Was spawn easy to navigate? Could you find the things you needed to find easily?
Yes and no – I think the exit could have been a bit more obvious – maybe “drop transporters” to the surface or something and easy signs at the bottom to get back up..
Is there anything you would like to see done differently with Spawn in Rev 25?
We left the station and the nether side spawn portal up to the players to create, how do you feel this went?
I think we were lucky to have some people engaged at the beginning, particularly with how laggy 1.14 was at launch – there was a huge potential for unfinished anything as so many people left after that first week or two. At this point with our population we really should be including a station as part of spawn and encourage players to concentrate on their own builds.
Do you think that this map size (7kx7k) was good? Should it be bigger, smaller or similar next rev?
We need much smaller, with far more realistic rules around claim sizes such as we originally started claims with (i.e. timed rules around anything X blocks from spawn, restrictions on sizes, and much more expedient and judicious resolution of claim disputes)
This rev we used vanilla map generation due to custom terrain tools not being updated. Were you happy with the use of a vanilla seed? Would you like to see a return to custom terrain given the tools are updated?
Custom terrain is always neat, but the toolsets aren’t there yet, especially with 1.15 on the horizon.
Were any biomes lacking or too abundant this revision?
How did you find the distribution of ores this revision?
This revision we had another custom Nether created by totemo, it featured different biomes designed to provide areas for bulk mining resources like concrete powder and terracotta. We again included custom mobs in the nether.
How did you feel about the custom generated map this revision? Would you like to see a custom nether again?
Custom nether best nether
How did you feel about the custom mobs this revision?
Too overpowered and abundant in the nether
How was the distribution of quartz and glowstone?
Quartz seemed a little on the short side given all the other stuff at ground level, maybe look at custom generation for a certain amount of nether and then vanilla after 1000 blocks out or something..
This revision we had a custom generated End created by cheezychicken. It featured separate islands of biomes to retain The End’s feel.
We also retained the dragon fight created by bermudalocket.
How did you feel about the custom End this rev? Did you like the separation into islands?
I really think that any customization should be in addition to the vanilla generation as to still allow for useful portals, and allow for end grinders to be useful. Too many mobs all over the place made it impossible to reliably farm enderpearls, etc. If anything, custom mobs should be restricted to the traditional end islands
How did you feel about having ores generated in areas of the End that were plumped but didn’t have custom drops? How was the ore distribution?
We have ores in 2 other worlds, I really don’t see why we need them in the end too
How did you feel about bermuda’s NerdyDragon fight? Was it too easy/difficult/just right in your opinion?
Any other suggestions you’d like to share for the fight?
Shulkers and other mobs:
Did you enjoy continuing to have free range shulkers instead of a shulker spawner?
How did you feel about the other mobs that appeared in the end?
See comments above – there needs to be some geographical restrictions around this, especially with mobs that are in the overworld anyway
How did you feel about the method of obtaining Elytra this revision? Was receiving it as a drop from the custom dragon fight enough effort for it?
Do you have any other ideas you have for methods of obtaining Elytra?
Are there any additions you’d like to see in Mapworld next revision?
This revision we had 8 claimable portals across the map, all available from day 1 of the revision.
Did you feel that the number and distribution of portals this rev was good?
Do you have any ideas for how portals should be implemented next rev?
Closer in because the map should be smaller.
Iron Golem Spawners
Iron Golem Spawner costs changed for this revision, roughly in line with villager mechanic changes.
Do you feel that the cost of an iron golem spawner was fair?
I think the 5 of each job site block requirement is ridiculous. You can build a vanilla iron pod with all of the same kind (as we did on the snapshot server with ) .. and some of those are particularly difficult, especially in early rev (brewing stands) or with infrequently spawned blazes like in the custom nether.. just make it all of the same kind
This revision we had a Creeper, Squid, Slime and Witch spawner, all available to be found from the first day of the revision.
How do you feel about the inclusion of custom spawners in the map? Would you prefer to have, or not have them?
Which custom spawners do you think are particularly useful in a multiplayer setting, if any?
Were the spawners well hidden? Should they be harder to find? Easier?
This revision we continued the use of custom drops from ores, mobs, and in loot chests.
How do you feel about the rates of custom drops dropping, too frequent or too rare?
Do you have any ideas for new ways to obtain custom drops?
How have the custom drop trades been so far this rev? Any kinds of trades you’d like to see in the future?
Have you enjoyed the custom trades this revision?
Would you like to see them return for next revision?
Is there anything you want to see available from the custom traders?
We started running weekly events this rev, would you like these to continue?
Does the time of the weekly events suit you? What time might be better?
Were the prizes from events appropriate? Are there any other items you would like to trade for?
Do you have any ideas for events or an event that you particularly enjoyed?
This revision the theme was around "Space and exploration".
Do you feel the theme of a revision adds to your experience?
It would have been nice if there was more tidbits around the world that actually tied into the theme and not just spawn (i.e. buried/crashed spaceships, etc.)
Should events and server planning be more tied to the theme? Less?
Do you have any ideas for themes that you would enjoy?
End of Rev
In the past there has been end of rev events such as ending the world in Chaos and a Zombie Apocalypse, would you like to see the return of something like this? Do you have any other ideas for how to celebrate the end of rev?
Any other comments?
Is there anything else you want to tell us about your experience on the server? Things the PAdmins can do improve?
We'll aim to respond to your feedback by the 5th of January.