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TokenChineseGuy

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Posts posted by TokenChineseGuy

  1. 2. A docks area was missing from this poll, will there still be plans for a docks/pier for ship builds next rev?

    3. Diagonal and curved roads would be real nice.

    6. Current spawn rules are easy to understand. But two suggestions:

    First, change "open world build" to "FREE BUILD" in big, bold letters. Have that placed near the the top of the rule signs - we have way too many new players joining and asking "how do u get a plot?"

    Secondly, there should be a separate sign-board explaining the rules and etiquette about region claiming.

    • Upvote 2
  2. On 1/22/2017 at 3:35 PM, Silversunset01 said:

    Occasionally on snapchat you'll see Silvers Recipe Hour (which is an attempt to teach buzzie how to cook fun things lol) I saved these three from my stories.

    This is my favorite Chicken and Mushroom soup that i like to make.

    And this one is what we call Favorite Chicken at my house (chicken and mushrooms over spinach with balsamic vinegar)

    And lastly a Giant Post of Chili (sadly i'm not as cool as challenger and cheated with canned tomatoes)

    I dig that presentation. Food looks really good too. Keep these coming! :D

  3. "I have a different idea" for Spawn City, that also requires Cardinal Roads. What if the main city plots were only adjacent to the cardinal roads, all the tallest skyscrapers had to be built along the axis. If it worked out you'd have long alleys skyscrapers. Maybe with a CTA rail in the middle. This could also help with lag potentially.

     

    I voted for a change to spawn city plots- what if there was some kind of official medieval town? Perhaps this is more of a /warp destination than a spawn city plot. There are a lot of official options for modern style builds. But there is a demand for more rural scenes.

     

    I voted for more 'games' like Speed Build, out of hopeful idealism. What about "pictionary"? Or some sort of hide-and-go-seek / man-hunt thing, potentially in the style of TF2's prop-hunt? This might be done without code, by filling the arena with titled armor stands?

     

     

    I also voted for more contests. But I don't know what they could be. But I'm really impressed how the post office and pumpkins turned out, and the lobby contests are always amazing.

     

    As a potential new contest: a weekly "Slow Build" contest. Judging occurs Saturdays before Speedbuild. After Slow Build winners are declared, the following weeks theme is declared, perhaps even provided by the winner... but maybe winners can't participate twice in a row? People can jump in during the week. Winners of the Slow Build might get their build added to some official plot for posterity.  It could be an interesting addition to the quick-action of the speedbuild and the months-long action of the contest-builds.

     

     

    As for the multiverse worlds. Perhaps they could be better advertised if there is an official Warp Building, and have it very visibly across the street from Spawn. This Warp Building could be organized such to give each warp destination a better presentation for total noobies. I know that there are such warps already located within the Spawn itself... maybe those could be the important warps to get immediately started, basically visualize the /mv tp menu; then the Warp building could be to visualize the /warp menu. Again the reason to do this is to help total newbies explore the map better. 

     

    Just tossing ideas at the wall to see what sticks. In conclusion, I vote for tons of busywork

    I like all of dirtman's ideas. Speaking of rural, would it be possible to worldpaint in some farmland-looking terrain?

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