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Cujobear

PvE Admins
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  1. Cujobear

    PvE - Revision 23 Admin Notes

    14-Feb After much discussion and monitoring the new mobs this rev we have come to the decision that we will have to put a limit on the number of fish and turtles players can keep. We have found a number of players with upwards of 60 fish and others with up to 20 turtles in one area. While we understand that you are giving your new pets plenty of space to move, we have seen quite a few different locations while investigating lag. For now, we will be asking everyone to limit fish to 25 and turtles to 5. While we know these limits will be hard for us to enforce, if we come across your build while investigating lag we reserve the right to cull fish and turtles to these limits without warning. --- Valentines Day event is live! Read all about it here: https://redd.it/aqj3wk
  2. Cujobear

    PvE - Revision 23 Admin Notes

    13-Feb A quick clarification for shulker boxes - It is the stance of the current padmins that shulker boxes are the responsibility of the owner. We feel that locating boxes goes against the vE nature of PvE. Sure, we all have those moments where we misplace things, and it sucks, but sometimes things get lost, its just part of the game.
  3. Cujobear

    PvE - Revision 23 Admin Notes

    9-Feb As of now, entity cramming has been lowered back down to 24. If you choose to AFK at a grinder please make sure the grinder has an auto kill function. If in the future we see that players can use grinders responsibly we will consider asking techs to up the cramming again.
  4. Cujobear

    PvE - Revision 23 Admin Notes

    Notes from Padmins and techs regarding revision 23 will go here:
  5. Cujobear

    Revision 23 Suggestions Box Responses

    Jan 20, 2019 1. Would be great if sheep heads dropped per colour. It might be possible to have all the variations of mob heads. We can certainly look into it for future updates once other priorities are taken care of. 2. Events with hints for special spawners overworld? We have chosen to add 3 special spawners to the overworld before the revision began. Two of those spawners have not been found. Since the revision has been going for less than a month we do not feel ready to start giving hints to their locations. As for more spawners in the future, we have not made any decisions either way. 3. Add cave spiders to the nether or end without a spawner so we can get a chance on the head… What head collection would be complete without it?! That is why we already have cave spiders included in totemo’s ItsATrap and bermudalocket’s SmartMobs. Cave spiders will spawn from custom skellie traps and can also be found in the nether (be careful of the gren-eggs though, they pack a punch!) 4. Throwing concrete powder items into water should turn them into solid concrete We prefer to keep the vanilla recipes for blocks whenever possible, so we will not be making this change. 5. skellie sould Please re-submit your suggestion 6. There are so many items in the game now, inventory management is a nightmare. Shulker boxes mitigate the inventory problem and should be easily available. 7. Incase my prev. sugg. was to long: Shulker boxes mitigate the inventory problem and should be easily available. 9. shulker spawner really needs to be a thing 10. While I understand the new aspect the admin team is attempting to introduce by not having a shulker spawner, and having shulkers spawn in the end and have the traders, it isn't enough. The spawn rates are too slow of both shulkers and ender We’re monitoring the situation and have made some minor tweaks. Spawn rates in the end will be adjusted to include more endermen and shulkers and less strays, husks, and witches. Shulkers will also now have a guaranteed 1 shell drop on death with a chance of a second shell. 8. An ender chest and room for shulker boxes next to spawn traders. A spot has been added! 11. hi there i would recommend lobby made by HeySofia in this revision 23 turn it into something more like the mids of revision 22 lobby because of complexity of the beauty disturb the peace pleas consider for the low spect computer We spoke with the heads and HeySofia’s was used as a temp lobby and a new lobby should be installed this week. 12. Villagers currently require 20 per breeder-village to max-speed breed. If you were to knock this max-speed to occur at 10 villagers, it would reduce villagers loaded in breeders by half. We will pass this suggestion on to the techs and see if this will help with server stability. 13. please make /f say '{player} paid respect' While we all like to pay our respects to our fallen friends, we feel that the inclusion of this feature could become chat spam as having a special command is more likely to encourage people to use it. So, for now, please pay your respects by typing F. 14. Will the /help section and public info wiki be updated please? These are a slow work in progress, we thought we at least had /help updated to rev23 and were working on the wiki but will look into it again. 15. Add death messages for the new death types please. Some messages that were added to MoF for 1.13 worked in testing, but seem to not be playing nice with other plug-ins causing the custom messages to not show. It is being looked into but not high on the priority list until those mis-behaving plug-ins are fixed. 16. fix protection signage "a staff member /modreq protection pls!" Fixed! Thanks for letting us know. At least 2 padmins missed that typo during rev-prep. 17. the bridge rule is dumb and affects aesthetic design options. anti-fun. boat users can hop out and go around instead of being lazy. Asking players to keep builds 1 block above sea level when building in an open waterway is not too much to ask. We would not expect builds built along coastlines or built into coves be lifted, but are more speaking of the general rule that the world should be open for exploration. 18. a /poll command to have a quick poll feature in-game with anonymized results (with the caveat that admins can see who typed what since CH obviously can't prevent logging as it once could) Although we could see the fun in such a command, we can also very easily see this spinning out of control quickly. Even though we are sure we would all enjoy a poll on which padmin smells the worst, it would not be something we could easily monitor or control and it could easily be used for harassment. 19. a way to /ignore all of global chat temporarily, but allow clanchat to still work Tabby Chat was a nice way to handle that for players, but has not been updated for 1.13. At this time it is not something we will be asking the techs to work on. 20. post somewhere in the rules page about 'reee' or stop moderating it when it's obviously not being used in an offensive way It was explained when the change was first made. We will make sure to include it in the rules under hate speech. 21. make tnt function below sea level outside of WG regions TNT is off to prevent grief, it will remain that way. 22. put something in /help features about your esoteric commands, like rail-speed Commands are a bit messy in general right now. We’re always looking to improve documentation and will try to add to them when we know what is working properly and when we have time.
  6. Revision 23 Reset We are very excited to announce that on January 4th, PvE will reset for Revision 23! We’d like to extend special thanks to Bermudalocket and Totemo as well as the other members of the tech and head admin teams, who have helped and continue to help us create what we hope will be one of the best revisions ever. We’d also like to thank the community as a whole for the patience you have shown during this transition. Revision 23 will be launching on 1.13.2, so remember to have your client and mods updated before you attempt to connect after the reset! Revision 23 Theme This revison’s theme will be Pirates! Over the course of the revision you will be able to undertake pirate quests that will test your cunning, bravery and possibly even your willingness to hold a conversation with a parrot. Here's a teaser of spawn: https://i.imgur.com/bTuon97.png End of Revision 22 Event: Your Vote Matters! In the past, end of revision events have been chosen by the padmin team. This time we thought we’d try something different and allow the community to choose! Below you’ll find a link to a poll with four options. The chosen event will be ongoing for the last 3 days of the revision, starting January 2nd. https://www.strawpoll.me/16903288 For those unfamiliar with some of these options, here’s a quick explanation: PAvE is a chaos event. The map will be saved for the final time to be put up for download, then all player protections will be removed and PVP will be enabled globally. TNT will also be enabled, giving players the chance to lay waste to the map! Creepocalypse is a special mob event that makes creeper spawns far more abundant and gives them special abilities, such as being able to spawn even more creepers! In the past some people have refused to leave the safety of their builds for fear of being immediately blown up in spectacular fashion. There will be special drops for those brave enough to fight back! Group build is a bit more self-explanatory. Players will be able to contribute to a large build, the theme of which has yet to be determined. Nothing at all! For those that want to end the rev on their own terms, without any special events or the risk of everything exploding around them. Now is the time to finish your builds in preparation for the final map save. More information about the new revision will be released over the coming weeks. Thanks for reading!
  7. Cujobear

    Staff Inactivity Notices

    Will be out of town November 9 - Nov 12, May be on less frequently the week before doing some non-mine crafting needed for the event I am out of town for.
  8. Cujobear

    Padmin Notes

    Greetings! Starting this thread as a new place for padmins to keep the community up to date on what we have been working on. (which is mostly hush hush right now - no spoilers for rev 23!) We have held a few meetings so far (scheduled and impromptu) making decisions for the upcoming revision. The most recent was held on October 14th where we finalized some of more pressing details about the upcoming rev, including the map and map size. Don't even try to pry more information from any of us than that. We won't say a peep. Techs are still working incredibly hard to update, fix, and sometimes completely re-write plugins that are essential for our server. If you see totemo or bermudalocket online please thank them for all they are doing and then let them get back to work. We do remind everyone we will give a 1 month notice before the start of the new revision and that there are still plenty of events in the works in this current revision. We have also decided that starting with the new revision we will bring back a monthly update of some sort (blog, newsletter, or other form to be determined). Also, we want to encourage players to use the suggestion box. We want to hear what you have to say. Please keep in mind that it is intended for serious suggestions.
  9. Cujobear

    Head Admin Suggestion Box

    instead of typing /vote and clicking the link, maybe show the link each day on join Maybe the thank for voting message should also tell other people to type /vote We will look into the /vote system on the lobby and consider ways to reminder players without /vote messages becoming too spammy. /lever to change players to on by default Will bring this up with techs and see if there would be any issues with making players visible by default with a command Please set a reminder for ttsci to vote in the lobby nah, ttsci is on his own for that
  10. Cujobear

    Staff Meeting Notes

    May 2018 Staff Meeting Agenda & Notes Saturday June 2nd, at 5pm EDT. Creative Going smoothly Waiting for Dumbo to add traincarts PvE 24 people have completed the maze and claimed the prize, padmins continue to keep an eye on the progress. 65 people have started the maze, which is a good turn out. Poetry competition was won by buzzie 71, 32 valid poems were received from fun to sad. [redacted] Progress made in future events and further the story line going on. Will be a large effort for us to put together. Lost Slime Golems are still available. Basic hide and seek around the map. Other events are also in the plans. Since the last meeting there’s been a team increase, currently 4 padmins and it has allowed some more relax time for all. Map world is getting an update. Old map world maps are also returning. Lots of new plots. The newest tech admin has done some very helpful work already for PvE: special thanks for the shulker box content logging upon death. More trades at spawn, including decorative skulls Hopper policy has been introduced after testing. https://nerd.nu/forums/topic/4921-new-policy-regarding-hoppers/ Rev mid point is arriving, so padmins will be seeking feedback in the coming weeks, in the form of a subreddit post and forum topic for preparation of rev 23. We will also be reviewing feedback we have already received this revision from the suggestion box, survey and elsewhere before making decisions for Revision 23. It’s likely that rev 22 will remain on 1.12 since the technical changes are so big, however the aim is that rev 23 would be on 1.13 (or the current version at the time) if it’s out. 6K Discussed ongoing technical issues and progress made. Ongoing Project Minor updates and testing still to be done. Head Admins Fundraiser [redacted] Mod Nominations & Needs Please go vote EU evening, early US afternoons could use more staff. Help wanted Nothing currently, but fundraiser things will go up soon Second box down temporarily Mumble got moved to another server Dev servers, build and wiki are currently down. Open Floor Hollifer: if anyone needs any C training or refreshers i'm pretty in the swing of doing that, you're welcome to hit me up pretty much anytime im online [redacted] June staff meeting will be June 30th, time pending Sir_Didymus: Can I request that public staff meeting notes are brought up to date - I don't think I've seen them recently? Answer: Yes
  11. Cujobear

    Staff Meeting Notes

    April 2018 Staff Meeting Agenda & Notes Saturday April 28th, at 5pm EDT. Creative Rev 33 update Made a post about the revision, so everyone knows that it's going on a bit longer Things are going pretty well Barlimore mentioned he likes the reddit posts Holli has been making with shaders and such PvE Rev 22 update A few more moderators trained up this week 4 Land Claim Grief Discussion on how to handle this type of request. A number of changes from the tech team since the last staff meeting, including: Signtext for players on P (thanks pez) A few handy moderations to some older commands we use to restore pets (thanks pez) An update to easyrider, incorporating a number of past suggestion box requests from players - there's a link on the forum if you haven't noted the changes yet (thanks totemo). On a similar note, bermuda has been working on a possible fix for the issues players are having with drops from the dragon. Hopefully if it goes well, drops should be able to be received directly in the player inventory upon dragon death. Note: We've spent countless hours discussing feedback so far this revision. At least largely in part due to the survey feedback, which we've since responded to. A number of the suggestions found Didy and myself in disagreement with one another on the course of action, so we had to hold additional meetings throughout the past two weeks to further those discussions, before reaching team decisions. Reminder of the ongoing poetry competition - grand prize includes a fortune IV pickaxe. Discussion of bringing new padmins to the team Tech Admin Updates A new member - Bermudalocket! 6k Paused due to some technical issues Ongoing Projects [redacted] Head Admins Fundraiser Update Dungeon builds until June 1 Bard working on map Mod Nominations/New Staff Check the forums you lazy bums Recruitment criteria for upcoming month Keep eyes open and nominate when you see someone Help Wanted Open Floor Plan on C training after next month’s meeting Logblock Training/Practice
  12. Cujobear

    Staff Inactivity Notices

    May 3 - May 7 I will be visiting family. I will have access to Slack but will not be in game. Moving (again) May 19th, however we are closing on the house May 1st, so I will be on less between May 7 - 19 as we get rid of the awful colors on the walls of the house before moving day.
  13. Cujobear

    Staff Meeting Notes

    March 2018 Staff Meeting Public Notes Saturday March 24th, at 5pm EDT. Creative Rev 33 update C is doing well Discussion regarding plug-ins Still discussing rev lengths Suggestion: use the end as “Space” on c there’s a separate space world PvE Rev 22 update Player counts have been good the beginning of this rev, average playtime seems to be up Thanks to staff that helped prepare the map for the new revision Discussion regarding moderation requests and mod training Suggestions should be resolved soon™ Discussion on events, gameplay, and game performance on P Discussed other projects in the works Head Admins Fundraiser Update Mod Nominations/New Staff Recruitment criteria for upcoming month Help Wanted Open Floor General discussion about being more welcoming and helpful to new players.
  14. Cujobear

    New Moderator Voting: King_of_Queso

    King_of_queso has accepted and will be joining the team shortly. Moving to closed.
  15. Cujobear

    Staff Meeting Notes

    February 2018 Staff Meeting Notes Saturday February 24th, at 5pm EST. Creative Rev 33 update Next revision - Discussed ways to keep players active. Current rev started Oct 14, 2017 Holli thinking of making a PSA post to help spread the word to C players what admins will support and help them with Staff suggested other possible events for C including tours and cooperative builds PvE Rev 21 update Nightoak - March 10th, 3pm Eastern time. Tic & Ice's fireworks - March 9th, 8pm Eastern time. End of revision zombies and chaos. We will be releasing more details about this event in future. This event is being made possible largely due to redwall's efforts. Rev 22 update Reset happening on March 16th. Theme is archaeology. 6k Discussion about progress Other Discussed other projects in the works Head Admins Mod Nominations/New Staff Welcomed new staff and discussed more nominations Recruitment criteria for upcoming month Feel free to nom anyone you think would be good Help Wanted Send pictures to defie for instagram Open Floor
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