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We are looking for Magical Monuments! Wizard towers, mystic monoliths, alchemist shoppes, sacred temples, fairy villages, goblin strongholds, etc! Let your imagination flow, but please make sure they can easily be accessed without elytra.
We have been doing this style event for a while now, but in case you forgot here is a quick rundown. Padmins will hide the builds around the overworld before the revision launch for players to explore and find a collectible. We are limiting the complete set at 20-27 collectibles so we may not choose all builds entered.
Creative does not yet have sulfur and cinnabar so we will allow players to build in their single player worlds and turn in a litematica schematic to be pasted into the world and judged. If you do not have litematic, please work with a padmin to talk through options such as using a filler block that can be changed into the sulfur or cinnabar blocks once the build is put on an updated version.
How To Participate:
In game
- log into the Creative server
- type /warp WeeklyBuild
- Make sure to read the rules below and the category before starting
- Find an empty plot and type /nerdplot claim
- You may build with a friend, and you do have access to World Edit!
- build on flat land
- Fill out a written book and include the name of the build, the builders to be credited, and give any special instructions for any worldguard flags you would like enabling (vine growth-deny, etc)
- The contest will run from tonight until Saturay, September 19th, at 10PM EDT.
Using Litematica
- Keep builds to a 25x25 area footprint, you can build 50 high and 25 deep
- Send a copy of the schematic to a padmin via discord by September 19th
Rules
- Builds must follow all regular PvE rules. No NSFW builds
- Builds can be any size, as long as it fits within the build plot, no more than 50 blocks high and 25 blocks deep.
- You can enter as many builds as you would like, and can even build more than one entry per plot
- All entries become the property of Nerd.nu
- Not all entries will be used in the next map, depending on how the build fits in the theme, build size, and how the build will fit on the map
Recap & Other Info
- these builds are for the overworld
- Like in previous revs, padmins will be adding a collectible to the builds used. Please add a written book to your plot with the information listed above
- Builds should be able to be explored in under 10 mins
- Your builds will be protected from grief, but also be sure not to include player traps or areas that would require the player to dig or build
- Builds must be submitted by Saturday, September 19th
Posted by Cujobear on Aug. 23, 2026 in PvE
— General Info —
Map size: 3,500 x 3,500, same as Revision 38.
Prepare to see some exciting new map design. The map was generated using Terralith and then custom WorldPainter areas were created to accommodate our great city builders, these distinct areas will be intended for large project city builders. The map will be available immediately upon launch.
Map features include: Wide variety of Terralith Biomes with WorldPainted areas and water features with amplified terrain.

— Spawn City —
The map will feature the largest and most diverse Spawn City we have ever built. New plot types include: Ship Port, Spawn Office, Industrial, University and Trailer Park. All of our prior plot types are also included in a variety of sizes!
New plot types:
- Ship Port
- Spawn Office
- Industrial
- University
- Trailer Park
— Launch schedule —
TNT party beginning approximately 24hrs before launch.
Saturday July 18th 2026 : Launch of revision 39 approximately 8PM Eastern time.
Note that there will be no regularly scheduled event due to the launch of the revision. We will resume event schedule the following week!
— Multiverse info —
Redstone, Map World, Testbuild: Builds and plot ownership will transfer to Rev 39
Current Rev 38 map will transfer and be accessible via /warp Rev38. It will be in read-only mode. Make note of your current build coordinates so you can locate it, modreq for ownership and use World Edit to copy/paste to your new claim. You may ask a Cadmin for help in moving larger builds that exceed player copy limits.
— Warps —
Standard warps will include the classic BigTown and Pixelart, as well as warps to minigames, and warps to districts of spawn city, Warps for player builds will be granted to significant builds as the revision progresses. Send us a /modreq if you think your build is worth a /warp !
Happy building!
Posted by Bardidley on July 4, 2026 in Creative
Welcome Back to Modification of the Month
Each month (except for the last one cause Gome was missing and nothing really changed), we bring you the latest updates from the TAdmin team. In the past month, we've been busy with:
- Starting our 26.1 updates.
- Pondering why Mojang ruined the version scheme
Before we dive into the details...
NOTE: The progress bar is purely for informative purposes and should not be taken as 1.21.10 coming out soon. We may hit a bump that slows us down.
Additionally, with the impending release of 1.21.11, we will NOT be shifting our focus to work on that version. We'll be solely targeting 1.21.10 for the time-being.
General Change Log
Web Site Change Log
Creative Change Log
PvE Change Log
Lobby/Proxy Change Log
As always, thanks for reading!
~ The TAdmins <3
Posted by PPGOME on March 31, 2026 in Tech Admin
Welcome back to Modification of the Month, where your favourite (or close 2nd, 3rd, 4th, or maybe even 5th if we're lucky) TAdmin rambles on about updates.
With all servers now based on 1.21.10, we'll be holding off on 1.21.11 and instead dedicate our time towards improving some plugins, getting the cartos back to an acceptable level of functionality, and improving the wiki.
General Change Log
- January 6th - PPGOME - Updated ModMode to
v5.0.1
- Staff in ModMode are no longer able to get advancement progress.
- Pets no longer teleport to their owners if they're in ModMode.
- Pets no longer follow their owners if they're in ModMode.
- Reloading TAB no longer breaks ModMode until the next restart.
- January 13th - PPGOME - Updated NerdAFK to
v1.1.1
- Reloading TAB no longer breaks NerdAFK until the next restart.
- January 19th - PPGOME - Updated Standmaster9000 to
v0.1.1
- Fixed armour stands being placed on the sides of blocks not having their modifications applied.
Web Site Change Log
Creative Change Log
PvE Change Log
- January 12th - PPGOME - Added TheHunt to PvE.
- This is a temporary plugin for the alien invasion event.
- January 14th - PPGOME - Updated CritterGuard to
v1.3.0.
- Redid a lot of the plugin's systems to make future updates easier.
- Additions:
- Added a line for llamas in
/cg info to display their strength.
- Running
/cg access while riding a mount will apply the access change without needing to click.
- Running
/cg info while riding a mount will display the info of said mount without needing to click.
- Added the ability to swap a player's access level without needing to remove them first (i.e. player has passenger access, you can now run
/cg access add full [player] to bump them up, and vice-versa).
- Added access lists to
/cg info.
- Bugfixes:
- Fixed the click timeout bug when commands requiring a click are run back-to-back.
- Fixed players being able to give themselves access to their own mounts, breaking some things in the process.
- If a player breeds another player's pets, the resulting baby will now belong to the player who bred them and not the owner of the breeding pair.
- Breeding critters will now properly tame the baby with CritterGuard (different issue from above one).
- Voxelmap output for /cg gps is now formatted correctly.
- When a swap happens on a multi-seat mount, the owner is now notified of who the new controller is.
- Fixed a number of console errors caused by LibsDisguises being missing or disguise saddles being disabled.
- Fixed pet mobs (wolves, cats, and parrots) not taking environmental damage when untamed (poison, lava, fire, etc.).
- January 19th - PPGOME - Updated PaperMC to
v1.21.10.
- January 19th - PPGOME - Updated ViaVersion to
v5.7.1.
- January 24th - PPGOME - Updated BMMarker to
v2.1.12.
- January 24th - PPGOME - Updated FancyHolograms to
v2.8.0.158.
- January 24th - PPGOME - Updated WanderingTrades to
v1.9.2.
- January 24th - PPGOME - Updated AntiPopup to
v12.3.
- January 24th - PPGOME - Updated BlueMap to
v5.13.
- January 24th - PPGOME - Updated Bolt to
v1.2.6.
- January 24th - PPGOME - Updated CoreProtect to
v23.0.
- January 24th - PPGOME - Updated CustomCrafting to
v4.19.1.0.
- January 24th - PPGOME - Updated HeadDatabase to
v4.22.1.
- January 24th - PPGOME - Updated ImageFrame to
v1.8.7.0.
- January 24th - PPGOME - Updated InventoryRollbackPlus to
v1.7.8.
- January 24th - PPGOME - Updated LibsDisguises to
v11.0.13-SNAPSHOT.
- January 24th - PPGOME - Updated Multiverse-Core to
v5.5.0.
- January 24th - PPGOME - Updated NBTAPI to
v5.2.1.
- January 24th - PPGOME - Updated OpenInv to
v5.1.15.
- January 24th - PPGOME - Updated PacketEvents to
v2.10.1.
- January 24th - PPGOME - Updated PlaceholderAPI to
2.11.7.
- January 24th - PPGOME - Updated ProtocolLib to
v5.4.0-SNAPSHOT-750.
- January 24th - PPGOME - Updated ViaVersion to
v5.7.1.
- January 24th - Drtmv - Updated VillagerUtils to
v2.4.3.
- January 24th - PPGOME - Updated Vulcan to
v2.9.7.11.
- January 24th - PPGOME - Updated WolfyUtilities to
v4.19.1.2.
- January 24th - PPGOME - Updated WorldEdit to
v7.3.17+7262-c7fbe08.
- January 24th - PPGOME - Updated WorldEditSelectioNVisualizer to
v2.1.8.
- January 24th - PPGOME - Updated WorldGuard to
v7.0.15-beta-01+445a1d7.
- January 24th - PPGOME - Updated WorldGuardExtraFlags to
v4.2.4-SNAPSHOT.
- January 24th - PPGOME - Updated GSit to
v3.0.2.
Lobby/Proxy Change Log
As always, thank you for reading. -The TAdmins <3
Posted by PPGOME on Jan. 31, 2026 in Tech Admin
Howdy Partner!
Hope everything is going well for you and your townsfolk out in the wilds.
Unfortunately we here in Spawnville have made a discovery.
You see, in the wild lands outside of our western town, we thought the terrain was filled with all kinds of wild animals: cows, pigs, sheep, chickens and rabbits.
It turns out that if you look closely, they are not what they seem. Those wild animals are aliens in disguise!
Now, we aren't quite sure what it is the aliens want or what is going on, but we we do know is that we need to rustle up these wild "animals" and take them out!
When you kill the "aliens in disguise" they will drop some sort of alien remains. Collect all the items you can and when the dust settles (in about 2 weeks) you can bring your items to the bounty board and turn the remains in for prizes.
Now, here is Deputy Gome with more details.

Mobs that look suspicious will have a circle of flames spinning around them. These are the mobs that you'll want to kill in case they're aliens!
Please note that some mobs may have flames around them, despite being people's pets or in an enclosure. Do not kill mobs that are purposefully being kept by a player. If you aren't sure, leave it alone.
Additional note: For the first few days, the server WILL be laggy. This event's primary purpose is to cull the amount of passive mobs that are causing the current occasional lag spike. We'll be increasing the simulation distance to prevent the passive mob issue from happening in the future, but this will make a large number of passive mobs load in, creating a good deal of stress on the server.
Posted by Cujobear on Jan. 11, 2026 in PvE
Welcome back to Modification of the Month, the monthly TAdmin update blog.
As seen in the last update, we completed our 1.21.10 updates about a month ago at the time of posting this. We were able to update Creative, but, unfortunately, PvE is having small hiccups that need to be fixed before we update (and get all the copper golem spam lol).
We hope to have PvE updated at some point in January. More details will be provided in Discord as they become available.
General Change Log
- December 13th - PPGOME - Updated ViaVersion to
v5.6.1-SNAPSHOT+867
- Now supports 1.21.11 client connections.
Web Site Change Log
Creative Change Log
- December 8th - PPGOME - Updated Creative to 1.21.10.
- December 8th - PPGOME - Updated AntiPopup to
v12.3.
- December 8th - PPGOME - Updated BKCommonLib to
v1.21.10-v2-SNAPSHOT.
- December 8th - PPGOME - Updated CoreProtect to
v23.0.
- December 8th - PPGOME - Updated DecentHolograms to
v2.9.8.
- December 8th - PPGOME - Updated GSit. to
v3.0.2.
- December 8th - PPGOME - Updated HeadDatabase. to
v4.22.1.
- December 8th - PPGOME - Updated PacketEvents to
v2.10.1.
- December 8th - PPGOME - Updated SimplePets to
5.0-BUILD-287.
- December 8th - PPGOME - Updated TrainCarts to
v1.21.10-v2-SNAPSHOT.
- December 8th - PPGOME - Updated Vulcan to
2.9.7.11.
- December 8th - PPGOME - Updated WorldEdit to
7.3.17+7262-c7fbe08.
- December 8th - PPGOME - Updated WorldGuard to
7.0.15-beta-01+445a1d7.
- December 8th - PPGOME - Removed EasySignText.
- December 8th - PPGOME - Removed Vehicles.
- December 8th - PPGOME - Added InfiniteVehicles
v2.2.16.
- December 8th - PPGOME - Added InfiniteVehiclesBuilder
v1.0.0.
- December 9th - PPGOME - Updated OpenInv to
v5.1.15.
PvE Change Log
- December 13th - PPGOME - Increased restart times to 6 hours (from 3 hours).
Lobby/Proxy Change Log
- December 13th - PPGOME - Updated Velocity to
v3.4.0-SNAPSHOT build #558.
As always, thank you for reading. -The TAdmins <3
Posted by PPGOME on Dec. 31, 2025 in Tech Admin
Welcome to Santa’s Magical Winter Wonderland!
Za and company have been hard at work creating a Christmas Wonderland at /place ChristmasTownPortal in the East area of the map. The snowy sky islands are looking amazing and we are excited to have the Christmas Town event on Friday Dec 19th and Saturday Dec 20th.
Now we are ready for some extra builders to help bring the island to life!
The following is what we have planned and how you can participate / help.
Village Cottages:
Other Decor:
There are additional plots along the ice road. Please feel free to build anything decorative that you’d like! So far there is a snowman, penguin, ornaments, snow globes, and more!
Secret Santa:
The village includes Santa’s Workshop and we would like to host 2 Secret Santa events (hopefully this will help to make all timezones be able to participate)
How Secret Santa will work:
- Please reach out to cujo by December 10th to sign up. Please specify if you would like to open your gift on Friday night or Saturday afternoon (during normal event times)
- On December 13th cujo will send you an in game mail letting you know who your giftee will be and the number of the present you will put your gift in. (all the presents are located in the workshop)
- You will then need to put together a gift for your giftee and place it into the numbered shulker by Dec 18th. Some gift ideas are the players favorite building blocks, Nerd Bonds, deco heads, fancy armor, enchanted books, etc.) Reminder: the gift must fit into a shulker box, you can use bundles to help pack stuff in) You can include a card (written book) with your name, or you can keep it a secret forever. That is completely up to you as the secret santa.
- During the Friday and Saturday events, we will open our gifts!
Games:
Some event games will include ice boat racing and mini golf (on santa’s summer vacation island) There is a rail ride you can take around the island as well. Please reach out to Za if you have an idea for another fun mini game.
Posted by Cujobear on Dec. 5, 2025 in PvE
Welcome Back to Modification of the Month
Each month, we bring you the latest updates from the TAdmin team. In the past month, we've been busy with:
- Starting our 1.21.10 updates.
- Onboarding a new Tech Contributor: drtmv!
- Unexpectedly finishing 1.21.10 updates a mere week after starting... I made a whole new visual thinking it would be a bit longer :(
Before we dive into the details...
NOTE: The progress bar is purely for informative purposes and should not be taken as 1.21.10 coming out soon. We may hit a bump that slows us down.
Additionally, with the impending release of 1.21.11, we will NOT be shifting our focus to work on that version. We'll be solely targeting 1.21.10 for the time-being.
1.21.10 Progress
84/84
(100%)
0 plugins remaining
General Change Log
- November 6th - All TAdmins & Pez252 - Gathered details regarding the network issues for Spectrum users and engaged PhoenixNAP.
- November 9th - PPGOME - Updated NerdMessage to
v1.5.2
- Added MiniMessage support to alerts and the MOTD.
- Improved tab-completion of group messages.
- Added a way for admins to edit alerts.
- November 16th - Updated KitchenSink to
v0.16.1.
Web Site Change Log
Creative Change Log
- November 16th - PPGOME - Downgraded CoreProtect to
v23.0 to support Nerd's custom build of it.
- November 16th - PPGOME - Fixed some staff commands.
PvE Change Log
- Ongoing - PPGOME - Trying to reduce the TPS lag at peak hours.
- November 17th - PPGOME - Updated NerdClanChat to
v1.1.2. This version fixes links not being clickable in clanchats.
- November 17th - PPGOME - Updated CritterGuard to
v1.2.0
- Added support for striders as a tameable/mountable critter.
- Fixed pets (wolves, cats, and parrots) breaking when untamed.
- Added messages to
/cg gps to create waypoints with Voxelmap and Xaero's Minimap, much like /place
- November 25th - drtmv - Updated VillagerUtils to
v2.4.3. Fixes bugs that appeared in 1.21.10.
Lobby/Proxy Change Log
As always, thanks for reading!
~ The TAdmins <3
Posted by PPGOME on Nov. 30, 2025 in Tech Admin
Welcome back to Modification of the Month, where PPGOME has destroyed his streak of releasing these on time!
This month's issue is a shorter one due to the TAdmins taking a bit of a break after the launch of the new P rev.
Let's get started!
General Change Log
- October 3rd - PPGOME - Updated ViaVersion to support 1.21.9 clients.
Web Site Change Log
Creative Change Log
PvE Change Log
- October 26th - PPGOME & Oxion_ - Updated CritterGuard to v1.1.2.
- October 27th - PPGOME & Oxion_ - Updated CritterGuard to v1.1.3.
- October 27th - PPGOME - Updated NerdNuCustomDrops to v1.0.9.
- Fixes the duplication exploit.
- October 29th - PPGOME - Updated KitchenSink.
- Removed about half of the existing modules.
- Added a module that brings back Spigot's item merge logic as closely as possible.
- October 30th - PPGOME - Limited BlueMap's render threads in an effort to improve TPS.
Lobby/Proxy Change Log
- October 3rd - PPGOME - Updated the proxy to support 1.21.9 connections.
As always, thank you for reading. -The TAdmins <3
Posted by PPGOME on Nov. 3, 2025 in Tech Admin
Starting today and running until the end of the month, we’re hosting a spooky Halloween-themed Group Build on Creative!
Everyone is welcome to join in—bring your best creepy, haunted, and festive ideas. Whether it’s haunted houses, pumpkin patches, graveyards, or mysterious forests, let’s make the world terrifyingly awesome together!
Event Date: Today → October 31st
Where: c.nerd.nu at /warp Halloween - use /modreq to ask for build permission

Posted by Bardidley on Oct. 2, 2025 in Creative