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DuckThatGoesMoo

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About DuckThatGoesMoo

  • Birthday 03/23/1993

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    Baltimore, MD, USA

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  1. I second this. It seems like this would be an undeniable flaw regardless of opinions of the other points. I'm sure there are simple fixes, but it seems a lot of the issue with compromising is the effort it would take. Plus, Nether travel would be that much more dangerous to boot. Perhaps an easier compromise would be to alter the frequency at which mobs spawn, so while they may be more difficult, they are also fewer. I don't know if it is easily done, but to me it seems the simplest compromise.
  2. I agree that after one gets any sort of armor or weapon, normal monsters are nothing more than a nuisance. The only thing that concerns me is the death by hunger. Stronger monsters would be initially a pain, but it does add back another layer of gameplay (maintaining pots/armor/weapons to stay safe); the same can be said about having to carry food as well, so I voted to try it out for the first week. Basically I feel the change reinforces the "E" in PvE to add challenge: currently it's like player * in * environment, not really *versus*. Now that I'm awake, I realize I agree with (and redundantly reiterated) the points made in the OP.
  3. This is my first rev, and I really like the terrain. I understand though how it's not feasible to expand, and so I guess there has to be compromise there. I just thought I'd throw in that extensive waterways are a must for me. I consider this rev's waterways to be extensive, to give an idea, and I'd love to see next rev have the same potential for boat travel.
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