The Spawn Building
Were exits from spawn laid out clearly? I think they could have been more obvious, the lack of a southern exit was confusing and lack of roads/paths going right up to the edge of protections hampered development and access from the west side.
Is there anything you would like to see done differently with Spawn in Rev 24? Smaller. I thought the island was neat, definitely pretty but way too big for spawn. Anything larger than a single building (or spaceship) really takes away from the player-built aspect of the server.
Do you think that this map size (7kx7k) was good? Should it be bigger, smaller or similar? I think we can go smaller, maybe 5x5
This rev we used vanilla map generation due to 1.13 offering new generation and biomes, and also due to custom terrain tools not being updated. Were you happy with the use of a vanilla seed? Would you like to see a return to custom terrain given the tools are updated? I thought the overworld was fine - I miss the custom dungeons we get with the custom terrain tool, and it would be nice to have some wild terrain in the future, but not until the tools are working correctly
Were any biomes lacking or too abundant this revision? Not that I noticed
How did you find the distribution of ores this revision? Not enough of <insert what i needed at the time> immediately at the surface of <whereever i was looking>. Please eliminate stone, just make all ore. 😉 (seemed fine btw)
This revision we had a custom Nether created by totemo, it featured different biomes designed to provide areas for bulk mining resources like concrete powder and terracotta. We again included custom mobs in the nether.
How did you feel about the custom generated map this revision? Would you like to see a custom nether again? I dig the custom nether.
How did you feel about the custom mobs this revision? Jumbee and the Bilge rats can go f.. er.. find another world to live in. Others were fine though.
How was the distribution of quartz and glowstone? Would have liked to see more quartz.
Were the villagers with custom trades in the Nether a positive addition? Yes, the outposts were neat.
This revision we had a custom generated End created by totemo. It featured different biomes (also designed to provide bulk mining of resources like the Nether) and custom structures with the idea that the End is a cold, dry place.
We also had a new version of the dragon fight created by bermudalocket. This fight included 4 phases of dragon and mob fighting goodness, with Elytra dropping from completing the fight.
Another change we implemented was having shulkers spawning across the end instead of having a shulker spawner.
How did you feel about the custom generated End this rev? Any kind of generation you’d like to see? It was neat, but I would really like to see it restricted to the outer islands and return to a central End island with the portals actually useful and only unlocking as the dragon gets defeated per vanilla. Outside that 1000 or so mark i think the custom gen would be awesome though. The end needs empty "space."
How did you feel about having ores generated in the End that were plumped but didn’t have custom drops? How was the ore distribution? didn't really go mining in the end
Were the villagers with custom trades in the End a positive addition? Yes, the outposts were neat.
How did you feel about bermuda’s NerdyDragon fight? Was it too easy/difficult/just right in your opinion? thought it was a welcome addition to the server
Any other suggestions you’d like to share for the fight? EDIT: yes, i think there should be a way to cause another Egg drop, maybe based on harder circumstances or something - either that or the egg should go on display at spawn once the first dragon has been beat, along with a time/mention of all involved in the fight. The last several revs the egg has been hoarded away off public display (or if it is, it's location kept secret) and frankly that's not right for a unique item on a server, particularly one where those initial fights are group efforts.
Did you like having the leaderboard available for the dragon fights? yes
Shulkers and other mobs
Did you enjoy having free range shulkers instead of a shulker spawner? seemed ok, per concern above though, they'd need to only spawn out in the island area
How did you feel about the other mobs that appeared in the end? the decision to use an enderman spawner instead of normal mechanics i felt was a poor substitute to vanilla mechanics, partially forced by the lack of "space" (see above) - spawn rates were abysmal and they were largely useless as sources of pearls and especially XP. I'd like to see some sort of mix terrain wise in the future.
After feedback last rev we decided to have the Elytra be obtainable as a drop from the custom dragon fight.
How did you feel about the method of obtaining Elytra this revision? Was receiving it as a drop from the custom dragon fight enough effort for it?
Do you have any other ideas you have for methods of obtaining Elytra? the only suggestion i'd have here above and beyond what we did last rev is possibly make it a drop for all players with X percentage of damage in a given fight instead of just 1 per dragon.
Are there any additions you’d like to see in Mapworld next revision? seems to be working great for last few revs
This revision we had claimable 8 portals across the map, all available from day 1 of the revision.
Did you feel that the number and distribution of portals this rev was good? Do you prefer having all portals available from day 1 of the revision? yes, keep them all available from day 1, save maybe the possibility of granting a "bonus portal" as an event reward at some point during the rev.
Do you have any ideas for how portals should be implemented next rev? we should probably validate their distribution by messaging robr the coordinates of all portals,along with biome samples prior to the rev start, just to be sure and everything..
Iron Golem Spawners
Iron Golem Spawner costs remained the same this revision, except you were able to upgrade to a new level individually instead of needing to upgrade all 4 spawners to the same level first.
Do you feel that the cost of an iron golem spawner was fair? yes
How did you feel about being able to upgrade spawners individually as opposed to upgrading each spawner to the same level first? thumbs up
Perhaps something about keeping our system the same in 1.14 after iron golems spawning is nerfed in vanilla: I've seen working designs of iron grinders in 1.14 that rely on the villager pod method, so we should plan on keeping in a system similar to what we have, maybe change up the requirements to accomodate things like profession tables etc
This revision we had a Creeper, Squid and Slime spawner, all available to be found from the first day of the revision.
How do you feel about the inclusion of custom spawners in the map? Would you prefer to have, or not have them? yes have them. bring back the witch because they're fun to murder.
Which custom spawners do you think are particularly useful in a multiplayer setting, if any?
Custom Drops from Ore, Mobs, Loot chests and Sugarcane
This revision we continued the use of custom drops from ores, but also expanded on the methods of obtaining them to include dropping from some mobs, in loot chests, rewards from events and new blocks (sugarcane)
How did you feel about the addition of drops from mobs, loot chests and sugarcane this revision? Would you like to see drops coming from other sources in the future?
How do you feel about the rates of custom drops dropping, too frequent or too rare?
Do you have any ideas for new ways to obtain custom drops?
How have the custom drop trades been so far this rev? Any kinds of trades you’d like to see in the future? didn't really use them too much.
Have you enjoyed the custom horse saddles available to trade this revision? it's fun to see others on them, haven't gotten any myself
Would you like to see them return for next revision? sure
If so, do you prefer them as trade items, prizes, or some mixture of both? yes.
Events so far this revision:
St. Patrick’s Day
Easter Egg Hunt
All the Things
Collections at Spawn (gathering materials to unlock spawn trades)
Are there any events you particularly enjoyed this revision so far?
Is there any event past or present that you’d like to see return in Revision 23?
Have you any new event ideas that you’d like to share?
Do you enjoy having special items that you may not be able to get in vanilla as a prize for completing events? (Such as higher level enchanted items, custom skulls) yes, especially useful things like bows with unobtainable enchants
Do you have any ideas for events you’d like to see in the future?
End of Rev
In the past there has been end of rev events such as ending the world in Chaos and a Zombie Apocalypse, would you like to see the return of something like this? Do you have any other ideas for how to celebrate the end of rev? chaos is always fun, more so just to be able to blow things up.