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Herr_Fawkes

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Posts posted by Herr_Fawkes

  1. For instance, we could have long-term tasks, something implemented by a plugin that would function as a "quest" of sorts, that would take an average player a few weeks to complete and would reward a beacon or a pot of rare blocks. MMOs do this kind of thing well; just some sort of optional timesink that people can invest hours into for a reward - not large enough to be game-breaking, but enough that the player will feel as though their time was well spent.

     

    Another idea would be to offer some sort of reward for 'finishing' a build. This might help to keep players around and reduce the number of Freyhills and other half-finished towns on the map. A player could apply to the mods for this, and a mod would, in turn, inspect the build to judge whether it's honestly finished and award a prize proportionate to the build's size. This prize could be something like, say, a grant of materials to get that player started on their next project (the player could request certain things). This would help to promote the starting of new builds after a build is completed, giving players more incentive to stay around.

     

    These are just a few hairbrained ideas, of course... but all part of the brainstorming process!

    I like these ideas especially, because they don't add some big change to the gameplay on the server. I joined up because I wanted to play Survival with a bunch of people that weren't trying to kill me like on S, and I stuck around because the community is so good. The last thing I want to see is anything that changes the core gameplay. Survival R26 is a good exampe of what happens when admins try to change things, and I don't want to see this server go in that direction. I think the biggest change we need is bigger, better terrain. The mesa, while it's cool to look at, hasn't spawned any builds, and really hasn't contributed to gameplay. I don't think we should get rid of it, but I like the idea of buffing mobs in areas where people aren't likely to build to create a sort of "badlands" effect. Custom dungeons/ruins/temples/villages/hidden secrets would be a great incentive to explore these areas. An 8Kx8K map is a bit big, but I like the size when I go exploring because there's always something new to find, even five montsh into the rev.

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  2. I'd like to see the map generated with less of a contrast betwen biomes. This rev, there's a giant mesa kind of plunked down with no transition between it and the forest. Maybe next rev, the map could have smoother transitions between biomes, so that forests and plains gradually gave way to savannahs, deserts, and mesas. Also, we need a bigger jungle and swamp. I wouldn't mind seeing a map with a few large islands instead of a big landmass with tiny islands.

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