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robr

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  1. i'm out of town this week so probably won't be on until mid september
  2. Closing due to lack of response. Please file a proper appeal should you desire to return to the server in the future.
  3. it tells you when you try to login: Ban details for YagizBurakTR on c.nerd.nu User YagizBurakTR Issuer robr Server c.nerd.nu Reason widespread minor grief, no constructive edits nerd.nu/appeal Time Banned Feb. 23, 2021, 8:36 p.m. Please reread the instructions at nerd.nu/appeal and submit a proper ban appeal, this is now your third message and you are not responding to replies, which will not get you unbanned.
  4. closing for lack of proper response.
  5. please see your original appeal and follow the instructions stated on the appeal page.
  6. yes you are, and you were banned for widespread grief, which we do not tolerate on this server. Please review the guidelines for an appeal at https://nerd.nu/appeal/ and post a proper one. Ban details for YagizBurakTR on c.nerd.nu User YagizBurakTR Issuer robr Server c.nerd.nu Reason widespread minor grief, no constructive edits nerd.nu/appeal Time Banned Feb. 23, 2021, 8:36 p.m.
  7. closing due to lack of response.
  8. Duplicate. Please file a proper appeal.
  9. Please file a proper appeal. You were banned for widespread grief with no constructive edits and two nonsense words does not indicate you have any desire to become a productive member of this community. Banned By Reason Time Banned Server robr widespread minor grief, no constructive edits nerd.nu/appeal 1 month, 2 weeks ago c.nerd.nu
  10. now it's been a week. please take those rules to heart and understand they will be enforced. future actions will be more severe. welcome back to the server, unbanned.
  11. We take grief seriously on this server and any form of it is unacceptable. Chunk loading issues are client side and can be fixed by relogging or switching servers. Furthermore, ban evasion is also a serious offense. Please take the next week as an opportunity to review the comprehensive rules up at https://nerd.nu/rules and resubmit a new appeal after November 24th, 2020 validating that you have read and understand those rules to be unbanned. Please keep in mind that further ban evasion will result in additional time.
  12. Thanks for appealing Zach, Your account was warned multiple times over the course of a month for racism in chat, minor grief and finally a significant amount of widespread grief despite warnings. We take this and account security seriously here. Please take the time to review the rules at https://nerd.nu/rules/ and acknowledge that you have read them. I would suggest changing your password as well if your cousin still has access. Once you acknowledge this I will go ahead and unban you. For reference: Ban details for Real_Spook on c.nerd.nu User Real_Spook Issuer robr Server c.nerd.nu Reason continued widespread grief after multiple warnings, no constructive edits PvE25 nerd.nu/appeal Time Banned April 2, 2020, 8:28 p.m.
  13. robr

    [deleted]

    farfallacc - creative is still on the version mr.cta just mentioned so you'll need to exit minecraft completely, and then relaunch into the older version before you'll be able to connect over there..
  14. The Spawn Was spawn easy to navigate? Could you find the things you needed to find easily? Yes and no – I think the exit could have been a bit more obvious – maybe “drop transporters” to the surface or something and easy signs at the bottom to get back up.. Is there anything you would like to see done differently with Spawn in Rev 25? We left the station and the nether side spawn portal up to the players to create, how do you feel this went? I think we were lucky to have some people engaged at the beginning, particularly with how laggy 1.14 was at launch – there was a huge potential for unfinished anything as so many people left after that first week or two. At this point with our population we really should be including a station as part of spawn and encourage players to concentrate on their own builds. The Overworld Do you think that this map size (7kx7k) was good? Should it be bigger, smaller or similar next rev? We need much smaller, with far more realistic rules around claim sizes such as we originally started claims with (i.e. timed rules around anything X blocks from spawn, restrictions on sizes, and much more expedient and judicious resolution of claim disputes) This rev we used vanilla map generation due to custom terrain tools not being updated. Were you happy with the use of a vanilla seed? Would you like to see a return to custom terrain given the tools are updated? Custom terrain is always neat, but the toolsets aren’t there yet, especially with 1.15 on the horizon. Were any biomes lacking or too abundant this revision? no How did you find the distribution of ores this revision? fine The Nether This revision we had another custom Nether created by totemo, it featured different biomes designed to provide areas for bulk mining resources like concrete powder and terracotta. We again included custom mobs in the nether. How did you feel about the custom generated map this revision? Would you like to see a custom nether again? Custom nether best nether How did you feel about the custom mobs this revision? Too overpowered and abundant in the nether How was the distribution of quartz and glowstone? Quartz seemed a little on the short side given all the other stuff at ground level, maybe look at custom generation for a certain amount of nether and then vanilla after 1000 blocks out or something.. The End This revision we had a custom generated End created by cheezychicken. It featured separate islands of biomes to retain The End’s feel. We also retained the dragon fight created by bermudalocket. Generation: How did you feel about the custom End this rev? Did you like the separation into islands? I really think that any customization should be in addition to the vanilla generation as to still allow for useful portals, and allow for end grinders to be useful. Too many mobs all over the place made it impossible to reliably farm enderpearls, etc. If anything, custom mobs should be restricted to the traditional end islands How did you feel about having ores generated in areas of the End that were plumped but didn’t have custom drops? How was the ore distribution? We have ores in 2 other worlds, I really don’t see why we need them in the end too Dragon Fight How did you feel about bermuda’s NerdyDragon fight? Was it too easy/difficult/just right in your opinion? Any other suggestions you’d like to share for the fight? Shulkers and other mobs: Did you enjoy continuing to have free range shulkers instead of a shulker spawner? How did you feel about the other mobs that appeared in the end? See comments above – there needs to be some geographical restrictions around this, especially with mobs that are in the overworld anyway Elytra How did you feel about the method of obtaining Elytra this revision? Was receiving it as a drop from the custom dragon fight enough effort for it? Do you have any other ideas you have for methods of obtaining Elytra? Mapworld Are there any additions you’d like to see in Mapworld next revision? Portals This revision we had 8 claimable portals across the map, all available from day 1 of the revision. Did you feel that the number and distribution of portals this rev was good? yes Do you have any ideas for how portals should be implemented next rev? Closer in because the map should be smaller. Iron Golem Spawners Iron Golem Spawner costs changed for this revision, roughly in line with villager mechanic changes. Do you feel that the cost of an iron golem spawner was fair? I think the 5 of each job site block requirement is ridiculous. You can build a vanilla iron pod with all of the same kind (as we did on the snapshot server with ) .. and some of those are particularly difficult, especially in early rev (brewing stands) or with infrequently spawned blazes like in the custom nether.. just make it all of the same kind Custom Spawners This revision we had a Creeper, Squid, Slime and Witch spawner, all available to be found from the first day of the revision. How do you feel about the inclusion of custom spawners in the map? Would you prefer to have, or not have them? Which custom spawners do you think are particularly useful in a multiplayer setting, if any? Were the spawners well hidden? Should they be harder to find? Easier? Custom Drops This revision we continued the use of custom drops from ores, mobs, and in loot chests. How do you feel about the rates of custom drops dropping, too frequent or too rare? Do you have any ideas for new ways to obtain custom drops? How have the custom drop trades been so far this rev? Any kinds of trades you’d like to see in the future? Custom trades Have you enjoyed the custom trades this revision? Would you like to see them return for next revision? Is there anything you want to see available from the custom traders? Events We started running weekly events this rev, would you like these to continue? Does the time of the weekly events suit you? What time might be better? Were the prizes from events appropriate? Are there any other items you would like to trade for? Do you have any ideas for events or an event that you particularly enjoyed? Rev Theme This revision the theme was around "Space and exploration". Do you feel the theme of a revision adds to your experience? It would have been nice if there was more tidbits around the world that actually tied into the theme and not just spawn (i.e. buried/crashed spaceships, etc.) Should events and server planning be more tied to the theme? Less? Do you have any ideas for themes that you would enjoy? End of Rev In the past there has been end of rev events such as ending the world in Chaos and a Zombie Apocalypse, would you like to see the return of something like this? Do you have any other ideas for how to celebrate the end of rev? Any other comments? Is there anything else you want to tell us about your experience on the server? Things the PAdmins can do improve? Yes. We'll aim to respond to your feedback by the 5th of January.
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