Jump to content

robr

Moderators
  • Content Count

    122
  • Joined

  • Last visited

Community Reputation

109 Excellent

About robr

  • Rank
    Member

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

888 profile views
  1. The Spawn Was spawn easy to navigate? Could you find the things you needed to find easily? Yes and no – I think the exit could have been a bit more obvious – maybe “drop transporters” to the surface or something and easy signs at the bottom to get back up.. Is there anything you would like to see done differently with Spawn in Rev 25? We left the station and the nether side spawn portal up to the players to create, how do you feel this went? I think we were lucky to have some people engaged at the beginning, particularly with how laggy 1.14 was at launch – there was a huge potential for unfinished anything as so many people left after that first week or two. At this point with our population we really should be including a station as part of spawn and encourage players to concentrate on their own builds. The Overworld Do you think that this map size (7kx7k) was good? Should it be bigger, smaller or similar next rev? We need much smaller, with far more realistic rules around claim sizes such as we originally started claims with (i.e. timed rules around anything X blocks from spawn, restrictions on sizes, and much more expedient and judicious resolution of claim disputes) This rev we used vanilla map generation due to custom terrain tools not being updated. Were you happy with the use of a vanilla seed? Would you like to see a return to custom terrain given the tools are updated? Custom terrain is always neat, but the toolsets aren’t there yet, especially with 1.15 on the horizon. Were any biomes lacking or too abundant this revision? no How did you find the distribution of ores this revision? fine The Nether This revision we had another custom Nether created by totemo, it featured different biomes designed to provide areas for bulk mining resources like concrete powder and terracotta. We again included custom mobs in the nether. How did you feel about the custom generated map this revision? Would you like to see a custom nether again? Custom nether best nether How did you feel about the custom mobs this revision? Too overpowered and abundant in the nether How was the distribution of quartz and glowstone? Quartz seemed a little on the short side given all the other stuff at ground level, maybe look at custom generation for a certain amount of nether and then vanilla after 1000 blocks out or something.. The End This revision we had a custom generated End created by cheezychicken. It featured separate islands of biomes to retain The End’s feel. We also retained the dragon fight created by bermudalocket. Generation: How did you feel about the custom End this rev? Did you like the separation into islands? I really think that any customization should be in addition to the vanilla generation as to still allow for useful portals, and allow for end grinders to be useful. Too many mobs all over the place made it impossible to reliably farm enderpearls, etc. If anything, custom mobs should be restricted to the traditional end islands How did you feel about having ores generated in areas of the End that were plumped but didn’t have custom drops? How was the ore distribution? We have ores in 2 other worlds, I really don’t see why we need them in the end too Dragon Fight How did you feel about bermuda’s NerdyDragon fight? Was it too easy/difficult/just right in your opinion? Any other suggestions you’d like to share for the fight? Shulkers and other mobs: Did you enjoy continuing to have free range shulkers instead of a shulker spawner? How did you feel about the other mobs that appeared in the end? See comments above – there needs to be some geographical restrictions around this, especially with mobs that are in the overworld anyway Elytra How did you feel about the method of obtaining Elytra this revision? Was receiving it as a drop from the custom dragon fight enough effort for it? Do you have any other ideas you have for methods of obtaining Elytra? Mapworld Are there any additions you’d like to see in Mapworld next revision? Portals This revision we had 8 claimable portals across the map, all available from day 1 of the revision. Did you feel that the number and distribution of portals this rev was good? yes Do you have any ideas for how portals should be implemented next rev? Closer in because the map should be smaller. Iron Golem Spawners Iron Golem Spawner costs changed for this revision, roughly in line with villager mechanic changes. Do you feel that the cost of an iron golem spawner was fair? I think the 5 of each job site block requirement is ridiculous. You can build a vanilla iron pod with all of the same kind (as we did on the snapshot server with ) .. and some of those are particularly difficult, especially in early rev (brewing stands) or with infrequently spawned blazes like in the custom nether.. just make it all of the same kind Custom Spawners This revision we had a Creeper, Squid, Slime and Witch spawner, all available to be found from the first day of the revision. How do you feel about the inclusion of custom spawners in the map? Would you prefer to have, or not have them? Which custom spawners do you think are particularly useful in a multiplayer setting, if any? Were the spawners well hidden? Should they be harder to find? Easier? Custom Drops This revision we continued the use of custom drops from ores, mobs, and in loot chests. How do you feel about the rates of custom drops dropping, too frequent or too rare? Do you have any ideas for new ways to obtain custom drops? How have the custom drop trades been so far this rev? Any kinds of trades you’d like to see in the future? Custom trades Have you enjoyed the custom trades this revision? Would you like to see them return for next revision? Is there anything you want to see available from the custom traders? Events We started running weekly events this rev, would you like these to continue? Does the time of the weekly events suit you? What time might be better? Were the prizes from events appropriate? Are there any other items you would like to trade for? Do you have any ideas for events or an event that you particularly enjoyed? Rev Theme This revision the theme was around "Space and exploration". Do you feel the theme of a revision adds to your experience? It would have been nice if there was more tidbits around the world that actually tied into the theme and not just spawn (i.e. buried/crashed spaceships, etc.) Should events and server planning be more tied to the theme? Less? Do you have any ideas for themes that you would enjoy? End of Rev In the past there has been end of rev events such as ending the world in Chaos and a Zombie Apocalypse, would you like to see the return of something like this? Do you have any other ideas for how to celebrate the end of rev? Any other comments? Is there anything else you want to tell us about your experience on the server? Things the PAdmins can do improve? Yes. We'll aim to respond to your feedback by the 5th of January.
  2. i'll be out for the next few weeks on the other side of the planet
  3. Pit_2 - given the age, I've gone ahead and removed note 44654 as your appealing staff member is no longer on staff. Cheers. Closing and moving.
  4. robr

    Remove Phantoms?

    this is the solution right here - we need a mod so we can hold a cat in our off hand!
  5. It's been over the requisite year, so will remove the note shortly after this restart.
  6. The Spawn Building Were exits from spawn laid out clearly? I think they could have been more obvious, the lack of a southern exit was confusing and lack of roads/paths going right up to the edge of protections hampered development and access from the west side. Is there anything you would like to see done differently with Spawn in Rev 24? Smaller. I thought the island was neat, definitely pretty but way too big for spawn. Anything larger than a single building (or spaceship) really takes away from the player-built aspect of the server. The Overworld Do you think that this map size (7kx7k) was good? Should it be bigger, smaller or similar? I think we can go smaller, maybe 5x5 This rev we used vanilla map generation due to 1.13 offering new generation and biomes, and also due to custom terrain tools not being updated. Were you happy with the use of a vanilla seed? Would you like to see a return to custom terrain given the tools are updated? I thought the overworld was fine - I miss the custom dungeons we get with the custom terrain tool, and it would be nice to have some wild terrain in the future, but not until the tools are working correctly Were any biomes lacking or too abundant this revision? Not that I noticed How did you find the distribution of ores this revision? Not enough of <insert what i needed at the time> immediately at the surface of <whereever i was looking>. Please eliminate stone, just make all ore. 😉 (seemed fine btw) The Nether This revision we had a custom Nether created by totemo, it featured different biomes designed to provide areas for bulk mining resources like concrete powder and terracotta. We again included custom mobs in the nether. How did you feel about the custom generated map this revision? Would you like to see a custom nether again? I dig the custom nether. How did you feel about the custom mobs this revision? Jumbee and the Bilge rats can go f.. er.. find another world to live in. Others were fine though. How was the distribution of quartz and glowstone? Would have liked to see more quartz. Were the villagers with custom trades in the Nether a positive addition? Yes, the outposts were neat. The End This revision we had a custom generated End created by totemo. It featured different biomes (also designed to provide bulk mining of resources like the Nether) and custom structures with the idea that the End is a cold, dry place. We also had a new version of the dragon fight created by bermudalocket. This fight included 4 phases of dragon and mob fighting goodness, with Elytra dropping from completing the fight. Another change we implemented was having shulkers spawning across the end instead of having a shulker spawner. Generation: How did you feel about the custom generated End this rev? Any kind of generation you’d like to see? It was neat, but I would really like to see it restricted to the outer islands and return to a central End island with the portals actually useful and only unlocking as the dragon gets defeated per vanilla. Outside that 1000 or so mark i think the custom gen would be awesome though. The end needs empty "space." How did you feel about having ores generated in the End that were plumped but didn’t have custom drops? How was the ore distribution? didn't really go mining in the end Were the villagers with custom trades in the End a positive addition? Yes, the outposts were neat. Dragon Fight How did you feel about bermuda’s NerdyDragon fight? Was it too easy/difficult/just right in your opinion? thought it was a welcome addition to the server Any other suggestions you’d like to share for the fight? EDIT: yes, i think there should be a way to cause another Egg drop, maybe based on harder circumstances or something - either that or the egg should go on display at spawn once the first dragon has been beat, along with a time/mention of all involved in the fight. The last several revs the egg has been hoarded away off public display (or if it is, it's location kept secret) and frankly that's not right for a unique item on a server, particularly one where those initial fights are group efforts. Did you like having the leaderboard available for the dragon fights? yes Shulkers and other mobs Did you enjoy having free range shulkers instead of a shulker spawner? seemed ok, per concern above though, they'd need to only spawn out in the island area How did you feel about the other mobs that appeared in the end? the decision to use an enderman spawner instead of normal mechanics i felt was a poor substitute to vanilla mechanics, partially forced by the lack of "space" (see above) - spawn rates were abysmal and they were largely useless as sources of pearls and especially XP. I'd like to see some sort of mix terrain wise in the future. Elytra After feedback last rev we decided to have the Elytra be obtainable as a drop from the custom dragon fight. How did you feel about the method of obtaining Elytra this revision? Was receiving it as a drop from the custom dragon fight enough effort for it? Do you have any other ideas you have for methods of obtaining Elytra? the only suggestion i'd have here above and beyond what we did last rev is possibly make it a drop for all players with X percentage of damage in a given fight instead of just 1 per dragon. Mapworld Are there any additions you’d like to see in Mapworld next revision? seems to be working great for last few revs Portals This revision we had claimable 8 portals across the map, all available from day 1 of the revision. Did you feel that the number and distribution of portals this rev was good? Do you prefer having all portals available from day 1 of the revision? yes, keep them all available from day 1, save maybe the possibility of granting a "bonus portal" as an event reward at some point during the rev. Do you have any ideas for how portals should be implemented next rev? we should probably validate their distribution by messaging robr the coordinates of all portals,along with biome samples prior to the rev start, just to be sure and everything.. Iron Golem Spawners Iron Golem Spawner costs remained the same this revision, except you were able to upgrade to a new level individually instead of needing to upgrade all 4 spawners to the same level first. Do you feel that the cost of an iron golem spawner was fair? yes How did you feel about being able to upgrade spawners individually as opposed to upgrading each spawner to the same level first? thumbs up Perhaps something about keeping our system the same in 1.14 after iron golems spawning is nerfed in vanilla: I've seen working designs of iron grinders in 1.14 that rely on the villager pod method, so we should plan on keeping in a system similar to what we have, maybe change up the requirements to accomodate things like profession tables etc Custom Spawners This revision we had a Creeper, Squid and Slime spawner, all available to be found from the first day of the revision. How do you feel about the inclusion of custom spawners in the map? Would you prefer to have, or not have them? yes have them. bring back the witch because they're fun to murder. Which custom spawners do you think are particularly useful in a multiplayer setting, if any? Custom Drops from Ore, Mobs, Loot chests and Sugarcane This revision we continued the use of custom drops from ores, but also expanded on the methods of obtaining them to include dropping from some mobs, in loot chests, rewards from events and new blocks (sugarcane) How did you feel about the addition of drops from mobs, loot chests and sugarcane this revision? Would you like to see drops coming from other sources in the future? How do you feel about the rates of custom drops dropping, too frequent or too rare? Do you have any ideas for new ways to obtain custom drops? How have the custom drop trades been so far this rev? Any kinds of trades you’d like to see in the future? didn't really use them too much. Custom Saddles Have you enjoyed the custom horse saddles available to trade this revision? it's fun to see others on them, haven't gotten any myself Would you like to see them return for next revision? sure If so, do you prefer them as trade items, prizes, or some mixture of both? yes. Events Events so far this revision: Valentines Day St. Patrick’s Day Easter Egg Hunt All the Things Collections at Spawn (gathering materials to unlock spawn trades) Are there any events you particularly enjoyed this revision so far? Is there any event past or present that you’d like to see return in Revision 23? Have you any new event ideas that you’d like to share? Do you enjoy having special items that you may not be able to get in vanilla as a prize for completing events? (Such as higher level enchanted items, custom skulls) yes, especially useful things like bows with unobtainable enchants Do you have any ideas for events you’d like to see in the future? End of Rev In the past there has been end of rev events such as ending the world in Chaos and a Zombie Apocalypse, would you like to see the return of something like this? Do you have any other ideas for how to celebrate the end of rev? chaos is always fun, more so just to be able to blow things up.
  7. i'm traveling again for work and may be a bit sparse for the next couple weeks until we settle on a realistic schedule that doesn't involve me traversing the continent every week.
  8. robr

    Rev 24 Rails

    actually i was thinking of WHEAT( , not DEEPs - but yeah, DWEEB also had a similar system and i used it along an alias line to the nether portal in rev21 too ... barney, basically it's a stop with a redstone clock activate when a user comes near into the station, plays a little ditty and then automatically reactivates the rail and moves them along if they don't get out or provide any direct input - no pistons or advanced bit storage involved - redstone only at the individual stations themselves..
  9. robr

    Rev 24 Rails

    one of the biggest advantages about rails is the ability to afk on them - if i have to constantly pay attention to continue down the line, i may as well take horse or elytra... it'd be one thing if a group of builders built something along the lines of TRAVEL or DEEP from several revs back that used redstone to continue users down the line automatically after X amount of time, but most won't, not to mention the difficulty in policing what's grief vs. what's a legitimate connection.. really, map size is a big limiter for rail development because all the settlements are too spread out, rail to anywhere is a significant investment in time
  10. sorry for the delay in response sami, rl took over this weekend - as soon as i get home i will unban you. thanks for reviewing the rules.
  11. Thanks for appealing. You have been banned at latest for taking another user's enderchest from outside an end portal, but have been warned for multiple instance of grief upon other player's builds. We take unauthorized editing of other user's builds very seriously here and it is not tolerated. Please re-familiarize yourself with the rules at http://nerd.nu/rules and post here again after 48 hours that you understand them and you will be unbanned. location of enderchest stolen https://imgur.com/CPBpdmN post rollback: https://imgur.com/txAVEcn previous grief: https://imgur.com/a/oJ6NM8I Ban reason: Banned By Reason Time Banned robr repeated grief of other player builds despite previous warnings on PvE rev 23. nerd.nu/appeal 1 day, 5 hours ago Previous notes: Added By Note Time Added fazaden warned for griefing another player's build 5 days, 4 hours ago robr Additional warning added in reference to further grief on server prior to initial. User's edits rolled back. PvE 01-28-19 1 month, 2 weeks ago Bluuefuzzy warned for crop grief on pve 1 month, 2 weeks ago
  12. i’m off for awhile - cant sit up, etc
  13. someone will have to disguise themselves as me to recreate that picture, i'm going to be on planes all day sunday heading back to montreal :(
  14. i'm still offline for a bit for the most part - moved in but still unpacking, dealing with going back to work.. will try to pop in as i can
×
×
  • Create New...