Was spawn easy to navigate? Could you find the things you needed to find easily?
Is there anything you would like to see done differently with Spawn in Rev 25?
We left the station and the nether side spawn portal up to the players to create, how do you feel this went?
I like the station and portal, and spawn was easy to navigate. I would keep it this way in rev 25.
Do you think that this map size (7kx7k) was good? Should it be bigger, smaller or similar next rev?
This rev we used vanilla map generation due to custom terrain tools not being updated. Were you happy with the use of a vanilla seed? Would you like to see a return to custom terrain given the tools are updated?
Were any biomes lacking or too abundant this revision?
How did you find the distribution of ores this revision?
Everything is good, and I like the size. The ores were also good.
This revision we had another custom Nether created by totemo, it featured different biomes designed to provide areas for bulk mining resources like concrete powder and terracotta. We again included custom mobs in the nether.
How did you feel about the custom generated map this revision? Would you like to see a custom nether again?
How did you feel about the custom mobs this revision?
How was the distribution of quartz and glowstone?
Yes, I would like to see a custom nether again. I love the custom mobs and their names, and the distribution was good.
This revision we had a custom generated End created by cheezychicken. It featured separate islands of biomes to retain The End’s feel.
We also retained the dragon fight created by bermudalocket.
How did you feel about the custom End this rev? Did you like the separation into islands?
How did you feel about having ores generated in areas of the End that were plumped but didn’t have custom drops? How was the ore distribution?
Didn't go to the end.
How did you feel about bermuda’s NerdyDragon fight? Was it too easy/difficult/just right in your opinion?
Any other suggestions you’d like to share for the fight?
Never fought, so I can't answer this.
Shulkers and other mobs:
Did you enjoy continuing to have free range shulkers instead of a shulker spawner?
How did you feel about the other mobs that appeared in the end?
How did you feel about the method of obtaining Elytra this revision? Was receiving it as a drop from the custom dragon fight enough effort for it?
Do you have any other ideas you have for methods of obtaining Elytra?
Thru custom trades.
Are there any additions you’d like to see in Mapworld next revision?
This revision we had 8 claimable portals across the map, all available from day 1 of the revision.
Did you feel that the number and distribution of portals this rev was good?
Do you have any ideas for how portals should be implemented next rev?
Iron Golem Spawners
Iron Golem Spawner costs changed for this revision, roughly in line with villager mechanic changes.
Do you feel that the cost of an iron golem spawner was fair?
Yes, because you can find it in iron ore, which is I guess everywhere.
This revision we had a Creeper, Squid, Slime and Witch spawner, all available to be found from the first day of the revision.
How do you feel about the inclusion of custom spawners in the map? Would you prefer to have, or not have them?
Which custom spawners do you think are particularly useful in a multiplayer setting, if any?
Were the spawners well hidden? Should they be harder to find? Easier?
I prefer to have them so you can gather resources. All spawners are particularly useful in a multiplayer setting. The spawners were well hidden, but I would like them easier to find.
This revision we continued the use of custom drops from ores, mobs, and in loot chests.
How do you feel about the rates of custom drops dropping, too frequent or too rare?
Do you have any ideas for new ways to obtain custom drops?
How have the custom drop trades been so far this rev? Any kinds of trades you’d like to see in the future?
Think it's too rare, and an idea to see them drop is when kill a mob or take out a disc from a jukebox, and I love the trades.
Have you enjoyed the custom trades this revision?
Would you like to see them return for next revision?
Is there anything you want to see available from the custom traders?
Yes, I loved the trades so I, nonetheless want them to return. Also, I want armor and saddles and, of course, NutriPaste™.
We started running weekly events this rev, would you like these to continue?
Does the time of the weekly events suit you? What time might be better?
Were the prizes from events appropriate? Are there any other items you would like to trade for?
Do you have any ideas for events or an event that you particularly enjoyed?
This revision the theme was around "Space and exploration".
Do you feel the theme of a revision adds to your experience?
Should events and server planning be more tied to the theme? Less?
Do you have any ideas for themes that you would enjoy?
I loved the theme, and yes, events should be tied to the experience. Ideas for themes should be travel. (trains, airplanes, etc.)
End of Rev
In the past there has been end of rev events such as ending the world in Chaos and a Zombie Apocalypse, would you like to see the return of something like this? Do you have any other ideas for how to celebrate the end of rev?
Chaos w/ explosive trinitrotoluene like last rev because it's fun to blow up stuff.
Any other comments?
Is there anything else you want to tell us about your experience on the server? Things the PAdmins can do improve?