At 6 PM Eastern time on the 30th of October, Revision 25 will draw to a close. There will be a downtime of approximately 90 minutes if all goes well, and we plan to launch Revision 26 at 7:30 PM Eastern.
We will be launching on 1.16.3! We aim to run this revision for a minimum of 6 months. In this document we hope to lay out the information you’ll need in preparation for the new revision. Please read the following thoroughly, as while some of the information is a refresher, new policies, plugins, etc are described below.
We strive to design each revision in a way that every player can enjoy playing in their own style.
Please read the rules at spawn, even if you have been around for many revs, a refresher doesn’t hurt!
We strongly recommend establishing a clear claim border before starting work on your builds in earnest. Please see below for the claim border policy.
Please make every effort to return death pile items to your fellow players.
For restarts, always try to avoid logging out while on a minecart or horse, while flying, or with a chest open - just in case it results in a loss of items.
Please be aware of server performance before logging in any bots/alt accounts to idle in any area. See below for more details.
Staff reserve the right to take appropriate actions against any player in order to maintain server harmony.
This revision’s theme will be the Ancient World! This theme will be represented at spawn as well as through events, challenges, and collectibles for each of you to seek out over the course of the revision. As always, players are under no obligation to build within this theme, participate in the challenges, or collect the collectibles.
We understand that many players enjoy the benefits of having a bot/alt account sit idly at a grinder while playing on their main account. We also, however, want to make it clear that our goal is to have a playable server the whole community can enjoy. Please do not use bots for at least the first month of the revision. Starting Dec 1, If you decide to use a bot with automatic logging, please set the bot to log out once per hour. Padmins reserve the right to kick any bot (or idle player) found with built up mobs at any time necessary to improve server performance.
The overworld for this revision will be 6000 x 6000. Like last revision, the overworld will be vanilla generation with a few extra bits painted in. Issues encountered while painting last revision’s map (loss of trees, solid stone underground, etc) have been corrected for this map! Special Biomes Once again, we ask that no player or town make large claims in rare biomes like warm oceans and bamboo forests. Protections for builds will still be granted but unfairly large claims may be considered invalid at Padmin discretion. Please be considerate.
Revision 26’s spawn building was designed and built by cheezychicken, with lots of sprucing by the padmin team and staff members.
Points of Interest in Spawn:
- Rules Room - You will begin your journey here. Be sure to read all the rules before using the warp sign to move into Spawncropolis!
- Free food - Cato the Elder is giving away kneaded bread along each path exiting spawn. You are allowed to receive a stack of bread from each location once.
- Rail Station - Rails out of Spawncropolis are located under the building, entrances can be found on the East and West sides of spawn.
- Nether Portal - Spawn’s nether portal is located under Spawncropolis, entrances can be found on the four corners of the hill. Look for the netherrack caves.
- Trader Stalls - The stalls in Spawncropolis will start populating with merchants a few weeks into the revision, be sure to stop back often!
- Lighthouse - Located in the SE corner. The lighthouse holds 99 barrels that can be claimed as mail boxes. Type /cdonation and click a barrel, then add your name to the sign on the front using /signtext 3
. Limit 1 box per player.
- Stables - Located next to the lighthouse. Park your horse here while visiting spawn. Lost and found horses will be moved here as well.
- House Plots - We’ve added a few more plots this revision. However, plots will not be available immediately. Watch for an upcoming post for more details.
This revision’s nether will be a 6000 x 6000 vanilla generated map with resources plumped. To allow the best experience of Minecraft’s new and improved nether we will not be including any custom mobs in the nether. We ask that claims made in the nether follow the same considerations as the Special Biomes in the overworld.
Portal owners will be allowed to have a 1x1 hole punched into the nether roof above their portals. The work to get up the the roof needs to be complete prior to making a mod req for the hole to be punched
We understand that a gold farm and bartering farms will be quite popular this rev. We encourage players to work together on a centralized farm. If you prefer to have a town farm, please keep the spirit of PvE in mind.
Cheezychicken has, once again, custom generated the End. There are plenty of resources to gather spread across islands of the 5000 x 5000 map.
The dragon fight will be vanilla for the first month of the revision, and no elytra will be awarded. This will allow time for players to explore on foot. Following that, the dragon fight will be returning with some new stages.
Elytra will once again be a guaranteed drop for slaying the dragon, once the custom fight has been added.
Shulkers will continue to be a respawning mob throughout the end for you to hunt down!
Land claims indicate areas within which you intend to build. To be considered valid during claim disputes, they must be clearly identifiable, with a continuous non-natural wall or fence around the claim area within 1 week of the claim date. Regular signs (10-20 blocks apart) with your username and the date must be placed on the claim fence. Reasonable entry points should be provided so the map remains accessible. Do NOT block waterways with your claim fence. Leaving a buffer in between claims is recommended, but not enforced. Please reach out to a neighboring claim owner if you would like to make a claim directly adjacent to an existing claim. Building inside someone else's VALID claim will result in the build being removed until you contact padmins. Unused claims will become invalid after 30 days.
You do NOT need to make a modreq to set up your claim. Simply follow the above instructions to make sure that you have a valid claim. If you have any questions bewteen claims and protections, please watch this helpful video! https://youtu.be/_D2HneontSQ Feel free to use the command "/list" to find any online moderators/admins while you are in game.
Admins reserve the right to invalidate a claim for any of the following reasons: Being too large (larger than you will reasonably use) Claiming an area solely for access to resource mining or hoarding Encircling another claim in an effort to take over land An incomplete or poorly identifiable claim fence Placing a claim fence too close to a nether portal claimed by another player or town Violating any other build rules currently in place.
In the overworld, ore generation has been plumped consistent to recent past revisions. New and old nether resources will also be significantly plumped in the nether world. Regarding ancient debris - total after plumping of on average 5 blocks per chunk (triple the vanilla rate), with most of it between Y8 and Y22 in deposits of 1-2 blocks. Glowstone and quartz ore plumping will be similar to previous revisions. The end will once again hold overworld ores for those daring enough to mine above the void!
Revision 26 will include 12 claimable nether portals on the map, with an additional portal at spawn, as always. Nether portal markers will appear as a 1x2 column of bedrock with a sign designating the portal location (i.e. North, SE, Far NW, etc) The portal is “claimed” by the first player to punch the sign located on the marker. All 12 bedrock portal markers will be on the map at rev launch, with no additional portals being introduced later. When a player clicks the sign on the marker, a modreq will be made alerting the padmin team to the claim. Portal owners will have 14 days to place their portal and request its activation. If a portal appears to be abandoned, please contact a padmin. Portal frames must be placed within 100 blocks of the marker and cannot exceed the maximum size of 25x9 within the frame. Once portals are placed they will only be modified for technical / padmin error, so make sure you contact padmins for questions before requesting the portal to be lit.
Again, portal owners will be allowed to request a 1x1 hole punched into the nether roof above their portal.
Here’s a link to the portal/custom spawner document that will be updated as each is found: https://docs.google.com/spreadsheets/d/1OLG1ZM68RneVadKTYmFttrc7azUMjSYG3z7nZU_Bk5c/edit?usp=sharing
New to 1.16 is the Ruined Portals. These will not be able to be lit as we will only be using portals that were pre-established for the optimum use of our server. These ruins will have resources and loot chests hidden in or around them that are free to take or use.
From day one there will be four custom spawners hidden on the map: creeper, slime, squid, and witch. More may be added at a later date. If you should find a custom spawner, click on the sign to claim the custom spawner - this will auto generate a modreq from you as proof. From this moment, you will have up to 14 days to request placement of your custom spawner within 100 horizontal blocks of the bedrock marker. If the spawner is not placed within the required time period the marker will be re-hidden somewhere on the map. The squid and slime spawners have placement requirements, talk to a Padmin about where you plan for it to be placed before starting your grinder build!
Iron Golem Spawners
Costs for the iron golem spawners will remain the same as the last revision. The cost of a spawner will include 10 golem souls, 3 padmin skulls, 320 stone blocks, 60 wood, 60 wool, 20 workstations, and 1 bell. The cost of upgrades will also remain the same from last revision. Please note: Any stone type, wood type, wool color, and padmin head will be acceptable. Acceptable heads are i_c_e_, tict0c, cheezychicken, cujobear
Here is a cost sheet and visual representation of an accepted chest and tier upgrade costs:https://imgur.com/9lO4n9T
We will continue to allow a maximum of 4 spawners per grinder and 1 grinder per town; however, you may have a grinder containing between 1 and 4 spawners and you may upgrade them to higher tiers individually. If an individual would want to build more than 1 public iron farm in various places on the map, that would be allowed as long as they are not near a town’s iron farm.
Please keep in mind that spawners will not be moved once placed.
The most efficient grinders use 4 spawners spaced 8 blocks apart from each other and spaced 5 blocks away from any wall.
To help mitigate server strain caused by villagers, this revision we will be testing a new perfect villager program. The idea is to only need 1 farmer per villager market. If this program seems popular we hope to expand the program to other villager types used mainly for trading resources for emeralds.
To get a perfect farmer you will need to train 5 farmers to master level (1 carrot farmer, 1 beet farmer, 1 potato farmer, 1 wheat farmer, and 1 melon & pumpkin farmer. Place the farmers in an enclosure and include a chest with a stack of emerald blocks nearby. Make a modreq that includes the location of where you would like the villager placed. A padmin will collect the payment and place 1 perfect villager with unlimited trades. LIMIT 1 PERFECT FARMER PER TOWN. Additional vanilla farmers should NOT be added to markets once a perfect farmer is in place.
We will be continuing with the established policy regarding grinders, you can set your vanilla mob or iron golem grinder to be private and you do not need to share any of the drops. The exception to this rule will continue to be for guardian grinders, blaze grinders and any custom spawners which must remain 100% public only at all times. Again, we encourage nether gold farms and bartering markets to be kept public.
Weekly Events - The Olympics
This revision we will continue having weekly events. Events will be run twice each weekend. Friday Night @ 7:30pm Eastern and again on Saturday @ 1pm Eastern. Players will receive event tokens for coming to events and winners will receive trophies. Check out the event calendar here! https://nerd.nu/forums/calendar
We’re continuing the recent practice of having the livemap available from day one, but not having the terrain visible to start with. The live map will become available after 2 weeks or once players post a full visual map.
Mapworld has once more been carried over from the prior revision! You can teleport to mapworld from spawn. We will be continuing to do some maintenance early rev, but feel free to use map world at any time.
Please remember that you must have an empty inventory to enter and leave mapworld. We have placed an enderchest near the entrance for your convenience. We have also added a command to mapworld's exit to automatically clear your inventory.
We will continue to run our current plugins and have added a new plugin. To see a full list of plugins visit http://wiki.nerd.nu/wiki/Plugins
Wandering traders will now have a variety of custom trades randomly available. Trades can include rare items like lily pads, jungle saplings, and alliums and rare blocks such as coral and blue ice. Traders will also sell the new nether items and blocks for emeralds. For now, all vanilla trades will be disabled. If you feel we disabled any helpful trades, please contact a padmin.
The wandering traders will also have Microblocks for trade. Microblocks are skull sized collectors blocks of 200 different minecraft blocks. Blocks will be randomly available from Wandering Traders, the same way you would have a random chance of getting trading cards in a pack. Buy, sell, and trade with others to collect them all! CAUTION: Microblocks will lose their name and lore once placed. We will NOT replace Microblocks that have been placed.
Player heads can be obtained by building a Doppel, a custom mob available on the server thanks to the Doppelganger plugin, written by totemo. There are two types of doppelgangers available, the Standard Doppel, built to obtain decorative and player heads, and the Padmin Doppel, built to obtain Padmin heads. Please review https://wiki.nerd.nu/wiki/PvE_Information_Guide#How_to_build_a_Doppel for more information on specific types of doppels and how to create each type.
We do our best to remove possible bugs, duping glitches, and game hacks on our server. It is clearly stated in our rules to not exploit these bugs and glitches. One sample of this is the world border. Yes there is a way to pass sightly beyond the visual border at the edges of our map. It is a known issue that exists, our expectations of the player base is to respect the visual border as the map border.
Sometimes, however, we miss something. If you stumble across something that looks unintended, PLEASE bring it to the attention of an Admin or Moderator. If there are no staff online you can enter a modreq for someone to contact you.
Once the issue has been reviewed, and admins determine that you have found something we did not previously know about AND you did not take advantage of the exploit before reporting it, you will be recognized at spawn and given a collectible to hang at your base.
This does NOT mean we want players to try feverishly to break the server looking for bugs, glitches, and exploits. This is meant as a way to say thank you.