the cost of PrisonPearl is to make it a harder decision than it currently is to keep someone trapped. That is, if you're going to invest X amount of diamond blocks (doesn't need to be diamond or blocks, just using as example) then you obvious have a very good reason to keep them pearled (raiding base, etc). Otherwise there is no point in keeping the player pearled, other than to inconvenience them, which for some players is going to cause them to just leave the server and find somewhere else to play.

    • Upvote 2
  3. I disagree.  It's already very expensive to keep someone pearled indefinitely.  I've had to put quite a lot of effort into keeping you pearled.

     

    I can mine out about 20 diamonds in about <1 hour's time on S right now. 20 diamonds turns into 40 hours of time pearled. It's not hard at all; you're probably just not mining very efficiently.

  4. S needs to see a increase in the cost of the prison pearl (>1 diamond block for the time) and a decrease in the amount of time pearled (2 hours -> 30 minutes, etc). Right now it's too easy to keep someone indefinitely pearled with little effort.

     

    Also changing snitches so that they're more expensive to set up and you can't have too many of them in an area (can't have them closer than 50 blocks to each other, for example) would definitely help as well. Clans having a massive network of snitches may be nice for them, but it puts new players at a massive disadvantage when those clans will be able to hunt them down and raid them before they can even have a proper base started.

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