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JackTheLumberr

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Posts posted by JackTheLumberr

  1. Also I think having 2 meetings is silly. I know you're trying to make it more available to people in other timezones, but it's going to lead to very fragmented discussions and ideas. We've had good attendance scheduling for early evening US time on a weekend. Europeans can stay up late (but not unreasonably late), and it'd be morning for aussies, right?

     

    Yeah and also why not one meeting at 12:00 AM EDT. Perfect timing for the whole server! Perfect for our Euro friends, perfect for Est and good for West :tongue:

     

    12:00 AM EDT

    17:00 Euro

    9:00 West

     

    3 good hours in my opinion.

    • Upvote 1
  2. I believe that plumped ores, coupled with less powerful enchanting abilities would lead to more clan/Faction styled PvP. 

    Going out onto the streets alone with a set of Protection II Diamond Armor would be a stupid idea, because 3 decent fighters running around in Iron have a decent chance of taking you down. As a result, players would be more inclined to roam in packs. Once we eventually die, we can go mining for a few minutes, stumble upon a branch of Diamond, make a suit, grab a sword, get food, pearls, pots and jump back onto the roads; however most players simply don't want to do this. Why?

    Because most of us are terrible at finding Diamonds. Plumped ores would give us a much better chance of actually getting any Dia in the first place. 

    It'd be nice to try out a revision with less powerful enchants, especially considering we're trying to make some drastic changes at this point. Weapons/armor enchants would need to be toned down a few notches, such as Sharpness III being a top-tier enchant for swords, Protection II being top-tier for armor, etc. 

    What I would hate to see, however, is the nerfing of tools such as Pickaxes, Shovels etc. If anything, I actually wouldn't mind them being a little more powerful. 

    Fortune IV enchantments on picks would surely mean more Diamonds, which in turn leads to more suits/swords, which then leads to PvP. Personally, I see a lot of people saying that they have one godsword but they're too afraid to bust it out - the same goes for suits. The reason there's such a small amount of PvP is because there aren't enough people with decent gear to use in the first place. For the people in that situation, it's suicidal to go up against a pro with 10+ suits of Diamond Armor at their disposal. From my eyes, ore plumping is a great way to fix this - bringing in one of your suits is always better than fighting in your only suit. 

    In regards to the maps themselves, I really think we should encourage players to explore the Amplified zone at the edges of the world. This doesn't mean everyone running off to the border, setting up a lavish 1x1 hole in the dirt and never returning to civilization, but rather people having a reason to venture to the Amplified biomes, spending a bit of time there and then returning to base. 

    One way to go about this springs to mind:

    Plumped Mob Spawning: 

    The reason for this is fairly obvious. It's actually become very rare to run into a Cow on the Survival server, which isn't really a good thing. Some days, I see people in chat jumping for joy about finding a Pig. 

    A good way to resolve this is to try and set the passive Mob spawning rate many notches up in Amplified biome - that'd kill two birds with one stone should people be inclined to go to the world-border.

     

    I agree with some fact that you said, but I dont think plump diamond will change something. For the only reason the giving access to good things does't work. We try it with enchanting system and its does't work.

     

    • Upvote 2
  3. But without that, there's less incentive to grind for armor. I normally have to spend about an hour making a set that I either never use, or lose in a quick match because I'm bad at pvp. It's pretty hard to practice and get better when you can't go into multiple fights in a day without grinding hard the day before. Which then leads to why should I pvp, I'm just gonna lose my sets, which leads to why should I even play on this server when I don't even pvp. Honestly the only reason I still play on the servers is the friends I made before enchants were a thing and everyone pvp'd and had a good time. I'm still holding out that S will get back to where it once was, but making the game even more difficult to pvp wont increase pvp on the server.

     

    Yea but this is why Faction are good. You are not alone and with prot II MAX its way easier to have god stuff.

    • Upvote 1
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