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clownbaby_mc

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  1. Had to create an account just to give feedback :) Iron grinders: Seems to work out well. I enjoyed the ability for people to create iron grinders without the same old, tired design. Those vertical behemoths were always an eye sore. The nether: Awesome all around! Love the fresh look. Agree with others that suggested possibly more biomes. One more suggestion (not sure if it's possible with server loads, etc) is to allow more mob spawns. If you are not alone in the nether, finding mobs is kind of a bummer. Custom flora: Very fun and cool. Portals: Love the 4 plus spawn. Alternatively, if there are too many complaints about not having enough, I'd suggest 6 laid out in a hexagon pattern. One thing to note - mixing up portal distribution, layout, and functionality is a huge benefit in terms of surprise and differentiating gameplay between revs. As an off-the-wall idea, what about collecting custom items in order to light a portal? This would certainly promote more of a team effort and prolong the time it takes to get a portal lit. In addition, this would stagger portal activation, as each city/place/alliance would acquire all items at different rates/times. To make things interesting, special activiation items could be found in the nether (nether fortress or generated huts) and/or as drops from custom mobs. Ore distributions: Seems pretty good all around. Others have pointed out that diamond plump may be exaggerated (which I wouldn't argue), but, I don't think it's really hurt gameplay at all. MapWorld: Haven't used it. No opinion. Terrain: Very nice change, I prefer the interesting landscapes over the flat or ultra-flat landscapes. As others have mentioned, possibly too much dense forests. Spawn: It was beautiful and much, much easier to navigate than Rev 16, which was very frustrating. No complaints or suggestions here. Custom mobs: Awesome - Lot's of fun! Definitely would love rare/special drops, as currently, there isn't much reward other than bragging rights. My suggestion for custom mob drops would be similar to how 2015 Halloween Odd Bones worked. For example, custom mobs could drop "a piece of horse armor" where you'd need X pieces to trade into a mod/admin for a set of horse armor - in this example, there could be different types of pieces for the different types of armor. /help: I don't have a strong opinion on this either way. If I had to, I'd vote for /help vs rulebook... or both!
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