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Rev 32 Info Post

Introduction

Following a celebratory fireworks party beginning at 7PM EDT on Thursday, October 1st, Revision 31 will draw to a close. There will be a brief Chaos period as usual before that closes around 3PM EDT on Saturday Oct 3rd. We will launch Revision 32 on Saturday October 3rd around 4PM EDT on 26.2, time is tentative as we launch the new map!
Click here to see your local timings.

Time since revision launch

Theme

This revision's theme is Wizardry and Fantasy! With Rev 32, wander and wonder about the possibilities with vibrant locales, extraordinary views, and a magical home that may have surprises in store…
Please see the expandable sections below for more info!


Custom Currency Click to expand

Note: Custom currency is not purchasable using real money. It is earned in game or traded with other players ONLY. We are not 'pay to win' and do not have microtransactions. We instead rely on donations. If you wish to donate then please click here.


Nerd Aura
Every rev we choose a new name for our in-game currency to fit in with the theme. This time they are called Nerd Aura!

Nerd Aura can be used to purchase items from the traders at spawn such as:
  • Disguise saddles
  • Custom heads (from /headmart)
  • Enchanted tools
  • Enchanted armour
  • Nether roof bedrock holes
  • Nether portal shards (see overworld, nether, the end & mapworld section for further details)
  • Hard to get blocks & items
  • & more!

To obtain Nerd Aura you simply have to play the game! Breaking blocks & harvesting mobs has a random chance of dropping a Nerd Aura along with whatever drop you were expecting.

This is what a Nerd Aura looks like:
Nerd Aura

Bot Usage Click to expand

We understand that many players enjoy the benefits of having a bot/alt account sit idly at a grinder while playing on their main account. We also, however, want to make it clear that our goal is to have a playable server the whole community can enjoy. Please do not use bots for at least the first month of the revision. Bots will be allowed starting Friday 6th November onwards.

Chunk loaders or "stasis chambers" also fall under the bot category as they serve the same function. These are subject to the same restrictions mentioned in this section.

Note:
The word bot is referring to a console client or script that automatically logs in/out of the server when it restarts. We do not allow bots to use chat, move, break/place blocks or use auto clickers. Accounts found to be breaking these rules will be banned.

PAdmins reserve the right to kick or ban bots (or idle players) found with built up mobs/items at any time necessary to improve server performance.

Xraying Click to expand

Xray Policy
We have a zero tolerance policy on Xraying. Any players caught xraying will face a minimum 1 week ban, and further penalties such as having all edits rolled back & their inventories wiped will be at the discretion of the admin team. Players are cautioned in advance that their actions may affect their friends and town members if the loss of their edits means the loss of their builds.



Lava Xray
Using fire resistance potions and swimming through lava with the ability to see anything in front of you is also xraying. When under lava you should not be able to see clearly, as shown in the example images below;

You should see this when under lava. You should see this when under lava.
You should NOT see this. You should NOT see this.

Villagers Click to expand

To help mitigate server strain caused by villagers, this revision we will continue to offer perfect villagers. Perfect villagers have all possible trades for their profession. For this rev the max trade limit will remain at 1000 so your villager will need to be able restock from time to time. The idea is to only need 1 villager of certain professions per villager market. Make sure to keep your villager safe, as those killed by natural causes will not be replaced and will need to be repurchased.

To get a perfect villager you will need to train multiple villagers (trapped separately in enclosures so they can't move & ideally labelled with signs) to master level and a chest of emerald blocks nearby (the number of emerald blocks required varies for each type of villager. Please see below for the requirements of each type). When you have done this make a modreq that includes the location of where you would like the perfect villager placed and what biome style you would prefer. A padmin will collect the payment and place 1 perfect villager.

With the success of the perfect librarians from rev 31, they will make a return! All of the enchanted books have been distributed among 4 different types of librarian: Armourer, Melee, Ranged, and Tools. All types of librarian will sell bookshelfs, lanterns, glass & nametags along with their respective enchantment books. We will continue to offer enchanted books that cost 32 emeralds each based on player feedback. See the table below for full details.

Note: LIMIT 1 PERFECT VILLAGER OF EACH TYPE PER TOWN. Additional vanilla villagers should NOT be added to markets once a perfect villager is in place.



Perfect Villager How to obtain Trades
Librarian (Armourer)
  • 6 master librarians each with
    a unique trade from the list below:
    • Aqua affinity
    • Blast protection 4
    • Curse of binding
    • Depth strider 3
    • Feather falling 4
    • Fire protection 4
    • Frost walker 2
    • Projectile protection 4
    • Protection 4
    • Respiration 3
    • Thorns 3
  • 3 stacks of emerald blocks
  • 9 emeralds → 1 Bookshelf
  • 1 emerald → 1 Lantern
  • 32 emeralds → Aqua affinity
  • 32 emeralds → Blast protection 4
  • 32 emeralds → Curse of binding
  • 32 emeralds → Depth strider 3
  • 32 emeralds → Feather falling 4
  • 32 emeralds → Fire protection 4
  • 32 emeralds → Frost walker 2
  • 32 emeralds → Projectile protection 4
  • 32 emeralds → Protection 4
  • 32 emeralds → Respiration 3
  • 32 emeralds → Thorns 3
  • 1 emerald → 4 Glass
  • 20 emeralds → 1 Nametag
Librarian (Melee)
  • 6 master librarians each with
    a unique trade from the list below:
    • Bane of arthropods 5
    • Breach 4
    • Density 5
    • Fire aspect 2
    • Looting 3
    • Impaling 5
    • Knockback 2
    • Sharpness 5
    • Smite 5
    • Sweeping edge 3
  • 3 stacks of emerald blocks
  • 9 emeralds → 1 Bookshelf
  • 1 emerald → 1 Lantern
  • 32 emeralds → Bane of arthropods 5
  • 32 emeralds → Breach 4
  • 32 emeralds → Density 5
  • 32 emeralds → Fire aspect 2
  • 32 emeralds → Looting 3
  • 32 emeralds → Impaling 5
  • 32 emeralds → Knockback 2
  • 32 emeralds → Sharpness 5
  • 32 emeralds → Smite 5
  • 32 emeralds → Sweeping edge 3
  • 1 emerald → 4 Glass
  • 20 emeralds → 1 Nametag
Librarian (Ranged)
  • 6 master librarians each with
    a unique trade from the list below:
    • Channeling
    • Flame
    • Infinity
    • Loyalty 3
    • Riptide 3
    • Multishot
    • Piercing 4
    • Power 5
    • Punch 2
    • Quick charge 3
  • 3 stacks of emerald blocks
  • 9 emeralds → 1 Bookshelf
  • 1 emerald → 1 Lantern
  • 32 emeralds → Channeling
  • 32 emeralds → Flame
  • 32 emeralds → Infinity
  • 32 emeralds → Loyalty 3
  • 32 emeralds → Riptide 3
  • 32 emeralds → Multishot
  • 32 emeralds → Piercing 4
  • 32 emeralds → Power 5
  • 32 emeralds → Punch 2
  • 32 emeralds → Quick charge 3
  • 1 emerald → 4 Glass
  • 20 emeralds → 1 Nametag
Librarian (Tools)
  • 6 master librarians each with
    a unique trade from the list below:
    • Mending
    • Unbreaking 3
    • Efficiency 5
    • Fortune 3
    • Luck of the sea 3
    • Lure 3
    • Silk touch
    • Curse of vanishing
  • 3 stacks of emerald blocks
  • 9 emeralds → 1 Bookshelf
  • 1 emerald → 1 Lantern
  • 32 emeralds → Mending
  • 32 emeralds → Unbreaking 3
  • 32 emeralds → Efficiency 5
  • 32 emeralds → Fortune 3
  • 32 emeralds → Luck of the sea 3
  • 32 emeralds → Lure 3
  • 32 emeralds → Silk touch
  • 32 emeralds → Curse of vanishing
  • 1 emerald → 4 Glass
  • 20 emeralds → 1 Nametag
Farmer
  • 1 master carrot farmer
  • 1 master beet farmer
  • 1 master potato farmer
  • 1 master wheat farmer
  • 1 master melon & pumpkin farmer
  • 5 stacks of emerald blocks
  • 20 Wheat → 1 Emerald
  • 26 Potatos → 1 Emerald
  • 22 Carrots → 1 Emerald
  • 15 Beetroots → 1 Emerald
  • 6 Pumpkins → 1 Emerald
  • 4 Melon → 1 Emerald
  • 1 Emerald → 6 bread
  • 1 Emerald → 4 Pumpkin Pie
  • 1 Emerald → 8 Cookies
  • 1 Emerald → 4 Apples
  • 1 Emerald → 1 Cake
  • 3 Emerald → 3 Gold Carrots
  • 4 Emerald → 3 Glistening Melons
Butcher
  • 1 master chicken butcher
  • 1 master rabbit butcher
  • 1 master porkchop butcher
  • 1 master beef butcher
  • 1 master mutton butcher
  • 3 stacks of emerald blocks
  • 14 Raw Chicken → 1 Emerald
  • 4 Raw Rabbit → 1 Emerald
  • 7 Raw Porkchop → 1 Emerald
  • 16 Coal → 1 Emerald
  • 10 Raw Beef → 1 Emerald
  • 10 Dried Kelp → 1 Emerald
  • 10 Sweet Berries → 1 Emerald
  • 1 Emerald → 1 Rabbit Stew
  • 1 Emerald → 8 Roast Chicken
  • 1 Emerald → 5 Cooked Porkchops
Cleric
  • 5 Master clerics
  • 3 stacks of emerald blocks
  • 32 Rotten Flesh → 1 Emerald
  • 3 Gold Ingots → 1 Emerald
  • 2 Rabbits Foot → 1 Emerald
  • 4 Turtle Scute → 1 Emerald
  • 9 Glass Bottles → 1 Emerald
  • 22 nether Wart → 1 Emerald
  • 1 Emerald → 2 Redstone
  • 1 Emerald → 1 Lapis Lazuli
  • 4 Emeralds → 1 Glowstone
  • 1 Emerald → 1 Ender Pearl
  • 3 Emeralds → 1 Bottle o' Enchanting
Mason
  • 10 Master masons
    Each mason should have 1
    of the 16 possible terracotta
    trades (for a total of 10 different
    colour trades)
  • 6 stacks of emerald blocks
  • 20 Stone → 1 Emerald
  • 10 Clay Ball → 1 Emerald
  • 16 granite → 1 Emerald
  • 16 Diorite → 1 Emerald
  • 16 Andesite → 1 Emerald
  • 1 Emerald → 10 Bricks
  • 1 Emerald → 1 White Terracotta
  • 1 Emerald → 1 Orange Terracotta
  • 1 Emerald → 1 Magenta Terracotta
  • 1 Emerald → 1 Light Blue Terracotta
  • 1 Emerald → 1 Yellow Terracotta
  • 1 Emerald → 1 Lime Terracotta
  • 1 Emerald → 1 Pink Terracotta
  • 1 Emerald → 1 Grey Terracotta
  • 1 Emerald → 1 Light Grey Terracotta
  • 1 Emerald → 1 Cyan Terracotta
  • 1 Emerald → 1 Blue Terracotta
  • 1 Emerald → 1 Brown Terracotta
  • 1 Emerald → 1 Green Terracotta
  • 1 Emerald → 1 Red Terracotta
  • 1 Emerald → 1 Black Terracotta
  • 1 Emerald → 1 Quartz Block
  • 1 Emerald → 1 Quartz Pillar

Note:
Perfect Masons will not carry everything available by having multiple masons, but should cover 99.9% of what you would like a Mason to offer.

Obtaining Elytra Click to expand

Based on player feedback from Rev 31 about crafting Elytra, we are updating prices and drop rates, as well as anticipating the return of the custom dragon fight. To craft Elytra, you will need to follow the steps below:

  • Defeat the custom ender dragon fight and collect the dragon head.
  • Kill phantoms until you collect 2 "Phantom feathers" (which have a chance to drop along with the Phantom Membrane).
  • Craft the elytra by flanking the dragon head with the 2 "phantom feathers" - (give it some wings!)
  • Profit.

This is what a Phantom Feather looks like & how to craft an elytra:
Phantom Feather Elytra

Note: The dragon skulls with the required lore & phantom feather drops will not be available for the first month of the revision to promote road & rail infrastructure construction.



Overworld, The Nether, The End & MapWorld Click to expand

Overworld
The overworld for this revision will be 10,000 x 10,000. After overwhelming feedback we will be keeping Terralith terrain generation! This time we will be using the default terralith biome colours and custom structures! This means there will be new biomes, crazy terrain generation, custom structures and custom trees! (Custom trees can not be re-grown once chopped down, so look after them!)
For more information about Terralith click here.
Ore generation is still vanilla, and the quantities have not been plumped.
Cardinal Roads
This rev we will continue to have the North, East, South & West cardinal roads in the overworld with claim regions pre-created. This is to prevent the claim disputes around the cardinal roads that we have faced in the past.
In order to claim ownership of a cardinal road you will need to run to the world border on the 0 coordinate and be the first to click the sign.

The Nether
This revision’s nether will be a 6000 x 6000 vanilla generated map. The nether spawn area has been left for players to develop. If you would like to take on the task of designing and building the nether spawn hub, make a claim request just as you would in the overworld.
This rev we are trialling a new system for claiming nether cardinal roads & diagonal roads. Similar to the overoworld, the roads will have claim regions pre-made, but the player who finds the pre-placed nether portal in the overworld will automatically gain the rights to the nether cardinal or diagonal road leading to it. If you do not wish to build out that nether road you may transfer ownership to someone else. Padmins reserve the right to re-assign ownership unbuilt or inadequate nether roads. For more details see the Nether Portals section of the info post.

The End
PPGOME, EggyEgg, and Tunfy have custom generated The End this revision. There are plenty of resources to gather spread across islands on this 5000 x 5000 map. You may notice some new & improved custom biomes, with some new mobs spawning!

Dragon Fight
The custom dragonfight will return later this rev, but in the meantime there will be a new method of obtaining elytra. For more details see the Obtaining Elytra section of the info post

MapWorld
Mapworld is bigger than ever! Mapworld has been carried over from rev 31 and we have added even more plots! You can teleport to mapworld from the main building in spawn (The yellow temple). We will be continuing to do some maintenance early rev, but feel free to use map world at any time. Please remember that you must have an empty inventory to enter and leave mapworld. We have placed an enderchest near the entrance for your convenience. We have also added a command to mapworld's exit to automatically clear your inventory.

Claims, Protections & Flags Click to expand

Claims
We are continuing with the claims system we currently have in place. Once you have 4 clearly marked corners /modreq to have a moderator create your claim (remember to include what you would like the claim to be called!). A build-allow region will then be created for your claim, which will allow for everyone to gather resources from the area but also make it clear that someone intends to build in the area. Claims must be rectangles with 4 clearly defined corners, staff will not make oddly shaped claims. If you wish to expand your claim, the new corners must also be marked before requesting. Remember claims do not protect your area, they are meant only to notify players of your intent to build there. If you want to find out if you are currently in a claim, use /rg i. Claims should not be excessively large and, while not required, we recommend a buffer of 3-5 blocks between claims.

Note: Claims must be used within a reasonable timeframe and cannot encompass other claims. You cannot claim the entirety of a 'rare' biome without prior padmin permission. Padmins reserve the right to deny, resize or remove claims.


When making your claims, please make sure at least the corners are marked clearly. However, we recommend including signs, a fence or a continuous wall to make it clearer for other players. Claim image 1
If the claim is larger than the immediate render distance please provide approximate coordinates for the opposite corner to help staff locate it. Do not make claims larger than they need to be. Claim image 2


Note: Claims are meant as a way for players to reserve space for builds before being able to complete and protect that area. The owner(s) of the claim region will be the authority for edits made within that region, up to and including rolling back unwanted edits from players who were not given permission to build in that area. Talking with neighboring players about a conflict is STRONGLY encouraged before requesting help from the moderation team. When needed, moderators and admins will make a reasonable effort to resolve conflicts, but will generally side with the owner of the claim region.
It’s important to note that edits made by neighboring players outside of someone’s claim region are fair game. Moderators and admins can review any concerns for clear griefing behaviors. As an example, a build that serves a purpose, such as building a road towards someone’s claim, even if low quality or low effort, is not automatically griefing. We will do our best to help resolve conflicts, but neighboring builds are not generally subject to removal.
In those cases when edits are made within a claim region without express permission, and if this causes a conflict, this will be defined as griefing even if there was no intent to harass or disrupt others. We ask that players please coordinate and play cooperatively as much as possible, and that includes obtaining clear permission from a region owner to play together.



Protections
Protections will continue to be granted and created under the same policies as previous revisions. Once your build is mostly complete /modreq to ask for protections and a mod will create a region around your completed build. Less complete builds in higher risk areas may be protected to prevent grief. We will NOT protect natural resources or unbuilt areas.

Worldguard Flags
Staff can change some worldguard flags for players regions on request, however, there are some exceptions & rules.

  • PVP: PVP regions can only be set by PAdmins. The PVP area must be fully enclosed, be accessed through an iron door & be clearly marked as a PVP area.
  • Water & Lava Flow: Water and lava flow can be allowed or denied.
  • Greeting Message: Claim greeting messages can be customised by staff. These can be any colour except white, and can not have extra formatting such as bold or underline.
  • Vine Growth: Vine growth can be set to deny by staff.
  • Enderman Griefing: Enderman griefing can only be set to deny by PAdmins, and ONLY for arena or event builds.
  • Trapdoor Use: Trapdoor usage can be denied by staff. However this can only be for decorative trapdoors and not used to lock off areas to other players.

Note: Other flags may be changed upon request at PAdmins discretion.

Livemap Click to expand

We are continuing to use Bluemap this rev. Bluemap allows players to see a top down and 3D carto style view of the world.

From the start of the revision the map will be black & restricted to the top-down view. To unlock parts of the map you will need to generate a map in-game. To do this you will need to fully render an in-game map, then type "/mapfill" while holding it in your hand. The livemap will automatically update shortly after.
After 2 weeks any un-mapped areas and the 3d mode will be unlocked!

Want your town/build added to the live map as a marker? Make a modreq. We will now add more builds and towns to the live map, even if they do not qualify for a /place.

Click here to open the map!

CritterGuard Click to expand

Critterguard is our custom plugin for taming, protecting & managing your mobs/pets!

Below is a quick rundown of what it can do, and how you can do it:

Creature Taming Method Protection Rules
Horses, Mules & Donkeys Ride until they love you (vanilla method) Can only be killed while being ridden.
Llamas Click with a lead Can only be killed while being ridden.
Camels and Happy Ghasts Ride them once Can only be killed while being ridden.
Wolves, Cats, and Parrots Use their respective taming items (vanilla method) Can only be killed by their owner.

As this is an entirely new plugin, the commands are structured a little different than before. The table below shows the main commands you need to know:
Command Description
/critter access [add/remove] [full/passenger] [username] Grant or remove a player's access to a mount.
/critter list [entityType] [player] [page] Get a list of critters based on the specified criteria.
/critter gps [name/id] Get the coordinates of and point your head to a critter you own that matches the specified identifier.
/critter notifications [on/off] Enable/disable mount notifications.
/critter untame Untames a critter... obviously.


Custom Crafting Recipes Click to expand


We use custom crafting recipes to allow players to get rarer / uncraftable items. The list below shows you the items it is possible to craft & how!
Item Custom Crafting Recipe
Elytra 2 "Phantom Feathers" & 1 Dragon head

Elytra
Heart of the sea 8 "Glistening heart fragments"

Heart of the sea
Red sand Red dye & sand

Red sand
Red sandstone Red dye & sandstone

Red sandstone
Coral blocks
(Works for all coral types)
9 pieces of coral (not full blocks or fans)

Coral
Stackable minecarts (up to 64) Minimum 5 iron ingots (vanilla recipe)

Stackable minecart

Note:
The custom "heart of the sea fragment" drops can be obtained by mining large quantities of sand.


Purchasing Easy-Signs Click to expand


Players can now request a limited number of easy signs to be added to their town or event!
This is a great way for towns and builders to add seek and find type events to their builds. or just a great way to give a souvenir to those that visit! Easy signs requested by players are limited to a few actions:
  • Max use 1 - this limits the sign use to once per player
  • Give held - this will give 1 item to any player who clicks the sign

For PVP related event gear we will allow the max use to be removed, however the items must have curse of vanishing added to them, and the items given must be iron or lower in quality.
Other requests for easy signs can be proposed to Padmins for consideration. To request a sign you will need to provide the following information and items - the sign written as you want it to look and waxed (dye and glow are optional) the item you request to be given (see below for more details) 32 Nerd Aura More information about the items you can give away via an easy sign:
  • You must turn in 64 items per easy sign to give away. (or 54 for non-stackable items, using 2 shulkers)
  • The item must be named via anvil to EXACTLY how you would like it named for the easy sign
  • There will be no text color, lore, or enchants added to the items by padmins, they will be given to the player exactly as you make them in game
  • If you are requesting multiple signs for an event, use a book and quill to list the coordinates of each sign and place that at the first location. Then at each sign location place a chest/shulker/or barrel with the items & payment for that sign. This way only one modreq is needed.


Note:

  • Max number of signs per player will be set at 20 for now.
  • All normal server rules apply (no NSFW, etc)
  • Make sure to check how your sign looks in vanilla, as some mods change text size and text will show as cut off for vanilla players
  • Padmins reserve the right to deny any sign request



Nether Portals Click to expand

Pre-placed nether portals
From the start of this revision there will be 9 pre-placed portals. 1 in spawn, and 8 hidden ones around the map! The hidden portals are approximately located in the North, NorthEast, East, SouthEast, South, SouthWest, West & NorthWest areas of the map. The markers for the eight hidden portals will be a sign on a bedrock tower. If you find one of these signs out in the world, punch the sign and it will automatically create a modreq claiming the portal and announce in genchat that you have found a portal. (If multiple players hit the sign, the lowest numbered modreq will be counted as the owner of that portal) The portal frames for preplaced portals must be placed within 2 weeks of the modreq and within 100 blocks of the pillar. These portals will be lit by padmins for free.
You will also automatically gain ownership of the claim region for that portals cardinal or diagonal nether road! If you do not wish to build out that nether road you may transfer ownership to someone else. Padmins reserve the right to re-assign ownership unbuilt or inadequate nether roads.

In summary, to claim & build a hidden portal you will need to:
  • You must locate the pre-placed double bedrock block and claim sign.
  • Click the sign to claim the portal
  • Build an obsidian portal frame anywhere within 100 blocks of the bedrock. (standard 2x3 portal minimum size)
  • You may then modreq for the portal to be lit.
  • Profit!

Click here to see the list of the found portals!

Note: If a portal has not been placed within two weeks, we will place a default (2x3) portal at the bedrock location (no exceptions).



Individual nether portals
You can buy a portal of your own, once all 8 preplaced portals have been found. The cost of a portal is 32 diamonds and 1 portal shard per portal space, this makes the smallest possible portal (2x3) cost 6 portal shards and 32 diamonds. Portal shards can be purchased at the spawn traders for 16 Nerd Aura each.

Padmins encourage towns near each other to work together to create a portal hub towns can share. Padmins reserve the right to deny portals that may be too close or may interfere with previously placed portals. (Click Here to see a list of the locations of the found portals)

In summary, build your own portal you will need to:
Portal with chest

Build your desired portal frame (minimum 2x3 portal as shown in the sceenshot above), then place a chest next to it. DO NOT ATTEMPT TO LIGHT THE PORTAL YOURSELF It will not work.

Image 2

You will then need 32 diamonds & the required number of portal shards to purchase the portal. The minimum sized 2x3 portal in this example will require 6 portal shards as that is how many portal blocks it will require to fill it.

Image 3

Place the 32 diamonds & the correct number of portal shards in the chest. Then /modreq for your portal to be lit. Make sure youre standing next to your portal when making the modreq, and remember to let us know what you want the portal to be called for its /place and livemap markers!


Redstone Click to expand

Vanilla hopper speeds are back! This rev we have made many optimisations which will allow us to remove the limits on hopper speed that have been in place in previous revs.

Redstone guidelines
  • Redstone clocks must have an off switch (or switch off automatically when not in use)
  • Hoppers should be used conservatively (no large hopper chains or auto-sorters)
  • No redstone contraptions of excessive size or complexity

Note:
We reserve the right to introduce restrictions including but not limited to: lowered hopper speeds, villager ai lobotomisations, making changes to player redstone contraptions if server lag requires it.

Spawn Click to expand

Revision 32’s spawn theme was chosen by ghrey303 and designed and built by ghrey303 with sprucing done by the padmins and the moderation team. We hope you enjoy this enchanted setting!

Once again we have spawn secrets hidden by staff. Just little easter eggs with a collectible reward. Make sure you explore every nook and cranny of spawn!
Separate spawn challenges return once again this rev. These are skill or luck based challenges such as parkour, mazes and quizes. Make sure to visit the challenge tower to check them out. Be sure to stop by throughout the rev to check for new additions!

Note: We have opted not to include a rail station in this revisions overworld spawn due to low usage. However, please reach out to the padmin team for any under-spawn needs.

Doppelgangers Click to expand


Doppelgangers (known as "Doppels" for short) are a way to obtain specific player heads. There are 2 types of doppel, PAdmin & non-PAdmin. See the guide below to learn how to create each type.



PAdmin Doppel
PAdmin doppels are created by placing 4 diamond blocks in a T shape with a named carved pumpkin on top. PAdmin usernames are cujobear, cheezychicken, ghrey303, Spook6 & TemporarilyAlive. (usernames are case sensative!) Which name you choose is up to you! Upon placing the named carved pumpkin 5 doppels will spawn (one for each PAdmin). Upon defeating the final doppel the Head will drop.
Regular Doppel
Regular doppels are created by placing a named carved pumpkin on top of 2 diamond blocks. Carved pumpkins should be named using an anvil (usernames are case sensative!). Upon placing the named carved pumpkin the doppel of that player will spawn. Upon defeating it the head will drop.

Note: Doppels require 1 block air gap around each side & above to be able to spawn.


WARNING: Doppels are extremely dangerous. Items lost to doppel related deaths will not be refunded.
It is strongly recommended to build doppels in a safe and enclosed area to prevent escapes.



HeadMart & Microblocks Click to expand

HeadMart
For Rev 32 we will continue to use Headmart as before, but now you will no longer need to purchase Custom Skull Tokens from the traders at spawn. Headmart will now accept the standard rev currency (Nerd Aura). Head prices have also been reduced so will now cost 8 Nerd Aura per head. Once you have enough Nerd Aura held in your hand type /headmart to open the shop. A menu will pop up and you can browse through categories or search by clicking the compass. Do not click on a skull until you are ready to purchase it. If you would like to see a skull before buying, we suggest you hop over to the Creative server which is also running this plugin. You can also search the website https://minecraft-heads.com.

Warning
Padmins will not refund any purchases.



Microblocks
We will be continuing the usual Microblocks Collection through Wandering Traders. We have added many new blocks from the newest updates, so keep an eye out for those! This collection will be just for fun and no rewards will be given for collecting them all. Microblocks will also keep the same price of 1 diamond and 1 block.

Weekly Events Click to expand

When we created the weekly events we were hoping to encourage more player run games with staff in attendance to help out. Over the last few revs it has come down to staff running the events each weekend. While we have the regular event times (Friday Night @ 7:30pm Eastern and again on Saturday @ 1pm Eastern) we encourage players to develop and host games at other times as well. To host an event make a modreq and a padmin will contact you for more information. Arena builders will be given 3 event tokens for building the arena and 3 extra tokens if they host the event.
This rev we are making a small change to event tokens from weekly events. Participants at the weekly events will still earn a collectible & winners will be given trophies, however there will now be 3 possible event tokens every weekend!
There will now be 1 event token sign (somewhere obvious and not hidden), and a participation token for each day of the event.

Here is what an Event Token looks like:
Event Token

Hidden Builds Click to expand

Every rev we hide pre-made builds in-keeping with the revs theme. This rev that theme is magical moments! There are 28 pre-placed builds from contest winners including; buzzie71, Chef_Zuul, cujobear, Emizzon, fazaden, J4bble, Killo222, King_of_queso, Muskogee_Red, NastyHabits, NolleReal, OleToothless, Omega_Orion, papilexiii, PlNG, Stepson_of_Evil, TheArylon, Za_Zaa & Zongsoe. Find a build and hunt for a sign to collect your prizes!

Spawners & Grinders Click to expand

Spawners & Grinders
While private farms/grinders are not in the spirit of PvE, we will be continuing with the established policies. You can set your vanilla mob (zombie, skeleton, spider) or iron golem grinder to be private and you do not need to share any of the drops (please add a sign stating it is a private farm). The exception to this rule will continue to be for guardian grinders and blaze grinders which must remain 100% public at all times. We also encourage nether gold farms and bartering markets to be kept public.

Note: This revision we will not be including custom spawners from the start of the rev, however padmins do reserve the right to possibly add custom spawners later in the revision or as event prizes.



Iron Golem Spawners
With the relative ease that high speed golem grinders can now be created, we will continue allowing players to create their own vanilla golem grinders. Please be efficient with your villager usage and don’t use too many. The PAdmins reserve the right to convert any and all golem grinders to spawners if it is deemed that they are causing excessive lag.



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Rev 32 Info Post V1 by TemporarilyAlive

Rev 31 / Rev 32 Transition Timeline

Just a quick update

Now that we have our ducks in a row, we would like to take a moment to let you know how the revision transition is planned out.

  • Starting on Thursday, October 1, we will host our End of rev fireworks show starting around 6:30 pm US Eastern time.
  • At the conclusion of the fireworks show (approx. 8:00 US Eastern) Rev 31 will be taken down for the final map save.
  • Once the save is complete, the server will be brought back up in chaos mode.
  • Chaos mode will continue for the entire day on Oct 2nd
  • On Oct 3rd, at 3:00 pm US Eastern Time Rev 31 will be brought to a close
  • Rev 32 will be launched approximately 60-90 minutes later at 4:00 pm US Easten Time on Oct 3rd

Map Wide Hidden Build Contest for Revision 32

Once again, we want the community to help bring our next map to life!

We are looking for Magical Monuments! Wizard towers, mystic monoliths, alchemist shoppes, sacred temples, fairy villages, goblin strongholds, etc! Let your imagination flow, but please make sure they can easily be accessed without elytra.

We have been doing this style event for a while now, but in case you forgot here is a quick rundown. Padmins will hide the builds around the overworld before the revision launch for players to explore and find a collectible. We are limiting the complete set at 20-27 collectibles so we may not choose all builds entered.

Creative does not yet have sulfur and cinnabar so we will allow players to build in their single player worlds and turn in a litematica schematic to be pasted into the world and judged. If you do not have litematic, please work with a padmin to talk through options such as using a filler block that can be changed into the sulfur or cinnabar blocks once the build is put on an updated version.

How To Participate:

In game

  • log into the Creative server
  • type /warp WeeklyBuild
  • Make sure to read the rules below and the category before starting
  • Find an empty plot and type /nerdplot claim
  • You may build with a friend, and you do have access to World Edit!
  • build on flat land
  • Fill out a written book and include the name of the build, the builders to be credited, and give any special instructions for any worldguard flags you would like enabling (vine growth-deny, etc)
  • The contest will run from tonight until Saturay, September 19th, at 10PM EDT.

Using Litematica

  • Keep builds to a 25x25 area footprint, you can build 50 high and 25 deep
  • Send a copy of the schematic to a padmin via discord by September 19th

Rules

  • Builds must follow all regular PvE rules. No NSFW builds
  • Builds can be any size, as long as it fits within the build plot, no more than 50 blocks high and 25 blocks deep.
  • You can enter as many builds as you would like, and can even build more than one entry per plot
  • All entries become the property of Nerd.nu
  • Not all entries will be used in the next map, depending on how the build fits in the theme, build size, and how the build will fit on the map

Recap & Other Info

  • these builds are for the overworld
  • Like in previous revs, padmins will be adding a collectible to the builds used. Please add a written book to your plot with the information listed above
  • Builds should be able to be explored in under 10 mins
  • Your builds will be protected from grief, but also be sure not to include player traps or areas that would require the player to dig or build
  • Builds must be submitted by Saturday, September 19th

Creative Revision 39 Launch Date & Details

— General Info —

Map size: 3,500 x 3,500, same as Revision 38. Prepare to see some exciting new map design. The map was generated using Terralith and then custom WorldPainter areas were created to accommodate our great city builders, these distinct areas will be intended for large project city builders. The map will be available immediately upon launch.

Map features include: Wide variety of Terralith Biomes with WorldPainted areas and water features with amplified terrain.

— Spawn City —

The map will feature the largest and most diverse Spawn City we have ever built. New plot types include: Ship Port, Spawn Office, Industrial, University and Trailer Park. All of our prior plot types are also included in a variety of sizes!

New plot types:

  • Ship Port
  • Spawn Office
  • Industrial
  • University
  • Trailer Park

— Launch schedule —

TNT party beginning approximately 24hrs before launch.

Saturday July 18th 2026 : Launch of revision 39 approximately 8PM Eastern time.

Note that there will be no regularly scheduled event due to the launch of the revision. We will resume event schedule the following week!

— Multiverse info —

Redstone, Map World, Testbuild: Builds and plot ownership will transfer to Rev 39 Current Rev 38 map will transfer and be accessible via /warp Rev38. It will be in read-only mode. Make note of your current build coordinates so you can locate it, modreq for ownership and use World Edit to copy/paste to your new claim. You may ask a Cadmin for help in moving larger builds that exceed player copy limits.

— Warps —

Standard warps will include the classic BigTown and Pixelart, as well as warps to minigames, and warps to districts of spawn city, Warps for player builds will be granted to significant builds as the revision progresses. Send us a /modreq if you think your build is worth a /warp !

Happy building!

Modification of the Month #36 - March 2026

Welcome Back to Modification of the Month

Each month (except for the last one cause Gome was missing and nothing really changed), we bring you the latest updates from the TAdmin team. In the past month, we've been busy with:

  • Starting our 26.1 updates.
  • Pondering why Mojang ruined the version scheme

Before we dive into the details...

NOTE: The progress bar is purely for informative purposes and should not be taken as 1.21.10 coming out soon. We may hit a bump that slows us down.

Additionally, with the impending release of 1.21.11, we will NOT be shifting our focus to work on that version. We'll be solely targeting 1.21.10 for the time-being.

26.1 Progress

0/84 (0%)
84 plugins remaining

General Change Log

  • *crickets*

Web Site Change Log

  • *crickets*

Creative Change Log

  • *crickets*

PvE Change Log

  • *crickets*

Lobby/Proxy Change Log

  • *crickets*

As always, thanks for reading!
~ The TAdmins <3

Modification of the Month #35 - January 2026

Welcome back to Modification of the Month, where your favourite (or close 2nd, 3rd, 4th, or maybe even 5th if we're lucky) TAdmin rambles on about updates.

With all servers now based on 1.21.10, we'll be holding off on 1.21.11 and instead dedicate our time towards improving some plugins, getting the cartos back to an acceptable level of functionality, and improving the wiki.


General Change Log

  • January 6th - PPGOME - Updated ModMode to v5.0.1
    • Staff in ModMode are no longer able to get advancement progress.
    • Pets no longer teleport to their owners if they're in ModMode.
    • Pets no longer follow their owners if they're in ModMode.
    • Reloading TAB no longer breaks ModMode until the next restart.
  • January 13th - PPGOME - Updated NerdAFK to v1.1.1
    • Reloading TAB no longer breaks NerdAFK until the next restart.
  • January 19th - PPGOME - Updated Standmaster9000 to v0.1.1
    • Fixed armour stands being placed on the sides of blocks not having their modifications applied.

Web Site Change Log

  • Nothing much.

Creative Change Log

  • Nothing much.

PvE Change Log

  • January 12th - PPGOME - Added TheHunt to PvE.
    • This is a temporary plugin for the alien invasion event.
  • January 14th - PPGOME - Updated CritterGuard to v1.3.0.
    • Redid a lot of the plugin's systems to make future updates easier.
    • Additions:
      • Added a line for llamas in /cg info to display their strength.
      • Running /cg access while riding a mount will apply the access change without needing to click.
      • Running /cg info while riding a mount will display the info of said mount without needing to click.
      • Added the ability to swap a player's access level without needing to remove them first (i.e. player has passenger access, you can now run /cg access add full [player] to bump them up, and vice-versa).
      • Added access lists to /cg info.
    • Bugfixes:
      • Fixed the click timeout bug when commands requiring a click are run back-to-back.
      • Fixed players being able to give themselves access to their own mounts, breaking some things in the process.
      • If a player breeds another player's pets, the resulting baby will now belong to the player who bred them and not the owner of the breeding pair.
      • Breeding critters will now properly tame the baby with CritterGuard (different issue from above one).
      • Voxelmap output for /cg gps is now formatted correctly.
      • When a swap happens on a multi-seat mount, the owner is now notified of who the new controller is.
      • Fixed a number of console errors caused by LibsDisguises being missing or disguise saddles being disabled.
      • Fixed pet mobs (wolves, cats, and parrots) not taking environmental damage when untamed (poison, lava, fire, etc.).
  • January 19th - PPGOME - Updated PaperMC tov1.21.10.
  • January 19th - PPGOME - Updated ViaVersion to v5.7.1.
  • January 24th - PPGOME - Updated BMMarker to v2.1.12.
  • January 24th - PPGOME - Updated FancyHolograms to v2.8.0.158.
  • January 24th - PPGOME - Updated WanderingTrades to v1.9.2.
  • January 24th - PPGOME - Updated AntiPopup to v12.3.
  • January 24th - PPGOME - Updated BlueMap to v5.13.
  • January 24th - PPGOME - Updated Bolt to v1.2.6.
  • January 24th - PPGOME - Updated CoreProtect to v23.0.
  • January 24th - PPGOME - Updated CustomCrafting to v4.19.1.0.
  • January 24th - PPGOME - Updated HeadDatabase to v4.22.1.
  • January 24th - PPGOME - Updated ImageFrame to v1.8.7.0.
  • January 24th - PPGOME - Updated InventoryRollbackPlus to v1.7.8.
  • January 24th - PPGOME - Updated LibsDisguises to v11.0.13-SNAPSHOT.
  • January 24th - PPGOME - Updated Multiverse-Core to v5.5.0.
  • January 24th - PPGOME - Updated NBTAPI to v5.2.1.
  • January 24th - PPGOME - Updated OpenInv to v5.1.15.
  • January 24th - PPGOME - Updated PacketEvents to v2.10.1.
  • January 24th - PPGOME - Updated PlaceholderAPI to 2.11.7.
  • January 24th - PPGOME - Updated ProtocolLib to v5.4.0-SNAPSHOT-750.
  • January 24th - PPGOME - Updated ViaVersion to v5.7.1.
  • January 24th - Drtmv - Updated VillagerUtils to v2.4.3.
  • January 24th - PPGOME - Updated Vulcan to v2.9.7.11.
  • January 24th - PPGOME - Updated WolfyUtilities to v4.19.1.2.
  • January 24th - PPGOME - Updated WorldEdit to v7.3.17+7262-c7fbe08.
  • January 24th - PPGOME - Updated WorldEditSelectioNVisualizer to v2.1.8.
  • January 24th - PPGOME - Updated WorldGuard to v7.0.15-beta-01+445a1d7.
  • January 24th - PPGOME - Updated WorldGuardExtraFlags to v4.2.4-SNAPSHOT.
  • January 24th - PPGOME - Updated GSit to v3.0.2.

Lobby/Proxy Change Log

  • Nothing much.

As always, thank you for reading. -The TAdmins <3

Alien Invasion?

Howdy Partner!

Hope everything is going well for you and your townsfolk out in the wilds.

Unfortunately we here in Spawnville have made a discovery.

You see, in the wild lands outside of our western town, we thought the terrain was filled with all kinds of wild animals: cows, pigs, sheep, chickens and rabbits.

It turns out that if you look closely, they are not what they seem. Those wild animals are aliens in disguise!

Now, we aren't quite sure what it is the aliens want or what is going on, but we we do know is that we need to rustle up these wild "animals" and take them out!

When you kill the "aliens in disguise" they will drop some sort of alien remains. Collect all the items you can and when the dust settles (in about 2 weeks) you can bring your items to the bounty board and turn the remains in for prizes.

Now, here is Deputy Gome with more details.

Mobs that look suspicious will have a circle of flames spinning around them. These are the mobs that you'll want to kill in case they're aliens!

Please note that some mobs may have flames around them, despite being people's pets or in an enclosure. Do not kill mobs that are purposefully being kept by a player. If you aren't sure, leave it alone.

Additional note: For the first few days, the server WILL be laggy. This event's primary purpose is to cull the amount of passive mobs that are causing the current occasional lag spike. We'll be increasing the simulation distance to prevent the passive mob issue from happening in the future, but this will make a large number of passive mobs load in, creating a good deal of stress on the server.





Modification of the Month #34 - December 2025

Welcome back to Modification of the Month, the monthly TAdmin update blog.

As seen in the last update, we completed our 1.21.10 updates about a month ago at the time of posting this. We were able to update Creative, but, unfortunately, PvE is having small hiccups that need to be fixed before we update (and get all the copper golem spam lol).

We hope to have PvE updated at some point in January. More details will be provided in Discord as they become available.


General Change Log

  • December 13th - PPGOME - Updated ViaVersion to v5.6.1-SNAPSHOT+867
    • Now supports 1.21.11 client connections.

Web Site Change Log

  • Nothing much.

Creative Change Log

  • December 8th - PPGOME - Updated Creative to 1.21.10.
  • December 8th - PPGOME - Updated AntiPopup to v12.3.
  • December 8th - PPGOME - Updated BKCommonLib to v1.21.10-v2-SNAPSHOT.
  • December 8th - PPGOME - Updated CoreProtect to v23.0.
  • December 8th - PPGOME - Updated DecentHolograms to v2.9.8.
  • December 8th - PPGOME - Updated GSit. to v3.0.2.
  • December 8th - PPGOME - Updated HeadDatabase. to v4.22.1.
  • December 8th - PPGOME - Updated PacketEvents to v2.10.1.
  • December 8th - PPGOME - Updated SimplePets to 5.0-BUILD-287.
  • December 8th - PPGOME - Updated TrainCarts to v1.21.10-v2-SNAPSHOT.
  • December 8th - PPGOME - Updated Vulcan to 2.9.7.11.
  • December 8th - PPGOME - Updated WorldEdit to 7.3.17+7262-c7fbe08.
  • December 8th - PPGOME - Updated WorldGuard to 7.0.15-beta-01+445a1d7.
  • December 8th - PPGOME - Removed EasySignText.
  • December 8th - PPGOME - Removed Vehicles.
  • December 8th - PPGOME - Added InfiniteVehicles v2.2.16.
  • December 8th - PPGOME - Added InfiniteVehiclesBuilder v1.0.0.
  • December 9th - PPGOME - Updated OpenInv to v5.1.15.

PvE Change Log

  • December 13th - PPGOME - Increased restart times to 6 hours (from 3 hours).

Lobby/Proxy Change Log

  • December 13th - PPGOME - Updated Velocity to v3.4.0-SNAPSHOT build #558.

As always, thank you for reading. -The TAdmins <3

Walking in a Winter PvE Wonderland

Welcome to Santa’s Magical Winter Wonderland!

Za and company have been hard at work creating a Christmas Wonderland at /place ChristmasTownPortal in the East area of the map. The snowy sky islands are looking amazing and we are excited to have the Christmas Town event on Friday Dec 19th and Saturday Dec 20th.

Now we are ready for some extra builders to help bring the island to life!

The following is what we have planned and how you can participate / help.

Village Cottages:

If you would like to add a cozy cottage in the village, we have 9x9 plots open and ready for builders. Our theme is Winter Wonderland! Please contact Za to request a plot.

Other Decor:

There are additional plots along the ice road. Please feel free to build anything decorative that you’d like! So far there is a snowman, penguin, ornaments, snow globes, and more!

Secret Santa:

The village includes Santa’s Workshop and we would like to host 2 Secret Santa events (hopefully this will help to make all timezones be able to participate)

How Secret Santa will work:

  • Please reach out to cujo by December 10th to sign up. Please specify if you would like to open your gift on Friday night or Saturday afternoon (during normal event times)
  • On December 13th cujo will send you an in game mail letting you know who your giftee will be and the number of the present you will put your gift in. (all the presents are located in the workshop)
  • You will then need to put together a gift for your giftee and place it into the numbered shulker by Dec 18th. Some gift ideas are the players favorite building blocks, Nerd Bonds, deco heads, fancy armor, enchanted books, etc.) Reminder: the gift must fit into a shulker box, you can use bundles to help pack stuff in) You can include a card (written book) with your name, or you can keep it a secret forever. That is completely up to you as the secret santa.
  • During the Friday and Saturday events, we will open our gifts!

Games:

Some event games will include ice boat racing and mini golf (on santa’s summer vacation island) There is a rail ride you can take around the island as well. Please reach out to Za if you have an idea for another fun mini game.

Modification of the Month #33 - November 2025

Welcome Back to Modification of the Month

Each month, we bring you the latest updates from the TAdmin team. In the past month, we've been busy with:

  • Starting our 1.21.10 updates.
  • Onboarding a new Tech Contributor: drtmv!
  • Unexpectedly finishing 1.21.10 updates a mere week after starting... I made a whole new visual thinking it would be a bit longer :(

Before we dive into the details...

NOTE: The progress bar is purely for informative purposes and should not be taken as 1.21.10 coming out soon. We may hit a bump that slows us down.

Additionally, with the impending release of 1.21.11, we will NOT be shifting our focus to work on that version. We'll be solely targeting 1.21.10 for the time-being.

1.21.10 Progress

84/84 (100%)
0 plugins remaining

General Change Log

  • November 6th - All TAdmins & Pez252 - Gathered details regarding the network issues for Spectrum users and engaged PhoenixNAP.
  • November 9th - PPGOME - Updated NerdMessage to v1.5.2
    • Added MiniMessage support to alerts and the MOTD.
    • Improved tab-completion of group messages.
    • Added a way for admins to edit alerts.
  • November 16th - Updated KitchenSink to v0.16.1.

Web Site Change Log

  • *crickets*

Creative Change Log

  • November 16th - PPGOME - Downgraded CoreProtect to v23.0 to support Nerd's custom build of it.
  • November 16th - PPGOME - Fixed some staff commands.

PvE Change Log

  • Ongoing - PPGOME - Trying to reduce the TPS lag at peak hours.
  • November 17th - PPGOME - Updated NerdClanChat to v1.1.2. This version fixes links not being clickable in clanchats.
  • November 17th - PPGOME - Updated CritterGuard to v1.2.0
    • Added support for striders as a tameable/mountable critter.
    • Fixed pets (wolves, cats, and parrots) breaking when untamed.
    • Added messages to /cg gps to create waypoints with Voxelmap and Xaero's Minimap, much like /place
  • November 25th - drtmv - Updated VillagerUtils to v2.4.3. Fixes bugs that appeared in 1.21.10.

Lobby/Proxy Change Log

  • *crickets*

As always, thanks for reading!
~ The TAdmins <3