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cheezychicken

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About cheezychicken

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  1. Hi, sorry for the delay. As you seem to understand why we felt that your actions were unacceptable and that next time you find a big or glitch you should report it rather than taking advantage, you are unbanned. I do hope that you now use your "abilities", as you put them, to good use. I know that there's a lot of bugs that the admins miss, and we do appreciate people notifying us of them.
  2. Hey, just to let you know I have seen this, and I'll respond soon once I've had a chance to chat with the other padmins.
  3. Hi there, Banned By Reason Time Banned Server cheezychicken xray nerd.nu/appeal 1 week, 3 days ago c.nerd.nu Since this is the second time you have been banned for xray the ban time is 1 month. As a further punishment for pestering other staff members with this rather than following the correct method I'll push this to a month from today, 09/10/2020. This is reliant upon you actually posting a proper appeal in response to this thread. The appeal you have currently posted isn't sufficient for me to believe you actually learnt your lesson and understand the rules.
  4. Hi, cheezychicken Abuse of server glitches. nerd.nu/appeal 1 day, 22 hours ago c.nerd.nu You were banned for knowingly abusing server glitches. After discussion with the other Padmins we've decided to ban you for a month. I do hope you take this on board so that next time you find a bug or glitch you notify a staff member rather than taking advantage. We are looking at giving some sort of reward to players who catch our slip-ups and notify us so the admins can fix it in the hopes this can help further dissuade you and others from abusing them.
  5. Hello, Banned By Reason Time Banned Server cheezychicken Lots of Xray nerd.nu/appeal 1 day, 22 hours ago c.nerd.nu You were banned for a lot of pretty blatant xray. The punishment is a week ban and a full rollback of all edits. If you haven't been unbanned by the 17th please contact any staff member and they will unban you. Please remove any client modifications that allow for xray or any other behaviour that is against our rules before reconnecting to the server.
  6. When I cleared your inventory you had full diamond armour and diamond tools. You also mined roughly 50 blocks of diamonds. You were last seen on the server on June 15th, 2 days ago. If this truly wasn't you all I can recommend is changing your minecraft password to ensure this doesn't happen again. Actions on an account are tied to that account, so your ban will stand even if it was not you personally that broke the rules.
  7. Hi, User KenjiMellow Issuer cheezychicken Server c.nerd.nu Reason xray nerd.nu/appeal Time Banned June 15, 2020, 8:24 p.m I went around your diamond mining and found multiple instances of fairly blatant xray. Our policy for xray is a full rollback of all edits and a week ban. If you aren't unbanned on the 22nd, please contact any staff member and they will unban you. Your edits have been rolled back and your inventory has been cleared. Please make sure you read our rules and understand them.
  8. I saw that, but given this was the third set you had built and the second after being told to stop I felt the message needed reinforcing. Please make sure you follow all of our rules. You are unbanned.
  9. Lag / Server Performance 50 person max on the server until lag is gone? We’re considering this as a last resort, and only after a full community consultation. Server performance has increased a lot recently thanks to work from totemo, so this doesn’t look needed at the moment. Perhaps we could have a system that kicks players who have AFK for more than 10 minutes when the tick rate drops really low. The mods are already able to kick AFK players when the tickrate gets low, but it seems this won’t be needed much anymore. /voterestart We are managing the restart timer manually as it removes any possibility of abuse. This also means that restarts are more predictable so no mobs get culled by a restart. have 15/20 min restarts at american peak time, but normal 30/60 min restarts the rest of the time if that's possible Server performance has improved tremendously and we are even on hour restarts! limit revision size to spawn chunks + however many the server can handle loading with good performance. as daily player averages decrease, expand map to allow more chunk availability, providing performance remains stable. re-evaluate weekly At rev launch the server size would be spawn and no more. People like being able to set up a permanent home at the start of rev, even if it is laggy. ban the use of alt-accounts as chunk loaders We have asked players to avoid using alts for the first month of the rev and reserve the right to kick alts (bots and not) if server performance tanks so uh, is there anything we can do about chunk loading? Yes! Chunk loading and server performance has improved tremendously, thanks to on going updates from Paper Spigot and hours of work by totemo. Custom Items / Drops / Mobs Could the shards for conduits drop from something else than sand? Every sand biome is getting destroyed. Heart-fragments now have a chance to drop from seagrass and kelp! sharpness trident We’ll look into this as a trade at spawn at some point! Can I get a dragon saddle for killing the dragon 100 times? The dragon saddle is very buggy and prone to abuse. We do have some plans for avid dragonslayers though! For the love of god, please nerf the baby zombies in the nether. They are way too fast and hard to hit. They're not hard, just annoying This is exactly what they were meant to be. pls nerf nether mobs We run custom nether mobs as most players are skilled enough to not see the vanilla nether as a threat. If the difficulty is insane we’ll look into it, but while harder than previous revs we feel the challenge isn’t insurmountable. Okay, so I thought about it and I still think dragons in the overworld is a good idea, but I have a better one now; dragons.... in the nether! Eh? Sounds awesome right? No. Gods no. let us reuse mob heads to summon an extra one of the mob (that can then also still drop a head) via doppelganger If you have the head , why make a dopple with it to just drop another head- You still only have 1 head. Spawn / Map Somehow add more PO boxes… We’ve added 21 more PO Boxes! there should be a dropper at the spawn rail station with minecarts like there was a couple revs ago We have added 2 droppers in the station at spawn Increase the height of the NW portal. We’ve asked the owner to work with us to enlarge it. Custom cave pls I love you ty We’ve added this to the suggestions for next rev. We won’t be changing this rev’s worlds now. Vanilla Mechanics make it possible to make normal iron farm Iron golem spawners serve this purpose with minimal lag, along with being easier to build. can we have normal iron farms next rev? Iron spawners were added as a way to allow players the benefits of iron farms. Vanilla iron farms caused lag. can we play vanilla next rev? A completely vanilla server would struggle even more than our server does now with plugins helping the load. Most of our plugins are for reducing server load. people can make their own nether portals A limited number of portals reduces the risk of portals littering the nether. We try to make sure that access to the portals is free and the portal hunt at rev start is an old nerd.nu tradition. General Gameplay What if treasure chests & sunken ships refresh their loot once a week We like the idea of refreshing loot as we stated with the last batch of suggestion responses. We are still working out the best way to do this. hard mode The server is already set to hard mode. SOMEONE TURN DOWN BLAZE AGGRO RANGE PLEASE This is, as far as we know, the vanilla range for blazes. Can we up the drop rate a wee bit for dark oak saplings? Dark oak and Jungle saplings have always been harder to come by. custom nether portals Minecraft’s April Fools event was incredibly cool and the possibilities could be endless! But for now we will not be implementing custom nether portals. Player Commands Allow players to modreq easy-signs for challanges/puzzles they make. We feel this would be easily abused for little benefit to the players. If you think there's a really good use that we haven't thought of, please contact a Padmin. 1 man sleep plsss This was covered last set. a server-side plugin to toggle genchat; where the player could still see /msg, broadcast, horse updates, etc; allow players to list who is listening to genchat We’ve passed this on to the techs. bring back the /lsd command! bring back /lsd We’ve passed this on to the techs. we should get /sethome The new bed mechanics allow this without it being night. The /modreq command should display a message telling the user about /check. Or does it already do that and I've forgotten? Wall_E__ We can add an alert for this. /modmode alias /mm to make them flow reqs even faster /modmode isn’t a lot of letters to type. If staff aren't doing flowreqs in a timely manner give them a nudge in genchat. re: re: /ignore persisting beyond 30-minute restarts. I have already talked to staff about the user, and the user was warned for harassment- i still don't want to see their roleplay spam in public chat. let it persist indefinitely, please. Restarts have increased to an hour and hopefully that will help. Regions make grief possible in regions only if owner wants it give us an option so that we can allow griefing in regions Regions already protect against grief, and areas not in protections can be fixed if you report using /modreq. If you want to grief in an area I suppose you can put up signs and tell staff about it and we’ll leave it be. TNT can me and my friends (X_Pyke_X and Itz_Domba980) gets some space where TNT can blow up blocks so we can make tree farm, or make that close to spawn so it can be public and for server performance we can only use that when is small amount of people online re: tnt below sea level response: server would restrict the amount of tnt explosions per chunk and for x seconds etc., preventing lag from tnt editing blocks and creating entities. Saying that everyone would want to use a cool and useful feature of the game and therefore we shouldn't use it... is silly. TNT use below y60 and lag-limited by plugin, is a healthy balance between function and protection. Moderating use of tnt in pvp would be the exact same as moderating player traps with dispensers or other game features that P already allows. The player who built the trap would be held accountable by staff. Fin. We stand by our decision that enabling TNT is more of a headache than it is worth. TNT destroying rail lines and small underground structures accidentally is enough for us to think this is a bad idea, nevermind the method of restriction, which would require yet another plugin. Information that needs updating / fixing line #16 at nerd.nu/rules " Click here for the list of approved client mods" has no hyperlink. if a list exists, might be good to link to it there. Fixed! the "skull planet" section of the PvE information guide is outdated, referring to a drop ship at spawn. should be updated. Skull planet is back! We'll update the guide soon. Bring Back S we should replace C with S enforce a no grief policy on chaos, easy way to bring S back 😄 bring back S This box is for suggestions for PvE, we will pass this over to the head admins Misc /op ppgome You can use the “apply for mod” page on the website. uwu defie san updated response from defiex: let us be able to make clans We have chest regions if you are looking to add your whole group to a chest. Mod req for a chest region. Use /rg addmember to add members to the region, then you can use /cmodify r:regionname to add access to the chest for everyone in the region. We also have clanchats, so that you can chat with just your region members. If there's something you are looking for that is not covered by these contact us and we'll see. private farms aren't in the spirit of pve We agree, but it is up to the players to make farms public. If someone wants a farm to be private then they are entitled to that.
  10. As we come towards the end of Revision 24 and would like to hear your feedback on the revision to help shape things for Revision 25! (Most of these questions are shamefully stolen from last rev’s feedback, I know…) The Spawn Was spawn easy to navigate? Could you find the things you needed to find easily? Is there anything you would like to see done differently with Spawn in Rev 25? We left the station and the nether side spawn portal up to the players to create, how do you feel this went? The Overworld Do you think that this map size (7kx7k) was good? Should it be bigger, smaller or similar next rev? This rev we used vanilla map generation due to custom terrain tools not being updated. Were you happy with the use of a vanilla seed? Would you like to see a return to custom terrain given the tools are updated? Were any biomes lacking or too abundant this revision? How did you find the distribution of ores this revision? The Nether This revision we had another custom Nether created by totemo, it featured different biomes designed to provide areas for bulk mining resources like concrete powder and terracotta. We again included custom mobs in the nether. How did you feel about the custom generated map this revision? Would you like to see a custom nether again? How did you feel about the custom mobs this revision? How was the distribution of quartz and glowstone? The End This revision we had a custom generated End created by cheezychicken. It featured separate islands of biomes to retain The End’s feel. We also retained the dragon fight created by bermudalocket. Generation: How did you feel about the custom End this rev? Did you like the separation into islands? How did you feel about having ores generated in areas of the End that were plumped but didn’t have custom drops? How was the ore distribution? Dragon Fight How did you feel about bermuda’s NerdyDragon fight? Was it too easy/difficult/just right in your opinion? Any other suggestions you’d like to share for the fight? Shulkers and other mobs: Did you enjoy continuing to have free range shulkers instead of a shulker spawner? How did you feel about the other mobs that appeared in the end? Elytra How did you feel about the method of obtaining Elytra this revision? Was receiving it as a drop from the custom dragon fight enough effort for it? Do you have any other ideas you have for methods of obtaining Elytra? Mapworld Are there any additions you’d like to see in Mapworld next revision? Portals This revision we had 8 claimable portals across the map, all available from day 1 of the revision. Did you feel that the number and distribution of portals this rev was good? Do you have any ideas for how portals should be implemented next rev? Iron Golem Spawners Iron Golem Spawner costs changed for this revision, roughly in line with villager mechanic changes. Do you feel that the cost of an iron golem spawner was fair? Custom Spawners This revision we had a Creeper, Squid, Slime and Witch spawner, all available to be found from the first day of the revision. How do you feel about the inclusion of custom spawners in the map? Would you prefer to have, or not have them? Which custom spawners do you think are particularly useful in a multiplayer setting, if any? Were the spawners well hidden? Should they be harder to find? Easier? Custom Drops This revision we continued the use of custom drops from ores, mobs, and in loot chests. How do you feel about the rates of custom drops dropping, too frequent or too rare? Do you have any ideas for new ways to obtain custom drops? How have the custom drop trades been so far this rev? Any kinds of trades you’d like to see in the future? Custom trades Have you enjoyed the custom trades this revision? Would you like to see them return for next revision? Is there anything you want to see available from the custom traders? Events We started running weekly events this rev, would you like these to continue? Does the time of the weekly events suit you? What time might be better? Were the prizes from events appropriate? Are there any other items you would like to trade for? Do you have any ideas for events or an event that you particularly enjoyed? Rev Theme This revision the theme was around "Space and exploration". Do you feel the theme of a revision adds to your experience? Should events and server planning be more tied to the theme? Less? Do you have any ideas for themes that you would enjoy? End of Rev In the past there has been end of rev events such as ending the world in Chaos and a Zombie Apocalypse, would you like to see the return of something like this? Do you have any other ideas for how to celebrate the end of rev? Any other comments? Is there anything else you want to tell us about your experience on the server? Things the PAdmins can do improve? We'll aim to respond to your feedback by the 5th of January.
  11. Pig racing was good fun, even if it turns out its all RNG! Nastyhabits and PlNG both managed 4 wins, with zedadex managing 6 and pigmaster PPGOME taking a massive 10 wins! Congratulations to all the winners, and thank you to everyone who came along! This week it is Battle Royale! I'm sure you'll all find ways to make it all horribly unbalanced! Come on down, 7pm Eastern in the holodeck, lets have some fun! As always, /place event and the livemap will guide you to the location.
  12. Man, I haven't updated this in a while. Last week we did Mob arena, and while no one truly won in the chaos of that night I have handed out many tokens to the people we discerned as having "won"! This week, who knows what we'll whip up in a panic before the event. Either way, it'll be at /place event and shown on the livemap!
  13. Thank you to everyone who came and did some PvP! The results: Congratulations to NastyHabits! This week we are in the holodeck playing PvSpleef! This is spleef but you can also MURDER your opponents! First to fall or die loses! As always, /place event or check the livemap for the location. Its up in the ship.
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