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Posts posted by roastnewt
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Pretty sure anyone can delete their PM convos, and it is removed from the other person's inbox. Why does it matter?
Actually, only admins were able to do that (have it be removed from the other person's inbox as well). I think this has been changed recently, though. Some conversations that were previously deleted by admins are back in my inbox again, just marked as "Deleted."
The silent editing of posts is still the case, though.
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A quick "Thanks to [Player] for donating! See nerd.nu/donate for our donation history or to add a donation" would be horrible normally, but appropriate during events.
Why would this be horrible normally? At the rate nerd gets donations, it would happen once a week, MAX.
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I might be missing something, but how would having that information help with discussing this topic?
Because one of the main topics of the meeting is "donations and how to encourage donations". I know my opinion on something like "Forum Badges" really depends on the financial state of the server. If we're doing okay, then I'm against it, but if we're really hard up for money, then we need to do whatever we can to encourage donations. In fact, my answers to that entire section depend on how well the server is doing financially.
- Should we add some sort of badges on the forums for donators?
Depends on the financial state of the server.
- Should we add something in game to distinguish donators?
Depends on the financial state of the server.
- How else could we encourage donating?
We could take more drastic action, depending on the financial state of the server.
- Should we have more donation drives/events?
Depends on the financial state of the server.
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If that is the most appealing, new player generating form of PVP . . .
I mean, we've tried the "Survival-mode building with pvp enabled" for 25 revisions. The reason they tried something new for Rev 26 was because that gameplay was clearly not appealing anymore.
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Hey guys, thanks for the feedback. I know you three are really passionate about playing a style of survival that's different from what we've traditionally done, and what my brief description of the next rev sounds to be like, and I'm very happy you guys share that passion and make sure we know how you feel. I know that citadel and prisonpearl introduced elements which are really appealing to you, and there are undoubtedly those who aren't as vocal who share that appreciation. I also know that this revision died down much more rapidly than any other in the past (from what I understand) despite having very high turnout at launch time, and that many people have come to me asking sadmins to fixitfixitfixit asap. Believe me, I want to experiment and have fun new features as much as anyone, and I also want to have something players can enjoy in the meantime more than a relatively empty server. I also know that an overwhelming majority of respondents to the feedback polls and discussion threads were unhappy with prisonpearl and citadel. (personal bias admission: I have been opposed to using prisonpearl from the beginning and somewhat hesitant about citadel as well). I also know that the server looks griefed to hell, there have been some really shitty people abusing prisonpearl to prevent others from enjoying the game, citadel is not noob-friendly, and there was way too much xraying going on that takes advantage of the weaknesses in citadel and a lack of griefing rules.
I think all of these issues have solutions, but most of them require time and effort on the part of the admins. I'm absolutely thrilled to have you back, S needs present, thoughtful and communicative staff, and you've been all three over the last couple weeks.
Now, I don't intend on having a huge argument over why we're removing the plugins, the merits of them, etc. We can do that another time but I just don't have the energy to contend against the combined passion you three have for the subject. I'm sure that there are strong and valid reasons to keep things as they are, but I'd like to ask the three of you and everyone else if you'd be willing to bear with us, enjoy this 'throwback' revision for what it is (which will hopefully be more than the brief rundown I have presented above), and we'll get on to trying more novel and experimental things shortly.
Hey, we're not trying to start an argument. We all want S to succeed. I certainly enjoyed the playstyle we tried last revision, and I'm sure I'll enjoy going back to this "plain vanilla" playstyle as well. But in order for S to succeed, it needs to offer something that can't be gotten on PvE or Creative, or people will just play there, where the community is bigger.
Survival doesn't have to be a hardcore-pvp-raiding server, but I do hope that it doesn't just end up being a clone of PvE with the worldguard pvp flag set to
denyallow. If it doesn't differentiate itself from PvE, people will just play on the one with the larger community.- 2
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Some details: no citadel. No prison pearl. Old rules reinstated (eg. no griefing). LWC lockable chests. enchantism is back. xp plumped at 3x. ore will be plumped across the map, except redstone because who needs more of that? glowstone and quartz will generate in the overworld as well. Simpleclans will be active. Pearlnerf will be active. Many PvP enchants will be removed. PvP potions will be nerfed.
No offence intended, but this sounds quite boring. It sounds like a PvE clone with minor changes.
Half of Minecraft is building grinders and mining for ores... if ores are plumped and some enchants disabled, aren't you worried that people will be maxed-out within only a couple hours of play time? Then they'll have nothing to do except PvP, and unless you can keep the PvP going 24/7, people will start leaving because there'll be nothing to do when the PvP stops.
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I will have to get back to you guys on how much is being spent and where.
Sweet, thanks Mrloud
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This is the default behavior of the worldborder plugin. It tries to move you back a configurable number of blocks, and if there is no free space, it looks for a safe spot to put you up the Y-level. If that fails, it teleports you to spawn.
This seems like reasonable behavior to me. What would you prefer it did, if it can't find a safe space to place you backwards?
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Personally, I would not play a revision that doesn't have enchantments.
But (unlike some people :P) I understand if you decide that what is best for the community is to go with something I don't like.
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What are your plans to fix some of the massive game-breaking additions that were placed on S such as prison pearls. (Where a player legit came crying to me about being permanently trapped within an obsidian block area, threatening to leave forever if it happens again)
I don't think I've ever read a more loaded question :P
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I agree with this sentiment in general, but at the end of the day accounting might be more busywork than anything else.
What would be busywork about it? Nerd only has a few expenses, and most of them do not vary from month to month. A single blurb on nerd.nu/donate that just says "Our server costs are $230 a month for hardware, $20 a month for forum software, and $10 a month for mumble hosting" would suffice. (I pulled these numbers out of my ass)
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Thank you Mrloud for bringing up this topic, I think there's worthy discussion to be had.
The nerd servers subsist entirely on donations, and are a charity in everything but name.
Every other nonprofit I've donated to has published a list of their accounts and expenditures. I think it would be responsible of nerd to do the same.
http://nerd.nu/donate says that the servers have raised $2900 in the last 6 months. I have been told that nerd's monthly expenses come to around $250. That means nerd is running a surplus of $1400 in the last 6 months. What is that extra money being used for? Could it be used for advertising? If we're running such a large surplus, what's the motivation for this thread and seeking to "encourage donating"?
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Let's all just agree that Deaygo needs to do a better job spell checking his error messages.
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IRC is basically something different From In-Game/Mumble. I have never seen anyone in IRC talking about minecraft related stuff honestly. I'm being dead serious here
Definitely. But the community is bigger than just minecraft.
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I felt four was implying most of our community is in the forums or IRC or something.
I don't think he said that, but the community in IRC contains many people that no longer play in-game. Right now, this is the population of IRC:
Amaranth
ammar2
AvengerOfThings
Bayaz
bdavenport
Bruiser_
buttscicles
buzzie71
c45y
CheeseGamer
dan1son
Dav|d
Deaygo
Delusion
Denevien
DoctorManta
draykhar
DSJK3
Dumbo52
edk
esperi
forty_two
Four_Down
gdavison
gsand
HansiHE
hintss
jchance
jgeboski
Joe
josephrooks
JudgeDread
KindOne
kitcatbar
knapptime18
LadyCailin
LadyRavenOwl
LordLunchington
luke_gardner
Magiobiwan
Monoman
monty
Mrloud15
muldoonaz
Natdog
nsh22
redwall_hp
roastnewt
Sebastian
spidu_
stealthii
tebok
TheAcademician
thelethalkind
thelifelessone
TheOlive
thrawn|class
tobylane
tompreuss
TornadoHorse
trevor
UNC_Samurai
unce
wickedcoolsteve
williammck
WyndySascha
Yetanotherx
zifnab
zZzaru
Half these people haven't been seen in-game in months.
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God I wish we still had downvotes
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There is a small subset of players in this community that will never be happy. They have turned this forum and making others as angry as they are in to their mode of entertainment instead of actually playing minecraft. This in no way is representative of the playerbase as a whole.
The only threads that I've seen involving unhappy players are about the changes to survival. The changes are pretty drastic, so people that liked the original Survival aren't going to be happy about the changes. (Personally I love almost every recent change to Survival, but I understand people's complaints) Saying that these people are only complaining to cause trouble is frankly rude and very dismissive of their legitimate complaints.
...instead of actually playing minecraft...
Take a look at this: http://nerd.nu/usage/survival/
The people that are complaining have some of the highest play-times on the server. They're passionate about the server because they're so heavily invested in it. Please don't dismiss their concerns like this.
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I think this discussion would be better suited to a mumble meeting.
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I couldn't have said it better than jchance. Our first priority when designing spawn should be to convince them that they want to play here. So spawn should showcase the building talent of the playerbase, explain how to get started, then get out of the way. Demanding that a new person be intimately familiar with every rule and every rule's edge cases before they've even decided to stay is a good way to scare people away.
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I'm a nerd, so I have to point out that the canton (the blue part) of the American flag always goes in the upper left corner. :D
Needs more British.- 6
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Ooo, pretty.
Still looking forward to slime blocks most of all though, and their wonderful airborne transportation properties!
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For this set of questions:
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B: Prefer current nether portal network (2 portals on roads, 8 hidden portals) (current)
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B: Prefer old portal network (8 portals on roads, 4 hidden portals)
- B: Other, please describe
I voted for "Other, please describe." I would prefer making our own nether portals.
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B: Prefer current nether portal network (2 portals on roads, 8 hidden portals) (current)
Player count.
in Minecraft General
Posted
Hey SkrapssparkS! We missed you at the general mumble meeting, we talked a bit about this. A couple points that were brought up in the meeting:
1. Most of the community seemed in favor of opening a minigames server.
2. A Minigames server would probably be beneficial for both C and S, for building maps and getting familiar with pvp.
3. The creative gametype is wildly popular on other servers, so I don't think it's a matter of people not liking creative mode.
Also, to be fair, this is a bad time for player counts. It's Monday/Tuesday, it's 5-8am in America and it's noon in the UK, so no one's started playing. And it's getting late in Australia on a weeknight. No matter how good our player count gets, this is going to be the lowest point. But our Australian player count does seem to have gone down.