Recent Posts

Rev 27 is coming!

Hiya Nerds!!!

All good things must come to an end, and Revision 26 is no exception,

As you may be aware, Mojang has split the 1.17 update into 2 parts.

This, unfortunately, threw our original plans for Revision 27 for a loop. Without the new blocks and terrain we had been expecting, we had to go back to the drawing board.

Rather than waiting on a release date for the 1.17 update, we have decided to move forward with a new revision, but with a bit of a twist!

This revision will be a bit different than the recent revisions we have hosted on

To start, we plan on Revision 27 to last 4-6 months instead of the 6-8 month revisions we have hosted in recent years. We are hoping that this will help to get back in sync with Mojang updates.

Because we expect the revision to be shorter than usual. this will be a simplified revision. We have opted out of an overarching revision theme, instead the spawn will be simplified and custom mobs, drops, and dragon fight will be omitted or simplified.

As part of the changes due to the shortened length, we would like to use Revision 27 as a test for implementing some changes to our usual policies. Examples of some of the changes we are looking at are personal nether portals and changes to how claims are marked. (see below for more details) However; please understand that no decisions have been made final and all final decisions will be announced in the info post that is released 24 hours be revision launch.

We have made the decision to announce the launch date a bit early with the hopes that the community can also offer suggestions and input in any changes they want to see us try.

PvE Revision 27 will launch on June 25th (5 weeks from this Friday)

Some of the policies we are looking at updating:

  • Allow portal placements by any player.
    • The connection radius of portals can be reduced and would lessen crossed wiring
  • Personal PvP toggle
    • We are still discussing the implications of this idea
  • The Not Quite SOOO Perfect Villagers
    • Looking into changing the villager trade setting so that they are not as OP
  • Usable region flags
    • We will create a list of region flags we will allow players to request on their protected area.
    • Current flags include vine growth deny and trap door use deny (for decorative trap doors) we hope to expand this list
  • New claims system
    • This is the biggest one. Please read the Region Changes Document for more detailed information. This was a proposal written by zburdsal.
  • Sleep vote
    • A game rule will be added to 1.17 to handle sleep voting on a server. At this time we will wait for the vanilla gamerule rather than adding a plugin.

Please feel free to offer any other suggestions or input of ideas you would like to see discussed.

We look forward to another exciting revision!

~ the padmins

Creative Revision 36 is now live!

Welcome everyone to Creative Revision 36 that launched May 1st, 2021, finally ending Revision 35 which will have been our longest revision ever! (1 year and 3 months)


Minecraft version

  • We will launch the new revision on Minecraft 1.16.5

Info & changes

  • The main map is a custom WorldMachine/Worldpainted map made by Bardidley. The map features larger plains with less trees and less ocean intending to attract larger builds with less obstruction.
  • The size of the main map will be 7200x7200, same as the current one.
  • Spawn is a completely original build by marting11
  • Something new we are trying this revision : 14 large plots immediately around spawn will be assigned to Weekly Build winners and various contest winners throughout the revision. Watch for special contests! These plots are intended to showcase interesting builds and their content will be up to their owners. They do not have to be in line with the theme of spawn.
  • CTA fans, do not worry! The CTA has a reserved spot within spawn for the spawn station.
  • The archived version of revision 35 will be accessible via a multiverse, just like revision 34 is currently.
  • The redstone and testbuild multiverses will be transferred with their contents to revision 36.
  • The default warps will be : bigtown, spleef, pixelart, playspleef, spawn, speedbuild, weeklybuild, WETutorial.
  • If you have an unfinished build that you would like to continue working on, it will possible to copy it over to the new map with World Edit.
  • The Spleef event normally scheduled May 1st at 9PM will be postponed to May 8th.

The final save of the Revision 35 map will be available at

~ The CAdmins

Easter Admin Hunts

Spring is in the air! And the admins will need a spring in their step to stay safe this weekend.

This weekend the Padmins will be hosting 4 sessions of Easter Admin Hunts.

How do Admin Hunts work?

Admin Hunts work like Prop Hunt. Admins can be disguised as blocks, mobs, or even other players. Find them and kill them to earn loot boxes. We ask that player be respectful of each other and make sure the loot boxes get to the player most deserving of the prize. This could mean that a player that found and did 90% of the damage to an admin be given the loot box by the player that swooped in and got the final killing swing in. Since admins are particpants if they ask you to pass a loot box to the player they know deserves the prize, please be considerate and pass the box over.

During admin hunts many of the admin will also be in mumble. While we do try to give hints in the event clanchat, it is quite fun to hear us fret and scream in mumble!

Where is the Admin Hunt?

This Admin hunt will be held at Itamashi City from Rev 14. Itamashi City was built by TheAcademician, with help from buzzie71 and Mumberthrax.

You can get there by taking the ship in the South East of Spawn. You will need an empty inventory to enter the arena. However, there will be chests available at the warp. Use /cprivate to claim a chest and add your name to the sign on the chest.

When will the sessions take place?

Session 1 - Friday, April 2 @ 7:30pm EDT

Session 2 - Saturday, April 3 @ Noon EDT

Session 3 - Saturday, April 3 @ 4pm EDT

Session 4 - Sunday, April 4 @2pm EDT

But what about an Easter Egg Hunt?

Glad you asked! In addition to the usual 20 event tokens and admin hidden around the arena, there are also 20 Easter Eggs to find and collect. When you see a deco head egg in the arena, look for a nearby sign and click it. Each sign has a max use of 1 per player.

Luck of the Irish

Top ‘o the morning to you!

Do you have the Luck of the Irish? You’ll need it!

PvE’s St Paddy’s Day Mob event will have you fighting Leprechauns and searching for their pots of gold!

According to Irish legend, the land of Hy-Brasil is a phantom island that is shrouded by mist and only becomes visible once every seven years. This weekend the mist will lift and the lands of Hy-Brasil will be visible. To find these mythical locations you must fight Leprechauns and steal the compasses that will lead you to their pots of gold hidden in these legendary locations.

Here is how the event will work.

Starting this weekend, Leprechauns will begin to spawn in the overworld and they will be ready for a fight. Each Leprechaun will have a 20% chance of spawning with a compass in their off hand. Each one killed will have a 50% chance of dropping that compass. There are 20 different compasses that will lead you across the map to our version of Hy-Brasil. Each location will have a sign you can click with your compass to take your golden loot! (have 5 open spaces in your inventory when you click the sign)


In addition to the compass drops from Leprechauns, other overworld mobs will drop custom St Paddy’s day items. Collect these items and trade them in at spawn for Event Tokens or Drachnerd.

The Leprechauns will spawn from March 12 - March 21 (exact time TDB, but it will be around 10pm CST)


For the weapon trades - you will need 4 sharpness III items to combine into 2 sharpness IV items, to then combine into 1 sharpness V item. Using an anvil to combine the items will keep the name and lore on said items. This way of combining items for trade at spawn has been tested and works.

For the armor trades - use a grindstone to combine pieces of event armor to repair them fully. Again, this was tested and worked.

In both cases, use only event pieces to repair event pieces.

Poppies are Red . . .

Poppies are red,

Cornflowers are blue,

This Valentine’s Day

We have an event for you!

Hi all!

February is here and love is in the air! Padmins once again would love to host a Valentine’s Day card event

Here’s how it would work: Create a mailbox at your location It can be as simple or as fancy as you would like Something like this -

Something like this

or this - or this

Just make sure to include a mailbox (donation chest) with your name on it.

Send the coordinates to me via in game mail (/mail send cujobear) or a dm on discord and say “I want to share the love!” by Feb 10th. Next gather some Valentines - a simple named item, or go all out! You will also be able to buy gifts from Nerdmark located in the NW of spawn (the same plot the 12 Days of Christmas was in). On Feb 11th there will be guide books available at the same plot to let you know who has a mailbox you can place a valentine in.

Update - We have asked totemo to turn on the lovedup plugin on P for the month of February. You can find info about the plug in here

Welcome the newest villagers available for your villager market -

The Perfect Cleric

To purchase a cleric with unlimited trades you will need to train 5 clerics to master level. Then place 3 stacks of emerald blocks in a chest near those clerics. Next make a modreq asking for a perfect cleric. Please include the location you would like the cleric to be placed and if you would prefer a biome type for your new trader.

The Perfect Butcher

To purchase a butcher with unlimited trades you will need to train 5 butchers to master level, 1 each of the 5 possible meat trades. Then place 3 stacks of enerald blocks in a chest near those butchers. Next make a modreq asking for a perfect butcher. Please include the location you would like the butcher to be placed and if you would prefer a biome type for your new trader.

The Perfect-ish Mason

This Mason will not carry everything available by having multiple masons, but should cover 99.9% of what you would like a Mason to offer.
For a Perfect-ish Mason you will need to train 10 masons up to their highest level (master). Each mason should have 1 of the 16 possible terracotta trades (for a total of 10 different color trades) When you have the masons trained, place 6 stacks of emerald blocks into a chest near the trained masons and make a mod request for 1 perfect mason. Please specify the location you would like the mason to to be placed and if you would prefer a biome type for your new trader .

The Perfect-ish Mason will have the following unlimited trades*:

20 Stone → 1 Emerald 10 Clay → 1 Emerald 16 Granite → 1 Emerald 16 Diorite → 1 Emerald 16 Andesite → 1 Emerald

1 Emerald → 10 bricks 1 Emerald → 1 White Terracotta 1 Emerald → 1 Orange Terracotta 1 Emerald → 1 Magenta Terracotta 1 Emerald → 1 Light Blue Terracotta 1 Emerald → 1 Yellow Terracotta 1 Emerald → 1 Lime Terracotta 1 Emerald → 1 Pink Terracotta 1 Emerald → 1 Purple Terracotta 1 Emerald → 1 Gray Terracotta 1 Emerald → 1 Light Gray Terracotta 1 Emerald → 1 Cyan Terracotta 1 Emerald → 1 Blue Terracotta 1 Emerald → 1 Brown Terracotta 1 Emerald → 1 Green Terracotta 1 Emerald → 1 Black Terracotta 1 Emerald → 1 Red Terracotta 1 Emerald → 1 Quartz Block 1 Emerald → 1 Quartz Pillar

FAQs -

Why did padmins decide to only offer 1 perfect mason?

We cut out the polished granite, diorite, and andesite trades because the polished stones are easy enough to make. We cut the glazed terracotta trades because once you buy the terracotta, you can use a furnace to obtain the glazed variants. Finally, we cut the chiseled stone bricks for the same reason, it is an easy enough block to obtain by other means.

Can I still keep other villagers of the same type in my village once I get a perfect version?

No, the reason we have created the perfect villager is to reduce the total number of villagers on the server. For this reason we ask that you do not continue to keep other villagers of the same types in your market once you obtain a perfect one. And really with unlimited trades, there is no need

Can an individual player have a perfect villager?

Anyone that can meet the purchase requirements can have a perfect mason. Perfect villagers follow the same guidelines as Iron Golem Spawners.

Are the trades really unlimited?

The perfect villagers can be traded with 9,999,999 times. So, while not infinite, we consider the trades to be unlimited.

Will other villagers be available in the future?

We hope so.

Snow Beast Event Trades are HERE!

How to trade for items:

Turn in the custom drops for the Snow Beast Mob Event at Spawncropolis.

Look for Ermis at the Ice Stall near the South entrance. He will buy your drops in exchange for Snow Coins.

Omiros, to Ermis' right, will gladly take your Snow Coins for an assortment of items and gear.

Be sure to look at all the trades before you start making trades for coins or items.

If you decide to buy and enchanted skull, please be aware that the skull will show the glow associated with enchantments. Also, if an enchanted skull is placed the enchantments are lost.

There will be no refunds or exchanges.

Christmas Events!

Holiday Events

Please check this post again, as I will be adding more events as I get times nailed down.

White Elephant Exchange

Many said they missed out on the Secret Santa gift exchange. I don't have all the details yet but if you would like to be part of a White Elephant Event, please start getting your White Elephant Gift ready.

If you do not know what a White Elephant is, it's a gift of dubious value made up of funny or useful stuff that is not necessarily valuable.

The current plan is to have the exchange take place around 8pm EST on Christmas Eve. You will not need to sign up as gifts will be given randomly and if you can't be there but would like to take part you will need to turn in your gift by Dec 23rd.

Travel to Kitty's Gift exchange Acropolis at -2704, -2677. There you will find a drop off box. Place your white elephant in the double chest (please have it in a shulker box) and name a piece of paper with your playername and add it to the lower left barrel.

At 8pm EST on Christmas Eve we will play a gift exchange game to decide who receives which gift. Those that cannot attend will have a gift randomly chosen for them to pick up later.

Admin Hunts!

Come celebrate the season by killing your favorite admins!

Prop hunt style Admin hunts will take place throughout the weekend. A warp sign will appear on the ship in spawn just before the first scheduled time.

The hunts will take place at the following dates and times:

Dec 25 - 9pm EST

Dec 26 - 12pm EST

Dec 26 - 4pm EST

Dec 26 - 9pm EST

Dec 27 - 12pm EST

Dec 27 - 9pm EST

Weekend Player Event - Christmas Mini Games at Christmas Town Frontier

Instead of the normal weekend event times, this weekend we will have the player made weekend event on Sunday Dec 27 at 3pm EST. Christmas Town Frontier, made by The_Hero27 and others, will include an obstacle race, pvp, and bumper cars.

Mob Event

Attack of the Snow Beasts Dec 28 - Jan 4


There are a total of 8 snow beasts to kill during this event.

Each mob has a chance for a collector head to drop.

4 of the mobs have a full suit of armor to collect.

7 of the mobs have a specialty item that can also drop.

There are also 4 general custom items that can drop.

Keep the drops as we will add a trader in spawn after the event has ended.

2020 Fundraiser Wrap-Up Post

The main events of the 2020 Nerd.Nu Semi-Charity Skyblock Fundraiser have come to a close! The Creative and PvE Servers are up once again. Both have been updated, and are now running on 1.16.4! The Event server is also still running for now, so those of you who missed out will still get a chance to claim an island and experience Skyblock. While the main events are over, you may still collect the Scavenger Hunt items and /modreq to win 8CC. All Spawn traders are still open as well. will remain open for at least 2 weeks - think of this as a potential trial run for something more long-term.

Donation Totals

We'd like to thank everyone once again for their outstanding generosity, especially during this particular year. At the time of this writing, the donation total on Nerd.Nu/donate is now $4323.30! That is by far the highest total in recent memory! As advertised, we will be donating a full 50% to Child's Play, which at the time of this writing is a whopping $2161.65!. All PayPal fees will be coming come out of Nerd.Nu's share, making the community's total $1980.53. We are absolutely blown away by your kindness! After this year's drive, we have enough funding to pay for server costs through December 2021 and beyond!

Update 12-27-2020: The Child's Play donation has been made!


In addition to all of you who've donated your time and money over the weekend, we'd also like to thank the staff who've helped make this event possible: Firstly, major credit to totemo, who suggested we do Skyblock in the first place, and worked hard to get the server up and running (and keep it that way.) Big thanks also go out to Deaygo, for maintaining our Donate page, and implementing the donation announcements you saw on the server and on Discord during the weekend. Lastly on the tech team, we'd like to give a shout out to Challenger2, whose NerdPlot plugin made island-claiming possible, and who helped run Saturday Night Spleef. In addition, please thank pez252 for creating Spawn Island, the bulk traders, and all of the individual player islands; defiex for her wonderful tweets, announcements, and her work on the warp sign wall; fazaden for working out the trades and their ratios, setting up the Trading Hall, FFA Spleef, and PvP arenas, and coordinating the minigames and events during the fundraiser; Bluuefuzzy for building Thimble, the park, and the beautiful Trading Hall's tree; buzzie71 for building the fantastic 1v1 Spleef arena; King_of_queso for his road design; assasymphoni and zburdsal for their landscaping; and everyone else on the mod team who added their little touches to Spawn.

Now, for the moment you've been waiting for: the Contest winners!

Island Superlatives

The community votes are in! Here are the results for Individual islands:

Prettiest: Penergy

Spookiest: zburdsal

Most Useful: dogo1005MC

And here are the Group island winners:

Prettiest: Rose

Spookiest: Daloria

Most Useful: Solace

(For judging purposes, an Individual island has only 1 owner, and no region members. A Group Island has more than one person on the same region.)

Cobble-Collection Contest

After the close of regulation Event time, the Head Admin team diligently went from island to island, and counted up every last Cobblestone, RC, CC, and PC in your starter chests, and we can now reveal the results! Overall, the community managed to collect and store currency equivalent to 39,962,484 blocks of cobble! Here are the top three collectors, in both the Group and Individual categories:

Richest Islands - Individual:

  1. Oxion, with 5,242,880

  2. UncleTito1, with 767,461

  3. dogo1005MC, with 198,464

Richest Islands - Group:

  1. Solace, with 14,568,576

  2. Rose, with 12,866,427

  3. Stormmblade's Island, with 2,130,304

Misc. Statistics

• 355,264 Cobblestone Blocks broken by hand

• 122 Islands claimed

• 3 Thimble matches won by ghrey303

Over 276,909 mobs killed in the Overworld, including:

• 75,414 skeletons

• 75,291 zombies

• 75,048 creepers

• 44,045 spiders

• 1,713 chickens

• 1,588 cows

• 1,071 pigs

• 761 witches

• 686 phantoms

• 347 endermen

• 213 slimes

• 187 sheep

• 104 magma slimes

• 96 rabbits

• 86 mooshrooms

• 75 wither skellies

• 69 drowned

• 50 bees

• 31 snowmen

• 15 withers

• 12 blazes

• 3 wolves

• 3 polar bears

• 1 fox

Over 6,440 kills happened in the Nether, including:

• 2,594 magma slimes

• 1,914 wither skeletons

• 898 blazes

• 867 zombie pigmen

• 152 ghasts

• 6 chickens

• 4 pigs

• 3 foxes

• 1 phantom

• 1 unfortunate panda

Thank you all for playing, and enjoy the rest of your year!

The Dragon Fight is HERE!

After this next restart, you will be able to earn an elytra for killing the dragon in the end. However, it will not be an easy fight. The dragon is protected by 10 crystals. These crystals can only be destroyed by defeating the boss mob each crystal transforms into.

To start this epic battle, place 4 crystals around the end portal just as you would for a vanilla fight. All crystals will be invulnerable once spawned.

The player that places the fourth end crystal to spawn the dragon (the fight “owner”) will receive the final drops when the dragon is defeated, even if they’re off-line. If your inventory is full when the dragon dies and you own the drops, the plugin will record your victory and you can claim them later by running /dragon prize. You can check the current stage and owner of the dragon fight by running /dragon info.

Fights that are abandoned by a player unable to defeat the bosses will have ownership transferred by admins to a player willing to complete the fight. If you feel you cannot defeat the dragon solo, please ask for help or ask someone to take over before logging out. Admins can change ownership of the dragon fight for you.

Be careful not to spawn the dragon too close to the restart. If there are four end crystals on the end portal frame when the server restarts, they will all be removed and you will need to /modreq for replacements.

Final drops will be in 1 of 10 different shulker prize boxes. Prizes will include the dragon head, elytra, a skull and other goodies. Want to be the Ultimate Dragon Slayer? Trade your dragon heads in for a dragon egg with the number of dragon fights completed as the egg name. Hang the egg in an item frame to show your DragonSlayer level! (DragonSlayer levels will start at 5 dragons killed, for higher levels you will need to trade in your lower level egg plus additional dragon heads)

A few more words from the padmins:

The DragonFight plugin was developed by totemo, and the bosses were designed by cujobear with input from all the padmins.

We reserve the right to adjust the difficulty of the fight, and to make any changes as are necessary to correct any problems discovered. We will factor your feedback into this evaluation.

We also ask that you be considerate of other players and allow everyone an opportunity to obtain a set of elytras before you start trying to speed run the dragon fight.

We strongly suggest players go into this battle:

  • Well prepared with good armor, lots of food, arrows, etc
  • With at LEAST 30 mins to fight (first time will most likely take longer)
  • Trying the battle with a group
  • Sleep in a bed near the end portal before entering the end to fight
  • Keeping spare armor, extra food, and weapons somewhere safe nearby