Revision 25 late rev feedback: in PvE Posted August 29 · Report reply Spawn -I largely agree with what the others have said: the exit to the spawn building being right on the main intersection was great. On the other hand, the custom traders were hard to find because they were scattered and hidden in all sorts of nooks and crannies. Next time, lets put all the custom traders in one building. The Nether -I am not a fan of the custom mobs. -If the nether is all it is hyped up to be in 1.16.X, as is that new ore/block, netherite, then I think that aside from maybe plumping ores and such (likely including netherite), the nether should be either vanilla, or close to it, next rev. The End and Elytra -Perhaps instead of obtaining an elytra by a non-vanilla dragon fight, we simply have the following setup: We retain the multiple-islands structure of the end, but while some of the outer end islands can contain ores and stuff like they have for a few revs, others can regenerate under a different seed every so often, so that there will always be new end cities and thus, new places to find elytra the vanilla way, no matter how late into the revision we get. Custom Drops and Custom Trades -The custom drops seemed to drop at reasonable rates. -The 1:1 ratio of custom drops to nerdcoins (or other custom units of currency) worked well. If there are custom drops and custom trades, next rev, please definitely keep this system. Rev Theme -Events and server planning were tied to the theme by just the right amount, this rev. Map Size and Portals -The overworld was a decent size, this rev, though I wouldnt mind a somewhat bigger map, as long as the bigger map comes with nether portals spaced similarly to the current rev (in a grid spaced 250ish blocks apart in the north-south and east-west directions (in the nether, that is, which corresponds to 2000ish blocks apart in said directions in the overworld), but not 250ish blocks in any diagonal direction (roads are easier to follow when things are kept in a rectangular grid, rather than in concentric circles)). In line with this, if we go to a significantly bigger map, there should also be more portals, rather than the same number of portals spaced further apart. As I said at the beginning of this section, though, the map is a decent size, as is, so if we dont increase its size, I am perfectly fine with it. On the other hand, the map might be able to use a slight downsizing, but I don’t think it should a whole lot smaller, unless you plan on expanding it later in the rev. -I don’t see why there has to be a lot more space in the nether than the corresponding distances in the overworld (a 3000 x 3000 block nether would correspond to a 24000 x 24000 block overworld map), though I can see a benefit to having some extra space on the nether side, so that people can build grinders/platforms in areas where they are more-or-less guaranteed not to cross paths with road and rail networks (not that doing so is always a bad thing).