Jump to content

IDNAUB

Members
  • Posts

    7
  • Joined

  • Last visited

Profile Information

  • Gender
    Not Telling

IDNAUB's Achievements

Member

Member (1/1)

12

Reputation

  1. hey can we m8 plz xoxoxoxo ;)

  2. If you're considering fixing the strength I'd suggest buffing the nerfed health potions as well. This guy did it with 6 lines of code so I doubt it would be anywhere near as hard to fix as the strength potions - http://www.reddit.com/r/MineZ/comments/1hx9fc/162_potions_message_to_the_developers/cayuthd Also keep the regen potions nerfed please. Regen was overpowered and it was a much needed nerf.
  3. http://www.curse.com/bukkit-plugins/minecraft/strength-potion-fix
  4. Even strength 1 is op and we still do 130% more damage as opposed to a quarter of a heart extra like in 1.5. I really don't think that leaving any form of strength in would be a good idea unless we put a cap on enchantments on swords :/. Eliminating strength and keeping it at prot 4 sharp 5 would be really dull I think as well. I really only suggested protection 3 sharpness 2 because it would be easy to set as the limit with enchantism and then editing the config of the thing they limit potions with not to allow brewing with blaze powder or ghast tears. If people don't like that there are more balanced styles of pvp out there :P There's one I've seen on another pvp server in 1.6 that balanced it pretty nicely and it's pretty close to vanilla: prot IV diamond, sharpness 4 on sword, no strength 2 pots allowed (but strength 1 is). Everything else is allowed. A lot of players on survival go on that server to practice pvp, there's probably at least some that have tried it out. It's pretty much what buchan wanted but with sharpness 4 on the swords, you die too quickly with sharpness 5. EDIT: I have no idea how to forum and I can't format. Also I typed this mostly on my phone and I think I screwed up the font size. Sorry about that lol Also I think that Prot III sharp II is still better because it's more about inventory management. With legacy you can get 1 lucky combo and win. Sharpness is a really weird enchantment and it makes you do a random amount of damage, then that random damage is multiplied by 130% with strength. It's less about skill imo and more about luck - the lower the sharpness level the better imo.
  5. Bucha, it's not possible to pvp with vanilla enchantments in 1.6. It needs change or otherwise noone will pvp because it's way too much grind for a five second fight (including mining). You know better than anyone else that it's REALLY bad, I fought you in 1.6.2 and the fight lasted a good 10 seconds or so. Edit: Also Rev 18 and 19 weren't bad, it was just the length of the revisions that made them stale. Edit2: Alright you added more stuff to your post, I`ll look into it when I`m up in the morning. Just wanted to let you know I didn`t brush off the rest of your post and only read the start.
  6. Strength was buffed in 1.6 and now it takes less than 9 hits to kill someone in prot IV armour with a sharpness V diamond sword and a strength II potion. Fights last around 30 seconds now and it's really not fun anymore. It would be a good idea to remove strength potions in the next rev and limit enchantments accordingly to keep it balanced. The most fun combination I've found after playing around with 1.6 is protection III with sharpness II swords with no strength or regen potions. Fights become less about whose armour breaks first and more about who runs out of health potions. Fights are still lengthy but are not as long as protection IV fights which I know people have been complaining about recently. Sorry for any formatting issues or run-on sentences, it's really late where I am right now and I really shouldn't be writing this. EDIT: So I'm too lazy to record my own footage so here's a fight with prot 3 sharp 2 in 1.6.2.
  7. Macros aren't allowed and toggle sprint gives you a huge advantage in pvp. Edit: Also the HUD mods are allowed.
×
×
  • Create New...