Cujobear

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  1. This topic will be locked by the end of Sunday 16th. Please get your feedback in before then! Greetings PvEers! We’re a little over 2 months into rev 20 and while there is still PLENTY of time to build, we’re looking for feedback so we can start planning our next map. The things we’re mainly looking for feedback on are: Iron Grinders: This revision we started with a higher cost for iron golem spawners and upgrades early on and decrease the cost monthly. Did the costs of spawners and upgrades feel fair? Were the costs clear to you? Should we continue with this method of obtaining iron golem spawners? Is it time to find a new way of acquiring iron golem spawners? Nether Portals: This rev we increased the number of portals and tried to spread out more evenly across the map. How do you feel about the number of portals and their placement on the map? Would you like to see nether portals handled differently? if so, how? The Nether: We decided to go back to a vanilla nether this revision. After some consideration we also allowed portal owners a 1x1 hole in the bedrock ceiling to allow nether roof access. Would you like to see a vanilla nether again? Other thoughts or ideas about the nether? Map Generation: This rev we used Terrain Control with Biome Bundle on the default settings to generate a 9K x 9K map and would like to continue using this tool. How did you like the size of the map? Too big? Too small? If we had a smaller map, how would you feel about a second overworld appearing during the mid-rev? How did you feel about the terrain and custom biomes and structures? Were there any custom biomes you would like to see again? Were there any custom biomes you absolutely hated? Would you like to see the size of the biomes changed? How did you feel about the land to water ratio? Should we go back to a 100% vanilla map? Should we go back to a World Painted map? Ore distributions: For ore distribution this revision we used the default settings for Terrain Control and Biome Bundle and added in glowstone and nether quartz and added a custom recipe for sponge. How do you feel about ore distribution this rev? (yes we are aware there wasn’t enough gold) What are your thoughts on finding ores like diamonds at y levels and in areas that stepped away from vanilla distribution? MapWorld: This revision we added warp signs to every plot as well as a few signs on each plot with instructions on how to use mapworld. To further improve mapworld, which other changes would you like to see? For those of you who didn’t use mapworld, which features would encourage you to create maps there? Miscellaneous: Midway through the rev we saw the creative testworld reset on C. So that we can control the world resetting, would you be open to the possibility of a creative-mode flatworld with plots setup for testing builds and schematics? This revision saw the return of blog posts. These are submitted to the subreddit on the 14th of each month and highlight community news & events, facts and a community spotlight. If you were editing an upcoming blog post, how would you put it together? Which sections would you cull, which would you want to see added? Spawn: Was there anything you felt spawn and the spawn area was missing this rev? Was is it easy to find food and the exit? Would you prefer a bigger/smaller spawn? If so, why? Any other thoughts regarding spawn? We’ve had a number of different themes for spawns across 20 revisions, from pirate ships to airships and everything in-between! Which themes would you like to see in future spawns? Special spawners: The revision we added some special spawners (slime, shulker, etc) in the overworld and used Biome Bundle's custom structures to include witch spawners and some special dungeons which contained multiple spawners. Should special spawners be removed from the map? To avoid rarer items being flooded into the economy early, should we look into adding these later into a revision? Did you like the added spawners from Biome Bundles custom structures? Are there any unique spawners you'd like to see added? Events: The Adventurers Guild has had one event that started on day one with another to be announced Sunday. We also had the Hunt for Socarch’s buns as a mini hunt/Easter Event in the spawn area, and spawn secrets which includes puzzles and parkour. Adventurers Guild -- Do you enjoy having hunts held by the Adventurers Guild? Are there ideas you would like to share for future scavenger hunts or events? Seasonal Events -- Which events/holidays would you like to see us celebrate and how would you recommend we tastefully do that? Other Thoughts -- Are you missing the All the Things Challenge? Would you like to see the return of a grand challenge next rev? How would you like to see pop up events (unannounced mini challenges) run by staff? Would you prefer if we focused on more events which you can do at any time you want or for more events which bring us all together for a specific time? We’ve started the ethos of letting you choose your own prize from a selection of prizes with the addition of the Adventurer’s Guild Prize Trading room and this will continue into future events. Which prizes would you like to see made available in future? Closing Thoughts: We’re reaching around halfway through the revision now and will announce the revision 21 reset schedule a month in advance when we get that far. For now though, how are you finding revision 20? What would you like to achieve in the second half of the revision?
  2. A Visitor A friendly merchant, Ivan Longnose, has recently joined to map and has a variety of goods he will trade for Lost Temple Certificates. If you have a certificate, Ivan can be found on the 3rd floor of spawn, in the East Wing. If you do not yet have a certificate try to find the hidden sign in all 20 temples, place all the items and maps you receive in a chest and modreq that you have found all 20 temples. A Padmin will verify the items and in return you will receive a certificate. A New Challenge The National Institution of Turning Wittiness Into Treasure Society has been hard at work setting up a new hunt for the Adventurers guild. The NITWITS strive to stump you with riddles, codes, and hunts to test your wordplay repartee. The hunt will begin on Sunday, July 2nd. New clues will be added periodically, but all starting clues will be kept up so the hunt can be done at your own pace. Each hunt will be in three parts. Part one a riddle - will be posted on a sign located in the Adventurers Guild. Name a piece of paper with the correct answer and you will be given coordinates. Take the item from the riddle to this location where you will earn some loot and find Part two a code - break the code and you will be led to an area of the map. Part three a hunt - explore that area for the NITWITS iconic sculpture to earn your prize!
  3. Has your powered elytra been grounded? Are your firework creating juices lacking a bit of pow? Would an endless supply of gunpowder send you soaring? Never fear the Creeper Hunters are here! The Creeper Hunters a.k.a. The Padmins will be making an appearance on Saturday, July 1 at 7pm EDT for approximately one hour. They will be ready and willing to help the community search high and low, across the map, for the elusive and rare spawning area of the creeper. All those interested in learning about the creepers and their spawning grounds should be online at the time and listen carefully to the wise words of . . . The Creeper Hunters Disclaimer: this advert paid for by the creeper hunters creeper hunters do not guarentee the spawning grounds will be found during this session the creeper hunters are not trained professionals seriously though who would trust these guys to hunt creepers they are probably the ones being hunted but I guess they are better than nothing does anyone read disclaimers all participants warned to keep a safe distance from didy’s odd socks do not try this at home maybe go to the park instead caution contents may be hot but enough about barli’s boxers hmmm what else can I say here beware padmins wit is known to cause sick burns
  4. Once again. I will need to be inactive. Current schedule for the move is Saturday May 27th. Friday night is a maybe depending on when the computers get packed. Since Monday is a holiday we may not be able to get internet hooked up at new place until Tuesday. So to be safe I will say little to no access to the game from May 26-30. After this things should calm down ::fingers crossed::
  5. Looks like I will be gone Friday and Saturday (may 12-13) with no access to game and then things will be up in the air for a couple of weeks. Manbear accepted a new job which means another move although this one will be easier. This weekend we need to go and look at some possible living spaces. Move should happen either end of May or very early June.
  6. I will be out of town with no access to the game from Tuesday May 2 - Tuesday May 9. I should have some access to slack during that time.
  7. Don't forget to vote on part 1!
  8. Don't Forget to vote in Part 2 also! I've added screenshots when I had them.
  9. Just a few thoughts I have. I do enjoy the CTF for a bit but get burned out on it pretty quick because I am awful at PvP. It would be fun to section the fundraiser into creative build contests that are then used in the event. 2 possible events come to mind where we could start with a build contest that could then be used in play. Nerd Olympics where we start with a day of building events and arenas. Archery, boat race courses, horse tracks, spleef, thimble, etc, etc. Then we could switch and actually compete in all the events. My other thought that could run basically the same way is a carnival full of mini games, rides and mazes/puzzles. I know there would be a lot of little details to consider but just brainstorming big picture right now.
  10. Greetings PvEers! We’re a little over 2 months into rev 19 and while there is still PLENTY of time to build, we’re looking for feedback so we can start planning for the next map. The things we’re mainly looking for feedback on are: Iron grinders: So, after a trial of having iron spawners not ‘buyable’ but pre-existing in the world, we added them back in. How would you feel about having them not existing at all for a duration? We would have a date announced at the start of the revision when they would become available.What do you feel is a true fair cost for the ability to have unlimited iron? What would you like to see changed to increase the difficulty without making them completely inaccessible to non-town players? Nether portals: How do you feel about the number of portals on the map? Would you like to see nether portals handled differently? if so, how? The nether: Should we continue to have a custom Nether or should we try going back to the vanilla generated nether? Would you like to see a classic nether return with the possibility of a custom nether added later into the revision? Custom flora: Should we continue to add custom flora to the map? Would you prefer to see a mix of custom and vanilla trees? Terrain: Is it time to go back to a vanilla generated map or should we continue to do World Painted maps? Were there any features lacking this rev that should be brought back? Any biomes or terrain features you would like to see added? Ore distributions: How do you feel about ore distribution this rev? MapWorld: Should MapWorld be brought back in the next rev? Were there enough plots? Should we make plots of different sizes again? Spawn: Was there anything you felt spawn and the spawn area was missing this rev? Was is it easy to find food and the exit? Special spawners: Should special spawners be removed from the map? Or to avoid rarer items being flooded into the economy early, should we look into adding these later into a revision? Are there any unique spawners you'd like to see added? Events: Adventurers Guild -- Are you enjoying the hunts and trials added to the Adventurers Guild? Are there ideas you would like to share for future scavenger hunts or events? Should we continue to create events for the Guild? Seasonal Events -- We've heard feedback on having too much happening at the start of a rev, so that has been considered. Which events/holidays would you like to see us celebrate and how would you recommend we tastefully do that? Collection Challenge -- If this were to return or be re-envisioned for rev 20, how would you like to see it play out? Plugins Should we continue to use our current plug-ins? Did you like the addition of the chair plug-in? Should we continue with custom recipes? Now that totemo has had some time to tweek Easyrider and Hypercarts how do you like them? Rev 20: Special number! How would you like to see this revision made more special?
  11. Good to hear. Just be sure to careful in the future. You are now unbanned.
  12. Thank you for responding so quickly. I was looking into a claim of grief done to a pond inside a claimed area. And although claims do not protect resources there was clearly a sign posted just a couple of blocks from where you dug clay asking that the pond be left as is. This could have gone with just a warning but due to your recent griefing and warning I felt a short ban was necessary to make sure our point was made. Please verify that you have read the rules (nerd.nu/rules) and will follow them and I will unban you.
  13. I will be out of town Jan 5 - Jan 9. I have to fit in a few extra hours at work in the 3rd and 4th before I go, so I may not be on much then as well
  14. Hello fellow nerds! How often have you thought or heard, "Man I wish I could smelt this armor and get some ingots out of it"? I for one have thought about it and have heard others discuss it as one of those things Mojang should have added by now. So let's discuss it. Is this something that should be added to PvE? We've recently added a plug-in to allow the crafting of the elytra as well as red sand and sandstone. Should we look into including a recipe to smelt our unwanted armor into ingots? A reminder please to stay on topic in this thread and not to delve into bigger and broader topics of rev's past and how 'vanilla' the server is. This is simply a poll to see if this is something the community wants and why or why not. I will have totemo add a response with some of the nitty gritties.
  15. I really like both of these ideas. I know last rev there was a group that had fun trivia nights but it was in a clanchat to not disrupt genchat. I for one joined the clanchat just to be involved although I was crap at getting the answers right. During some down time I can start jotting down some questions and see if I can come up with something. As for the spawn secrets, I think I remember some talk about such a quest before although I thin ktime did no permit anyone to follow through. (It's a great idea that we can discuss to include it in next rev planning) /me takes notes