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GetaFever

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  1. Thanks so much. I appreciate the alacrity from the both of you in this note appeal process. I'm happy we could get this figured out! You are good to close this now. Thanks again ~Geta
  2. Hey, so I've just seen that we can now appeal our notes. I'm going to go ahead and appeal all seven of the notes on my account. I'd like to have them all removed seeing as they are all at least a year old, some of them even more than twice that. In addition to that, the majority of the staff members who wrote them are ancient and/or long gone from serving as staff and even members of the community. I feel compelled to mention that I am a completely different person than I was a year ago, and even more different than I was two years ago. I'm not trying to toot my own horn, but I've made a concerted effort to improve my attitude and treatment of others on the server. These notes are no longer necessary nor relevant. I'm going to assume that given the significant amount of time, the staff can will feel more obliged to remove the aforementioned. However, if that is not the case, I am willing to elaborate on any notes that one believes should remain on my profile. Thanks for the help, Geta
  3. I've spent a lot of time speaking with my clan about group x-raying on S. I have to admit that I cannot think of a just and reasonable way of handling this. It is just so tricky. Since I was a victim of this, I immediately wanted a new rule similar to guilt by association. After stepping back and thinking about it further, I realized that it's just not logical or reasonable to implement a rule like that. One thing I do know for sure is that the S community needs to collaborate and look into a way of dealing with this issue.
  4. I agree completely. Recently, Survival has been focusing more on the CivCraft plugins. Implementing an Enderpearl cooldown was never a pressing issue, and in my opinion not necessary. After the admins poll on the Civ plugins and see where the community wants to go with those, we could take another look at the Enderpearl cooldown idea and the bugs surrounding it. But for now, I think we've looked into it enough. Also, for everyone confused as to why a cooldown wasn't added, The reason is pretty obvious. Every poll and thread was completely conflicted; and there was never that much of a majority in favor of the cooldown. Sure, a few players difference in favor of it, but nothing overwhelming..
  5. BUMP because we need to get more of these.
  6. Did you know that you spelled "Coyote" wrong when you made your IGN? What does the 911 stand for? Is it named after the number you call when you need help? Why do you have so many pets? Do you miss being a C admin? Which admin do you like being better? Creative or Head?
  7. Why are you so good at building? Can you teach me your ways? How many diamonds do you love? 1? 2? or 3? Have you enjoyed your moderating experience so far? What do you expect in the future for Creative?
  8. I think you're in the wrong place. The problem you're encountering sounds like a probably with reddit.com. We are the Reddit Minecraft servers, and this forum caters to that, and not technical errors on reddit. If I were you, I'd check the FAQ section and if you can't find anything there, trying contacting reddit.
  9. YES. I agree that the biomes are redundant and boring. Can we please get some more Mushroom biomes? I can't stand the dull green grass in mountain biomes. Especially in speedbuilding. Don't even get me started on that. I was having to use green wool instead of the grass because it looked so bad. *Hint Hint, Creative staff- Speedbuilding NOT in mountain biome next rev!* Also, more unique biomes with overhangs and enormous cliffs would be interesting, like the ones on Survival(Extreme setting, I think it is?). Molten lava biomes with Volcanoes sound spectacular and sinister. I definitely think some nice builds would come out of those. Anyways, this is a good collaborative post, EeHee. MCPublic could use more proactive players like you.
  10. Our server has plumped EXP has a whole. That means all EXP is multiplied by a certain amount. While you are right that killing mobs does yield significantly more EXP than mining or breeding does, you are wrong that it is because PvPers need them to. Mob breeding and Ore mining is a terrible source of EXP in vanilla minecaft and you will see that in every multiplayer server unless they have customized it otherwise. Also, you say that a "regular game" requires PvPers to hunt, mine and breed animals to get their enchants. The funny thing is that we all do hunt, mine and a surprising amount breed animals (to acquire an efficient food source). It's just that using grinders is the most efficient method of gathering EXP; just like it is in probably 99.9% of the Minecraft servers out there. Survival already lacks PvP almost entirely not including arenas, in my opinion. Making potions and ender pearls difficult to obtain would fully eliminate PvP. Not to mention the countless players that would quit. There is risk to PvPing. Some of us don't have the patience or time to be mining all the time. I don't know about you, but it takes me a lot longer than "a few minutes" to replace a set. The last little bit actually made me laugh because that's just it: This is an arena-like PvP server. We have arenas every week. That's how we like it. Please hear me out as I'm not trying to be short or rude, but a large fraction of the player base on Survival prefer PvP heavily. This server has always been PvP heavy/oriented. MCPublic hosts a server that sounds much more like your style, PvE. The severe altering or changing of the Survival to cater to the type that prefers minimal PvP has been the source of many past conflicts. In fact, PvE was created for those types of players. As a final note, please understand that I'm not trying to discourage you from playing Survival, I just think I can speak for Survival when I say that your idea of significantly altering it probably won't get very far. If you disagree, that's fine. I suggest making a poll on your ideas.
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