Jump to content

GetaFever

Members
  • Posts

    45
  • Joined

  • Last visited

Posts posted by GetaFever

  1. Hello,

    I have removed the notes from 2013 and back from former staff members.

     

    It will be up to MrG (current S admin who issued the note) if the note from 2014 still applies and should be removed or not.

     

     

    Hey Geta, I've just removed your note as well! 

     

     

    Thanks so much. I appreciate the alacrity from the both of you in this note appeal process. I'm happy we could get this figured out! You are good to close this now.

     

    Thanks again

    ~Geta

  2. Hey, so I've just seen that we can now appeal our notes.

     

    I'm going to go ahead and appeal all seven of the notes on my account.

     

    I'd like to have them all removed seeing as they are all at least a year old, some of them even more than twice that. In addition to that, the majority of the staff members who wrote them are ancient and/or long gone from serving as staff and even members of the community. 

     

    I feel compelled to mention that I am a completely different person than I was a year ago, and even more different than I was two years ago. I'm not trying to toot my own horn, but I've made a concerted effort to improve my attitude and treatment of others on the server. These notes are no longer necessary nor relevant.

     

    I'm going to assume that given the significant amount of time, the staff can will feel more obliged to remove the aforementioned. However, if that is not the case, I am willing to elaborate on any notes that one believes should remain on my profile.

     

    Thanks for the help,

    Geta

     
  3. I've spent a lot of time speaking with my clan about group x-raying on S. I have to admit that I cannot think of a just and reasonable way of handling this. It is just so tricky. Since I was a victim of this, I immediately wanted a new rule similar to guilt by association. After stepping back and thinking about it further, I realized that it's just not logical or reasonable to implement a rule like that.

     

    One thing I do know for sure is that the S community needs to collaborate and look into a way of dealing with this issue. 

    • Upvote 1
  4. I don't think we should be revisit this again unless we decide to remove CivCraft, in which case we should try a vote - but preferably not anytime soon as we've spent a lot of time on it already. 

    I agree completely.

     

    Recently, Survival has been focusing more on the CivCraft plugins. Implementing an Enderpearl cooldown was never a pressing issue, and in my opinion not necessary. After the admins poll on the Civ plugins and see where the community wants to go with those, we could take another look at the Enderpearl cooldown idea and the bugs surrounding it. But for now, I think we've looked into it enough. 

     

    Also, for everyone confused as to why a cooldown wasn't added, The reason is pretty obvious. Every poll and thread was completely conflicted; and there was never that much of a majority in favor of the cooldown. Sure, a few players difference in favor of it, but nothing overwhelming.. 

    • Upvote 1
  5. Did you know that you spelled "Coyote" wrong when you made your IGN?

     

    What does the 911 stand for? Is it named after the number you call when you need help?

     

    Why do you have so many pets?

     

    Do you miss being a C admin?

     

    Which admin do you like being better? Creative or Head? 

  6. I think you're in the wrong place. The problem you're encountering sounds like a probably with reddit.com. We are the Reddit Minecraft servers, and this forum caters to that, and not technical errors on reddit.

     

    If I were you, I'd check the FAQ section and if you can't find anything there, trying contacting reddit.

    • Interesting, diverse map. 

      Yes, this revisions' map was pretty sweet to begin with. For the first two months or so players absolutely loved it, as there were some pretty cool biomes, it was a relatively open map, there were some pretty massive mountains around the place, a long river running through a distance of the map, and the lake dotted with islands. However, it was too plain. Flying around, we see the same block again, again and again.

      Grass. Grass. Grass. Sand. Sand. Sand. You get the point. We need a living, vibrant world. Perhaps this revision we could go a little insane and add some volcanoes, some large forests, have the End world tweaked to allow for an all around eye-tease. Rivers running down mountains and through clearings in musty forests, eventually leading to the ocean. Cliffs that overhang vast swamps dotted with ponds and creeks. Again, you get the idea. A truly exceptional world with a vast array of landpoints is what we need. Some natural-looking landmarks might be nice, too. Such as a gigantic tree somewhere.

    YES. I agree that the biomes are redundant and boring. Can we please get some more Mushroom biomes? I can't stand the dull green grass in mountain biomes. Especially in speedbuilding. Don't even get me started on that. I was having to use green wool instead of the grass because it looked so bad.  :sad:

    *Hint Hint, Creative staff- Speedbuilding NOT in mountain biome next rev!*

     

    Also, more unique biomes with overhangs and enormous cliffs would be interesting, like the ones on Survival(Extreme setting, I think it is?).

     

    Molten lava biomes with Volcanoes sound spectacular and sinister. I definitely think some nice builds would come out of those.

     

    Anyways, this is a good collaborative post, EeHee. MCPublic could use more proactive players like you.  :biggrin:

    • Upvote 1
  7. Tornado (and others), it's not the specific effects that are of concern; it's the idea behind them.

     

    Even more fundamental aspects of the server seem geared towards PVP; regimented, grinder-based, arena PVP.  Take the XP boost for killing mobs.  It benefits me, and everyone else, regardless of PVP activity, and I'm not saying it should be removed (I like it).  But where is the XP boost for mining gems?  Breeding animals?  The XP boost for killing mobs is directly linked, in the minds of everyone I've asked, to the public mob grinders, which are used mostly (from what I've seen) by PVPers, who frequently need to create new enchanted sets of weapons and armor for their battles.  I don't use the grinders; it's too dangerous to go in the city unless, again, you're geared for PVP, and while I do go through some tools from mining and plowing, I get enough XP in one night of hunting outside my base, to completely repair/enchant any tools that need replacing.  I have never needed to replace a set of armor (mobs drop plenty, and since I don't PVP, I don't need God armor).

     

    Were I to get into PVP, I would need to frequent the grinders, make my God armor, and turn from building, mining, farming, and all other aspects of the game, in order to remain competitive; compare this to a regular game, which would require PVPers to hunt, mine, and breed animals in order to get their enchants (or trade with someone who did enchanting regularly, with a full library), rather than use the convenient facilities designed specifically for them.

     

    To clarify, as text is an awful medium for expressing feelings; I'm not trying to be hostile, or to bring out the tinfoil hats and wave anti-PVP-lobby flags.  I am merely stating some observations I have made.

     

    Our server has plumped EXP has a whole. That means all EXP is multiplied by a certain amount. While you are right that killing mobs does yield significantly more EXP than mining or breeding does, you are wrong that it is because PvPers need them to. Mob breeding and Ore mining is a terrible source of EXP in vanilla minecaft and you will see that in every multiplayer server unless they have customized it otherwise.

     

    Also, you say that a "regular game" requires PvPers to hunt, mine and breed animals to get their enchants. The funny thing is that we all do hunt, mine and a surprising amount breed animals (to acquire an efficient food source). It's just that using grinders is the most efficient method of gathering EXP; just like it is in probably 99.9% of the Minecraft servers out there.

     

    Actually, a number of problems seem to stem from this.

     

    Many have mentioned that it is difficult to get players to stay on the server for more than a few weeks after every revision.  This may come from a bit of an identity crisis.

     

    Many of the players say the server is for PVP; then perhaps it ought to be more arena-style, as the PVPers seem to be dissatisfied with the half-measures for PVP.  If it's not purely PVP, and there is some survival, then many of the PVP features need to be recalled to make the game more challenging (which is, after all, what makes it fun), as a lot of people looking for a Survival experience leave when they find the heavy PVP-bias.  In the end, neither party is really satisfied, and not many players stay for long.

     

    The grinders are a huge factor.  There's really no risk to going out it full God gear if all it takes to replace the set, is to spend a few minutes in the grinder.  Players would be much less likely to spam potions and ender pearls (a source of much debate) if these things required actual work to obtain, instead of a few minutes at the End grinder, the Blaze grinder, etc.  Suddenly, PVP becomes a risky business, which forces players to be more strategic, making the game more involving, and more fun.  Those who wanted more arena-like PVP could find a server for that.

     

    Survival already lacks PvP almost entirely not including arenas, in my opinion. Making potions and ender pearls difficult to obtain would fully eliminate PvP. Not to mention the countless players that would quit.

     

    There irisk to PvPing. Some of us don't have the patience or time to be mining all the time. I don't know about you, but it takes me a lot longer than "a few minutes" to replace a set. 

     

    The last little bit actually made me laugh because that's just it: This is an arena-like PvP server. We have arenas every week. That's how we like it.

     

    Please hear me out as I'm not trying to be short or rude, but a large fraction of the player base on Survival prefer PvP heavily. This server has always been PvP heavy/oriented. MCPublic hosts a server that sounds much more like your style, PvE. The severe altering or changing of the Survival to cater to the type that prefers minimal PvP has been the source of many past conflicts. In fact, PvE was created for those types of players. 

     

    As a final note, please understand that I'm not trying to discourage you from playing Survival, I just think I can speak for Survival when I say that your idea of significantly altering it probably won't get very far. If you disagree, that's fine. I suggest making a poll on your ideas. 

    • Upvote 1
  8. Ive been playing on S for quite some time now, and I can assure you there is much, much less PvP going on than there used to be.

     

     

    Preach it. Much less is probably an understatement, to be honest. S is like a ghost town in terms of PvP compared to revisions 16, 17, & 18.

    • Upvote 1
  9. This sounds like a great idea for players who have grown bored of Minecraft and don't check the subreddit or forums often, but still want to be involved with the community. Even though I don't play any games besides Minecraft, it would still be really nice to see more veteran/old players returning for server events.

    • Upvote 1
  10. No insult intended, but in terms of scale, detail, and representation of the power of community, Sanctuary blows most everything else out of the water.

     

    edit: alternatively we could do pkome's white-road statue from rev 19 to represent the cutthroat nature of the place - gotta make sure to get the flaming eyes though. http://redditpublic.com/carto/survival/s19/carto/#/-87/64/16/-1/0/0

    Yes, Sanctuary was amazing. It was so nice to have an area on the map where there would always be players hanging out and building. I loved building my Viking style roof house there and adding my bunker under it. I never got to see it on the carto and it truly does look amazing. uni0 and TheAcademecian did a spectacular job. I hope someone builds another city on S soon.

     

     

     

    No insult intended, but in terms of scale, detail, and representation of the power of community, Sanctuary blows most everything else out of the water.

     

    edit: alternatively we could do pkome's white-road statue from rev 19 to represent the cutthroat nature of the place - gotta make sure to get the flaming eyes though. http://redditpublic.com/carto/survival/s19/carto/#/-87/64/16/-1/0/0

    What about getting a pkome AND Slugfrompluto statue in? http://redditpublic.com/carto/survival/s19/carto/#/-416/64/-32/-1/0/0 That's surrounding the Vega base, revision 19.

     

     

    Also as a side-note, despite how much everyone disliked the grid system for roads in revision 21, my crew really loved them. You can also see how many great builds came out of that rev, too.

     

    -------------------------------------------------

     

    Anyway though, Here are some that I liked:

    -Exaveus's castle base, revision 18. http://redditpublic.com/carto/survival/s18/carto/#/-640/64/-34/-1/0/0

     

    -The sandstone temple, orange road. Revision 18: http://redditpublic.com/carto/survival/s18/carto/#/13/64/-1624/max/0/0

     

    -Adda717's Japanese style roof house, revision 18. http://redditpublic.com/carto/survival/s18/carto/#/43/64/658/max/0/0

     

    -I think this is a great shot of multiple bases. The Equalists' base, gustavberg's GoodWill shop, The Sandstone Temple(Can't remember who built that), Willravel's public wheat farm- before carrots, papadopolis's little bunker thing, and the last Nerdia base before it merged with Vega. Anyway, here it is: http://redditpublic.com/carto/survival/s18/carto/#/5/64/126/-1/0/0 There are countless memories in this one. :'( Maybe it just has huge sentimental value, I dunno. Cheers to an honestly amazing revision for survival though, because it was jam-packed with PvP. 

     

    -Shesgoneagain's Potatoville(Forgot the actual name), revision 21: http://redditpublic.com/carto/survival/s21/#/1565/64/715/-2/0/0

     

    -The entirety of Pootersaurus's clan Awesomo base, revision 21: http://redditpublic.com/carto/survival/s21/#/-487/64/622/-2/0/0

     

    -This shot describes S, in my opinion. Giant cities with nice, planned builds aren't common. It's much more likely to find nice little houses or bunkers. Anyway, here it is. Revision 18: http://redditpublic.com/carto/survival/s18/carto/#/-1321/64/-11/max/0/0

     

    -The ice dome and PvP-oriented box base, another one that speaks to S. Revision 18: http://redditpublic.com/carto/survival/s18/carto/#/16/64/-105/max/0/0

     

    -Diamond Dominion's tower, revision 21: http://redditpublic.com/carto/survival/s21/#/64/64/816/max/0/0

     

    -Carrotville, revision 21: http://redditpublic.com/carto/survival/s21/#/295/64/832/-1/0/0 I can't remember the name of the guy who built this for the life of me. Anyone else remember?

     

    -sketchyartist's and MajorBunnyColvin's base, revision 21: http://redditpublic.com/carto/survival/s21/#/658/64/959/max/0/0

     

     

    I know we've already mentioned Sanctuary, but here are the ones I liked from there.

    -The Sanctuary Arena, Willravel's song building, the checkerboard, and that nice spruce stair roof building on the far right: 

    http://redditpublic.com/carto/survival/s21/#/1194/64/-1790/-1/0/0

    -The sanctuary harbor and tropical peninsula: http://redditpublic.com/carto/survival/s21/#/1022/64/-1499/-1/0/0

    -The farm building: http://redditpublic.com/carto/survival/s21/#/1049/64/-1753/-1/0/0

    -The town hall: http://redditpublic.com/carto/survival/s21/#/1061/64/-1857/-1/0/0

     

     

    -No to the Vega clan village base, rev. 18? Didn't think so: http://redditpublic.com/carto/survival/s18/carto/#/307/64/133/max/0/0

     

     

    Just realized that I've posted way too many but there are just sooo many good builds and memories. 

     

     

    EDIT: Forgot to add one of my most favorite bases that I used to hang out at all the time. DrManta's base at one of the hidden nether portalshttp://redditpublic.com/carto/survival/s21/#/1555/64/1350/-1/0/0

     

    I better stop looking before I find more.

     

    DOUBLE EDIT: Everything in this shot: http://redditpublic.com/carto/survival/s21/#/-1019/64/875/-2/0/0

     

    Okay, I'm done.

    • Upvote 1
  11. Hello Guys,

    Here is a idea that might help. I now am a massive active player on [Redacted]. I think what they have been doing is something that you guys should do. What they do is they have mini games sever that brings in more than 300 players constantly. Also, they have the survival, pvp, creative and, also something I think would be a good addition skyblocks. As you guys have now found out there is a very small group that plays all 3. When I played on this sever many people interacted with the other  to severs. though the set of the server I am on you are always interacting with the different player wether they are in the sky creative pvp are survival. Now I have said this many times adding mini games will bring in many people and then they will be very curious with the other servers. So that my 2 cents take or leave it.

     Although we probably aren't looking to be a gigantic community with 1,000+ players, I think what he's saying is there is more cross-server interaction. I hate to say it but we don't have much of that. The only exception being when people build on C to plan for Survival or Pve. Some people hate it but I think we could do more community-wide events. Players from different servers could meet each other and give different servers a try. This has absolutely nothing to do with advertising, though.

     

    I know this sounds silly, but maybe reaching out to popular (good-natured) Youtubers for a server tour or something? I know one in particular has started traveling to other servers (in particular only minigame servers so far) to get them more attention. I don't know if money is involved but if they do it for just asking that would be very nice. The only downside to this and why I'm apprehensive about it is that if I invite someone to the server (chances are they'll say no, but if they say yes), that they'll spawn the wrong type of players to the server. That being said, if we are advertising elsewhere, then I guess that risk is assumed anyway.

     

    EDIT: aaaand I just realized this was mentioned in a post above this as "video bloggers" oh well here is my opinion about that then

     

     

    No, it doesn't sound silly. YouTubers could bring a lot of traffic to our servers. 

     

    I have one YouTuber in particular, he does videos for servers called "Server Spotlights". I played on a PvP server that payed him ~$50 and it brought an influx of new players to it. It's success & popularity could actually be acredited to that video. I know for a fact that he sometimes does the videos for free but usually he charges. If you were wondering what this YouTuber's name is, It's HuskyMUDKIPZ. I have no idea about the costs for a video now, though.

     

    Another person I have in mind was actually a former moderator here. Some of you may be familiar with her, aymbot. I tried contacting her a couple weeks ago when I first saw this thread. I inboxed her on reddit, but I did not get a response. Perhaps we could try to reach her another way? I'm sure that a former moderator and player of MCPublic would do us the favor of making a video on it. However, Her YouTube channel is much, much smaller than the aforementioned.

     

    -GetaFever

    • Upvote 1
  12. Hey I don't have a lot of time right now, but I just wanted to bring this to the tech's attention. Basically if you choose a colored stained glass block on creative(e.g. green, purple, blue), It will inevitably turn white. Times vary, but it always ends up turning to a white stained glass block. 

     

    That's pretty much all I know about it. I'll be doing a little testing and post more later, but that's all for now.

     

    Thanks, GetaFever

  13. Eh, I don't really see a point in adding a rule for this. It doesn't happen very often, and when it does the person killed usually only has a few crops to replant. If a player takes the risk to clear out an entire farm at once, they have the responsibility to replace it if they get killed. The best way to avoid this is to only farm a few crops at a time.

     

     

    The current rule doesn't say that.

     

    Players are allowed to make a small number of temporary edits for the purpose of gaining access to other players’ bases, such as for PvP or exploration. However, all such edits must be fixed immediately;

     

    Yeah it doesn't explicitly say that, but everyone on S knows that whoever ends up with the griefed items is responsible for replacing them.

    • Upvote 2
  14. I completely agree with this.

     

    It really sucks if you're harvesting a large farm and get killed. 

     

    A new rule for this needs to be defined. We currently have a similar one for "breaking-and-entering" to gain access for exploration or PvP. Basically whoever ends up with the griefed blocks is responsible for fixing the PvP edit. I definitely think the same should responsibility should be applied to crops.

     

    +1

    • Upvote 3
  15. SimpleClans is one of the best things that's happened to S. It is so nice to have things official; all the unclear mess from previous revs about broken alliances and things is gone now, because a simple command will show you how you stand with other clans.

    Even though everyone hates the colors in chat, I speak for my whole clan when I say that we all like it. 5 characters keeps them short and sweet, and the colors really do help distinguish between different clans. I would be very sad to see that go, but after a chat with several different people, I've found a nice compromise. We could make it like the factions plugin(or something similar), so that dependent on your clan, your clan mates are in green, allies are in purple, and enemies in red. That way, you can still distinguish who is who within a glance of checking chat.

    Also recently, we've lost the ability to toggle friendly fire for whatever reason. I for one, think that's ridiculous(and by the looks of chat when it came up, many do too). Too often people end up

    killing their classmates or allies and friendly fire prevented that. Myself and many others would like to see that ability returned to us.

    But yeah SimpleClans is a great plugin, thanks for adding it.

    • Upvote 4
  16. I don't think "it's just a game" really applies to Nerd.

     

    We've created such a strong community, where some people have made life-long friends. The large, inviting community was always one of the strong parts of Nerd, and that's where most of the current problems people have are. Just because the community is now falling apart (for some?), doesn't mean it can just be abandoned.

     

    If it was "Just a game" here at Nerd, I don't think people would be creating such great friends etc.

     

    Just my opinion, apologies if it doesn't make sense, it's quite late here.

    Couldn't have said it better myself.

    • Upvote 2
×
×
  • Create New...