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Sir_Didymus

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About Sir_Didymus

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  1. Revision 21 Changelog PvE

    December 11th 130 golem souls were collected by the community and so, as promised, special traders have now arrived at spawn and will remain for 2 weeks.
  2. Revision 21 Changelog PvE

    November 13th Knights' Quest Coins will now be received at the Adventurers' Guild, and rewards granted. https://redd.it/7cjjov
  3. Revision 21 Changelog PvE

    November 4th Collection of community submitted death messages is now open here.
  4. [Note Appeal] PPGOME

    My note is over 2 years old, and I am not expecting a recurrence of old habits. Therefore I have removed it, and good luck to you in future.
  5. Revision 21 Changelog PvE

    October 19th The Early Rev Survey has been released - please submit your responses by November 2nd!
  6. Revision 21 Changelog PvE

    October 17th The nether livemap has been re-rendered at a higher light level, to increase its usability.
  7. Revision 21 Changelog PvE

    October 11th The cartograph for Rev 21 is now available. A fix has been implemented on P to try to reduce the frequent lag that players have been experiencing. We'll be watching over the next few days to gauge improvement.
  8. Revision 21 Changelog PvE

    October 7th The livemap is now fully available here (including nether map).
  9. shalviy [Barlimore]

    Unbanned - welcome back!
  10. Revision 21 Changelog PvE

    September 25th We're going to try a fix for the lighting issues people have been having - it's not a quick fix, and it may cause additional lag to the server for a period of time. If it causes too many issues we will re-evaluate.
  11. Revision 21 Changelog PvE

    September 24th We're trialling a new maximum nether portal size of 25x9.
  12. Rev 20 Mid-Rev Feedback!

    @nxw, You seem to be echoing many other respondents in your support of a custom Nether, so we’ll add your feedback to that pile! I understand the need to run and hide from all the mobs in the Nether - I’m usually doing the same myself! Larger biomes is another thing I’ve seen mentioned elsewhere. We’ll certainly take that on board and look at the best way we can generate the map to meet as many people’s expectations as possible. We’ve had mixed responses to the differing ore generation, and we have our own experiences this rev to draw upon too. Some people have enjoyed the excitement they bring to caving etc. and others find the unpredictability a bit off-putting. These discussions will help shape our decisions around this issue for next rev. Another thing frequently mentioned is the lag experienced by many players in and around the current spawn building. We’ll take every step possible to try to reduce any kind of lag players experience around the next spawn, although we can’t guarantee to solve all problems! Unique buildings and multi-spawners have allowed people to create some interesting new builds this rev, such as the quint grinder near spawn. We’ll look at all the ways we can support new developments by players next rev, including thinking about how custom builds might enhance the player experience. In terms of a secondary area to explore, we have no particular direction but were looking to gauge player interest in having some kind of additional area to explore, whether that be some kind of more difficult zone, or something with a particular purpose - we really wanted to explore any kind of open interpretation of such a concept. For someone who dislikes ‘psycho mobs’, you seem very enthusiastic for us to unleash ‘extreme hostile mobs’ on the server! I’ll make a note that you specifically should be followed by a horde of zombies at all times. ;) Thanks for taking the time to offer your feedback - much appreciated!
  13. Rev 20 Mid-Rev Feedback!

    Hey @Herr_Fawkes, Thanks for your additional feedback, especially around additions to the Nether, which seems quite a priority to many people during this discussion. Adding custom spawners in the Nether is an interesting idea and we’ll certainly add it to our list of things to look at during our preparatory meetings. Mapworld is also significantly on people’s minds this time around, and there have been a few suggestions on how to improve it. Hopefully we can come up with something next rev that is a step up from what we have presently, technology permitting. Thanks for taking the time to engage with us during this feedback window - it certainly helps to have multiple viewpoints from which to draw upon, and your opinions have been much appreciated!
  14. Rev 20 Mid-Rev Feedback!

    Hey @Aharit, Thanks for your suggestions around nether spawning and golem spawner costs - we’ll be sure to include those in our discussions. In terms of Nether generation, we’ve heard a lot of different opinions and will collate them all together to see what sorts of things players are looking for. I would love to see some lava rivers too! Adding player generated content via a contest could be good, and it’s something we’ll talk about alongside everything else. A lot of your suggestions for spawn have also been said elsewhere in this topic, and I can see how a strong community is the focus for many people. Hopefully we can continue to follow that focus in Rev 21. It’s clear some of you feel mapworld could be improved, and we’ve seen a lot of suggestions around that. We have taken on board the changes that players would like to see, and we’ll see what we can come up with within our technical limitations. You seem in favour of some additional element in the search for special spawners. We’ve noted this feedback as something to discuss when looking at how and if we want to include special spawners next rev. Thanks for your feedback in regards to the maze project. It was very much an experiment and we’ve certainly learned a few things for next time, should this sort of event occur again. I’d like to take this time to show our appreciation for your detailed responses to our initial and subsequent questions - engaged players really help in the initial shaping of a new rev and you have spent considerable time offering us valuable feedback. Thank you!
  15. Rev 20 Mid-Rev Feedback!

    Hey @Herr_Fawkes, Thanks for your feedback! I’m glad you felt that the method for handling golem spawners this rev was improved over last - a lot of work went into trying to come up with a fair system that would still add challenge to the gameplay. You seem like a fan of the current method generating our overworld biomes and terrain, and some of the things you’re suggesting, such as better coordinated biomes, might be possible in the new updates related to Biome Bundle (they have switched terrain generators to Open Terrain Generator, forked from Terrain Control I believe, which has some updated features). Since you prefer a custom nether - do you have any preferences for things that might appear in the nether? Any particular biomes you enjoyed from previous revs or any structures you’d like to see? I see you’re making suggestions for custom spawners in the nether in a similar fashion to the overworld. Do you think nether ‘special’ spawners would be a good addition to the server? If so, how do you think they should be obtained? In regards to mapworld, you are in support of a plugin of some kind, to save players the work of creating custom maps. Would you prefer mapworld did not exist at all, and the work was done entirely automatically? Can you see a way for mapworld to run better than its present state? More player input for the community section of the blog post is certainly something I’d like to see too, and hopefully we’ll be able to keep improving our output as we go along, based on feedback such as yours. We’ve recently introduced the Nitwit event, that takes advantage of current towns and player builds when placing down its clues, and we’d certainly be open to exploring this sort of thing further, as the opportunity arises. Your suggestion for a new spawn build for next rev is great - I love medieval builds myself, and I too would be pleased to see a traditional castle or similar as one of our server builds. I much prefer when thematic elements are tied in well across a range of areas, such as Spawn, Adventurer’s Guild, events etc. and hope to build on this in subsequent revs.
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