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Rokku117

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Posts posted by Rokku117

  1. Changing this rule just makes it harder for the mods to discern when someone is using hate speech vs. when they are using it as a descriptor. As well, typing removes all sort of cues that can be placed around it when speaking to someone.

     

    The change of this rule would just give license to use it, and it would be abused.

     

    I would give examples, but I dont want to be banned.

    • Upvote 3
  2. Seeing as I can't change the name of the account, but it has been two weeks. I will change the name of the account by the time stated by mojang and I will not log in with that account *with the same name* again. I have read and understand the rules.

     

    *edit*

  3.  

    I'd also like to get feedback for possibly setting a timeline for outside games

     

    Why dont we have a page on the forums for non-minecraft games and who is playing what? Keep the steam group up, but let people know what is going on when and how many people can play/who is playing. And not everything should or can be scheduled

    • Upvote 1
  4. So if I go through and clear/flatten my 200x200 block square of land, and someone else decides to build right in the middle, I can't do anything about that? That seems a bit silly that all my time and effort went to clearing land for another person.

    We had a discussion with a couple mods and Padmins the other night and this is what they told us.

  5. That seems sort of, pointless, I guess? If the donator "perks" can be turned off by other players, why even have them at all?

    Because some might not want to see them, while others could. This is just me trying to compromise.  I suppose if we have to choose one or the other, I support not having any.  It would distinguish some from the general community too much and that does not seem to be in the spirit of our community. Just as the post "Becoming a moderator is not a promotion"  Why should we "Promote" other players by giving them something to stand out. Yes, I see the point in letting people be proud of helping the servers, but the ones who can't or don't might be resentful at the fact that they don't get anything. I do not believe we could ever have purely "cosmetic" addition to in-game/forums without some kind of "class separation" would be very unlike nerd.nu.

  6. Then don't say it is...

    I have been at the end of this glitch as well as seeing it happen to others. It's not the moderator's fault. Even if you somehow escaped the block you'd have massive amounts of accumulated fall damage.

    In the past I usually tp the player back, since it's verifiable that it's their stuff and the staff is a witness to the bug in question. However, I do respect how others could see it as stretching moderator powers, since we usually don't refund items lost to server issues, refunding in this case being teleporting them back.

    As scher said, the padmins can discuss this and eventually get a decision on it.

    Sorry if I wasn't specific enough. I meant it as the moderator issuing the command that causes the glitch to kill the player.

  7. Imo, mod protocol is specific enough in that we don't refund on deaths caused by bugs or lag. I'll bring this up with the padmins for review in our discussion thread of doom though.

     

    But you would not have to refund anything if the moderator would tp the player who died back to the spot that they died so that the player could pick up their stuff.

  8. I thought this bug was fixed a while ago but it's apparently rearing its ugly head again - getting stuck in an infinite fall in a block can cause you to "accumulate" falling distance. Hitting the ground after a tp would then trigger the damage from falling for such a long time - I've experienced this 5-10 times, mostly in the distant past. With this case we technically should treat it the same as if you glitched into a block and suffocated - tp'ing a player back to their death point from a glitch would squarely fall under mods arbitrarily stretching the rules and their settled interpretation.

    On the other hand, if the mod accidentally tp'd you 50 blocks into the air and that caused your death, that should immediately be resolved with a tp back to the death point.

    Can we add something more specific to moderator protocol/rules so that this does not happen? From what I have heard from staff and other playets, this happens often enough it should warrant some sort of change.

  9. No matter your y level when teleporting a player, they will be teleported down to the nearest solid block. So unless we are teleporting them over the void or in lava; it really isn't our fault.

    I'm not saying it is the mods fault. I'm saying we need to clearly define what happens when something like this occurs. I used my experience as an example of what happens and why we need better clarification.

  10. I probably would have teleported you back as well, if there was really no way you could have prevented the death. I'm not saying it's the moderators fault, I don't think it's anyones fault. But like Torn said, there's no advantage to being teleported back to where the player was glitch killed, so why wouldn't you?

     

    But there is an advantage to being tp'd back/near where the player died as it would allow them to pick up drops, unless, of course they had fallen in lava. In my case I had died and all my items had dropped and the moderator refused to tp back, even though I could have picked up all of my items.

     

     

    How is it the moderator's mistake? The death is not preventable there other than leaving them there glitching.

     

    If I am not mistaken, I dont believe you take fall damage after being teleported.  So it would be a totally avoidable death except for the fact that a player would get stuck in the glitch.

     

     

    It's policy to refund players for moderator mistakes. The moderator who tp'd you made a mistake. If you contact a server admin they'll refund you.

    As far as I know they don't do that, and it technically is not moderator mistake, it is the glitch killing you.

    • Upvote 1
  11. The other day I was mining in the nether and right as I was going to head back to my base, I found myself trapped in an infinite fall glitch. I believe I did everything I could to try and get myself out of the hole (re-logging, breaking blocks etc.), but alas I was stuck.  I did the next logical thing a contacted a moderator that happened to be online.  They promptly responded and reviewed my situation.  They deemed it necessary to teleport me out of the block, as soon they teleported me, I died. The game said that i had fallen from a high place. I then asked said moderator if they could teleport me back to my spot, they replied it is against the rules to teleport due to a glitch.  To which I responded that they had teleported me out of a glitch which then killed me.  I found it very circular in the discussion of if they could tp or not.  I spent several minutes trying to get back to where I had died to no avail. 

     

    I find this ridiculous that moderators cannot teleport a player back to where they died if it is the moderator's fault that said player died. I have heard that some moderators will teleport, but there should be some sort of actual rule to add continuity to this server.

     

    Thus, I vote for a change in procedure: If a moderator kills a player with mod power, the player should be returned to where they died(Provided its not a hostile area i.e. lava)

    • Upvote 4
  12. I feel like there should be a better way for people to apply for mod or atleast have more transparency. It feels like only the people that are liked by staff get through and if someone has a problem with them then they would never have a chance.

     

    But how could we accomplish more transparency in applying for moderator? I do agree with you in that there should be a better way, but having a good idea could sway some minds.

    • Upvote 1
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