Actual Announcement
Rev 30 is coming soon!
Attention all nerds! This is not a drill, repeat, this is not a drill!
On Saturday 1st June the Rev 30 Nerd Fair will be rolling into town! Rev 29s final save will be on Friday 31st May and there will be 1 day of chaos before closing for new rev prep maintenance. Please note that we will be launching on 1.20.4 with a view to possibly upgrading to 1.20.5 mid-rev (depending on any technical limitations). The theme will be worlds/state fairs!
Please note that we have made a few changes to the usual 'extras' we provide over the vanilla experience which are as follows;
1: SafeBuckets
We have removed safebuckets meaning your water and lava will now flow unimpeded just like vanilla! Water will not be able to flow into or out of worldguard regions or claims however. This is a trial & pending feedback/results we may re-introduce safebuckets later in the rev.
2: EasyRider
We have removed the levelling & thirst on horses, camels & donkeys in favour of vanilla breeding and stats. Tamed horses, camels & donkeys will still lock to their owners and be invincible when not ridden just like before.
3: Dynmap
We have replaced the dynmap livemap with BlueMap! This means there is now an optional interactive 3D mode available on the livemap for the first time. The command to hide & show yourself on the livemap will now change to "/livemap
4: LWC
We have replaced LWC with its spiritual successor Bolt! This means a few of the commands you use to control locks have changed. For example; "/cprivate" is now "/bolt lock private" & "/cremove" is now "/bolt unlock". These new commands will be listed in game at spawn & with "/bolt help" You can also use Bolt to lock decorated pots, plant pots & signs (as well as everything available previously with LWC) Bolt will also replace ItemLocker for locking item frames & armour stands.
5: Signs
With 1.20 you can now edit in game signs by right clicking them. Signs in worldguard protected regions can not be edited, however the sign edit GUI does still open if clicked. To prevent this you can click any sign with a honeycomb to lock it. Once this is done the only way to unlock the sign is to break and replace it. (/signtext will still work as before for region owners).
6: Spawn Secrets
We have split spawn secrets into 2 categories; Secrets & Challenges. Secrets are signs hidden around spawn which when clicked will give you a collectible head with an announcement in chat. Challenges will be more skill based secrets such as parkours, quizzes or mob fights. Entrances to these challenges will not be hidden, but instead be available from the challenges booth at spawn.
Here is a little teaser of whats to come!
More details will be added to the info post 24 hours before the rev launch & some details on this post may be subject to change.
As with previous revs we will be running a build competition for hidden structures, which we will reveal in a separate post soon.
We look forward to seeing you all there
~The PAdmins