The Spawn Building
Were exits from spawn laid out clearly?
Is there anything you would like to see done differently with Spawn in Rev 24?
Spawn was very pretty this rev, but it did seem that a lot of new users were confused by being underwater and had trouble locating the portal.
Do you think that this map size (7kx7k) was good? Should it be bigger, smaller or similar?
This rev we used vanilla map generation due to 1.13 offering new generation and biomes, and also due to custom terrain tools not being updated. Were you happy with the use of a vanilla seed? Would you like to see a return to custom terrain given the tools are updated?
Were any biomes lacking or too abundant this revision?
How did you find the distribution of ores this revision?
The map size and ore distribution were fine
This revision we had a custom Nether created by totemo, it featured different biomes designed to provide areas for bulk mining resources like concrete powder and terracotta. We again included custom mobs in the nether.
How did you feel about the custom generated map this revision? Would you like to see a custom nether again?
How did you feel about the custom mobs this revision?
How was the distribution of quartz and glowstone?
Were the villagers with custom trades in the Nether a positive addition?
This revisions nether was different, having a place to farm concrete was quite nice. I don't particularly care for the custom mobs however, nether mob spawning is already broken with mojangs spawn mechanics, adding overworld mobs to the nether just makes it worse.
This revision we had a custom generated End created by totemo. It featured different biomes (also designed to provide bulk mining of resources like the Nether) and custom structures with the idea that the End is a cold, dry place.
We also had a new version of the dragon fight created by bermudalocket. This fight included 4 phases of dragon and mob fighting goodness, with Elytra dropping from completing the fight.
Another change we implemented was having shulkers spawning across the end instead of having a shulker spawner.
How did you feel about the custom generated End this rev? Any kind of generation you’d like to see?
How did you feel about having ores generated in the End that were plumped but didn’t have custom drops? How was the ore distribution?
Were the villagers with custom trades in the End a positive addition?
How did you feel about bermuda’s NerdyDragon fight? Was it too easy/difficult/just right in your opinion?
Any other suggestions you’d like to share for the fight?
Did you like having the leaderboard available for the dragon fights?
Shulkers and other mobs
Did you enjoy having free range shulkers instead of a shulker spawner?
How did you feel about the other mobs that appeared in the end?
The custom generation in the end, like the nether, was interesting. However i felt it made the world feel more like a resource dump than an actual challenge. The same mob-spawning mechanics that effect the nether also effect the end, and with the increased landscape for them to spawn on and the fact that people were building things in the end made hunting shulkers quite difficult unless you were on at odd times of the day.
Bermudas dragon fight is incredible. A+ really.
After feedback last rev we decided to have the Elytra be obtainable as a drop from the custom dragon fight.
How did you feel about the method of obtaining Elytra this revision? Was receiving it as a drop from the custom dragon fight enough effort for it?
Do you have any other ideas you have for methods of obtaining Elytra?
Until recently my internet has not supported elytra flight. I've no comments here
Are there any additions you’d like to see in Mapworld next revision?
My thoughts on mapworld have not changed since we implemented it.
This revision we had claimable 8 portals across the map, all available from day 1 of the revision.
Did you feel that the number and distribution of portals this rev was good? Do you prefer having all portals available from day 1 of the revision?
Do you have any ideas for how portals should be implemented next rev?
Portals seem to work fine as they are
Iron Golem Spawners
Iron Golem Spawner costs remained the same this revision, except you were able to upgrade to a new level individually instead of needing to upgrade all 4 spawners to the same level first.
Do you feel that the cost of an iron golem spawner was fair?
How did you feel about being able to upgrade spawners individually as opposed to upgrading each spawner to the same level first?
Perhaps something about keeping our system the same in 1.14 after iron golems spawning is nerfed in vanilla
Golem spawners seem to work fine
This revision we had a Creeper, Squid and Slime spawner, all available to be found from the first day of the revision.
How do you feel about the inclusion of custom spawners in the map? Would you prefer to have, or not have them?
Which custom spawners do you think are particularly useful in a multiplayer setting, if any?
I agree with others who have commented that custom spawners should only be implemented to fill a distinct gap in server spawning. Squid and slime for example since they are pretty hard to find spawning naturally due to server shenanigans, and shulkers until the end spawn mechanics can be fixed.
Custom Drops from Ore, Mobs, Loot chests and Sugarcane
This revision we continued the use of custom drops from ores, but also expanded on the methods of obtaining them to include dropping from some mobs, in loot chests, rewards from events and new blocks (sugarcane)
How did you feel about the addition of drops from mobs, loot chests and sugarcane this revision? Would you like to see drops coming from other sources in the future?
How do you feel about the rates of custom drops dropping, too frequent or too rare?
Do you have any ideas for new ways to obtain custom drops?
How have the custom drop trades been so far this rev? Any kinds of trades you’d like to see in the future?
I have chests full of them, they don't really interest me.
Have you enjoyed the custom horse saddles available to trade this revision?
Would you like to see them return for next revision?
If so, do you prefer them as trade items, prizes, or some mixture of both?
They don't interest me, so no comments.
Events so far this revision:
St. Patrick’s Day
Easter Egg Hunt
All the Things
Collections at Spawn (gathering materials to unlock spawn trades)
Are there any events you particularly enjoyed this revision so far?
Is there any event past or present that you’d like to see return in Revision 23?
Have you any new event ideas that you’d like to share?
Do you enjoy having special items that you may not be able to get in vanilla as a prize for completing events? (Such as higher level enchanted items, custom skulls)
Do you have any ideas for events you’d like to see in the future?
Some players seem to enjoy the collection challenge, so that's a positive. Personally I'd like to see more events that allow for mechanics that aren't normally part of the PvE gameplay - Admin hunts, PvP arenas, or custom mob fights. Those always seem to go over very well with people, and would be a great way to interact more with the community
End of Rev
In the past there has been end of rev events such as ending the world in Chaos and a Zombie Apocalypse, would you like to see the return of something like this? Do you have any other ideas for how to celebrate the end of rev?
Nightoak seems to cover end-of-rev just fine. If players are planning an end-of-rev event I think that would be better than a pre-made one
Suggestion box: I think it would be beneficial to the community to respond to this a bit more frequently, waiting months between checking it doesn't give much time to implement anything requested.
Dragon death noise: I will again request that you implement the command to allow users to ignore the dragon noise on death. With the amount of dragon farming that goes on (for elytra or dragons breath) the noise is often deafening. Your previous response directing users to modify their resource packs to do this is quite unfair and inconsistent considering you've allowed the /hud command to be used (which can be done client-side via minimap or HUD mods), and the /ignore command (which can be done via Tabbychat when its updated to the proper MC versions).