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roastnewt

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Posts posted by roastnewt

  1. Ignoring players is handled by the NerdMessage plugin.

     

    When NerdMessage deals with a player, it uses an "NMUser" object, which contains a set of strings of the usernames of players that are being ignored.  The NMUser objects do not persist through restarts, the plugin creates a new one the first time it interacts with a player, and keeps a list of these objects in memory.

     

    So in order to persist through restarts, the plugin would have to write the lists of ignored players to disk, and probably store them as UUIDs instead of player name strings.  It's not a huge amount of coding by any means, but it's not as simple as changing a config value.

     

    This kind of problem arises because nerd insists on "rolling their own" plugins or CH scripts for everything, instead of using one of the hundreds of open-source chat plugins available, which have more features, allow easier customization, and require less Tech Admin time and effort.  This is one reason among many why Nerd is less "nimble" in making changes and trying out new ideas.

    • Upvote 2
  2. We'll have to disagree on this one Narissis.  That was not my experience trying to play on P.  What you call "non-confrontational" I call "passive-aggressive."  People are very particular about what can be built and where.  I don't want to dredge up old arguments, but I don't think it was a matter of me swallowing my pride, and I don't think it was a matter of anti-S prejudice, I just think the environment of PvE is not for everyone, myself included.  That's why I'm not a fan of attempting another "S city" on PvE.

    • Upvote 4
  3. Uncehaven found a way. We have hope in you too.

    Uncehaven is a great example, he had to go through the same hate until the PvE'ers realized they wouldn't be able to chase him away. I'd rather not. At least on Survival you could kill someone for being a passive-aggressive little shit

  4. It'd be nice to have some sort of PvP on the network, it's one of the only aspects of Minecraft that's unavailable on Nerd.

    I spoke with SwitchViewz a while ago about having another UHC event like the one Slide ran, I think a lot of people had a lot of fun with that one. Although I notice Switch is no longer Event Admin, so I don't know the status of that.

    Anyways, something PvP oriented would be nice, even on the Event Server, for those of us who like that sort of thing.

    • Upvote 1
  5. Show us, or better bring them. For all we know so far you invented this for improving your argument. We have enough people who are spending effort arguing for change in specific directions, so it'd be nice to have some different types of people.

    Bring whom, Toby? Both sides of the issue are represented in this thread.

    • Upvote 1
  6. My concern is that this thread may not be the general feeling of the population of people any rule changes will actually affect.

    While feedback is always good, more than half of the people who have commented here either aren't active anywhere other than the forums/reddit, or don't play on a server where this will actually affect them.

    I'm all for change, but only if that change is a true reflection of the feelings of genuine players, not the loud minority that have logged barely 30 minutes collectively.

    I don't like this argument. You can say the same thing about ANY issue. People that stopped playing may have stopped playing BECAUSE of issues they saw with the servers. If you only take the opinions of people that play all the time, then you're going to get a self-selecting group of people who are okay with the status-quo (or at least, okay enough for them to be able to continue playing).

    • Upvote 6
  7. Regarding helping players, maybe a mod shouldn’t be OBLIGATED to do helpful things (or they'd have no time for anything else), but why is it forbidden for them to use their powers to be helpful to a player, like using logblock to find a base that they forgot to write down the coords before they died or something?

     
    It seems like mods are only allowed to punish people, and not help them.
     
    edit: I think diz and I said the same thing :)
    • Upvote 6
  8.  

    This has nothing to do with being strict

     

    I think by "strict," cmdrtebok is saying that something as simple as a horse tp requires a player to navigate a bureaucracy.. i.e., modreq, conversation with mod, an investigation, logblock check, elevation to admin, wait until an admin comes online, admin investigation.  If there were less red-tape, a mod could just use their common sense and then tp the horse out.  Debating the finer points of underground fences is another example of unnecessary strictness/bureaucracy for a lego game.

    • Upvote 3
  9. A problem that we have had in the past is waiting for plugins to be updated to the new version. Would it be awesome to launch a new PvE Rev the day after 1.8 is released? Sure! But we can't do that without LWC, WorldGaurd, Etc. We have to wait for plugins to be updated as well as update our own. I don't know what other large servers do as I only really play here.

     

    Other servers write their plugins to only use the bukkit/spigot API, so they're version-independent.  Nerd uses some older plugins that were built against craftbukkit, and only work with the version they were built against.  In some cases this is because the API calls to accomplish some things didn't exist when the plugin was written (or still don't), or because the plugin predates bukkit altogether.

  10. I don't see what other big servers do, any you can link to? Surely if they are doing it the way you want then we can learn something from them.

     

    Spiderman said that large servers correspond their resets/launches with Minecraft updates.  I'm not sure what you're asking to be linked to?

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