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Cujobear

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Posts posted by Cujobear

  1. Greetings!

    Starting this thread as a new place for padmins to keep the community up to date on what we have been working on.

    (which is mostly hush hush right now - no spoilers for rev 23!)

    • We have held a few meetings so far (scheduled and impromptu) making decisions for the upcoming revision. The most recent was held on October 14th where we finalized some of more pressing details about the upcoming rev, including the map and map size. Don't even try to pry more information from any of us than that. We won't say a peep.
      • Techs are still working incredibly hard to update, fix, and sometimes completely re-write plugins that are essential for our server. If you see totemo or bermudalocket online please thank them for all they are doing and then let them get back to work. 
      • We do remind everyone we will give a 1 month notice before the start of the new revision and that there are still plenty of events in the works in this current revision.
    • We have also decided that starting with the new revision we will bring back a monthly update of some sort (blog, newsletter, or other form to be determined). Also, we want to encourage players to use the suggestion box. We want to hear what you have to say. Please keep in mind that it is intended for serious suggestions. 

     

     

    • Upvote 2
    • instead of typing /vote and clicking the link, maybe show the link each day on join
    • Maybe the thank for voting message should also tell other people to type /vote
      • We will look into the /vote system on the lobby and consider ways to reminder players without /vote messages becoming too spammy.
    • /lever to change players to on by default
      • Will bring this up with techs and see if there would be any issues with making players visible by default with a command
    • Please set a reminder for ttsci to vote in the lobby
      • nah, ttsci is on his own for that
  2. May 2018 Staff Meeting Agenda & Notes 

    Saturday June 2nd, at 5pm EDT.

    Creative

    • Going smoothly
    • Waiting for Dumbo to add traincarts

    PvE

    • 24 people have completed the maze and claimed the prize, padmins continue to keep an eye on the progress. 65 people have started the maze, which is a good turn out.
    • Poetry competition was won by buzzie 71, 32 valid poems were received from fun to sad.
    • [redacted]
    • Progress made in future events and further the story line going on. Will be a large effort for us to put together.
    • Lost Slime Golems are still available. Basic hide and seek around the map.
    • Other events are also in the plans.
    • Since the last meeting there’s been a team increase, currently 4 padmins and it has allowed some more relax time for all.
    • Map world is getting an update. Old map world maps are also returning. Lots of new plots.
    • The newest tech admin has done some very helpful work already for PvE: special thanks for the shulker box content logging upon death.
    • More trades at spawn, including decorative skulls
    • Hopper policy has been introduced after testing. https://nerd.nu/forums/topic/4921-new-policy-regarding-hoppers/
    • Rev mid point is arriving, so padmins will be seeking feedback in the coming weeks, in the form of a subreddit post and forum topic for preparation of rev 23. We will also be reviewing feedback we have already received this revision from the suggestion box, survey and elsewhere before making decisions for Revision 23.
    • It’s likely that rev 22 will remain on 1.12 since the technical changes are so big, however the aim is that rev 23 would be on 1.13 (or the current version at the time) if it’s out.

    6K

    • Discussed ongoing technical issues and progress made. 

    Ongoing Project

    • Minor updates and testing still to be done.

    Head Admins

    • Fundraiser
      • [redacted]
    • Mod Nominations & Needs
      • Please go vote
      • EU evening, early US afternoons could use more staff.

    Help wanted

    • Nothing currently, but fundraiser things will go up soon

    Second box down temporarily

    • Mumble got moved to another server
    • Dev servers, build and wiki are currently down. 

    Open Floor

    • Hollifer: if anyone needs any C training or refreshers i'm pretty in the swing of doing that, you're welcome to hit me up pretty much anytime im online
    • [redacted]
    • June staff meeting will be June 30th, time pending
      • Sir_Didymus: Can I request that public staff meeting notes are brought up to date - I don't think I've seen them recently? Answer: Yes
         
  3. April 2018 Staff Meeting Agenda & Notes 
     Saturday April 28th, at 5pm EDT.

    Creative

    •  Rev 33 update
      • Made a post about the revision, so everyone knows that it's going on a bit longer
      • Things are going pretty well
      • Barlimore mentioned he likes the reddit posts Holli has been making with shaders and such

    PvE 

    • Rev 22 update
      • A few more moderators trained up this week 4
      • Land Claim Grief
        • Discussion on how to handle this type of request.
      • A number of changes from the tech team since the last staff meeting, including:
        • Signtext for players on P (thanks pez)
        • A few handy moderations to some older commands we use to restore pets (thanks pez)
        • An update to easyrider, incorporating a number of past suggestion box requests from players - there's a link on the forum if you haven't noted the changes yet (thanks totemo).
        • On a similar note, bermuda has been working on a possible fix for the issues players are having with drops from the dragon. Hopefully if it goes well, drops should be able to be received directly in the player inventory upon dragon death.
      • Note: We've spent countless hours discussing feedback so far this revision. At least largely in part due to the survey feedback, which we've since responded to. A number of the suggestions found Didy and myself in disagreement with one another on the course of action, so we had to hold additional meetings throughout the past two weeks to further those discussions, before reaching team decisions.
      • Reminder of the ongoing poetry competition - grand prize includes a fortune IV pickaxe.
      • Discussion of bringing new padmins to the team

    Tech Admin Updates

    • A new member - Bermudalocket!

    6k 

    • Paused due to some technical issues

    Ongoing Projects

    • [redacted]

    Head Admins

    • Fundraiser Update
      • Dungeon builds until June 1
      • Bard working on map
    • Mod Nominations/New Staff
      • Check the forums you lazy bums
      • Recruitment criteria for upcoming month
      • Keep eyes open and nominate when you see someone

    Help Wanted


    Open Floor

    • Plan on C training after next month’s meeting
    • Logblock Training/Practice
       
  4. May 3 - May 7 I will be visiting family. I will have access to Slack but will not be in game. 

    Moving (again) May 19th, however we are closing on the house May 1st, so I will be on less between May 7 - 19 as we get rid of the awful colors on the walls of the house before moving day.

    • Upvote 1
  5. March 2018 Staff Meeting Public Notes

    Saturday March 24th, at 5pm EDT.

     

    • Creative

      • Rev 33 update

        • C is doing well

        • Discussion regarding plug-ins

        • Still discussing rev lengths

        • Suggestion: use the end as “Space” on c

          • there’s a separate space world

    • PvE

      • Rev 22 update

        • Player counts have been good the beginning of this rev, average playtime seems to be up

        • Thanks to staff that helped prepare the map for the new revision

        • Discussion regarding moderation requests and mod training

        • Suggestions should be resolved soon™

        • Discussion on events, gameplay, and game performance on P

        •  
    • Discussed other projects in the works

    • Head Admins

      • Fundraiser Update

      • Mod Nominations/New Staff

      • Recruitment criteria for upcoming month

      • Help Wanted

    • Open Floor

      • General discussion about being more welcoming and helpful to new players.

  6. February 2018 Staff Meeting Notes

    Saturday February 24th, at 5pm EST.

    • Creative

      • Rev 33 update

        • Next revision - Discussed ways to keep players active.

          • Current rev started Oct 14, 2017

        • Holli thinking of making a PSA post to help spread the word to C players what admins will support and help them with

        • Staff suggested other possible events for C including tours and cooperative builds

    • PvE

      • Rev 21 update

        • Nightoak - March 10th, 3pm Eastern time.

        • Tic & Ice's fireworks - March 9th, 8pm Eastern time.

        • End of revision zombies and chaos. We will be releasing more details about this event in future. This event is being made possible largely due to redwall's efforts.

      • Rev 22 update

        • Reset happening on March 16th. Theme is archaeology.

    • 6k

      • Discussion about progress

    • Other

      • Discussed other projects in the works

    • Head Admins

    • Mod Nominations/New Staff

      • Welcomed new staff and discussed more nominations

      • Recruitment criteria for upcoming month

        • Feel free to nom anyone you think would be good

      • Help Wanted

        • Send pictures to defie for instagram

    • Open Floor

  7. Greetings nerds!

    The 2018 Fundraiser event is in the works and we invite all community members to join in by building dungeons to be used in the event. 

    To participate:

    • Log onto the Creative server 
    • Use /warp FundraiserDungeons to teleport to the building area
    • Stand in an empty plot and use /nerdplot claim. This will protect the plot to you.
      • If you would like to build with others you can use /region addmember <regionname> <playername> (Find out your region name by standing in it and typing /rg i)
    • Build your dungeon.
    • Deadline is June 1st!
    • Contact cujobear for all things dungeon related 


    Basic Information:  (updated 3/5/18)

    • Plots are set at 50x50x50 for the dungeon and 10x10x10 for the above ground entrance
    • All builds will be referenced as dungeons as most will be underground 
      • Dungeons can be or include mazes, traps, parkour, mob battle arenas, etc, and can be lethal!
    • Dungeons should have only one point of entry (There should be only one entrance. The exit can either be through the entrance or via an easy sign warp)
      • Use yellow wool to designate where the 10x10x10 section will connect to the 50x50x50 section should you choose to include it
    • Dungeons will have a treasure that will need to be found by players
      • Admins will place the prizes, so please place a gold block with a sign that says ‘TREASURE HERE’
    • All builds will be completely protected as they will be visited by multiple players throughout the duration of the event. Players will not be able to break or place any blocks.

    Advanced Information:

    • The use of non-vanilla mechanics (including, but not limited to, command blocks, easy signs, and spawners) can be discussed with Head Admins.

    Disclaimer: 
    Admins reserve the right to edit your dungeon if necessary to fit it into the world properly.
    Admins may make exceptions to any of the above, but also reserve the right to say no. 

    Please ask if you have any questions. Cujobear can be found lurking on P most evening hours (Central Time)
     

    • Like 3
    • Upvote 3
  8. January 2018 Staff Meeting Agenda & Notes

    Saturday January 20th, at 5pm EST.

     

    Creative - Brief Update

    • Hollifer has rejoined the Cadmins, Welcome back Hollifer!
    • Usage is going up
    • Spleef, weekly build, and speed build are still going, currently going through suggestions and working on other events. (defiex requested pics of events for Instagram)

    PvE - Brief Update

    • Upcoming events:
      • Player events - Tabula Rasa is currently working on the PvE Olympics
      • Valentines Events  - see the subreddit for details
      • Admin hunt - being held tonight after Speed Build
    • There is a new document regarding protection requests

    6k

    • Zom and buzzie were not present
    • The event has been revealed through small events across multiple platforms and was announced

    Ongoing Projects

    [redacted]

    Head Admins

    • Mod Nominations and new staff discussion
    • Open floor discussion with staff on the state of the Nerdnu community and future goals
    • Fundraiser planning will begin soon ™
  9. 1 hour ago, totemo said:

    Pico is listed in the Best Themed Build category twice. Could you transfer the vote for the second instance to the first,  please?

    I will make sure to add those together in the final tallies. 

  10. This topic will be locked by the end of Sunday 16th. Please get your feedback in before then!

     

    Greetings PvEers!

    We’re a little over 2 months into rev 20 and while there is still PLENTY of time to build, we’re looking for feedback so we can start planning our next map.

    The things we’re mainly looking for feedback on are:

     

    Iron Grinders:

    This revision we started with a higher cost for iron golem spawners and upgrades early on and decrease the cost monthly.

    • Did the costs of spawners and upgrades feel fair?

    • Were the costs clear to you?

    • Should we continue with this method of obtaining iron golem spawners?

    • Is it time to find a new way of acquiring iron golem spawners?

     

    Nether Portals:

    This rev we increased the number of portals and tried to spread out more evenly across the map.

    • How do you feel about the number of portals and their placement on the map?

    • Would you like to see nether portals handled differently? if so, how?

     

    The Nether:

    We decided to go back to a vanilla nether this revision. After some consideration we also allowed portal owners a 1x1 hole in the bedrock ceiling to allow nether roof access.

    • Would you like to see a vanilla nether again?  

    • Other thoughts or ideas about the nether?

     

    Map Generation:

    This rev we used Terrain Control with Biome Bundle on the default settings to generate a 9K x 9K map and would like to continue using this tool.  

    • How did you like the size of the map? Too big? Too small?

      • If we had a smaller map, how would you feel about a second overworld appearing during the mid-rev?

    • How did you feel about the terrain and custom biomes and structures?

      • Were there any custom biomes you would like to see again?

      • Were there any custom biomes you absolutely hated?

      • Would you like to see the size of the biomes changed?

      • How did you feel about the land to water ratio?

    • Should we go back to a 100% vanilla map?

    • Should we go back to a World Painted map?

     

    Ore distributions:

    For ore distribution this revision we used the default settings for Terrain Control and Biome Bundle and added in glowstone and nether quartz and added a custom recipe for sponge.

    • How do you feel about ore distribution this rev? (yes we are aware there wasn’t enough gold)

    • What are your thoughts on finding ores like diamonds at y levels and in areas that stepped away from vanilla distribution?

     

    MapWorld:

    This revision we added warp signs to every plot as well as a few signs on each plot with instructions on how to use mapworld.

    • To further improve mapworld, which other changes would you like to see?
    • For those of you who didn’t use mapworld, which features would encourage you to create maps there?

     

    Miscellaneous:

    • Midway through the rev we saw the creative testworld reset on C. So that we can control the world resetting, would you be open to the possibility of a creative-mode flatworld with plots setup for testing builds and schematics?
    • This revision saw the return of blog posts. These are submitted to the subreddit on the 14th of each month and highlight community news & events, facts and a community spotlight. If you were editing an upcoming blog post, how would you put it together?

      • Which sections would you cull, which would you want to see added?

     

    Spawn:

    • Was there anything you felt spawn and the spawn area was missing this rev?

    • Was is it easy to find food and the exit?

    • Would you prefer a bigger/smaller spawn? If so, why?

    • Any other thoughts regarding spawn?

    • We’ve had a number of different themes for spawns across 20 revisions, from pirate ships to airships and everything in-between! Which themes would you like to see in future spawns?

     

    Special spawners:

    The revision we added some special spawners (slime, shulker, etc) in the overworld and used Biome Bundle's custom structures to include witch spawners and some special dungeons which contained multiple spawners.

    • Should special spawners be removed from the map?

    • To avoid rarer items being flooded into the economy early, should we look into adding these later into a revision?

    • Did you like the added spawners from Biome Bundles custom structures?

    • Are there any unique spawners you'd like to see added?

     

    Events:

    The Adventurers Guild has had one event that started on day one with another to be announced Sunday. We also had the Hunt for Socarch’s buns as a mini hunt/Easter Event in the spawn area, and spawn secrets which includes puzzles and parkour.

     

    Adventurers Guild --

    • Do you enjoy having hunts held by the Adventurers Guild?

    • Are there ideas you would like to share for future scavenger hunts or events?

     Seasonal Events --

    • Which events/holidays would you like to see us celebrate and how would you recommend we tastefully do that?

    Other Thoughts --

    • Are you missing the All the Things Challenge?

    • Would you like to see the return of a grand challenge next rev?

    • How would you like to see pop up events (unannounced mini challenges) run by staff?

    • Would you prefer if we focused on more events which you can do at any time you want or for more events which bring us all together for a specific time?

    • We’ve started the ethos of letting you choose your own prize from a selection of prizes with the addition of the Adventurer’s Guild Prize Trading room and this will continue into future events. Which prizes would you like to see made available in future?

     

    Closing Thoughts:

    • We’re reaching around halfway through the revision now and will announce the revision 21 reset schedule a month in advance when we get that far. For now though, how are you finding revision 20?

      • What would you like to achieve in the second half of the revision?

    • Upvote 2
  11.  

    A Visitor

    A friendly merchant, Ivan Longnose, has recently joined to map and has a variety of goods he will trade for Lost Temple Certificates. If you have a certificate, Ivan can be found on the 3rd floor of spawn, in the East Wing. If you do not yet have a certificate try to find the hidden sign in all 20 temples, place all the items and maps you receive in a chest and modreq that you have found all 20 temples. A Padmin will verify the items and in return you will receive a certificate.

    A New Challenge

    The National Institution of Turning Wittiness Into Treasure Society has been hard at work setting up a new hunt for the Adventurers guild. The NITWITS strive to stump you with riddles, codes, and hunts to test your wordplay repartee. The hunt will begin on Sunday, July 2nd. New clues will be added periodically, but all starting clues will be kept up so the hunt can be done at your own pace. Each hunt will be in three parts. Part one a riddle - will be posted on a sign located in the Adventurers Guild. Name a piece of paper with the correct answer and you will be given coordinates. Take the item from the riddle to this location where you will earn some loot and find Part two a code - break the code and you will be led to an area of the map. Part three a hunt - explore that area for the NITWITS iconic sculpture to earn your prize!

  12. Has your powered elytra been grounded?

    Are your firework creating juices lacking a bit of pow?

    Would an endless supply of gunpowder send you soaring?

    Never fear the Creeper Hunters are here!

    The Creeper Hunters a.k.a. The Padmins will be making an appearance on Saturday, July 1 at 7pm EDT for approximately one hour. They will be ready and willing to help the community search high and low, across the map, for the elusive and rare spawning area of the creeper.

    All those interested in learning about the creepers and their spawning grounds should be online at the time and listen carefully to the wise words of . . .

    The Creeper Hunters

    Disclaimer: this advert paid for by the creeper hunters creeper hunters do not guarentee the spawning grounds will be found during this session the creeper hunters are not trained professionals seriously though who would trust these guys to hunt creepers they are probably the ones being hunted but I guess they are better than nothing does anyone read disclaimers all participants warned to keep a safe distance from didy’s odd socks do not try this at home maybe go to the park instead caution contents may be hot but enough about barli’s boxers hmmm what else can I say here beware padmins wit is known to cause sick burns

    • Upvote 2
  13. Once again. I will need to be inactive. Current schedule for the move is Saturday May 27th. Friday night is a maybe depending on when the computers get packed. Since Monday is a holiday we may not be able to get internet hooked up at new place until Tuesday.  So to be safe I will say little to no access to the game from May 26-30. After this things should calm down ::fingers crossed::

     

  14. Looks like I will be gone Friday and Saturday (may 12-13) with no access to game and then things will be up in the air for a couple of weeks. Manbear accepted a new job which means another move although this one will be easier. This weekend we need to go and look at some possible living spaces. Move should happen either end of May or very early June.

     

  15. Just a few thoughts I have. I do enjoy the CTF for a bit but get burned out on it pretty quick because I am awful at PvP.

     

    It would be fun to section the fundraiser into creative build contests that are then used in the event. 2 possible events come to mind where we could start with a build contest that could then be used in play. Nerd Olympics where we start with a day of building events and arenas. Archery, boat race courses, horse tracks, spleef, thimble, etc, etc. Then we could switch and actually compete in all the events.  My other thought that could run basically the same way is a carnival full of mini games, rides and mazes/puzzles. I know there would be a lot of little details to consider but just brainstorming big picture right now.

  16. Greetings PvEers!

    We’re a little over 2 months into rev 19 and while there is still PLENTY of time to build, we’re looking for feedback so we can start planning for the next map.

    The things we’re mainly looking for feedback on are:

    Iron grinders:

    So, after a trial of having iron spawners not ‘buyable’ but pre-existing in the world, we added them back in. How would you feel about having them not existing at all for a duration? We would have a date announced at the start of the revision when they would become available.What do you feel is a true fair cost for the ability to have unlimited iron? What would you like to see changed to increase the difficulty without making them completely inaccessible to non-town players?

    Nether portals:

    How do you feel about the number of portals on the map? Would you like to see nether portals handled differently? if so, how?

    The nether:

    Should we continue to have a custom Nether or should we try going back to the vanilla generated nether? Would you like to see a classic nether return with the possibility of a custom nether added later into the revision?

    Custom flora:

    Should we continue to add custom flora to the map? Would you prefer to see a mix of custom and vanilla trees?

    Terrain:

    Is it time to go back to a vanilla generated map or should we continue to do World Painted maps? Were there any features lacking this rev that should be brought back? Any biomes or terrain features you would like to see added?

    Ore distributions:

    How do you feel about ore distribution this rev?

    MapWorld:

    Should MapWorld be brought back in the next rev? Were there enough plots? Should we make plots of different sizes again?

    Spawn:

    Was there anything you felt spawn and the spawn area was missing this rev? Was is it easy to find food and the exit?

    Special spawners:

    Should special spawners be removed from the map? Or to avoid rarer items being flooded into the economy early, should we look into adding these later into a revision? Are there any unique spawners you'd like to see added?

    Events:

    Adventurers Guild -- Are you enjoying the hunts and trials added to the Adventurers Guild? Are there ideas you would like to share for future scavenger hunts or events? Should we continue to create events for the Guild?

    Seasonal Events -- We've heard feedback on having too much happening at the start of a rev, so that has been considered. Which events/holidays would you like to see us celebrate and how would you recommend we tastefully do that?

    Collection Challenge -- If this were to return or be re-envisioned for rev 20, how would you like to see it play out?

    Plugins

    Should we continue to use our current plug-ins? Did you like the addition of the chair plug-in? Should we continue with custom recipes? Now that totemo has had some time to tweek Easyrider and Hypercarts how do you like them?

    Rev 20:

    Special number! How would you like to see this revision made more special?

    • Upvote 2
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