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robr

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Posts posted by robr

  1. Rubix_Cube100:

    Within the last 16 hours you have received 3 official warnings for various grief offenses (animal, block and crop grief,) plus at least one instance of fence removal that was handled directly with a player. For this latest offense, you were unlucky enough to perform the actions as I logged back in from being in the area to check on another of your earlier offenses, so I was there to watch you kill off multiple, unique colors of sheep  and remove grass blocks placed by another player.

     

    We take all forms of grief seriously on this server, please re-read the rules at nerd.nu/rules and acknowledge you have read and understand them back here and you can be unbanned. In the future do not modify other's builds, and do not remove crops/animals without replacing (exact models in the case of some animals like sheep.)

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  2. why not do a ctf that's focused on defensive measures and not PvP? i.e. encouraging team building of structures that serve as deterrents for the other team to gain access to said flag - maybe have some award type team items like TNT and such that would assist in breaking through the other team's defenses (ooh - control of a creeper spawner or something..) - just throwing some things out there..

    • Upvote 2
  3. Two things come to mind going through this:

    1) is there any technical way we could replace normal tree generation with the smaller custom templates (not the larger custom ones)

    2) what could be done around being able to preserve land claims without the requirement for a fence the whole time - something like you have to do the fence initially, but once you've built up enough to have structures protected with in, the fences could be removed except for the 3 fences in each corner (to indicate direction) and occasional signs indicating where you're entering? That way we could preserve the request to rollback within that area without granting protection and ruining the view

  4.  

     
    Robr asserted that people are not entertained. My opinion was that if they are playing the game by caving and mining then that is entertainment. But they have the option of trading with someone else who does enjoy mining iron. Or they can go to one of the slow iron grinders and do nothing to get it, slowly. But I'm not a fan of that mechanic because it is basically just Creative mode plus time delay.
     

     

    we shouldn't be telling people how they should be entertained in a sandbox game that has a set of expected mechanics, nor deriding them for automating tasks so they can focus on other aspects of the game.

  5. Well, this is a moot question now based on the latest snapshot. It's coming, the only question at this point is whether we wait until 1.11.1 or do it ourselves first.

    That being said, I'd question who is entertained by the current iron generation, I would be hard pressed to name anyone I chat with regularly.

    • Upvote 1
  6. I don't think we should be pointing to "go mining" and using that as the shining example of a vanilla experience - I recently started a vanilla server for my son and the first thing we did after finding a vanilla village was build an old school vanilla iron grinder.. it's not huge, just one pod - but was doable for the two of us .. if we want to get rid of the custom spawners, then great, half the time they seem to be discovered by people who don't want to share anyway, but then we need to bring back some sort of method to enable the vanilla creation of iron grinders for those who want to automate things and concentrate on creating and not just spend all the time we have mining .. the old iron pods were neither quick to build nor easy on resources, they required coordination and a lot of effort between spacing, villager breeding, etc - the least we can do is rig something so the build and effort has to go in, but some sort of tech solution elimaintes the villager component ..

    (Sorry for typos and ramble, on phone)

  7. i'd be more apt to get onto voice chat (at least during the week when i'm travelling) if we enabled discord - just because I use it for other purposes as well, so it's an easy switch back and forth, much like i do with work/nerd in Slack.

     

    that being said, i fucking hate the mobile client because of this: https://feedback.discordapp.com/forums/326712-discord-dream-land/suggestions/10313193-allow-me-to-adjust-the-font-size  .. i still don't understand why they don't have basic ui scaling options in there

  8. i would tend to agree with buzzie, minigames do tend to attract short attention span players - but i don't see the harm in having the server available to bring more people into the community itself so long as it doesn't take resources away from the other 2 servers (no we dont need a long discussion about java threading, etc, i'm referring to resources in general overall not just compute)

     

    that being said, i might recommend renaming the server in the meantime to something less descriptive like /server test1 or something that we know about but it's not obvious what the purpose is - that way if anyone sees us switching to it "its just a test server"

     

    i would also recommend planning any production release around the end of a natural P rev to take advantage of the player lull, maybe pull some of those people back in that might wander elsewhere, etc..

  9. I was looking over some old cartos the other day and lamenting at how many cool builds weren't able to get finished - was thinking that maybe instead of doing a chaos event, flip creative mode on for the last few days of a rev to encourage some of the larger builds to be finished? (Still w/protections, etc)

    • Upvote 1
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