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About Cujobear

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  1. Head Admin Suggestion Box

    instead of typing /vote and clicking the link, maybe show the link each day on join Maybe the thank for voting message should also tell other people to type /vote We will look into the /vote system on the lobby and consider ways to reminder players without /vote messages becoming too spammy. /lever to change players to on by default Will bring this up with techs and see if there would be any issues with making players visible by default with a command Please set a reminder for ttsci to vote in the lobby nah, ttsci is on his own for that
  2. Staff Meeting Notes

    May 2018 Staff Meeting Agenda & Notes Saturday June 2nd, at 5pm EDT. Creative Going smoothly Waiting for Dumbo to add traincarts PvE 24 people have completed the maze and claimed the prize, padmins continue to keep an eye on the progress. 65 people have started the maze, which is a good turn out. Poetry competition was won by buzzie 71, 32 valid poems were received from fun to sad. [redacted] Progress made in future events and further the story line going on. Will be a large effort for us to put together. Lost Slime Golems are still available. Basic hide and seek around the map. Other events are also in the plans. Since the last meeting there’s been a team increase, currently 4 padmins and it has allowed some more relax time for all. Map world is getting an update. Old map world maps are also returning. Lots of new plots. The newest tech admin has done some very helpful work already for PvE: special thanks for the shulker box content logging upon death. More trades at spawn, including decorative skulls Hopper policy has been introduced after testing. https://nerd.nu/forums/topic/4921-new-policy-regarding-hoppers/ Rev mid point is arriving, so padmins will be seeking feedback in the coming weeks, in the form of a subreddit post and forum topic for preparation of rev 23. We will also be reviewing feedback we have already received this revision from the suggestion box, survey and elsewhere before making decisions for Revision 23. It’s likely that rev 22 will remain on 1.12 since the technical changes are so big, however the aim is that rev 23 would be on 1.13 (or the current version at the time) if it’s out. 6K Discussed ongoing technical issues and progress made. Ongoing Project Minor updates and testing still to be done. Head Admins Fundraiser [redacted] Mod Nominations & Needs Please go vote EU evening, early US afternoons could use more staff. Help wanted Nothing currently, but fundraiser things will go up soon Second box down temporarily Mumble got moved to another server Dev servers, build and wiki are currently down. Open Floor Hollifer: if anyone needs any C training or refreshers i'm pretty in the swing of doing that, you're welcome to hit me up pretty much anytime im online [redacted] June staff meeting will be June 30th, time pending Sir_Didymus: Can I request that public staff meeting notes are brought up to date - I don't think I've seen them recently? Answer: Yes
  3. Staff Meeting Notes

    April 2018 Staff Meeting Agenda & Notes Saturday April 28th, at 5pm EDT. Creative Rev 33 update Made a post about the revision, so everyone knows that it's going on a bit longer Things are going pretty well Barlimore mentioned he likes the reddit posts Holli has been making with shaders and such PvE Rev 22 update A few more moderators trained up this week 4 Land Claim Grief Discussion on how to handle this type of request. A number of changes from the tech team since the last staff meeting, including: Signtext for players on P (thanks pez) A few handy moderations to some older commands we use to restore pets (thanks pez) An update to easyrider, incorporating a number of past suggestion box requests from players - there's a link on the forum if you haven't noted the changes yet (thanks totemo). On a similar note, bermuda has been working on a possible fix for the issues players are having with drops from the dragon. Hopefully if it goes well, drops should be able to be received directly in the player inventory upon dragon death. Note: We've spent countless hours discussing feedback so far this revision. At least largely in part due to the survey feedback, which we've since responded to. A number of the suggestions found Didy and myself in disagreement with one another on the course of action, so we had to hold additional meetings throughout the past two weeks to further those discussions, before reaching team decisions. Reminder of the ongoing poetry competition - grand prize includes a fortune IV pickaxe. Discussion of bringing new padmins to the team Tech Admin Updates A new member - Bermudalocket! 6k Paused due to some technical issues Ongoing Projects [redacted] Head Admins Fundraiser Update Dungeon builds until June 1 Bard working on map Mod Nominations/New Staff Check the forums you lazy bums Recruitment criteria for upcoming month Keep eyes open and nominate when you see someone Help Wanted Open Floor Plan on C training after next month’s meeting Logblock Training/Practice
  4. Staff Inactivity Notices

    May 3 - May 7 I will be visiting family. I will have access to Slack but will not be in game. Moving (again) May 19th, however we are closing on the house May 1st, so I will be on less between May 7 - 19 as we get rid of the awful colors on the walls of the house before moving day.
  5. Staff Meeting Notes

    March 2018 Staff Meeting Public Notes Saturday March 24th, at 5pm EDT. Creative Rev 33 update C is doing well Discussion regarding plug-ins Still discussing rev lengths Suggestion: use the end as “Space” on c there’s a separate space world PvE Rev 22 update Player counts have been good the beginning of this rev, average playtime seems to be up Thanks to staff that helped prepare the map for the new revision Discussion regarding moderation requests and mod training Suggestions should be resolved soon™ Discussion on events, gameplay, and game performance on P Discussed other projects in the works Head Admins Fundraiser Update Mod Nominations/New Staff Recruitment criteria for upcoming month Help Wanted Open Floor General discussion about being more welcoming and helpful to new players.
  6. New Moderator Voting: King_of_Queso

    King_of_queso has accepted and will be joining the team shortly. Moving to closed.
  7. Staff Meeting Notes

    February 2018 Staff Meeting Notes Saturday February 24th, at 5pm EST. Creative Rev 33 update Next revision - Discussed ways to keep players active. Current rev started Oct 14, 2017 Holli thinking of making a PSA post to help spread the word to C players what admins will support and help them with Staff suggested other possible events for C including tours and cooperative builds PvE Rev 21 update Nightoak - March 10th, 3pm Eastern time. Tic & Ice's fireworks - March 9th, 8pm Eastern time. End of revision zombies and chaos. We will be releasing more details about this event in future. This event is being made possible largely due to redwall's efforts. Rev 22 update Reset happening on March 16th. Theme is archaeology. 6k Discussion about progress Other Discussed other projects in the works Head Admins Mod Nominations/New Staff Welcomed new staff and discussed more nominations Recruitment criteria for upcoming month Feel free to nom anyone you think would be good Help Wanted Send pictures to defie for instagram Open Floor
  8. Greetings nerds! The 2018 Fundraiser event is in the works and we invite all community members to join in by building dungeons to be used in the event. To participate: Log onto the Creative server Use /warp FundraiserDungeons to teleport to the building area Stand in an empty plot and use /nerdplot claim. This will protect the plot to you. If you would like to build with others you can use /region addmember <regionname> <playername> (Find out your region name by standing in it and typing /rg i) Build your dungeon. Deadline is June 1st! Contact cujobear for all things dungeon related Basic Information: (updated 3/5/18) Plots are set at 50x50x50 for the dungeon and 10x10x10 for the above ground entrance https://imgur.com/a/cpK7m All builds will be referenced as dungeons as most will be underground Dungeons can be or include mazes, traps, parkour, mob battle arenas, etc, and can be lethal! Dungeons should have only one point of entry (There should be only one entrance. The exit can either be through the entrance or via an easy sign warp) Use yellow wool to designate where the 10x10x10 section will connect to the 50x50x50 section should you choose to include it Dungeons will have a treasure that will need to be found by players Admins will place the prizes, so please place a gold block with a sign that says ‘TREASURE HERE’ All builds will be completely protected as they will be visited by multiple players throughout the duration of the event. Players will not be able to break or place any blocks. Advanced Information: The use of non-vanilla mechanics (including, but not limited to, command blocks, easy signs, and spawners) can be discussed with Head Admins. Disclaimer: Admins reserve the right to edit your dungeon if necessary to fit it into the world properly. Admins may make exceptions to any of the above, but also reserve the right to say no. Please ask if you have any questions. Cujobear can be found lurking on P most evening hours (Central Time)
  9. Staff Meeting Notes

    January 2018 Staff Meeting Agenda & Notes Saturday January 20th, at 5pm EST. Creative - Brief Update Hollifer has rejoined the Cadmins, Welcome back Hollifer! Usage is going up Spleef, weekly build, and speed build are still going, currently going through suggestions and working on other events. (defiex requested pics of events for Instagram) PvE - Brief Update Upcoming events: Player events - Tabula Rasa is currently working on the PvE Olympics Valentines Events - see the subreddit for details Admin hunt - being held tonight after Speed Build There is a new document regarding protection requests 6k Zom and buzzie were not present The event has been revealed through small events across multiple platforms and was announced Ongoing Projects [redacted] Head Admins Mod Nominations and new staff discussion Open floor discussion with staff on the state of the Nerdnu community and future goals Fundraiser planning will begin soon ™
  10. Revision 21: Blog Post I

    Just eeked out Pez on netherrack. We basically tied :P
  11. Rev 20 PvE Awards

    Links fixed.
  12. Rev 20 PvE Awards

    I will make sure to add those together in the final tallies.
  13. Rev 20 PvE Awards

    It's time to vote for the Rev 20 PvE Awards! Find screenshots here of the nominees. (or the reddit post here) Voting will remain open for 1 week (through Saturday Sept 30th)
  14. Rev 20 Mid-Rev Feedback!

    This topic will be locked by the end of Sunday 16th. Please get your feedback in before then! Greetings PvEers! We’re a little over 2 months into rev 20 and while there is still PLENTY of time to build, we’re looking for feedback so we can start planning our next map. The things we’re mainly looking for feedback on are: Iron Grinders: This revision we started with a higher cost for iron golem spawners and upgrades early on and decrease the cost monthly. Did the costs of spawners and upgrades feel fair? Were the costs clear to you? Should we continue with this method of obtaining iron golem spawners? Is it time to find a new way of acquiring iron golem spawners? Nether Portals: This rev we increased the number of portals and tried to spread out more evenly across the map. How do you feel about the number of portals and their placement on the map? Would you like to see nether portals handled differently? if so, how? The Nether: We decided to go back to a vanilla nether this revision. After some consideration we also allowed portal owners a 1x1 hole in the bedrock ceiling to allow nether roof access. Would you like to see a vanilla nether again? Other thoughts or ideas about the nether? Map Generation: This rev we used Terrain Control with Biome Bundle on the default settings to generate a 9K x 9K map and would like to continue using this tool. How did you like the size of the map? Too big? Too small? If we had a smaller map, how would you feel about a second overworld appearing during the mid-rev? How did you feel about the terrain and custom biomes and structures? Were there any custom biomes you would like to see again? Were there any custom biomes you absolutely hated? Would you like to see the size of the biomes changed? How did you feel about the land to water ratio? Should we go back to a 100% vanilla map? Should we go back to a World Painted map? Ore distributions: For ore distribution this revision we used the default settings for Terrain Control and Biome Bundle and added in glowstone and nether quartz and added a custom recipe for sponge. How do you feel about ore distribution this rev? (yes we are aware there wasn’t enough gold) What are your thoughts on finding ores like diamonds at y levels and in areas that stepped away from vanilla distribution? MapWorld: This revision we added warp signs to every plot as well as a few signs on each plot with instructions on how to use mapworld. To further improve mapworld, which other changes would you like to see? For those of you who didn’t use mapworld, which features would encourage you to create maps there? Miscellaneous: Midway through the rev we saw the creative testworld reset on C. So that we can control the world resetting, would you be open to the possibility of a creative-mode flatworld with plots setup for testing builds and schematics? This revision saw the return of blog posts. These are submitted to the subreddit on the 14th of each month and highlight community news & events, facts and a community spotlight. If you were editing an upcoming blog post, how would you put it together? Which sections would you cull, which would you want to see added? Spawn: Was there anything you felt spawn and the spawn area was missing this rev? Was is it easy to find food and the exit? Would you prefer a bigger/smaller spawn? If so, why? Any other thoughts regarding spawn? We’ve had a number of different themes for spawns across 20 revisions, from pirate ships to airships and everything in-between! Which themes would you like to see in future spawns? Special spawners: The revision we added some special spawners (slime, shulker, etc) in the overworld and used Biome Bundle's custom structures to include witch spawners and some special dungeons which contained multiple spawners. Should special spawners be removed from the map? To avoid rarer items being flooded into the economy early, should we look into adding these later into a revision? Did you like the added spawners from Biome Bundles custom structures? Are there any unique spawners you'd like to see added? Events: The Adventurers Guild has had one event that started on day one with another to be announced Sunday. We also had the Hunt for Socarch’s buns as a mini hunt/Easter Event in the spawn area, and spawn secrets which includes puzzles and parkour. Adventurers Guild -- Do you enjoy having hunts held by the Adventurers Guild? Are there ideas you would like to share for future scavenger hunts or events? Seasonal Events -- Which events/holidays would you like to see us celebrate and how would you recommend we tastefully do that? Other Thoughts -- Are you missing the All the Things Challenge? Would you like to see the return of a grand challenge next rev? How would you like to see pop up events (unannounced mini challenges) run by staff? Would you prefer if we focused on more events which you can do at any time you want or for more events which bring us all together for a specific time? We’ve started the ethos of letting you choose your own prize from a selection of prizes with the addition of the Adventurer’s Guild Prize Trading room and this will continue into future events. Which prizes would you like to see made available in future? Closing Thoughts: We’re reaching around halfway through the revision now and will announce the revision 21 reset schedule a month in advance when we get that far. For now though, how are you finding revision 20? What would you like to achieve in the second half of the revision?