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Barlimore

Revision 22: Suggestionbox Responses

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April 1st

Suggestions: Can we get some unique but less useful spawners? Like a bat spawner, or a polar bear spawner, or a cat spawner, or a wolf spawner.
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Alternatively, can we get some EXTREMELY useful spawners - I'm thining evokers, and please don't dismiss me by reminding me skeleton horse traps exist - but they spawn in a staff-built arena so you can't automate grinding them.

Our Response: We're not going to be introducing any further spawners other than those already planned and announced for Revision 22.

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April 2nd

Suggestion: Invisble armor. It could be something tradable for fossils maybe. I really like my skin but my armor hides it. There's already a plugin for it, you just need to implement it.

Our Response: Thank you for your suggestion for a server plugin. We will add it to the list of possibilities should we decide to implement something of that nature. Additionally, if you are able to share the existing plugin that you alluded to, provided it is version-compatible, then please do so!

 

Suggestion: Implement a proper blacklisting/long-term ignore feature

Our Response: We will not be implementing a long-term ignore feature primarily as we don't want anyone to have to be put in the position where they can't enjoy the server without needing to always ignore someone. Any long-term issues with other individuals need to be brought up with admins so that we can step in.

 

Suggestion: Unsure if this is a vanilla bug or a plugin issue - sometimes nether portals require you to step in and out multiple times before they'll take you through. Is there a fix?

Our Response: There is a similar but vanilla issue where we need to travel a short distance away from a nether portal, before using it again. Would you be able to reach out to us and share more details to help us replicate the experience you've had please?

 

Suggestion: I submitted a feedback survey but forgot to include that I don't love the 2-3 ore diamond veins being the most prevalent this rev. No need for a response to this, just wanted to offer feedback and forgot during the survey.

Our Response: Despite your instruction, we do want to note your feedback here! Although it is quite some time away, we'll look to address this for the next map.

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April 2nd

Suggestion: Option to temporarily ignore a clanchat until a restart. /cignore #name?

Our Response: We will query this suggestion with our tech admin team. Right now, we'd recommend using tabbychat, or similar mods to filter out clanchats as they are optional to join.

  • Upvote 1

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April 3rd

Suggestion: please let me enchant potato

Our Response: You are not worthy!

 

Suggestion: Would really be helpful if parrots were less susceptible to accidental player-murder like how horses are invulnerable when not ridden. Any chance we could apply a similar effect to our flying friends?

Our Response: Parrots are quite fragile by nature, we'd recommend keeping them somewhere safe, or keep an eye out for future parrot egg additions, to easily replenish accidental deaths which are outside of the bounds of grief restoration.

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April 4th

Suggestion: Could the information about iron grinders and padmin skulls be more explicit and detailed in the info post? Today a bunch of people were complained they didn't understand it

Our response: We've been having similar thoughts recently that the information available is not too friendly to new people. We have reworked the Iron Spawners section of the information guide to include more information and images in a clearer presentation.

 

Suggestion: item frames that can be placed on flat horizontal surfaces. please contact notch.

Our Response: It seems that this is already a planned feature of the 1.13 update to Minecraft!


Follow-up to former suggestions:

Suggestion: Option to temporarily ignore a clanchat until a restart. /cignore #name?

Update: We have requested implementation of this command for as soon as is feasible.

 

Suggestion: Would love a '/mail sent' for those times when you send a player a mail and then forget their username…

Update: Similarly, we have requested implementation of this command for as soon as is feasible.

 

Suggestion: Can we hide "Offline" output from /cm unless specifically requested?

Update: This feature is going to require more time than is worth it from our tech admin team, with other priorities in play, we will not be proceeding any further with this particular suggestion.

  • Upvote 1

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April 7th

Suggestion: Portals Gun!

Our Response: This will be too far from vanilla, no for now sorry!

 

Suggestion: We already have a /stackcarts to reduce the inventory space taken by minecarts. why not do the same for boats with a /stackboats command?

Our Response: The benefits of stacking Minecarts, means that dispensers for rail dialers can be setup to dispense large volumes of carts, additionally it frees up inventory slots for individuals who are setting up villager farms. Given that only one boat can be in use by an individual at once, we don't see the same benefits for a similar command for boats. We're not going to be looking to implement this.

 

Suggestion: Have a command instead of cmodify, you can just trust someone forever.

Our Response: We do have a command available for modifying multiple chests easily: /cpersist - We would recommend this rather than adding alternative commands which could lead to abuse.

 

Suggestion: Allow tps, but on a cooldown

Our Response: This is survival multiplayer - we are not going to be looking to add teleport commands outside of special events.

 

Suggestion: Allow players to set 1 warp/ home

Our Response: This is survival multiplayer - no. Try using a bed instead.

 

Suggestion: Next rev, I strongly suggest we get a massive volcano. It should take up a 1/5 of the map. Call it Krakatowah.

Our Response: We do consider biome density and distribution for each revision. A volcano this large would be unfeasible sadly.

 

Suggestion: Its krakatoa, she cant spell

Our Response: :-)

 

Suggestion: Next rev, should ban <redacted> for being a hater

Our Response: Please limit joke responses.

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April 8th

Suggestion: Gravity Gun!

Our Response: Similar to a recent portal gun suggestion, this would be too far removed from vanilla to implement.

 

Suggestion: Since we have a livemap for the nether, would it also be reasonable to have a livemap for the end?

Our Response: There isn't anything worth mapping in the end, so rather than take up additional resources with dynmap renders, we'd recommend using /who - to display people present in that world.

 

Suggestion: a live poll thingy in-game so anyone can host a poll and people online can vote and see results on command. for fun.

Our Response: We currently have the forums and subreddit which can host polls. Having tens or more listed on P is going to get very unwieldy, so we are not going to pursue this, as we already have resources which manage polls well.

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April 10th

Suggestion: For whenever 1.13 drops, please consider restricting tridents to water(as opposed to in rain as well) as another measure to controlling another overpowered flight mechanic

Our Response: We'll brush up on 1.13 when it hits and during testing of it on pve-dev before it goes live on P. We'll keep your feedback in mind but won't promise any changes as of yet.

 

Suggestion: just following up on the suggestion of moving the notification zone at spawn since it still spams your chat with 4x messages when riding through! :slightly_smiling_face:

Our Response: So far, we've spread the regions out. We'll look to try alternatives in future. Nothing further to update with yet.

 

Suggestion: Plasma cutter!

Our Response: No. See prior responses on portal and gravity guns.

 

Suggestion: Players should get a small amount of XP when their horse levels up a stat

Our Response: We're not looking to make further changes to our EasyRider plugin at this time.

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April 11th

Suggestion: Fallout Fatman!

Our Response: No. Please read our prior responses for similar non-vanilla suggestions before submitting any further ones.

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April 12th

Suggestion: Can there be a boat plugin that lets boats be faster?

Our Response: Thanks for your suggestion. Boat speeds are already quite fast - so much so, that occasionally we observe deaths related to chunks not loading during boat travel. We won't presently be pursuing an increase in boat speed, in order to ensure the safety of all passengers!

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April 13th

Suggestion: kick <redacted>

Our Response: If you have an issue with someone, contact staff - if this is a joke submission, please refrain from clogging up the suggestion box with them.

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April 15th

Suggestion: do something about people being reddit-style shitheads to new players on PvE

Our response: If you have concerns over player behaviour, please contact a moderator or use modreq as the correct means of informing staff. Suggestion box doesn't always give us enough information with which to investigate any issue you may have.

 

Suggestion: get rid of the ****ing spam message about the horse being dehydrated every few seconds

Our response: We have passed your request to techs to find out if it is possible. We are looking into your issue out of courtesy, but please consider how you use communication tools. Frustration is understandable, lack of civility is not.

 

Suggestion: Horses should return to their owners bed from the end

Our response: Presently horses are sent to spawn. This is vanilla behaviour that we aren't looking to change at present. We do, however, recognise that it isn't particularly easy to collect your horse from spawn, so we will be making some changes there along with other decisions about spawn that come from our recent feedback survey. We've changed our minds on this one after more discussion, as we've recently discovered a method/workaround that hopefully allows us to do this without any extended tech admin intervention. This should be functional on P now, and we'll keep an eye out for any issues.

 

Suggestion: Add the Vivecraft plugin. I've asked about it before but I haven't heard back

Our response: Our techs are very busy, and with the imminent release of 1.13, we aren't looking to make any major changes that could consume their time with things that would likely only appeal to a small section of the playerbase. We will continue to evaluate this as VR gaming increases in popularity.

 

Suggestion: Nausea should be a punishment for bad players

Our response: We feel our sanctions for players who don't adhere to our rules are fair, and adequate to the task, and therefore aren't going to be making any changes in this area.

 

Suggestion: Reenable player collisions

Our response: Player collisions are back to normal. We're not sure what happened there, but a restart of the server seems to have fixed them!

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April 15th

Suggestion: allow players to run /recipe give * to unlock all crafting book recipes

Our Response: Thank you for your suggestion, we do see the benefits of having this command made available. Courtesy of Pez, the command "/recipeunlock" is now available on P which should then display when connecting directly to P.

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April 16th

Suggestion: Give a clue to portal #2 please. I feel sorry for people who live around it's affected area.

Our Response: We have plans to do so in due course, if the portal remains unfound.

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April 17th

Suggestion: /nolife command to see how long been playing over last two weeks

Our Response: Thank you for your submission. In this case, we don't believe that this would be a valuable use of tech admin time currently, given their tasklist. If you wish to track your own usage across the next two weeks, this is possible from the usage page; Just note your current usage then compare in future.

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April 20th

Suggestion: remove the s.nerd.nu from the Reddit sidebar. Survival is dead.

Our Response: It seems that this server is already listed under the retired servers. No further action needed.

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April 20th

Suggestion: get mojang to make bane-of-arthropod swords glow when near spiders. or make a plugin do it. that'd be great.

Our Response: We sadly don't have a direct means of influencing Mojang. On your idea, we do think it would be rather fun but implementation isn't essential for gameplay. We have a number of ongoing requests with tech admins that we see as a greater priority. We'd recommend to utilise either audio warnings for spiders, or subtitles to be aware of them.

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April 21st

Suggestion: Plugin to improve maps: rename map to correct number and place in frame --> replaced automatically with correct map from mapworld

Our Response: Thank you for your submission, and for being patient with us on the reply. We think this is a fantastic idea as it not only reduces the need for moderation but allows individuals to instantly receive their maps, removing wait times. Pez has very kindly implemented this change, as detailed here.

 

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April 22nd

Suggestion: Could the future reward banners/shield be of the impossible design kind people can't replicate themselves?

Our Response: We would very much like to do this!


Suggestions: reduce blaze spawning when hurting the dragon, the amount of entities when group fighting it is super laggy
&
maybe make the dragon fight mobs tougher?

Our Response: While there are strategies for defeating the ender dragon without spawning so many blazes, we'll be keeping an ear out for feedback as more people get to experience the fight. We'll not be making any changes presently.


Suggestion: allow players to make an allcaps message (like once or twice a day) for fun. /s I LIVE, I DIE, I LIVE AGAIN!!

Our Response: We don't wish to encourage a train of spam messages in chat, we'll not be looking to implement this suggestion.

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Suggestion: More granular permissions for use of the /flow command: I might want to let someone use /flow, but not want them as a region owner, for example. Could I give them a permission to use the command without being owner?

At the moment, we’re trying to reduce the workload on the tech admins. Whilst this might be nice to have, its very low priority given how easy it is to modreq for waterflow. We’re also concerned about the potential for flow related grief - some players know their town members better than others. Please continue making use of modreqs for this purpose, and don’t worry about imposing on staff. We love doing flowreqs, they are the easiest request to handle!

 

Suggestion: Ghast spawns in the nether seem to be severely diminished. Was this intentional? Zero ghasts seen/heard, but collected plenty of wither skulls.

The new nether mobs replace a percentage of zombie pigmen, and shouldn’t affect the number of ghasts, to my knowledge. We’ll double check with techs though, just to make sure.

 

Suggestion: Whoops! Craft your exp into exp bottles to save it for deadly games like thimble or PVP?

We feel that losing your xp when you die is an important part of the PvE experience, and helps maintain player death as something to be avoided at all costs, rather than a minor inconvenience. Thank you for the idea, but we’ve decided not to make this or any similar changes at the present time.

 

Suggestion: haste potion. Or portable beacon. (Beacon hat!)

Beacons are portable, with a bit of effort, and we don’t want to imbalance and overpower mining to this extent. It’s important to remember that while there are a thousand suggestions we could implement to make your lives easier, we also have to consider that making everything incredibly easy completely ruins the survival experience, and any sense of achievement you may have gained from the game.

 

Suggestion: elytra's price needs some SERIOUS reconsideration.

Suggestion: Please lower the elytra costs. They are prohibitively expensive for items based on RNG for solo players, considering the fact it wasn't indicated how expensive they were before hand leaving those who waited for them high and dry.

Suggestion: make the end dragon drop tons of amber, to balance your elytra setup which punishes combat-oriented players

 

On the flipside, it’s possible that in our quest to make sure incremental progress is sufficiently challenging for our increasingly expert playerbase, we may be leaving behind some more inexperienced and casual players. This can be evidenced in the polar reactions from various player groups in relation to our recently released elytra costs.

 

Our calculations showed us that, in terms of the mining part of the cost, 105/475 players (that’s all players who have ever received any sort of mining drop), i.e. approximately 22% of the mining playerbase, could afford Elytra immediately as it became available this week. There would be some drop off for people who have already traded for other things, but we assumed that anyone in that 22% who were waiting on Elytra, would likely have saved up in anticipation.

 

We used this table to help find a reasonable cost:

 

Player FoA

Cost of 16

Cost of 32

Cost of 64

Cost of 128

Cost of 192

Top 20 Players

479

234

111

49

29

Top 50 Players

781

376

176

76

37

Top 100 Players

1031

489

226

76

37

Top 200 Players

1227

551

230

76

37

Top 300 Players

1255

551

230

76

37

All Players

1255

551

230

76

37

 

These figures represent the maximum total number of Elytra that could be put into circulation at the time of release, depending on the trade costs set (making the assumption that anyone wanting Elytra, fought the dragon). We opted, with our trade cost of 64 Amber, for a reasonable theoretical maximum of 230 elytra, to avoid immediate flooding of the ‘market’ in game. This maximum would then continue to increase, as people continued to mine throughout the revision. We also had to account for the top 20 players’ ability to rapidly accelerate away from everyone else. If we had set the cost at 16, for example, the top 20 players could have acquired 479 Elytra between them, just on day one.

 

On the one hand, our trade costs were high compared to how a player might find Elytra in vanilla. However, in practice on a multiplayer server, our costs were designed to keep the acceleration of the more experienced end of the playerbase in some sort of order, both to keep things somewhat challenging for them, and to allow newer or less experienced players to not fall too far behind.

 

We wanted to encourage people to go out and put the effort into acquiring their own Elytra, and delay the situation that always occurs eventually, where experienced players begin handing out large quantities of Elytra for negligible trade cost, removing some challenge from the overall gameplay. We enjoy seeing, and encourage, players trading with one another, and helping each other out in this way. However, we felt it was worth trying to delay a flooding of the market for a little while longer, as we are still in the early weeks of a revision.

 

We have heard the argument against this reasoning, that removing this challenge early on into the revision, and allowing elytra to flood the market, does not necessarily mean bad things. Indeed, it could encourage more people to get out there and visit one another, explore other towns, participate in each other’s events and so on. To this we say, you may be right. We simply don’t know at this stage. We’d like to explore our current situation a little longer, watching player numbers compared to last revision and talking and listening to more players over the next couple of weeks. We are open to change if the community clearly wants it, and we are certainly hearing (both previously from the survey and subsequently in game) a plethora of feedback for us to explore different routes.

 

We have some additional Elytra trades still to release, and we may make adjustments to them to better meet the needs of players of all levels, depending upon your experiences going forwards. Additionally, plans already include related prizes for events that are upcoming. Whatever your experience this revision, it will help us shape the next revision, so thank you to everyone on both sides of this discussion topic for making your opinions known to us.

 

And most importantly, no we didn’t set trades this way because we’re secretly supervillains, out to specifically ruin your fun. We are also players. Barlimore may be some sort of anthropomorphic lava bucket though – the jury is still out on that one.

 

Suggestion: Clarify what ores drop what fossil: it's frustrating not knowing where I can get amber because I keep hearing certain ores only drop certain things.

  • Common Fossils - drop from Coal Ore, Redstone Ore, Gold Ore, Diamond, Lapis Ore & Emerald Ore.
  • Rare Objects/Bones - as above.
  • Fragments of Amber - drop from Lapis, Emerald & Diamond.

(Golem Souls are the only item that drop from Iron Ore)

 

Common Fossils can be handed in at the Archaeologists’ Guild in exchange for Fragments of Amber at a ratio of 2:1.

Rare Objects & Fossils can be handed in at the Archaeologists’ Guild in exchange for Fragments of Amber at a ratio of 1:4.

We’ll ensure this information is available on our PvE information guide. This is now available on the PvE Information Guide.

 

Edited by Barlimore
Included link as promised.
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We've recently held an extra PAdmin meeting to try to address the concerns we are hearing regarding Elytra. It's clear a large proportion of you are still not happy with the balance of Elytra costs. We've identified two groups of people, in the main:

1.    People who feel the costs are prohibitively high given the amount of time a typical person is able to play.
2.    People who feel the costs are restrictive to specific gameplay styles.

To try to somewhat address the concerns of these two groups of players, whilst maintaining what balance we can in the overall gameplay, we are adding the following additional trade:

16 Fragments of Amber + 1x Essence of Flight = Cursed Elytra (Curse of Binding and Curse of Vanishing)

This trade should allow those with average available time to reasonably acquire Elytra at a fair pace, with a caveat that Elytra acquired like this will be both bound on equip, and lost on death.

IMPORTANT: Combining two of these Cursed Elytra (BEFORE equipping) in a crafting table will remove the curses, making regular (unenchanted) Elytra available for 32 Fragments of Amber + 2x Essence of Flight. This double trade is a mild swing in favour of players who prefer murdering the Dragon over grinding in a mine.

We feel these new trades are in line with present ones, and provide a somewhat different route to obtaining Elytra, by focusing less on the gameplay of mining.

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