Jump to content

tc_chris

Members
  • Posts

    7
  • Joined

  • Last visited

Posts posted by tc_chris

  1. Hey, just wondering what the progress on the 600 loop CARBON is and if there are any address assigned yet. 2ndly pico now has a carbon line run to near the ++ corner of the loop and i was wondering how we go about connecting and if there is a good place connect to? planning on having three lines at the end of our line 1) CARBON line to go W/S 2) CARBON line to go N/E 3) dumb line to pico.

    • Upvote 1
  2. Pico is building a station that is CARBON based. though there are 32 buttons in the station, 10 will be for local lines. ALL our rails in the local area to pico need to be underground and I was planning to put a distribution hub in near our main station. this hub would look at the address of incoming traffic and direct it either north east or west (there isn't really anything south of pico). The location of this is yet to be decided but is likely to be around 1000, 30, 1500. Can we get some document set up with the relevant address of different towns. Is it possible to group the addresses to reflect the rough area of where the destination is so that redirecting is easy. 

  3. because TC areas area difficult to expand would it be possible to have the inverse of this rev (rev 11), TC in the central area and vanilla around the edge allowing further expansion later in the rev if wanted.

    • Upvote 2
  4. I would very much agree with a redstone biome of sorts. 

     

     

    I think trying to segregate redstone devices and forcing more subcategories will just come out annoying for redstoners. I have my own little redstone area on C(coincidentally by the garden contest area), where I build whatever I want in one place for quick access. Having to teleport/fly all over to specialized sections just to prototype something will come off more as a nuisance, and those areas will quickly become crowded with designs made by tons of other people with similar concepts. 

     

    I'd like to suggest a section where finalized designs can be world-edited in for others to see, where signs can be set up showing who made it and what it does. This area would be protected from grief entirely. 

    I thought that this area would be more for beginners how are learning red-stone  the "play area" would be located so they could try out the designs within the area of the tutorial/model red-stone but most of the area would be the final designs along with some descriptions of the individual components within it. or at least that is what i was suggesting on reddit and thought it matched up with this?

     

     

    The 4x4 piston door build is on c.nerd.nu at -515 (70) 605 though i warn you this is a design area and looks pretty damn ugly!

  5. I recommend the Redstone area be subdivided into 4 categories of device:

    1. Basic Circuit Logic
    2. Doors (sorted by size and orientation)
    3. Displays
    4. Misc. (Combination locks, Autofarmers, hidden walkways, minecart switching, etc.)

    I used to know of an entire server devoted to this, which has since shut down. It was very helpful. These categories were also organized in order of increasing complexity, so the logic area would start with inverters and signal transmitters, and finish with counters and calculators. If this gets under way, I would like an admin's help pulling the design of the Doors at the center of Laputa which were the most reliable 4x4 doors I've ever encountered. (Most 3x3 or larger doors can be destroyed by sending a rapidly repeating signal, these could not)

    Because of the heavy use of rails, especially for pve, I would suggest having a seperate section for the various rail station designs possible along with the cart dispenser systems and the way rails interact with eachother and redstone.

     

    Specifically about the 4x4 doors, i have a design that works well on 1.5.2 that i have built on C in the pico planning area. It is possible to use a mod called schematica that allows the user to see the outline of what they are building as a guide when placing the blocks. This is a great mod for complex redstone but requires forge plugin.

  6. I'll take this opportunity to reiterate my remarks in-game, that C should have a redstone area - an actual quartz or sandstone flatland where people can easily undertake their redstone projects - without having to clear trees and flatten the ground first.  I would also like to see redstone-only contraptions moved to this area, so that the appearance of aesthetic builds is not marred by them.

    I think this is a fantastic idea! having part of this area set up with redstone tutorials would be really helpful for some people!

    • Upvote 1
×
×
  • Create New...