PvE blog

Revision 25 Information


At 6 PM Eastern time on the 13th of March, Chaos of Revision 24 will draw to a close. There will be a downtime of approximately 90 minutes if all goes well, where we’ll aim to launch Revision 25 at 7:30 PM Eastern.

We will be launching on 1.15.2! We aim to run this revision for a minimum of 6 months. In this document we hope to lay out the information you’ll need in preparation for the new revision.


We strive to design each revision in a way that every player can enjoy playing in their own style. However - We strongly recommend establishing a clear claim border before starting work on your builds in earnest. Please see below for an update to the claim border policy. Please make every effort to return death pile items to your fellow players. For restarts, always try to avoid logging out while on a minecart or horse, while flying, or with a chest open - just in case it results in a loss of items. Please be aware of server performance before logging in any bots to idle in any area. See below for more details.
Staff reserve the right to take appropriate actions against any player in order to maintain server harmony.


This revision’s theme will be Road Trip! This theme will be represented at spawn as well as through events, challenges, and collectibles for each of you to seek out over the course of the revision. As always, players are under no obligation to build within this theme, participate in the challenges, or collect the collectibles.


We understand that many players enjoy the benefits of having a bot sit idly at a grinder while playing on their main account. We also, however, want to make it clear that our goal is to have a playable server the whole community can enjoy. Please do not use bots for at least the first month of the revision. If you decide to use a bot with automatic logging, please set the bot to log out once per hour. Padmins reserve the right to kick any bot (or idle player) found with built up mobs at any time necessary to improve server performance.


The overworld for this revision will be 6000 x 6000. We opted to have a vanilla generated overworld, to allow players to experience the full benefits of vanilla features, like the Pillager outposts and bamboo forests. However a few sections of the map have been World Painted.

Special Biomes

Once again, we ask that no player or town make large claims in new and rare biomes, like warm oceans and bamboo forests. Protections for builds will still be granted but unfairly large claims may be considered invalid at Padmin discretion. Please be considerate.


Revision 25’s spawn was designed by cujobear and built by the padmin team, with lots of sprucing by staff members.

Points of Interest in Spawn:

  • Welcome center - You will begin your road trip in Spawnville’s Welcome Center. Meet our mascot Mr. Safety Moose and be sure to read all the rules!
  • Free food - you will find some free samples at food carts just outside of the Welcome Center.
  • Transit Station - Rails out of Spawnville and Bus Service to Mapworld, Events, and more will be found just east of the Welcome Center
  • Bank - Found some odd items? Maybe the bankers will trade you for them?
  • Shops - The shops in Spawnville will start populating with merchants a few weeks into the revision, be sure to stop back often!
  • Post Office - Claim yourself a PO box located on the second floor.
  • House Plots - There are 40 plots located inside spawn. To claim a plot stand inside and type /nerdplot claim. There is a limit to 1 plot per player and plots are only 10 blocks high. You are welcome to add a house or shop of your own to Spawnville; however please keep the small town feel in mind, follow general server rules, and any unused plots will be reclaimed by padmins.


At this time we have decided to keep the vanilla villagers in place. We will be monitoring server performance closely and will make a decision in the near future. Please limit the number of villagers kept in one location.


Continuing the practice of a non-vanilla Nether, the Nether for Revision 25 has been custom made by Totemo and is 3000 x 3000. It also contains new custom mobs designed by cujobear. Nether spawn has been left undeveloped, in the hopes that its development will be handled by the community.

The End

Cheezychicken has, once again, custom generated the End. There are plenty of resources to gather spread across its 5000 x 5000.

Dragon Fight

The dragon fight will be vanilla for the first month of the revision, and no elytra will be awarded. This will allow time for players to explore on foot. Following that, a new dragon fight will make its debut to PvE.


Elytra will once again be a guaranteed drop for slaying the dragon, once the custom fight has been added.


Shulkers will continue to be a respawning mob throughout the end for you to hunt down! We will be adjusting the number of shulkers spawns to less often than last revision.

Land Claims

Land claims indicate areas which you intend to build within. They must be clearly identifiable with a continuous non-natural wall or fence around the claim area. Regular signs (10-20 blocks apart) with your username and the date must be placed on the claim fence If your wall choice requires, reasonable entry points should be provided so the map remains accessible.

Admins reserve the right to invalidate a claim for any of the following reasons: Being too large (larger than you will reasonably use), claiming an area solely for access to resource mining, encircling another claim in an effort to take over, an incomplete or poorly identifiable claim fence, or violating any other build rules currently in place. Don’t block waterways with your claim fence, place it one block above the waterline or place regular access points. It is best practice to allow a ten block buffer between your claim and the nearest claim fencing for server harmony.


In the overworld, ore generation has not changed significantly. Ores can once again be found in the End! These ores are plumped in some areas and nerfed in others. There are trade offs for this, custom drops do not exist in the End.

Nether Portals

Revision 25 will include 8 claimable nether portals on the map, with an additional portal at spawn, as always. Nether portal markers will appear as a sign designating the portal location (i.e. North, South, etc) The portal is “claimed” by the first player to punch the sign located on the marker. All 8 bedrock portal markers will be on the map at rev launch, with no additional portals being introduced later. They can be claimed by clicking the sign on the marker, which will make a modreq for you alerting the padmin team to your claim. Portal owners will have 14 days to place their portal and request its activation. Portal frames must be placed within 100 blocks of the marker and cannot exceed the maximum size of 25x9 within the frame. Once portals are placed they will only be moved for technical / padmin error, so make sure you contact padmins for questions before requesting the portal to be lit.

Here’s a link to the portal/custom spawner document that will be updated as each is found: https://docs.google.com/spreadsheets/d/1jC4Vum4PYTofiyz6jwzvXw9LPMe1VQMFYX-B5k9XZUQ/edit?usp=sharing

Custom Spawners

From day one there will be four custom spawners hidden on the map: creeper, slime, squid, and drowned. More may be added at a later date. If you should find a custom spawner, click on the sign to claim the custom spawner as this will auto generate a modreq from you as proof. From this moment, you will have up to 14 days to request placement of your custom spawner within 100 horizontal blocks of the bedrock marker. If the spawner is not placed within the required time period the marker will be re-hidden somewhere on the map. The squid and drowned spawners have placement requirements, talk to a Padmin about where you plan for it to be placed before starting your grinder build! That link again: https://docs.google.com/spreadsheets/d/1jC4Vum4PYTofiyz6jwzvXw9LPMe1VQMFYX-B5k9XZUQ/edit?usp=sharing

Iron Golem Spawners

We have made a few changes to the golem spawner costs to reflect feedback from last revision. Cost for a spawner will include 10 golem souls, 3 padmin skulls, 320 stone blocks, 60 wood, 60 wool, 20 workstations, and 1 bell. The cost of upgrades remain the same from last revision. Please note: Any stone type, wood type, wool color, and padmin head will be acceptable. Acceptable heads are i_c_e_, tict0c, cheezychicken, cujobear

Here is a cost sheet and visual representation of an accepted chest: https://imgur.com/a/06SvWlj

We will continue to allow a maximum of 4 spawners per grinder and 1 grinder per town; however, you may have a grinder containing between 1 and 4 spawners and you may upgrade them to higher tiers individually.

Please keep in mind that spawners will not be moved once placed.
The most efficient grinders use 4 spawners spaced 8 blocks apart from each other and spaced 5 blocks away from any wall.


We will be continuing with the established policy regarding grinders, where you can set a grinder to be private and you do not need to share any of the drops. The exception to this rule will continue to be for guardian grinders, blaze grinders and any custom spawners which must remain 100% public only at all times.


We’re continuing the recent practice of having the livemap available from day one, but not having the terrain visible to start with. The live map will become available after 2 weeks. Mapworld Mapworld has once more been carried over from the prior revision! You can teleport to mapworld from spawn. The teleport into map world will now spawn you in the SE quadrant where there are more empty plots available. We will be continuing to do some maintenance early rev, but feel free to use map world at any time.

Please remember that you must have an empty inventory to enter and leave mapworld. We have placed an enderchest near the entrance for your convenience. We have also added a command to mapworld's exit to automatically clear your inventory.


We will continue to run our current plugins including hyper-carts and easy rider. It’s a Trap will be updated to include the new mobs soon. Gone Batty will be updated to include skulls of every mob soon. To see a full list of plugins visit http://wiki.nerd.nu/wiki/Plugins

Custom Recipes

At this time we do not have custom recipes added back in. Recipes or traders will be added a few weeks after the start of the revision.